Re: Adventure At C:

2014-06-18 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Adventure At C: You just have to go through the rest of the level. Like the guy said, the steel data will be removed, so just go right and get rid of the rest of the enemies.URL: http://forum.audiogames.net/viewtopic.php?pid=177305#p177305 ___

Re: Adventure At C:

2014-06-18 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Adventure At C: Actually, the one that resurrects is probably even easier. Except you need to hit him a lot with default stats.I still havent manage to unlock the keygen and glitch pic enemies. And both of the animals, but I think I might know what to do for those, just need to find the

Re: Adventure At C:

2014-06-18 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Adventure At C: I actually wasnt talking about how to kill them, but how to unlock them for your stage building times. Glitch pic and keygen are the two Im still missing. And as I said the animals, but I probably know the answer to that one.The glitch pic is rather predictable, but it does

Re: Adventure At C:

2014-06-16 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Adventure At C: Hmm, somehow after playing the remnent stages for a bit my stats didnt seem to reset properly... That stage gives you 333 health at the start and I had 500 before. My other stats also got changed, but they are pretty close to the original values (I was at 56 attack and 50

Re: Adventure At C:

2014-06-16 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Adventure At C: Hmm, somehow after playing the remnent stages for a bit my stats didnt seem to reset properly... That stage gives you 333 health at the start and I had 500 before. My other stats also got changed, but they are pretty close to the original values (I was at 56 attack and 50

Re: Adventure At C:

2014-06-15 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Adventure At C: Ahahaha. I was wondering when someone would do that. Fun times!Unfortunately theres a bit of an annoying bug in the latest version, the corrupted sector sounds dont seem to unload from the memory properly. Every time you switch from the builder mode to the test mode, an

Re: Adventure At C:

2014-06-13 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Adventure At C: Thats a real shame. I know you said you dont support this anymore, but just letting you know anyway. The tile creator doesnt seem to work at all, it says tile creator and then seemingly freezes the program. I also tried making multiple tiles at once as explained in the

Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-13 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.1) I agree that the different maps are part of the strategy in terms of which race you should choose.Hmm, I looked at all the elementals and I couldve sworn I didnt see anything about adjacent squares, but looking again it seems you are right.Looks like

Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-12 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.1) Id have to agree. This is why I mostly dont like playing against AI. This is such a strategy-heavy game that the element of strategy just cant be ignored. Unfortunately its rather hard to make truly strategic computer players.URL:

Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-12 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.1) I dont know... They seem really weak damage wise, but I suppose if you have enough of them...They only last for 2 minutes though, which really isnt that much time to do damage.URL: http://forum.audiogames.net/viewtopic.php?pid=176718#p176718

Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-12 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.1) I will agree that elementals are pretty much unstoppable once they have established themselves. However this will probably just require different strategy. I won two games against robots with my elementals easily, but no one bothered to attack me

Re: Adventure At C:

2014-06-11 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Adventure At C: It would be somewhat amusing, though that would mean walking through a practically empty stage because all the enemies will have murdered each other before you were there.Is there a way to make the enemies jump over pits and teleporters? I know in the actual stages most of

Re: SoundRTS and the CrazyMod

2014-06-11 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: SoundRTS and the CrazyMod I must say this is impressive, looks like you did a really good job on this. So far I only read the documentation, but hopefully I can try to play it soon. Looks like Ill need to find someone to do some multiplayer games with. And undoubtedly Im going to forget

Re: Adventure At C:

2014-06-10 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Adventure At C: Well I just finished all the rest of the post game stuff. X86 was hard, rusty software even more so (I ended up just retrying it several times until I got health restores and invincibility at the right time, and not too many flooders and glitchy programs. The arena bosses

Re: Adventure At C:

2014-06-10 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Adventure At C: Well I just finished all the rest of the post game stuff. X86 was hard, rusty software even more so (I ended up just retrying it several times until I got health restores and invincibility at the right time, and not too many flooders and glitchy programs. The arena bosses

Re: Adventure At C:

2014-06-09 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Adventure At C: Is there a better way to keep track of what in the game youve unlocked except for achievements (things to put in the stage builder for example). I got a couple of enemies including the malicious batch and the registry killer, and some of the early ones, but I got no clue

Re: Adventure At C:

2014-06-09 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Adventure At C: The walkthrough seems to be dead yes. Perhaps Ill do one at some point, but it requires quite a bit of time and I mostly dont play it all at once so who knows.You can place a checkpoint by pressing m to change the tile, there should be a checkpoint option there.Ive now also

Re: Adventure At C:

2014-06-03 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Adventure At C: Well, I managed to beat it... somehow. I spent around 45 lives on the entire windows folder which is pretty pathetic I imagine... And around 17 minutes on the inner fortress level.Also, the final bosses really werent that difficult especially compared to the inner fortress

Re: Adventure At C:

2014-06-01 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Adventure At C: I really am baffled by this inner fortress level. Its very hard but not impossible to avoid all the obstacles... Until I set off the fire, get to the place where the impassible electric barrier was (or I think thats where it is approximately, its all the barriers after each

Re: Adventure At C:

2014-05-30 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Adventure At C: the time-based speech issues could be solved by having to press enter before the countdown sequence starts (if you are ready to defuse this diabolical bomb, press enter!) although I personally see no need for it. The game is faster without a screen reader anyway, and

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