Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Definitely agreed with 120 and 122. IMO, the rage meter should be after a number of consecutive hits, but it doesn't have to be seven slow ass hits that require you to at least take some damage. In a fast paced beat em up like this slowing down just to ge

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Just tried the new build. The combos don't really feel any different... if I didn't know it would feel pretty much the same as before. Especially because enemies keep hitting you... it's prettyhard to tell if I'm executing it corectly, aside from the seco

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Yeah. I think slow regeneration should be the last option you resort to, not the main method of regaining health. URL: https://forum.audiogames.net/post/595788/#p595788 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.c

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Loving it! Will download the new bill and try it soon. URL: https://forum.audiogames.net/post/595782/#p595782 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinf

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! They actually do jump and climb after you. That's not the issue imo. But those who play mainstream beat em ups will understand what makes them more reasonably challenging. But like I keep saying, this is onl a concept demo, and I expect, or at least hope,

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @70, you're right. Everyone sees this differently. I don't see it as a challenge because it's not a fair contest. You can't fight 20 or 30 enemies on screen if they all have ridiculous amounts of health and you're wanting to play strategically and conserv

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Combat is definitely not challenging in this game... unbalanced, maybe, but especially after playing a couple more rounds and making some decent progress, it's quite apparent. There are way too many enemies on the screen at the same time,especially with g

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @31 agreed with everythin you said. The only thing I would say that in a beat em up of this style,there's no need for multiple attack buttons. One attack button can be fine if the atacks are refined, like with a combo system or with each hit in the chain

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @31 agreed with everythin you said. The only thing I would say that in a beat em up of this style,there's no need for multiple attack buttons. One attack button can be fine if the atacks are refined, like with a combo system or with each hit in the chain

Re: Scarlet Shells, concept demo 1!

2020-12-04 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! I haven't gotten the rage meter to work, either, and it's not eally clear in the tutorial about the timing for punches... is it supposed to be exactly like the demo? Itseems needlesly slow to get it to fill up. I also feel nemies are a bit tanky at this p

Re: Icey

2020-10-05 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Icey Likely depends on the individual. I was the opposite. Patience came with growth, and now I'm definitely more willing than I was to explore games and learn menus if it means being able to play them. If that means playing less games than others because I have to spend more time with

Re: Icey

2020-10-04 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Icey @34, wouldn't say that... most people I know who have that kind of patience are usually adults with jobs who just hapen to enjoy gaming that much in their free time and are drawn into a world enough to explore every corner if it means a playable game. URL: https://forum.audiogame

Re: Icey

2020-10-02 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Icey This game isn't new, though... as for info, it's essentially a side scrolling hack and slash. The unique thing about it is being able to change the plot a little depending on whether you follow the instructions of the narrator, or not. It's a cool concept, but I didn't really get i

Re: Battle Of Armageddon: a forgotten survival horror

2020-09-22 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Battle Of Armageddon: a forgotten survival horror Agreed with both @400 and @401.@399, holy shit! 30K is like 6000 Canadian, and the engine he's coding in is so old that it's not worth that much. Wow... URL: https://forum.audiogames.net/post/573072/#p573072 -- Audiogames-reflector

Re: Battle Of Armageddon: a forgotten survival horror

2020-09-22 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Battle Of Armageddon: a forgotten survival horror I agree completely with Lirin! I actually really like the story and atmosphere in general, it's an interesting mix of sci-fi and horror. But the gameplay definitely leaves much to be desired... I wish I could put my head together with so

Re: The last of us part ii discussion

2020-09-21 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: The last of us part ii discussion Yeah, I don't remember swinging either during that sequence. Had to climb up and I think I died at least once, but I definitely didn't have to swing for that first one. URL: https://forum.audiogames.net/post/572738/#p572738 -- Audiogames-reflector

Re: Komandoe 2 has arrived!

2020-09-16 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Komandoe 2 has arrived! Definitely a cool idea.. but remember that this is not supposed to be a game based on bayblades. lol But that'd be cool to see though! URL: https://forum.audiogames.net/post/571273/#p571273 -- Audiogames-reflector mailing list Audiogames-reflector@sabahatti

Re: The last of us part ii discussion

2020-08-14 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: The last of us part ii discussion IT's not just holding l2, it doesn't automatically target correctly all the time. Sometimes you have to rotate the retical with the right stick and that doesn't always work for some reason. Thank God for the skip puzzle option. URL: https://forum.audio

Re: The last of us part ii discussion

2020-08-14 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: The last of us part ii discussion l3 just points you in the right direction. The right stick rotates the camera which, if I'm not mistaken, also rotates your perspective. The left stick side steps, if I'm not mistaken? URL: https://forum.audiogames.net/post/561499/#p561499 -- Audi

Re: The last of us part ii discussion

2020-08-14 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: The last of us part ii discussion I'm also working through day 1, and rope throwing doesn't make sense to me. I press triangle to grab it and then hold l2 to try and aim, but no matter how much I rotate the right analogue stick I can't seem to get to the proper position.Also, basic inve

Re: The last of us part ii discussion

2020-08-14 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: The last of us part ii discussion I'm also working through day 1, and rope throwing doesn't make sense to me. I press triangle to grab it and then hold l2 to try and aim, but no matter how much I rotate the right analogue stick I can't seem to get to the proper position. URL: https://f

Re: The last of us part ii discussion

2020-08-13 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: The last of us part ii discussion Doubt it, otherwise they wouldn't just add in the same option twice. lol URL: https://forum.audiogames.net/post/561315/#p561315 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-13 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Code Dungeon - A FREE hack & slash dungeon crawler Col concept going to try it now! It loks like there are onlyfour floors, I feel like this game could be infinitely replayable with an endless amount of floors and a score system for some ranking fun. Love the sound design though! URL:

Re: The last of us part ii discussion

2020-08-13 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: The last of us part ii discussion Kind of wish I knew what the accessibility improvements were. lol But bullet time and infinite ammo would make it so much fun! But I'm going to try and be good and complete the first game as close to normal as I can before trying some weird experimentat

Re: The last of us part ii discussion

2020-08-10 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: The last of us part ii discussion @248, I definitely don't have all languages. I have English, French, Portuguese and Spanish, if I remember. Typical for the North American version. URL: https://forum.audiogames.net/post/560169/#p560169 -- Audiogames-reflector mailing list Audioga

Re: The last of us part ii discussion

2020-08-09 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: The last of us part ii discussion I don't think there's a way to get Japanese on the American version. If there was, I would test it out as well. URL: https://forum.audiogames.net/post/559827/#p559827 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.c

Re: The last of us part ii discussion

2020-08-08 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: The last of us part ii discussion I believe the tts will only read items out loud if you turn the autopickup item function on. URL: https://forum.audiogames.net/post/559716/#p559716 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatt

Re: shadow rine full voice version released

2020-07-29 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released Beat the game, and you'll be able to buy the after EP from the bonus shop. URL: https://forum.audiogames.net/post/556717/#p556717 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu

Re: The last of us part ii discussion

2020-07-24 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: The last of us part ii discussion Also, @211, a golf club being used as a murder weapon is a pretty common trope in media. It's the same as using a bat... seeing a piece of sporting equipment used as a murder weapon just makes a death that much more brutal. Not sure why it would make an

Re: The last of us part ii discussion

2020-07-24 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: The last of us part ii discussion I would love, love, love Ghost of Tsushima to be accessible! I'm very sad that it's not, actually. URL: https://forum.audiogames.net/post/555199/#p555199 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sa

Re: The last of us part ii discussion

2020-07-17 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: The last of us part ii discussion l1 is the dodge button when you get attacked. You will get prompted to dodge by a sound. I don't know how long after you dodge you have to wait before you can move though. URL: https://forum.audiogames.net/post/553299/#p553299 -- Audiogames-reflec

Re: The last of us part ii discussion

2020-07-13 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: The last of us part ii discussion @179, so far as I've experienced, it doesn't matter whether an item is better or not... as far as I'm aware, exchanging items doesn't happen. in the game.@178, unfortunately, this part is basically luck since your enemies are also moving all the time so

Re: The last of us part ii discussion

2020-07-12 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: The last of us part ii discussion @174, trust me. I tried that and I stil die. I can't get it consistently. I definitely hold l1 and sprint while pressing r3, but it doesn't lead me around the hord all the time. But it's fine, I'm past that part. I just have a save there because I enjoy

Re: The last of us part ii discussion

2020-07-12 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: The last of us part ii discussion Wel, not weird, but if you understand both, some of the translations are interesting. The voiceacting itsef is good though, I just wish they'd used Japanese for all the vocals rather than just the dialog. The combat and ingame vocals are still the origi

Re: Planet Saga, public demo released.

2020-07-12 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Planet Saga, public demo released. @575 is right. I wouldn't expect any specific dates at this point... especially with everything going on. There will be news when there is any to report. URL: https://forum.audiogames.net/post/551516/#p551516 -- Audiogames-reflector mailing list

Re: The last of us part ii discussion

2020-07-12 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: The last of us part ii discussion See the other thread Nyanchan. Add me on psn! Also, the Japanese dub of TLU 2 is alittle weird... haha. URL: https://forum.audiogames.net/post/551515/#p551515 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http

Re: The last of us part ii discussion

2020-07-12 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: The last of us part ii discussion @168, that's about right. The good thing is you can listen to the prompt as many times as you need, until you get the interval in your brain. Then just press the button with the correct timing and it'll work. Note that you can three attempts, so if you

Re: The last of us part ii discussion

2020-07-10 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: The last of us part ii discussion I'm not trying to attack anyone at all. I'm simply saying that even the navigation assistance doesn't seem to guide you through that battle without at least leading you straight into the hord once and there's no way to dodge that many attacks, until you

Re: The last of us part ii discussion

2020-07-10 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: The last of us part ii discussion Also, I'm curious about something and I think this can be discussed without spoiler tags since most people playing are well past this part. I am taking my time with the ame, however.I have a saved backed up to the begining of the hord encounter... and I

Re: The last of us part ii discussion

2020-07-10 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: The last of us part ii discussion TTS for ps4 is not available in Europe. Only the TTS for this game specifically is available. URL: https://forum.audiogames.net/post/550733/#p550733 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahat

Re: The last of us part ii discussion

2020-07-01 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: The last of us part ii discussion No... you get the platinum trofie by getting all other trofies. URL: https://forum.audiogames.net/post/547707/#p547707 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mail

Re: The last of us part ii discussion

2020-06-30 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: The last of us part ii discussion Don't know about people who are continuing to stream beyond day 1, but I think Brandon aka superblindman is going to be doing it.Minor gripe. After playing through the game some more and looking at walkthroughs, I really wish the item scanning system al

Re: The last of us part ii discussion

2020-06-30 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: The last of us part ii discussion @114, yeah, sounds pretty much like what I did. But there's the last  part where you're inside the building and have to help Tommy keep the infected away from Joel.I guess I just have to be better at scanning for items and picking up weapons in the midd

Re: The last of us part ii discussion

2020-06-29 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: The last of us part ii discussion Working my way through slowly because I'm trying to take on other projects as well. Anyonehave a more elegant way of getting through the melee section of the hord encounter? Got all the way to Joel and Tommy,but getting through the rest of that encounte

Re: The last of us part ii discussion

2020-06-27 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: The last of us part ii discussion The TTS does work in Canada. It works on all models sold in NA. URL: https://forum.audiogames.net/post/546432/#p546432 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mail

Re: The last of us part ii discussion

2020-06-27 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: The last of us part ii discussion The game definitely is not necessarily open world. Reviewers have mentioned that as one of the cons of the game. There are big locations, yes, but it's not truly an open world game as you can't backtrack. Chapter selection doesn't count. Not a bad thing

Re: The last of us part ii discussion

2020-06-20 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: The last of us part ii discussion @39, I highly doubt that game will be accessible at all for totaly blind players, so I wouldn't get your hype up about that game. And all you have to do to wander off the beaten path is not use the navigation assistance until you want to proceed with th

Re: Dreamland-official version

2020-06-06 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Dreamland-official version Not often. I'm finding myself bored with it. I log on every day just to get bonuses. I'm on for about 10 minutes at a time. URL: https://forum.audiogames.net/post/538247/#p538247 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuko

Re: Dreamland-official version

2020-06-06 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Dreamland-official version No, an hour would be the clan head being a jerk. But you should donate right away whenever you join a gang, yes. URL: https://forum.audiogames.net/post/538071/#p538071 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com htt

Re: New addicting online fighting game!

2020-06-02 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New addicting online fighting game! It honestly doesn't sound that exciting, in all fairness from the video I watched, so I dunno. The delayed release doesn't bother me too much. lol URL: https://forum.audiogames.net/post/536443/#p536443 -- Audiogames-reflector mailing list Audiog

Re: Journey To The West: another Chinese strategy war game

2020-06-01 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Journey To The West: another Chinese strategy war game Dragon Ball borrows the certain character names from the novel, yes. URL: https://forum.audiogames.net/post/535767/#p535767 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-

Re: Journey To The West: another Chinese strategy war game

2020-05-31 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Journey To The West: another Chinese strategy war game Oh cool! I wondered when a game based on this novel would show up...@10, this novel is not about martial arts practicioners though it has martial arts in it, of course. It's not a wuxia novel. URL: https://forum.audiogames.net/post

Re: Planet Saga, public demo released.

2020-05-21 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Planet Saga, public demo released. Yes inventory is now categorized and still limited. and the inventory and equipment screens are now separate entities, though weapons and armour will still show up in inventory under respective categories when storing and retrieving items. URL: https:

Re: New addicting online fighting game!

2020-05-13 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New addicting online fighting game! I would like a recording as well before I buy it. Not just of explanations and menus, but actual gameplay.Edit: Which I have found, but as it's in Italian I'd guess I understood probably less than 5% of what was being said, so not really sure what is

Re: New addicting online fighting game!

2020-05-13 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New addicting online fighting game! I would like a recording as well before I buy it. Not just of explanations and menus, but actual gameplay. URL: https://forum.audiogames.net/post/529039/#p529039 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: shadow rine full voice version released

2020-05-10 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released The gems are the stones you find in the game to enhance your stats... all the items you find that boost certain stats are gems. You can buy them, or find them while exploring the game world. URL: https://forum.audiogames.net/post/527904/#p527904

Re: shadow rine full voice version released

2020-04-28 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released @1732, play until the city, then grind the hell out of the minigames in the dream attraction building. Smashing pots is probably the easiest way to grind karen since the other two games are basically gambles as to whether you'll succedd or fail. H

Re: shadow rine full voice version released

2020-04-20 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released You have to get the quest from a lady in one of the houses located in the city. URL: https://forum.audiogames.net/post/521190/#p521190 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucu

Re: Dreamland-official version

2020-04-17 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Dreamland-official version The controls are in the game... very clearly labelled help. URL: https://forum.audiogames.net/post/520448/#p520448 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinf

Re: shadow rine full voice version released

2020-04-14 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released Full Voice Edition simply meant that there would be voice acting for all the scenes, and there are, nearly. There are so many topics on how to get games to translate, it's not hard to get started. For this game, I would ecommend using JGT. There i

Re: Sequence Storm Rhythm Racing Game

2020-04-13 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @656. Sweet. Thanks for the update! I'd honestly love if this game had a way to go audio only.. that'd solve issues for people playing on laggier computers. URL: https://forum.audiogames.net/post/519219/#p519219 -- Audiogames-reflector mailing lis

Re: shadow rine full voice version released

2020-04-13 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released 1712, what's the point of playing through an rpg untranslated if you don't get to enjoy the story.. unless you don't care about the story, of course. URL: https://forum.audiogames.net/post/519041/#p519041 -- Audiogames-reflector mailing list

Re: shadow rine full voice version released

2020-04-12 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released Your output has to be set to NVDA. And you can find many, many ways to translate games... JGT, q-translate, even the new NVDA translate addon. URL: https://forum.audiogames.net/post/518871/#p518871 -- Audiogames-reflector mailing list Audiog

Re: shadow rine full voice version released

2020-04-11 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released Did you try translating the text... URL: https://forum.audiogames.net/post/518461/#p518461 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogame

Re: shadow rine full voice version released

2020-04-11 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released Yes, southwestern part of the city. You'll see a couple venders, and when you talk to one of them, you'll initiate the mentioned seen with the vender trying to convince a girl to buy something for far more than it's worth. Story will move on from

Re: Planet Saga, public demo released.

2020-04-09 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Planet Saga, public demo released. That's not up to me, unfortunately. If it were, I'd've done it already. URL: https://forum.audiogames.net/post/517783/#p517783 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cg

Re: Planet Saga, public demo released.

2020-04-09 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Planet Saga, public demo released. Thanks for the encouragement. Overhyping is definitely something I don't want people to do. URL: https://forum.audiogames.net/post/517754/#p517754 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahat

Re: Planet Saga, public demo released.

2020-04-09 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Planet Saga, public demo released. No, no estimated release date. And I wouldn't predict one, either. URL: https://forum.audiogames.net/post/517692/#p517692 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/

Re: Planet Saga, public demo released.

2020-04-08 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Planet Saga, public demo released. Just bringing this topic back to say that update is indeed still happening. This game has not disappeared from the works, but development is slow. The storyis still being written, and new things are being added and tested on a regular basis. I can't go

Re: Sequence Storm Rhythm Racing Game

2020-04-05 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I'm pretty sure that's it. This computer isn't meant for gaming... lol. All the extra graphics stuff is off,I just wish there was a way for me to figure out what to set the judgement offset to. URL: https://forum.audiogames.net/post/516515/#p516515

Re: Sequence Storm Rhythm Racing Game

2020-04-05 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I'm pretty sure that's it. This computer isn't meant for gaming... lol. URL: https://forum.audiogames.net/post/516515/#p516515 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-

Re: Sequence Storm Rhythm Racing Game

2020-04-05 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Appologies for double post, but who can help with getting past the fast and the curious mission? I can't seem to get enough boosts to get into first place... I'm also not sure how this game handles note detection. I'm hitting the buttons with perfect pr

Re: Sequence Storm Rhythm Racing Game

2020-04-05 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Does this game have multiple display languages? I thought I read that it did at some point, but I can't seem to find it. lol URL: https://forum.audiogames.net/post/516387/#p516387 -- Audiogames-reflector mailing list Audiogames-reflector@sabahatti

Re: Dreamland-official version

2020-03-13 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Dreamland-official version Are people still plang this? I just loged on the other day... and the combat has definitely lost its charm unless there are advanced mechanics that aren't explained in the game. URL: https://forum.audiogames.net/post/508477/#p508477 -- Audiogames-reflect

Re: shadow rine full voice version released

2020-02-17 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released A translation is currently being worked on. But at the moment, no they are not. URL: https://forum.audiogames.net/post/502206/#p502206 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucu

Re: Blind Quest: The Enchanted Castle is available now!

2020-02-07 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Blind Quest: The Enchanted Castle is available now! I would like some acknowledgement regarding the title, as that's been the gripe for many people here. Not asking for a change, just to keep in mind for future titles that blind is not mandatory, nor in most cases even wanted, for makin

Re: Blind Quest: The Enchanted Castle is available now!

2020-02-06 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Blind Quest: The Enchanted Castle is available now! Putting blind in the title doesn't make it more market friendly.  I would've thought more about geting the game if the title was actually original and caught my attention. We know it's a game for the blind. The title doesn't need to st

Re: Yulong released a new MMORPG!

2020-01-29 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Yulong released a new MMORPG! You only need a Chinese voice if you really want to hear everything being spoken. If you run the game in chinese simplified, most sapi voices will ignore the chinese text so you won't have to hear anything until you translate it. URL: https://forum.audioga

Re: Yulong released a new MMORPG!

2020-01-28 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Yulong released a new MMORPG! Anyone who hasn't checked the article for the google translated tts file:http://www.fileconvoy.com/dfl.php?id=gd … 83120910e3 URL: https://forum.audiogames.net/post/496767/#p496767 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-g

Re: Yulong released a new MMORPG!

2020-01-27 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Yulong released a new MMORPG! If your sapi doesn't support Chinese, then of course it won't read anything. URL: https://forum.audiogames.net/post/496489/#p496489 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cg

Re: Yulong released a new MMORPG!

2020-01-27 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Yulong released a new MMORPG! For all those who wonder why the translation is not working, that is because there is no translation done yet. Again, see the post regarding the tts.txtfile. Text has to be manually pasted and translated. so don't just askfor someone to make it because it t

Re: Yulong released a new MMORPG!

2020-01-27 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Yulong released a new MMORPG! To regenerate health, find the tree along the mountain path outside the village. Somewhere around 90,27, then jump left to land on top of the tree. You have to stay there for at least a minute without pressing anything before your character wil fall asleep.

Re: Yulong released a new MMORPG!

2020-01-26 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Yulong released a new MMORPG! Someone else I knew who had the same problem got it to run by reinstalling the visual c++ redist packages. But apparently, that's not it as others say they have tried. URL: https://forum.audiogames.net/post/496181/#p496181 -- Audiogames-reflector mail

Re: Yulong released a new MMORPG!

2020-01-26 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Yulong released a new MMORPG! You can check for things around you by pressing tab and shift+tab, but there is no actual look feature, no. All the things you mentioned are very fair points. URL: https://forum.audiogames.net/post/496171/#p496171 -- Audiogames-reflector mailing list

Re: Yulong released a new MMORPG!

2020-01-26 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Yulong released a new MMORPG! Also, for those who want to begin a translation, or colaborate with others on it. There is a file called tts.txt in the data folder. You can add translation using the folowing format:chinese text = language textwhere language is whatever language you like;

Re: Yulong released a new MMORPG!

2020-01-26 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Yulong released a new MMORPG! This developer uses an old developing environment. Download all the visual redists justin case is what I would recommend. The game is just like Battle of Armageddon in that it takes a lot of patience and the camp will likely be divided, not including myself

Re: 1942: A new strategy war game

2020-01-15 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: 1942: A new strategy war game You have to modify the application profile first and pick chinese simplified for Beijing. Then click save. URL: https://forum.audiogames.net/post/493086/#p493086 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:

Re: 1942: A new strategy war game

2020-01-09 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: 1942: A new strategy war game @131 nailed it on the head. My feelings exactly. URL: https://forum.audiogames.net/post/491727/#p491727 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiog

Re: lyxl 2

2020-01-09 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: lyxl 2 Yes. But that doesn't give you enough time to translate it as it goes by. And not everyone wants to paste it into notepad and translate the hole thing later. The way it's done right now is very inefficient. URL: https://forum.audiogames.net/post/491627/#p491627 -- Audiogame

Re: 1942: A new strategy war game

2020-01-09 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: 1942: A new strategy war game Nope. Everyone has different views, and I can respect that. I try and be as objective as I can while also drawing on my own experiences. I don't think it's a discussion that has to go any further unless people want to talk about it. lol If someone creates a

Re: 1942: A new strategy war game

2020-01-09 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: 1942: A new strategy war game Calling them devils is definitely a step up from just saying the software should be used carefully. But again, all this for a different topic... I'm not going to convert anyone here, nor am i trying to. But I have a lot of grievances against both countries

Re: 1942: A new strategy war game

2020-01-09 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: 1942: A new strategy war game IF you mean comments about commentary where people say it should be carefully used because it comes from China, that's not Racist... that's simply talking about a country which has a reputation for putting backdoors and the like in their programs and device

Re: lyxl 2

2020-01-09 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: lyxl 2 He wasn't even that great... and as for skipping dialog, I can't comment on that since I know Chinese. But I can understand why, with no hastle-free way to translate it since it all just flies by, it's less annoying just to skip it. URL: https://forum.audiogames.net/post/491583/

Re: lyxl 2

2020-01-08 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: lyxl 2 The translation has never been worked on. Just google translated and thrown into the game. You can very clearly see that. lol URL: https://forum.audiogames.net/post/491456/#p491456 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sa

Re: lyxl 2

2020-01-08 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: lyxl 2 It's a fair point. But those automatic things in dreamlands aren't required... lol. I don't personally like either game all that much because new activities are either locked behind a level cap, or are added very infrequently. A deecent MMO would rotate at least through new activ

Re: 1942: A new strategy war game

2020-01-08 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: 1942: A new strategy war game Yes, but not in a topic about a game... we can talk history in another thread. Or you can skype me... lol. All I'm saying is that there is more than one side to the story. China and Japan both have reputations for rewriting things to make themselves look be

Re: 1942: A new strategy war game

2020-01-08 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: 1942: A new strategy war game Not going to get into a history argument on this topic... lol. And I'm not determined to defend one view. I never said Japan were the good guys... both my parents had family that were involved in the world war in Asia. My Dad's family in Taiwan, and my Mom'

Re: 1942: A new strategy war game

2020-01-08 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: 1942: A new strategy war game lol... the overall theme of the game is slanted, period. As for the guide, please, please edit out some of the racist-sounding language like "Japanese scum", "we are better because we are from Mother China", etc. Thematically appropriate or not, I hope this

Re: 1942: A new strategy war game

2020-01-08 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: 1942: A new strategy war game lol... the overall theme of the game is slanted, period. As for the guide, please, please edit out some of the racist-sounding language like "Japanese scum", "we are better because we are from Mother China", etc. Thematically appropriate or not, I hope this

Re: lyxl 2

2020-01-08 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: lyxl 2 Even in mainstream gaming, Japan isn't exactly known for huge mmorpgs. And I'm not sure what the point of that reminder was... no, Japanese developers haven't made any MMORPGs, but the ones that come out from China have been ok at best and get repetitive very quickly. Simba said

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