Re: Bokurano Daibouken 3 : secondary topic

2017-08-01 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Remember you also have armour to block attacks with. Best strategy is to climb to the top of the tree, first using the camera to judge how high it is, and then once you get to the left, start heading to the left so the boss follows you. When he

Re: Bokurano Daibouken 3 : secondary topic

2017-07-31 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic 1. In I think stage 1.1 there's a locked door that's supposed to access the northern building (you start in the southern one). I have all the keys from that area, I think, but that door's still locked. Easter egg, necessary thing, super secret or

Re: Bokurano Daibouken 3 : secondary topic

2017-07-31 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic 1. In I think stage 1.1 there's a locked door that's supposed to access the northern building (you start in the southern one). I have all the keys from that area, I think, but that door's still locked. Easter egg, necessary thing, super secret or

Re: Our Great Adventure III -- now fully playable in English!

2017-07-30 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! That is an odd issue indeed, I'll drop Yukio a line to make sure he checks this. The dictionary file, if it's a dat file, should go in the data folder... not the root of the game directory. Try that and see if it changes

Re: Our Great Adventure III -- now fully playable in English!

2017-07-30 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! Noone knows, because BK 3 2.0 is not out yet. URL: http://forum.audiogames.net/viewtopic.php?pid=321665#p321665 ___ Audiogames-reflector mailing list

Re: Our Great Adventure III -- now fully playable in English!

2017-07-29 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! Double post... but I think the difficulty level is actually hyper wolf, I think, not super. I could be wrong, though. haha. URL: http://forum.audiogames.net/viewtopic.php?pid=321487#p321487

Re: Our Great Adventure III -- now fully playable in English!

2017-07-29 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! A clear meddle can only be gotten when you beat the game on the associated difficulty level. A clear meddle for super wolf can only be gotten after you beat the game on that difficulty level. URL:

Re: Our Great Adventure III -- now fully playable in English!

2017-07-23 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! Weird... 6-4 translates perfectly fine on my end. URL: http://forum.audiogames.net/viewtopic.php?pid=320717#p320717 ___ Audiogames-reflector mailing list

Re: Our Great Adventure III -- now fully playable in English!

2017-07-23 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! It's on a piece of paper you get while collecting garbage. URL: http://forum.audiogames.net/viewtopic.php?pid=320613#p320613 ___ Audiogames-reflector mailing list

Re: Our Great Adventure III -- now fully playable in English!

2017-07-22 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! You aren't suppose to be able to destroy those. You are suppose to block the bolts with a shield or other piece of armour and run past them while they aren't shooting since they only fire at intervals. There are enemies that you

Re: Our Great Adventure III -- now fully playable in English!

2017-07-22 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! I don't remember exactly, but your long sword should have a very good chance with it if your attack stat is high enough... that is usually the case. The weapons have a base damage and usually an attack multiplier, so that sword

Re: Bokurano Daibouken 3 : secondary topic

2017-07-22 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I think the idea is, on your initial playthrough, you pretty much have to do it as it's supposed to be done... but then after that, you're free to have fun experimenting in whatever way you like, which is cool. Because really, the number of

Re: Bokurano Daibouken 3 : secondary topic

2017-07-21 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic First off, if you want to earn gold, you should be playing stages 15 and 16.and as for waiting for a translation... I'm assuming others have already gotten it, so that's what I'm asking. I can understand Japanese... so I don't generally need

Re: Bokurano Daibouken 3 : secondary topic

2017-07-21 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Reverse hook anybody? lol URL: http://forum.audiogames.net/viewtopic.php?pid=320450#p320450 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Bokurano Daibouken 3 : secondary topic

2017-07-21 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic On a random note, when does the reverse hook become available? URL: http://forum.audiogames.net/viewtopic.php?pid=320439#p320439 ___ Audiogames-reflector mailing list

Re: Bokurano Daibouken 3 : secondary topic

2017-07-21 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I didn't say split up. I said add checkpoints... not quite the same thing. In 20-3, you get the choice to start from the beginning, or if you died while fighting the magical ball, it gives you a choice where to start. If you die in in 25-3, it

Re: Bokurano Daibouken 3 : secondary topic

2017-07-21 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Just remember that not everyone enjoys climbing mountains when playing games... those of us who enjoy non forgiving levels may not have issues with it, but awareness needs to be had that not everyone enjoys this almost forced sense of difficulty.

Re: Bokurano Daibouken 3 : secondary topic

2017-07-21 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic From the post, it sounds like the problem is that if you die more than once, you have to start all the way from the beginning, and the poster feels the stage is too long so should have more places from which to continue. URL:

Re: Bokurano Daibouken 3 : secondary topic

2017-07-20 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic You get what you work for... there are no shortcuts in this game. If you want clear meddles from a certain difficulty level, then you have to beat the game on that level. URL: http://forum.audiogames.net/viewtopic.php?pid=320328#p320328

Re: Bokurano Daibouken 3 : secondary topic

2017-07-20 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Launchers can't spawn other launchers. What you were probably seeing were the launchers in different places as they move around. URL: http://forum.audiogames.net/viewtopic.php?pid=320298#p320298

Re: Bokurano Daibouken 3 : secondary topic

2017-07-20 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Key here? Go for the launchers right away at the beginning of the game... and the game is designed to work like that, which is why it asks you to confirm if you want to continue to stage 25 so you can stock up on whatever you need. Though, in the

Re: Bokurano Daibouken 3 : secondary topic

2017-07-19 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Press r to check the level. There is no maximum mentioned. URL: http://forum.audiogames.net/viewtopic.php?pid=320124#p320124 ___ Audiogames-reflector mailing list

Re: Our Great Adventure III -- now fully playable in English!

2017-07-17 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! I'm curious though, as if you make consistent use of jumping, they shouldn't give you that much trouble. Don't just run away or move out of attack range. Remember they can also hit each other, and you can use that to your

Re: Our Great Adventure III -- now fully playable in English!

2017-07-17 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! Just remember that most enemies, especially if you are up close, have attacks which give pretty audible cues. Once you past 2-2, you will be able to use armour which will help you out quite a bit. Even the desks have attacks

Re: Our Great Adventure III -- now fully playable in English!

2017-07-16 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! I think the idea from that design decision is that the higher level you get, the harder it should be to advance to the next one. It's a bit of a quirk, but every game has those... if every enemy yielded the same experience at

Re: Our Great Adventure III -- now fully playable in English!

2017-07-16 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! Dark, for that area, you need to make use of the camera with the g key to map out where you are. for 1.1, go to coordinates 36-0 where, in that area you get stuck. Jump up to the left onto a ledge, and from there you should be

Re: Our Great Adventure III -- now fully playable in English!

2017-07-15 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! Dark, it sounds like you are forgetting to level up. Every now and then after you defeat an enemy you'll hear a distinct musical chime... that's your cue to hit l and level up your stats. URL:

Re: Our Great Adventure III -- now fully playable in English!

2017-07-12 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! This link works just fine.http://www.nyanchangames.com/order/bk3translate.html URL: http://forum.audiogames.net/viewtopic.php?pid=319036#p319036 ___ Audiogames-reflector mailing

Re: Our Great Adventure III -- now fully playable in English!

2017-07-11 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! There are indeed a few odds and n's here and there, but nothing that is super major that we aren't ware of. IF you would like to solve these issues faster, please doument the lines that you are finding that are not translated

Re: Our Great Adventure III -- now fully playable in English!

2017-07-10 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! For those asking about the first two games, there is currently no plan to translate those... and with the third game already out, going back to recode everything to work with the translations, not to mention translating the text

Re: Our Great Adventure III -- now fully playable in English!

2017-07-09 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! You also need to provide proof that you bought it.@smoothgunner, whether the translation itself works with JAWS is not the question. the question is whether the game works with JAWS... and I've never tried it. URL:

Re: Our Great Adventure III -- now fully playable in English!

2017-07-08 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! It's been a long time in the making, but I'm glad we can finally release the whole translation to the public! There may still be bugs that need ironing out, but we haven't finished on the project... we'll be polishing to make it

Re: New horror and adventure sidescroller, The gate!

2017-07-03 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Didn't say they were epic. they show the budget the game was on... and the game isn't that horror based to begin with. Only very, very loosely... but that's been discussed in this topic already. URL:

Re: New horror and adventure sidescroller, The gate!

2017-07-03 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! 426, I was trying to be generous when looking at the context and the market this game is being sold in. $4.99 or xbox or psn and steam... but as an indie game with no specific major support, I could see this being between $10 to $15. The

Re: New horror and adventure sidescroller, The gate!

2017-07-03 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! @420, The Gate is worth at most $15. At least, that's about how much it would be if it was released as an indie mainstream game. URL: http://forum.audiogames.net/viewtopic.php?pid=317794#p317794

Re: Bokurano Daibouken 3 : secondary topic

2017-06-29 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Well, no rush. But it definitely is recommended. URL: http://forum.audiogames.net/viewtopic.php?pid=317353#p317353 ___ Audiogames-reflector mailing list

Re: Bokurano Daibouken 3 : secondary topic

2017-06-29 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic No reason not to get the translation pack, imho. You don't need to be online, and the translation is infinitely cleaner than Google Translate or anything automated. And BK 3 is actually the most challenging of the three games in terms of its

Re: Bokurano Daibouken 3 : secondary topic

2017-06-27 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Yep, pretty much this. URL: http://forum.audiogames.net/viewtopic.php?pid=317110#p317110 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Bokurano Daibouken 3 : secondary topic

2017-06-26 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic As has been stated before, when you buy the translation once, all future updates are automatic. There is no need to pay again. URL: http://forum.audiogames.net/viewtopic.php?pid=316957#p316957 ___

Re: Bokurano Daibouken 3 : secondary topic

2017-06-25 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Agreed completely. Like I said, the high damaging attacks all give plenty of warnin... even the bio energy control system gives plenty of warning. It spends so much time making the sound of appearing and getting ready to attack, all it takes is

Re: Bokurano Daibouken 3 : secondary topic

2017-06-25 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I'd say we're 98% to getting the whole game translated. The translations will continue to be edited, but they are of sufficient quality to get you to understand 100% of what's going on. The best way is simply to buy it for $5, as you also get

Re: Bokurano Daibouken 3 : secondary topic

2017-06-25 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic As stories go, especially one that was only written by one person, I actually very much enjoy BK 3's story... there's a lot to be said for idealism. Anime like Naruto have very idealistic protagonists, and that whole story is the same way. And in

Re: Bokurano Daibouken 3 : secondary topic

2017-06-24 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Not sure why that would be... that would ruin the whole point of the story, especially for a hero who hates killing people. URL: http://forum.audiogames.net/viewtopic.php?pid=316769#p316769 ___

Re: Bokurano Daibouken 3 : secondary topic

2017-06-24 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic 2300 hp is good enough to get through 25-5 if you either have a defend master or are careful about dodging attacks. The good thing about this game is, other than the clear burn, most high damaging attacks give you more than enough warning when

Re: Bokurano Daibouken 3 : secondary topic

2017-06-23 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic If you buy the compact sonar from the stage 2 or 3 shop can't remember which one... just press o to turn it on and it'll tell you whenever there's a platform or any walls. Basically any surface either up above or in front of you. URL:

Re: Bokurano Daibouken 3 : secondary topic

2017-06-08 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic There are actually a couple different weapons you get... and they help a great deal. The plate launcher works, but it also needs ammunition you can't get until later... so it's better not to waste it. It definitely isn't hard to kill the first

Re: Bokurano Daibouken 3 : secondary topic

2017-05-26 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Wouldn't've been taken out... but not a big deal. I'm part of the translation team, so something like that would've been noticed... but the game does mention somewhere about the camera, either in the tutorial or stage 1. Remember that readme is

Re: Bokurano Daibouken 3 : secondary topic

2017-05-25 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic The tutorial shows the camera feature. lol URL: http://forum.audiogames.net/viewtopic.php?pid=312556#p312556 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Bokurano Daibouken 3 : secondary topic

2017-05-25 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic You shouldn't have to. If stage 2 unlocked, so did the shop... what is the last option in the stage 1 selection screen, after 1-4? URL: http://forum.audiogames.net/viewtopic.php?pid=312522#p312522

Re: Bokurano Daibouken 3 : secondary topic

2017-05-25 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic The first shop unlocks right after the stage is completed... it will be the last option in the menu where you select which part of the stage you want to play. URL: http://forum.audiogames.net/viewtopic.php?pid=312516#p312516

Re: Bokurano Daibouken 3 : secondary topic

2017-05-08 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Honestly though, I think xp should differ with kills... instead of everything given just one xp point to the sword. Takes so long to leve it up higher... even the bread crusher minigame only gives one, sometimes two levels maximum. But this will

Re: Bokurano Daibouken 3 : secondary topic

2017-05-08 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Should've of thought of the bread crusher minigame. I forgot that kills in minigames affect stats too. lol URL: http://forum.audiogames.net/viewtopic.php?pid=310063#p310063 ___ Audiogames-reflector

Re: Bokurano Daibouken 3 : secondary topic

2017-05-07 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic So I picked this game up again, and an old problem persists... what is the best way to level up the spirit sword quickly? Does it seriously take that long? I have almost 1500 xp and it's still a really annoying weapon to use. The stamina tradeoff

Re: shadow rine full voice version released

2017-04-12 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released New stuff from what? The latest shadow line update I believe has already been posted... there weren't any major changes or anything like that. URL: http://forum.audiogames.net/viewtopic.php?pid=306818#p306818

Re: shadow rine full voice version released

2017-04-12 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released You will find the next character in the village. Remember that there is more than one way to get to places.. you don't need to go past the pit to get to the fairy village. Not directly. URL:

Re: shadow rine full voice version released

2017-04-12 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released You will find the next character in the village. URL: http://forum.audiogames.net/viewtopic.php?pid=306810#p306810 ___ Audiogames-reflector mailing list

Re: shadow rine full voice version released

2017-04-12 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released For abilities, pay attention to the story. If you haven't reached a certain point, jumping is not possible. URL: http://forum.audiogames.net/viewtopic.php?pid=306787#p306787 ___

Re: new game online! Desafio Mortal

2017-03-05 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: new game online! Desafio Mortal Been reading this topic since day 1, and all I can say is... how many people posting in this group are over the age of 20? I'm hoping very few... because the attitude I've seen from most people suggests a level of maturity that I would associate with

Re: Bokurano Daibouken III translation Project has officially started!

2017-03-03 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Seems like yukio is fine with things staying public, so I suppose periodic updates to the forums are fine. That was just my way of thinking, is all. Will begin reading through things in order this weekend! URL:

Re: Bokurano Daibouken III translation Project has officially started!

2017-03-02 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! As I've said before, translation progress like this should be kept off the forum... it's more professional that way. Can you send yukio and I an email and start a thread? I don't have your email addresses... as to what

Re: Bokurano Daibouken III translation Project has officially started!

2017-02-28 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Just thought I'd chime in here. I'm not dead... and I haven't forgotten about the project. So far it's looking good... thanks threeblindnoises for a great job on editing the translations that are there! I am going to

Re: Bokurano Daibouken III translation Project has officially started!

2017-02-28 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Just thought I'd chime in here. I'm not dead... and I haven't forgotten about the project. So far it's looking good... thanks threeblindnoises for a great job on editing the translations that are there! I am going to

Re: shadow rine full voice version released

2017-02-19 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released Not a big deal. I personally won't violate the wishes of the developers, but some others will keep them up... I don't think anyone is going to want you to take it down, and there'd be no way to enforce it anyway. It's all good. URL:

Re: shadow rine full voice version released

2017-02-19 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released The developers state in the manual they prefer people not to distribute direct links to the game, not just because of the questionnaire. But they don't really have a way to keep people from doing that and clearly, there are people who don't pay

Re: Dreamy train - a train simulator from Galaxy laboratory

2017-01-17 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Dreamy train - a train simulator from Galaxy laboratory The site iswww.mm-galabo.comUse google translate to translate what is necessary. URL: https://forum.audiogames.net/viewtopic.php?pid=293959#p293959 ___ Audiogames-reflector mailing

Re: Bokurano Daibouken 3 : secondary topic

2017-01-17 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic "Crack my head open and turn my brain into split slime"? [[wow]]... that's rich. Also, it sounds like your computer and the game don't like each other very much. There may be a compatibility problem... but it might help more if you can tell us

Re: Dreamy train - a train simulator from Galaxy laboratory

2017-01-17 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Dreamy train - a train simulator from Galaxy laboratory It's now possible to buy the game using credit card. enjoy! URL: https://forum.audiogames.net/viewtopic.php?pid=293946#p293946 ___ Audiogames-reflector mailing list

Re: Bokurano Daibouken III translation Project has officially started!

2017-01-12 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! The skype group would most likely be text only, for simplicities sake given the time difference. And if I'm not mistaken ,what you're saying if someone doesn't view a translated dialog, the extras menu translates

Re: Bokurano Daibouken III translation Project has officially started!

2017-01-12 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Thanks! you should see if you can add Yukio and skype and join us in a skype group for translation purposes so we can keep these conversations off the forum. I'm assuming you are just editing the translations that

Re: Bokurano Daibouken III translation Project has officially started!

2017-01-11 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! If the release will be then, I will try and fine tune the translations... as from what I've seen so far, they are pretty good, but should still be improved on by someone who knows the nuances of both languages. Will sit

Re: Bokurano Daibouken III translation Project has officially started!

2017-01-11 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! If the release will be then, I will try and fine tune the translations... as from what I've seen so far, they are pretty good, but should still be improved on by someone who knows the nuances of both languages. Will sit

Re: Bokurano Daibouken III translation Project has officially started!

2017-01-09 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Threeblacknoises,Mojibake, as DD said, is when Asian or other non unicode characters are turned into nonsense symbols because of bad encoding or getting scrambled. If text files are saved wrong, for example, as anything

Re: Bokurano Daibouken III translation Project has officially started!

2017-01-09 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Threeblacknoises,Mojibake, as DD said, is when Asian or other non unicode characters are turned into nonsense symbols because of bad encoding or getting scrambled. If text files are saved wrong, for example, as anything

Re: shadow rine full voice version released

2017-01-07 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released Second floor of the castle, west exit from the hall. URL: http://forum.audiogames.net/viewtopic.php?pid=292844#p292844 ___ Audiogames-reflector mailing list

Re: shadow rine full voice version released

2017-01-05 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released I'm not sure why you find it so odd. haha. It's just a new take on the party concept... things like dissociative identity disorder are similar, this just adds to it by making it the way for a single character to use a party's worth of tricks. And

Re: shadow rine full voice version released

2017-01-04 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released There are two full playthroughs I know of both on this forum that are in English. One speedrun done by DD which is actually without commentary so actually in Japanese, the other I don't remember... and about the sword thing, you are, essentially,

Re: Dreamy train - a train simulator from Galaxy laboratory

2016-12-28 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Dreamy train - a train simulator from Galaxy laboratory Not unless you have a Japanese bank account at the moment. URL: http://forum.audiogames.net/viewtopic.php?pid=291299#p291299 ___ Audiogames-reflector mailing list

Re: Crazy Party: mini-games and card battle! (beta46)

2016-12-28 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta46) Just really getting into this game and am loving it! The battle mode is fantastic and could very well be its own game... but I think there needs to be more explanation about the battle mechanics, how you build up to using more powerful

Re: shadow rine full voice version released

2016-12-22 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released Talk to everyone in the hotel. you'll find him there. URL: http://forum.audiogames.net/viewtopic.php?pid=290507#p290507 ___ Audiogames-reflector mailing list

Re: Dreamy train - a train simulator from Galaxy laboratory

2016-12-21 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Dreamy train - a train simulator from Galaxy laboratory Not as of yet. URL: http://forum.audiogames.net/viewtopic.php?pid=290370#p290370 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Dreamy train - a train simulator from Galaxy laboratory

2016-12-03 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Dreamy train - a train simulator from Galaxy laboratory Simba, I'm not actually sure about that... it's a good possibility. The one thing I regret about Japan was not being able to ride one of those trains while  was there! URL:

Re: Dreamy train - a train simulator from Galaxy laboratory

2016-12-02 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Dreamy train - a train simulator from Galaxy laboratory There are two versions. The trial, and the full version which is a paid game. So I'm not really sure about your question.Orin, it depends on what kind of train you are talking about... those aren't what the modern day Japanese

Re: shadow rine full voice version released

2016-12-01 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released If it's the door I'm thinking, it's the door that opens into a building owned by a group called Galaxy Laboratory. Sound familiar?s p o i l e r s! Spoilers!It's a virtual office for the real galaxy laboratory, which developed this game. URL:

Re: Bokurano Daibouken 3 : secondary topic

2016-10-21 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic You're actually supposed to try and step either one or two steps to the side to avoid those if you can... if the stages weren't locked I would use the defend master which has 3 endurance and can handle most of the blades. I only ever have to

Re: Bokurano Daibouken 3 : secondary topic

2016-10-21 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Kaio, for 25.3, use a speed drink, the strongest one you can find, and time the blades so you can run through the fast ones. Only use it when you've passed all the slow ones. URL: http://forum.audiogames.net/viewtopic.php?pid=283522#p283522

Re: Bokurano Daibouken 3 : secondary topic

2016-09-16 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic @amerikranian,You said each stage has three level including a boss level, that's not true... each stage has 3 levels plus a boss level, making a total of four. Just a small correction. URL:

Re: shadow rine full voice version released

2016-09-05 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released You aren't going to find it. It's not for sale anywhere, so unless someone has illegally ripped it, as there are copyright and purchased tracks the game used, it likely won't be anywhere. URL:

Re: shadow rine full voice version released

2016-08-24 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released Yikes. Just coming back to this now after taking a long break because of the bloody fencer who was ticking me off... and I thought I was obsessed with this game! Might be time to play again to see what other goodies I can find... URL:

Re: shadow rine full voice version released

2016-08-19 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released They had the same password scrambled. It's the same word as the English one, just in Japanese. URL: http://forum.audiogames.net/viewtopic.php?pid=275179#p275179 ___ Audiogames-reflector mailing

Re: shadow rine full voice version released

2016-08-18 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released Mata, it does. I have two 64 bit computers, one running Windows 7 and one on windows 10. they both work fine. URL: http://forum.audiogames.net/viewtopic.php?pid=275038#p275038 ___

Re: Rhythm Rage has been released! Yes indeed!

2016-07-27 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Rhythm Rage has been released! Yes indeed! Also loving this game! Level 2 is giving me pain... and I'd also love to see an option to hear what a beaten level sounds like perfectly done. Beat all three levels and have gotten nothing under 87% so far! URL:

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! threeblacknoises, Shadow Rine also has this auto-advanced feature, and it works wonderfully with NVDA. It even lets you control how fast you want it to scroll so in case your speech is set to a slower rate, it doesn't cut off bits of

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! I'm curious to know exactly what screen reader support would not give in terms of control that sapi does in this game. All the other big rpgs I've played namely shadow line and all of Morokuma's text rpgs use screen reader support, at

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-20 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Definitely going to look into this, though as Jade said, I would seriously think about lowering the price tag for more longterm gain... I'm sorry to say it, but given previous offerings, I'm very cautious about where I spend my money.

Re: shadow rine full voice version released

2016-07-17 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released Cool! Reminds me that I should probably finis hthe LP I started years ago... maybe I'll get to it at some point. URL: http://forum.audiogames.net/viewtopic.php?pid=268411#p268411 ___

Re: New audiogame: Blind Gladiator available for PC and Mac!

2016-06-29 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New audiogame: Blind Gladiator available for PC and Mac! musical professor wrote:well, I have to say that I may be getting this one but not sure.  it is about time that we saw a fighting title from them.  one person said the the people who you battle sound the same.  unfortunately,

Re: New audiogame: Blind Gladiator available for PC and Mac!

2016-06-22 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New audiogame: Blind Gladiator available for PC and Mac! Interesting, but this sounds just like another hear and react game... not really like a fighting game or an arena brawler. The combat also sounds very repetetive, but I might still give this a try. These are just first

Re: Rail Racer 2 cometh

2016-06-10 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Rail Racer 2 cometh Even the card room seems to have gone out of maintenance... I have never seen an actie game there. Unfortunate, since that and All in Play were the two best places for poker imo. URL: http://forum.audiogames.net/viewtopic.php?pid=263877#p263877

Re: shadow rine full voice version released

2016-06-01 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released Except that only works if you get in close where he can use his projectiles without you having any time to dodge them, or worse, risks you getting in too close where his attacks do all too much damage. lol URL:

Re: shadow rine full voice version released

2016-06-01 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released Battling the soul of the fencer for the umteenth time... and I still can't figure out how to beat him! Seems like the only way to do this is raw power... because I'm level 14, have more around 9 powerful me's and still can't get him to die.

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