Re: Bokurano Daibouken III translation Project has officially started!

2015-11-11 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! To all who are suggesting that translation be made a public project, I woould speak against doing so... some translations are relatively easy, but remember that there are a lot of things that are not translatable or accu

Re: shadow rine full voice version released

2015-11-09 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released Yes, the way is to enter the password using katakana. But it's hard to explain how, exactly, to do it. Nuno, I haven't tried instant translate lately, but there should be a link to a version in a topic on the off topic forum that contains a newer

Re: shadow rine full voice version released

2015-11-09 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released Kratos, true, you can just do that... but the problem then is you don't get any of the story, so unless you don't care about that, some sort of translation is needed. URL: http://forum.audiogames.net/viewtopic.php?pid=237949#p237949

Re: Bokurano Daibouken translation Project has officially started!

2015-11-08 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken translation Project has officially started! Curious for those who downloaded after donating... what files did you get? URL: http://forum.audiogames.net/viewtopic.php?pid=237893#p237893 ___ Audiogames-reflector mailing

Re: Bokurano Daibouken translation Project has officially started!

2015-11-08 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken translation Project has officially started! Seal, that should be all you need to do... might be smart just to try and download the whole game again. And Serrebi, that is exactly what's intended right now. the UI is much easier to translate than everything else with it

Re: shadow rine full voice version released

2015-11-08 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released What I meant was, you can play without instant translate... but not understand any of what is actually going on or what you're told to do. Unless you know the language. URL: http://forum.audiogames.net/viewtopic.php?pid=237864#p237864 __

Re: Bokurano Daibouken translation Project has officially started!

2015-11-08 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken translation Project has officially started! As Yukio said, the new version eeds to be updated manually through the dropbox link he sent. URL: http://forum.audiogames.net/viewtopic.php?pid=237858#p237858 ___ Audiogames-

Re: shadow rine full voice version released

2015-11-08 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released If you don't speak Japanese, then the short answer is... you can't. and the latest version is always on the homepage for the game. URL: http://forum.audiogames.net/viewtopic.php?pid=237816#p237816

Re: shadow rine full voice version released

2015-11-06 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released Not sure which version you have... but mine works with the arena. Latest version is 2.14, I believe. There is supposed to be one final update coming some time this year or next year, but no news as of right now. URL: http://forum.audiogames.net/v

Re: Bokurano Daibouken 3 : secondary topic

2015-10-27 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Strange... what do you have your output set to in options? Also, remember that it's probably Instant Translate causing problems right now, not necessarily the game. URL: http://forum.audiogames.net/viewtopic.php?pid=236381#p236381 ___

Re: New horror and adventure sidescroller, The gate!

2015-10-21 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Musicman is absolutely right. And before anyone jumps in here and just assumes that we haven't tried long enough yet, if you've beaten the game on hard, or more particularly impossible, share any tips on how it'ssupposed to be done or sha

Re: New horror and adventure sidescroller, The gate!

2015-10-18 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! CAE_Jones wrote:If we want audiogames to advance, we should be supporting and praising The Gate which has made the first ever attempt of this kind among audiogames.Bokurano Daibouken spoilers follow. If you reject these counterpoints on t

Re: New horror and adventure sidescroller, The gate!

2015-10-18 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! I agree with raygrote completely, and I may have been a little harsh according to some people, though I think I was being more constructive than downright bashing the game. As I've stated repeatedly, I can't speak to all the game since I

Re: New horror and adventure sidescroller, The gate!

2015-10-18 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Cae, which inovations specifically? I'm curious now. I haven't looked through all the spoilers, so I'd like to know. Not to compare the two, because they're both way different entities... just curious. URL: http://forum.audiogames.net/v

Re: New horror and adventure sidescroller, The gate!

2015-10-18 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! At post 130, I agree about the Japanese games part of the post, since I haven't played the full game so can't say anything to that. But I think key is right.. the people who aren't in favor of the pricing decision are probably the people

Re: New horror and adventure sidescroller, The gate!

2015-10-17 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Right, so much for me just never checking extentions. lol Appears that HSP definitely is an actual programming language, then. URL: http://forum.audiogames.net/viewtopic.php?pid=235189#p235189 ___

Re: New horror and adventure sidescroller, The gate!

2015-10-17 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Lord Raven, I'm actually not sure what HSP is. I could probably look it up, but I'm not sure because if you look at BK 3 at least and all of Yukio's other games, they're programmed in python if what I know of .py files is correct. Shadow

Re: New horror and adventure sidescroller, The gate!

2015-10-17 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! That may be true... and a little uncalled for on my part. As I said before, I do appreciate the effort put into the game, whatever faults I find with it personally. I just can't justify paying that much for this kind of game, and  would s

Re: New horror and adventure sidescroller, The gate!

2015-10-17 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Disagree on the price point, but agree on the rest. I would tag the price at about $10, maybe $15. URL: http://forum.audiogames.net/viewtopic.php?pid=235123#p235123 ___ Audiogames-reflecto

Re: New horror and adventure sidescroller, The gate!

2015-10-17 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Good quality sound is important, yes. I definitely agree with that... but that is one of the reasons this game didn't really grab my attention. The gameplay, at least the combat, is very simplistic and the knife stabbing enemies doesn't s

Re: New horror and adventure sidescroller, The gate!

2015-10-17 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! I will say that while my opinion has been slightly more on the negative side, having played as much as I can out of the demo, that I do appreciate this and any other games that are developed. And we are not comparing audio games to mainst

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! CAE_Jones wrote:Re63: The Japanese games doing better for cheaper isn't really that weird. The same is true in mainstream games, isn't it? ... well, prior to XBox and Halo/Modern Warfare, anyway. Sega, Soni, Nintendo, Capcom, Namko/Bandai

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! True that, and that's how I should've phrased it... I don't mean to write off resources as a whole, but it blows my mind how the Japanese developers, with similar seeming resources and what sounds like less cash spent, can produce games t

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Agree with seal again. Bokurano Daibouken 3 was coded and tested by probably 3 or 4 people, using mostly royalty free stuff according to the credits. Shadow Line was developed by a bigger team, but most of that is due to actors again acco

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Agree with everything Seal posted in post 45. Bokurano Daibouken 3 and Shadow Line are proof that decent sound design and gameplay can all be achieved in audio gaming. I would gladly pay $30 for either of those games, in fact I would make

Re: Swamp, zombie FPS by Aprone

2015-10-14 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Nah. Controls weren't the issue... though it'll be nice to be updated on that too. I meant in terms of the system of progression, how to reach different maps, hardcore mode, etc etc. URL: http://forum.audiogames.net/viewtopic.php?pid=234821#p234821

Re: Swamp, zombie FPS by Aprone

2015-10-14 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi all! Recently decided that I want to get back into Swamp again, because with more time on my hands it means I have more time to play. the only problem is... it's been so long since I stopped that there have been a few major releases, plus a complete lack o

Re: Bokurano Daibouken 3 : secondary topic

2015-10-07 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic It should definitely not take you three or four hours to beat that boss. lol Use something like the super yoyo or or weapon that is strong and fast at the same time. URL: http://forum.audiogames.net/viewtopic.php?pid=234092#p234092 __

Re: a blind legend is out

2015-10-06 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: a blind legend is out Game seems good, though some of the voice acting could probably be better done, especially from the enemies. lol URL: http://forum.audiogames.net/viewtopic.php?pid=234009#p234009 ___ Audiogames-reflector mailing list

Re: Bokurano Daibouken 3 : secondary topic

2015-09-22 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic If you need an exit option, if escape doesn't work... then it will probably be the last option in that menu. Have you reached the level you need to be able to unlock that option? URL: http://forum.audiogames.net/viewtopic.php?pid=232583#p232583

Re: Bokurano Daibouken 3 : secondary topic

2015-09-21 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Cae, if you read the dialog, Karla is the one who lends it to you. Afterwards, your character gives it back, because he doesn't feel comfortable with a weapon so powerful in his hands. URL: http://forum.audiogames.net/viewtopic.php?pid=232501#p232

Re: Bokurano Daibouken 3 : secondary topic

2015-09-21 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic The good thing about the rocket launcher is that you can fire off multiple shots because of its huge vertical range. It only deals 5000 damage on average, but that's good enough... I can usually destroy the helicopter in less than 5 minutes using t

Re: Bokurano Daibouken 3 : secondary topic

2015-09-20 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Jumping bullets works fine unless they hit you from off-screen. I prefer to use a shield, since you can do more than just having to stop what you're doing just to leap in the air. Realistically, that'd be what I would do assuming I had powers like

Re: Bokurano Daibouken 3 : secondary topic

2015-09-20 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Use a shield. Or stay out of its range. the rockets that you're lent can be used from pretty far away, out of gun range. But if you use a defend master or one of the other stronger shields, you can at least block the incoming bullets long enough to

Re: Bokurano Daibouken 3 : secondary topic

2015-09-14 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Yeah, that was as much information as I had.. and I know about the crack man, but I just hadn't tried doing that yet. lol URL: http://forum.audiogames.net/viewtopic.php?pid=231829#p231829 ___ Audioga

Re: Bokurano Daibouken 3 : secondary topic

2015-09-14 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic The story actually mandates that you lose the first time... and you'll see why very soon. In the next stage, actually. But apparently, plans are in the worls to have an ultimate scenario if you do manage to beat it. At the moment I don't actually k

Re: Bokurano Daibouken 3 : secondary topic

2015-09-13 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic The fast-forward key is A. Hold it down and it'll skip through everything. Automatic item collection comes after either stage 11 or 12 when you receive the item helper from an npc. And bombs are not hard to avoid since you can hear them coming well

Re: Bokurano Daibouken 3 : secondary topic

2015-09-12 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Gryf, 17-4 is best done with a speed potion. Just equip it and run like heck... every now and then jump if you have a missile getting a little too close. Just run until you reach the door, then use a heavy weapon like a hammer on the window at the

Re: Bokurano Daibouken 3 : secondary topic

2015-09-11 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Nuno, the game hasn't even been fully translated to English yet. lol URL: http://forum.audiogames.net/viewtopic.php?pid=231565#p231565 ___ Audiogames-reflector mailing list Audiogames-reflector@sabah

Re: Bokurano Daibouken 3 : secondary topic

2015-09-11 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Yes, but the best way is not to cheat... use your short sword and level up with experience, which will give you health. If this isn't already the case, I think any cheats that have to do with being helped to kill enemies should come at the cost of

Re: Bokurano Daibouken 3 : secondary topic

2015-09-08 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Copper wires are obtainable on stage 16-4 against the fire extinguisher. They're scattered through the stage at random places which you can find with the object locator. URL: http://forum.audiogames.net/viewtopic.php?pid=231157#p231157 ___

Re: Bokurano Daibouken 3 : secondary topic

2015-09-07 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic There are translations being worked on, and until yukio releases the next big update I'll keep my mouth shut. lol And Yukio has done English studies, yes. URL: http://forum.audiogames.net/viewtopic.php?pid=231113#p231113 _

Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

2015-09-04 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bloodshed, release the pain! New beat em up by sam tupy productions! Thanks Key. I actually found the solution after posting when I decided to google it. hahaha. URL: http://forum.audiogames.net/viewtopic.php?pid=230622#p230622 ___ Audiog

Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

2015-09-03 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bloodshed, release the pain! New beat em up by sam tupy productions! Nice little game, but I would request that your footsteps sound different from your enemies, and that there's a way to change voices maybe from within the game. for some reason, my speech settings in windows 7 only sho

Re: bokurano daiboukenn 3

2015-08-09 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 Thank you Lord Raven! That is possibly the most informative post yet... and I will definitely keep that handy and will give you credit if I actually start the guide I'm planning to for this game. URL: http://forum.audiogames.net/viewtopic.php?pid=227238#p227238

Re: bokurano daiboukenn 3

2015-08-08 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 I was reading expecting you to mention which spot that was... I do remember that spot as well, actually, just don't remember which stage it's in! hahaha. URL: http://forum.audiogames.net/viewtopic.php?pid=227186#p227186

Re: bokurano daiboukenn 3

2015-08-08 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 There are probably synthesis methods for them as well... otherwise getting the weapon would come down to being random and I'm pretty sure it isn't that. lol URL: http://forum.audiogames.net/viewtopic.php?pid=227163#p227163 _

Re: bokurano daiboukenn 3

2015-08-08 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 I don't actually know how to rig the UFO catcher... as far as I know it's always random, so is the original arcade machine this is based on. URL: http://forum.audiogames.net/viewtopic.php?pid=227141#p227141 ___ Audio

Re: bokurano daiboukenn 3

2015-08-08 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 Right... I forgot that part. I didn't even check to see the unknown energy restored other enemies... thanks for pointing that out. lol URL: http://forum.audiogames.net/viewtopic.php?pid=227132#p227132 ___ Audiogames-

Re: bokurano daiboukenn 3

2015-08-08 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 Depending on what weapons you have, it shouldn't take that long. Using the chain sword from the synthesis shop and the super yoyo, I can beat the first part of 25-5 in usually close to 3 or 4 minutes. Always go for the light burner first so it can't drop those miss

Re: bokurano daiboukenn 3

2015-08-02 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 Weird. It must be your computer then. Because it definitely shouldn't be doing that... I didn't have that issue. URL: http://forum.audiogames.net/viewtopic.php?pid=226321#p226321 ___ Audiogames-reflector mailing list

Re: bokurano daiboukenn 3

2015-08-02 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 Hmm. Weird stuff... I'll try it again on my next playthrough and see if I can at least duplicate the error, so Yukio can know whether it's the game or just your copy of it. Still on stage 2 at the moment as I restarted on a higher difficulty. URL: http://forum.aud

Re: bokurano daiboukenn 3

2015-08-02 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 that is odd, because I just finished the game again yesterday and didn't get any errors while being attacked. Are you using shields or any other defense items? And I wish there were checkpoints as well, but after you figure out its attack patterns you don't really

Re: bokurano daiboukenn 3

2015-08-01 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 Is there even a way to check which difficulty level you're playing on? I haven't found one yet other than by checking enemy levels. lol URL: http://forum.audiogames.net/viewtopic.php?pid=226235#p226235 ___ Audiogames

Re: bokurano daiboukenn 3

2015-07-31 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 Right... dang it. Simplest things. That's what happens when you play the game late at night with little sleep. lol URL: http://forum.audiogames.net/viewtopic.php?pid=226062#p226062 ___ Audiogames-reflector mailing li

Re: bokurano daiboukenn 3

2015-07-31 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 So I'm coming back to this game now that my computer is properly fixed and running at its best again so can handle the game well... I'm on 25-1, and appear to be stuck which is ironic because when the game first came out, I was the one giving other people help with

Re: bokurano daiboukenn 3

2015-07-29 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 Speed drinks are good, but also make sure to have a strong shield like the defender master plus. That is probably the shiled with the most raw defense in the game, so if you hear attacks coming towards you, chances are your shield can handle it. URL: http://forum.

Re: bokurano daiboukenn 3

2015-07-29 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 Hmm. Ok, Yukio. Not quite sure what the problem is then. I'll test it again when an update is available next to see what the problem is... and maybe ad exceptions in my firewall and antivirus software. URL: http://forum.audiogames.net/viewtopic.php?pid=225870#p225

Re: bokurano daiboukenn 3

2015-07-29 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 Thanks yukio! the update worked... but I'm just not sure why my computer won't let me download the update and install it online. Weird... if you have any ideas let me know. Thanks! URL: http://forum.audiogames.net/viewtopic.php?pid=225810#p225810 _

Re: bokurano daiboukenn 3

2015-07-21 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 If I remember correctly, the tutorial does mention the camera... I know that because I didn't get that info from the manual as I never read it. hahaha. Multiplayer would be interesting, but seeing as how you can only play as one character at the moment, it'd be a l

Re: bokurano daiboukenn 3

2015-07-19 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 If I'm not mistaken and you're at the part I think you're at, then it's actually suposed to be like that... you get a certain amont of tries before having to start again. And I agree about 25-3... it would be nice to have checkpoints in that stage too since it's so

Re: bokurano daiboukenn 3

2015-07-13 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 You're setting your output to NVDA / JAWS, and the keystroke only translates from the clipboard... so you need to copy the text to the clipboard first, or set the game to output to clipboard. URL: http://forum.audiogames.net/viewtopic.php?pid=223901#p223901 _

Re: shadow rine full voice version released

2015-07-01 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released Much as I don't like it, I do agree... setting it up can be a pain. the blessing is that you only have to do it once. URL: http://forum.audiogames.net/viewtopic.php?pid=51#p51 ___ Audiogames

Re: shadow rine full voice version released

2015-06-30 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released Fair enough. But if you don't mind installing two or three pieces of extra, you can play the game with English using the google translate service with NVDA. URL: http://forum.audiogames.net/viewtopic.php?pid=222168#p222168 ___

Re: shadow rine full voice version released

2015-06-30 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released Jean, this isn't available in English yet, and I don't think it wil be, at least not any time soon.Haramir, this song is supposed to be added to the final version of the game, but they're still working on finishing it and so have not released anyt

Re: bokurano daiboukenn 3

2015-06-27 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 The picture books simply give a description of the monsters you can use in the extra mode. They just give descriptions and info on the bosses. URL: http://forum.audiogames.net/viewtopic.php?pid=221687#p221687 ___ Aud

Re: bokurano daiboukenn 3

2015-06-25 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 The shield will only come up after you hit it. Use the d key object locator and check for the ship to see whether it's glowing red or not. And keep moving, always keep moving. best advice I can give. The missiles are slow, so dodging them shouldn't be that difficul

Re: shadow rine full voice version released

2015-06-24 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released You are not at the end... story wise you are about halfway through the game. But you are a long way from being done. URL: http://forum.audiogames.net/viewtopic.php?pid=221330#p221330 ___ Audiogames-

Re: shadow rine full voice version released

2015-06-23 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released That depends on you. If you take time to explore the whole world and do 100% of the stuff there is to do, I would say this could take you at least 10 hours. URL: http://forum.audiogames.net/viewtopic.php?pid=221173#p221173 ___

Re: shadow rine full voice version released

2015-06-23 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released The first menu is not translated because the text is not copied by the clipboard. The first option is to start the game, where then you will choose the output method for speech; clipboard, nvda, etc. URL: http://forum.audiogames.net/viewtopic.php

Re: shadow rine full voice version released

2015-06-22 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released That will do just fine. URL: http://forum.audiogames.net/viewtopic.php?pid=221010#p221010 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucuk

Re: shadow rine full voice version released

2015-06-22 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released Download the full voice release, as that is the most up-to-date and the best incarnation of the game. URL: http://forum.audiogames.net/viewtopic.php?pid=221006#p221006 ___ Audiogames-reflector mail

Re: bokurano daiboukenn 3

2015-06-17 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 There are 25 stages, 4 levels for every stage except for 25 which has 5, for a total of 101 levels. URL: http://forum.audiogames.net/viewtopic.php?pid=220315#p220315 ___ Audiogames-reflector mailing list Audiogames-r

Re: bokurano daiboukenn 3

2015-06-14 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 Ah right. I forgot about them. But they aren't so hard to run away from, and dodging boulders at the same time also works if you jump at an angle. lol URL: http://forum.audiogames.net/viewtopic.php?pid=219984#p219984 ___

Re: bokurano daiboukenn 3

2015-06-14 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 Well, if they're at height 8 and you can't reach them, then they can't hurt you... just irritate. lol You can throw all strategy items at different angles, but your technology and attack both have to be at a certain level, if I remember right... I just don't rememb

Re: The Imhotep Labyrinth as a Game of Vision

2015-06-12 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: The Imhotep Labyrinth as a Game of Vision Sorry to be a damper as well.. but I highly doubt this will reach its goal with only a couple of weeks to go. Also, the concept of table top boardgames that blind and sighted can play in concert has been around for a long time... though monopol

Re: bokurano daiboukenn 3

2015-06-09 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 The game gives you a hint, but you have to use a remote medical kit on him which will bring his health down. URL: http://forum.audiogames.net/viewtopic.php?pid=219446#p219446 ___ Audiogames-reflector mailing list Aud

Re: bokurano daiboukenn 3

2015-06-06 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 Use the object viewer with the d key. The game will tell you if the ship is glowing red or not. URL: http://forum.audiogames.net/viewtopic.php?pid=219163#p219163 ___ Audiogames-reflector mailing list Audiogames-refle

Re: bokurano daiboukenn 3

2015-06-05 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 Use the camera, and you will find available spots to jump to. That's all I can really tell you since I can't remember the exact steps. Maybe someone else can help... but it isn't that hard to figure out. URL: http://forum.audiogames.net/viewtopic.php?pid=219061#p2

Re: bokurano daiboukenn 3

2015-06-05 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 Bogdan, you have to tell us which crystals are always left.. otherwise we cannot help you pass. And like I said above, the key is always to go right, then left. The first crystal you want to get is to the right, then the second one is to the left and so on. Use you

Re: bokurano daiboukenn 3

2015-06-04 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 That is just timing. you have to time it so that you either run past them while they're falling, or block them with a shield if you have one strong enough. URL: http://forum.audiogames.net/viewtopic.php?pid=218995#p218995 __

Re: bokurano daiboukenn 3

2015-06-04 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 Yes. Because you have to cause a certain amount of monsters to disappear. so they keep coming back until the correct number of them disappear. URL: http://forum.audiogames.net/viewtopic.php?pid=218948#p218948 ___ Aud

Re: bokurano daiboukenn 3

2015-06-04 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 The french translation is really that bad huh? The game tells you to bring all the monsters to a certain point... so use a speed drink that the game will give you, then hit monsters and run to the left as they chase you. You will need to make a certain amount disap

Re: bokurano daiboukenn 3

2015-06-03 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 The latest version of instant translate works fine with NVDA and so playing the game is still entirely possible. URL: http://forum.audiogames.net/viewtopic.php?pid=218881#p218881 ___ Audiogames-reflector mailing list

Re: bokurano daiboukenn 3

2015-06-02 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 Yeah, flying is a little challenging at first. Just read Cae's explanation and you should be okay. URL: http://forum.audiogames.net/viewtopic.php?pid=218742#p218742 ___ Audiogames-reflector mailing list Audiogames-r

Re: bokurano daiboukenn 3

2015-06-02 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 Are you using the instant trnalsate addon? You should be able to have it translate to French... URL: http://forum.audiogames.net/viewtopic.php?pid=218709#p218709 ___ Audiogames-reflector mailing list Audiogames-refle

Re: bokurano daiboukenn 3

2015-06-01 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 You can press enter on the weapon or item you want, then get a description before buying it. URL: http://forum.audiogames.net/viewtopic.php?pid=218609#p218609 ___ Audiogames-reflector mailing list Audiogames-reflect

Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

2015-05-25 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] Ah gotcha. That definitely sounds like an easier alternative, unless you have a specific reason for the rediculous amount of customization that Motion in Joy does in fact give you. lol URL: http://forum.audiogames.net/viewtopi

Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

2015-05-24 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] Motion in joy doesn't slow me down... particularly because you can close the UI after you're done with all your settings. I use it for pretty much the same things you use it for. Shadow Line also works wonderfully with it, and

Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

2015-05-24 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] @orin, if you connected your ps4 controller straight to your computer, you also need the ds4 tool. The motion in joy drivers are the best ways to use sony controllers to play games, since most gmaes only support the xbox360 con

Re: Beatstar pro is finally here!

2015-05-24 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Beatstar pro is finally here! lol Liam... I don't think you can get on his case for ripping off trophies, since console games have been doing that since the late 2000s... but audio messages before trophies, that's something else. lol Unless you're specifically refering to the audiogames

Re: Beatstar pro is finally here!

2015-05-19 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Beatstar pro is finally here! Thanks! The problem with the packs was just that I couldn't buy one pack or change it... but thanks for fixing it! URL: http://forum.audiogames.net/viewtopic.php?pid=217013#p217013 ___ Audiogames-reflector m

Re: Beatstar pro is finally here!

2015-05-19 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Beatstar pro is finally here! Still wondering about the soundpack issue I mentioned above and I've tried restarting the game, redownloading the pack, nothing's worked as of yet. Loving the game otherwise though... still trying to beat my first pack. Rhythm heaven was much easier on the

Re: Beatstar pro is finally here!

2015-05-19 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Beatstar pro is finally here! One more question that I'm wondering about. what are reasons for soundpacks being in the store but not purchasable? I downloaded the rhythm heaven feever soundpack, but when I press enter on it in the shop I can't seem to buy it. the preview track plays, bu

Re: Beatstar pro is finally here!

2015-05-19 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Beatstar pro is finally here! Just out of curiocity, where is the beatstar configuration file located? I didn't delete it, but I installed pro in a different folder. Still shows all my coins, I just don't have access to all the packs I've bought, because I'm assuming it needs to be in t

Re: Beatstar pro is finally here!

2015-05-19 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Beatstar pro is finally here! Just downloaded the game. Is there any way to update the old game? Or do I have to start fresh from the beginning without all the packs I've already downloaded? URL: http://forum.audiogames.net/viewtopic.php?pid=216952#p216952 _

Re: beatstar soundpacks!

2015-05-19 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: beatstar soundpacks! Ah... okay. I got them confused then. Thanks! All good now. URL: http://forum.audiogames.net/viewtopic.php?pid=216945#p216945 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:

Re: beatstar soundpacks!

2015-05-19 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: beatstar soundpacks! Hey all. Just downloaded this game since I figured it would be a fun little one to play. Question about downloaded soundpacks... do I need beat coins before I can use those, even the created ones I downloaded for free? Also, is there any way to preview a soundpack b

Re: beatstar soundpacks!

2015-05-18 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: beatstar soundpacks! Hey all. Just downloaded this game since I figured it would be a fun little one to play. Question about downloaded soundpacks... do I need beat coins before I can use those, even the created ones I downloaded for free? Also, is there any way to preview a soundpack b

Re: Shadow Line full voice demo released!

2015-05-16 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Shadow Line full voice demo released! If you kept track of the posts, you can't direct access the file from any link posted from the forum... you have to go through the shadow line website itself. There is no signup required... URL: http://forum.audiogames.net/viewtopic.php?pid=216558#

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