Re: A Western Drama is out on Steam!

2021-02-04 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: A Western Drama is out on Steam! Great game and sound design. I love the mechanics of it. Wish i could walk up to other people in the town but i understand with such quality that would take some time. I think a survival mode could be fun or a firing range. Reminds me of when I played

Re: Pokémon access

2020-12-28 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Pokémon access wow the memories! Little cup was hard on stadium two but I hated prime cup sense the pokemon and their move sets were randomized. So say you gat a charzard or something each time you played that cup it could have different moves. Actually i can't remember if you could

Re: Komandoe 2 has arrived!

2020-08-21 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Komandoe 2 has arrived! Love the concept.  Great work. URL: https://forum.audiogames.net/post/563310/#p563310 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: The Blank Game 2 version 1.0 is finally here!

2020-05-19 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: The Blank Game 2 version 1.0 is finally here! I now tried fighting ultrabrat boy and garganchan is weak i mean if crosscut is used he dies every time. Before he was powerful. I can't tell what level he is. URL: https://forum.audiogames.net/post/531476/#p531476 --

Re: Crazy Party: mini-games and card battle! (beta73)

2020-04-28 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta73) so wonderful game. How lucky we are to have a game, a free game at that with such depth! Thanks so much for this game. Not sure if there is a way to donate but I do have a question. This has been raised before but will there be more

Re: Sequence Storm Rhythm Racing Game

2020-03-18 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game so when you hear the barrier coming it might come from the right or left but when it does wait until it starts coming back toward the center then use your boost and steer left or right. even if you hit the wall in most cases you will avoid the barrier.

Re: Sequence Storm Rhythm Racing Game

2020-03-17 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game The creatorhas been very responsive with my emails. He fixed a serious crash affecting some where the game would freeze upon starting a mission. A new problem has arisen however: spoiler the mission hard bargain I noticed when playing sound cues 1 that

Re: Sequence Storm Rhythm Racing Game

2020-02-21 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game anyone having a problem where when you finish a race the game freezes? URL: https://forum.audiogames.net/post/503153/#p503153 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Blank Game, revived!

2019-04-09 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: The Blank Game, revived! keep up the hard work! Looking forward to trying it out. Also complete translation of the blank game would be awesome. URL: https://forum.audiogames.net/post/425923/#p425923 -- Audiogames-reflector mailing list

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games i remember a game like that and that feature of NPC interaction was awesome. Cool that its in this game. This can open up a game quite a bit. URL: http://forum.audiogames.net/viewtopic.php?pid=344863#p344863

Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-12-20 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! ok I think you mean the same username you have on this forum right? I am on STWas tj. URL: http://forum.audiogames.net/viewtopic.php?pid=342987#p342987 ___ Audiogames-reflector mailing

Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-12-20 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! i thnk I have all of themn. ip is 73.157.212.17 if anyone is interested. I would like the other two starters leafox and aquav if possible. URL: http://forum.audiogames.net/viewtopic.php?pid=342928#p342928

Re: adventure at c stage Remnant V 3.0 Final rC is now released!

2017-07-30 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: adventure at c stage Remnant V 3.0 Final rC is now released! it was well done. i did die on the path of truth when trying to jump to all those teleporters but great game all the same. Here's hoping more is added in the future. URL:

Re: adventure at c stage Remnant V 3.0 Final rC is now released!

2017-07-29 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: adventure at c stage Remnant V 3.0 Final rC is now released! i think it would be great to have some more checkpoints or ways to get more lives later on. spoiler potentially, on the path of truth in the area with all the teleporters there are so many choices that you would use up all

Re: Interactive audio fiction with Earplay!

2017-07-24 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Interactive audio fiction with Earplay! sounds cool keep up the hard work. URL: http://forum.audiogames.net/viewtopic.php?pid=320854#p320854 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: death match project alpha update public beta

2017-07-03 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: death match project alpha update public beta i get an error when picking up the battery in the second room on the top level on story mode. Also i got all kinds of errors when i tried to play online.Exception in thread Thread-4:Traceback (most recent call last):  File "threading.py",

Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

2017-06-26 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC] anyone know if the mobile version is accessible? i see there is one in the app store. URL: http://forum.audiogames.net/viewtopic.php?pid=317008#p317008 ___

Re: Crazy Party: mini-games and card battle! (beta48)

2017-05-12 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta48) so the empty slots just mean more will be added? URL: http://forum.audiogames.net/viewtopic.php?pid=310716#p310716 ___ Audiogames-reflector mailing list

Re: Crazy Party: mini-games and card battle! (beta46)

2017-04-25 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta46) ok so i have many cards collected from all the types but there is still some ... well spoiler ... over 200 cards slots blank. Are those moves implemented and i just have to do something to unlock them or not? Thanks. URL:

Re: Crazy Party: mini-games and card battle! (beta46)

2017-04-21 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta46) i will have a board mode up for hosting now if anyone wants to join just look for gar as the host name. URL: http://forum.audiogames.net/viewtopic.php?pid=308162#p308162 ___

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-04-18 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind good job. URL: http://forum.audiogames.net/viewtopic.php?pid=307708#p307708 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-04-17 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind do you have a way for the game to check for updates?  Trying it out now. URL: http://forum.audiogames.net/viewtopic.php?pid=307520#p307520 ___ Audiogames-reflector

Re: Humans vs robots, public beta released!

2017-04-15 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Humans vs robots, public beta released! sweet that sounds awesome. looking forward. does there plan to be missions in future? great job. URL: http://forum.audiogames.net/viewtopic.php?pid=307215#p307215 ___ Audiogames-reflector mailing

Re: Humans vs robots, public beta released!

2017-04-05 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Humans vs robots, public beta released! on mine it says 0.57.1 when i log in but the change notes only list 0.57 URL: http://forum.audiogames.net/viewtopic.php?pid=305858#p305858 ___ Audiogames-reflector mailing list

Re: Humans vs robots, public beta released!

2017-03-30 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Humans vs robots, public beta released! the newest is 0.57 which should get you out of the unknown area i think. URL: http://forum.audiogames.net/viewtopic.php?pid=304694#p304694 ___ Audiogames-reflector mailing list

Re: Humans vs robots, public beta released!

2017-03-29 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Humans vs robots, public beta released! so far great game but i think that server seems to be able to handle around 40 players. URL: http://forum.audiogames.net/viewtopic.php?pid=304499#p304499 ___ Audiogames-reflector mailing list

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-12-15 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! by the way i need a mortarex, lamgurk or leafox aguav. URL: http://forum.audiogames.net/viewtopic.php?pid=289771#p289771 ___ Audiogames-reflector mailing list

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-12-15 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! well i wouldn't give up hope yet. I just noticed a new mon on the gift server. But i am not saying its being updated but it shows he is still giving it some love.  If anyone wants here is my ip address to trade.50.186.57.104 URL:

Re: Pokémon Crystal Access

2015-09-14 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Pokémon Crystal Access if you refer to the guide that i think tyler gave at the beginning i was able to get through the ice cave and get most of the items if not all.  it is tricky but everything the guide tells you to do is correct but for instance when you come close to pushing one

Re: Braillemon status update!

2015-07-21 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Braillemon status update! from playing it on crystal i think the first 6 or 7 gems were quite easy to get to eg. not many hard puzzles you had to go through. This may help stimulate putting most of those paths in there and modifying the unknowns or I like your idea of using braille. I

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-15 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA ok so coming from azalea follow the directions that f2 gives you if it says no path get as close as you can to the tree that you first cut down when going through the forest. When you hit a wall of trees going south when you do, it

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-13 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA goldenrod is after azalea and make sure to do all of the sprout tower so you can get flash, dont know if you really need it of course but its a nice side quest. URL: http://forum.audiogames.net/viewtopic.php?pid=219894#p219894

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-12 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA anyone having trouble getting the hotkeys to work? i can get the text read to me but i cant get function keys to do anything. I can hear my footsteps as well. It could be that all the files are not in the same directory, if so which

Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-06-12 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: iOS game discovered: "Adventure to fate", a turn based jrpg well for myself, getting through the dungeons is mostly a numbers game, have i been at this number before? It might help to have the labels of each square, eg, stone path, read by voice over when navigating over that square.

Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-06-10 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: iOS game discovered: "Adventure to fate", a turn based jrpg the worst thing is when devs like nintendo simply say not enought market. Now with the inventions of IOS and Android accessibility has been stepped up a lot and devs now have more tools to work with. URL:

Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-06-10 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: iOS game discovered: "Adventure to fate", a turn based jrpg ok so anyone getting stuck on floor 13 its get to square 6 then 13, 19, 24, and 23. btw touchmint, the label for square 23 just says overgrown path so it looks like an ordinary square, hope this helps. URL:

Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-06-08 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: iOS game discovered: "Adventure to fate", a turn based jrpg hey touchmint could you give me some help. I am stuck on floor 13 of the quest game and keep stepping on traps but cant find my way out. Does floor 12 with the merchant shop have multiple entrances to floor 13 like i think

Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-06-08 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: iOS game discovered: "Adventure to fate", a turn based jrpg hey touchmint could you give me some help. I am stuck on floor 13 of the quest game and keep stepping on traps but cant find my way out. Does floor 12 with the merchant shop have multiple entrances to floor 13 like i think

Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-06-08 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: iOS game discovered: "Adventure to fate", a turn based jrpg if you buy it just know that it doesnt have block or miss sounds, yet, in case he updates it which may be likely. Personally i was a sucker for the storyline although that s not a bad thing. I thought if it has a storyline

Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-06-07 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: iOS game discovered: "Adventure to fate", a turn based jrpg high touchmint and all, i wanted to let you know that i tried quest to the core which looked like one of your older titles and was pleasantly surprised how well it worked althought if you developed your own engine i could see

Re: Braillemon status update!

2015-02-15 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Braillemon status update! oops i was way off on that one. Well live and learn. And Dark most of what you had about the game was correct accept the mechanics of some parts of the game i think were taken from later generations of pokemon series like 3 or 4 i think but thats kind of

Re: Braillemon status update!

2015-02-09 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Braillemon status update! i think the stones might be programmed in but the pokedex doesnt have it yet. Well, of course the stones are there but havent found a leaf stone yet. URL: http://forum.audiogames.net/viewtopic.php?pid=204257#p204257

Re: Braillemon status update!

2015-02-08 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Braillemon status update! the poster thing i dont think is programmed yet but the jim battle is, i think you have to cut through a tree or two in order to get to it in fact almost certain you do. URL: http://forum.audiogames.net/viewtopic.php?pid=204167#p204167

Re: Announcing the release of remnant 2.0!

2015-02-03 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Announcing the release of remnant 2.0! ok that would work awesome thanks again. Great job on this thing i wish i could help in some way. URL: http://forum.audiogames.net/viewtopic.php?pid=203585#p203585 ___ Audiogames-reflector mailing

Re: Announcing the release of remnant 2.0!

2015-02-02 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Announcing the release of remnant 2.0! hey 3 could you please pm me the password for the last stage in pokemon or adjust missingnos defense so i can beat him without breaking my spacebar as its not the best for this sort of thing. Thanks much i like a chellenge but this is too much for

Re: Braillemon status update!

2014-12-12 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Braillemon status update! odd i was sure you needed a water stone for that but glad to hear leveling worked. URL: http://forum.audiogames.net/viewtopic.php?pid=197197#p197197 ___ Audiogames-reflector mailing list

Re: Braillemon status update!

2014-12-11 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Braillemon status update! ok but you will need a water stone for that. Also does the game go as far as the rocket hide-out? URL: http://forum.audiogames.net/viewtopic.php?pid=197171#p197171 ___ Audiogames-reflector mailing list

Re: Snow Race 1.0.1030.105 released!

2014-11-16 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Snow Race 1.0.1030.105 released! nice job with this. URL: http://forum.audiogames.net/viewtopic.php?pid=195005#p195005 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: bokurano daiboukenn 3

2014-11-07 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: bokurano daiboukenn 3 anyone know if there is a way to reset the stage limiter when you get to stage 25? I switched the difficulty level because it was too hard and i couldnt level up enough but it still limits the stages i can access and now it wont let me even go into the extras menu

Re: bokurano daiboukenn 3

2014-10-25 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: bokurano daiboukenn 3 when you guys fought the magic ball was it at a level of 5000? I have the magical edge but it does very little if anything to it. Do i make it hit tohose pieces of magic it drops or just pick them up? URL:

Re: bokurano daiboukenn 3

2014-10-25 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: bokurano daiboukenn 3 that helps thanks guys i thought maybe it was just me. Ok so with the weapons helper was it saying to copy the information it gives you and paste it in a text file or is that wrong in translation. I tried getting help to find the yo-yo. URL:

Re: Braillemon status update!

2014-10-22 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Braillemon status update! all right, rock on! URL: http://forum.audiogames.net/viewtopic.php?pid=192774#p192774 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: a sweet return

2014-10-11 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: a sweet return what is the music from level 6 taken from. I think it was one of the mario cart games. URL: http://forum.audiogames.net/viewtopic.php?pid=191790#p191790 ___ Audiogames-reflector mailing list

Re: a sweet return

2014-10-10 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: a sweet return ok i noticed that when starting a game on novice i attacked an enemy on the first level and did 0 damage to him. I think he had 5 defense. Also when loading a save file after dying or if i even start a new game the values of enemies defense and attack seem to stay the

Re: a sweet return

2014-10-10 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: a sweet return ok i noticed that when starting a game on novice i attacked an enemy on the first level and did 0 damage to him. I think i need to try the new version and see if it has changed.he had 5 defense. Also when loading a save file after dying or if i even start a new game the

Re: star traders 2 kickstarter!

2014-10-09 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: star traders 2 kickstarter! hey not to go to far offtopic but i paid to unlock all content for ST 1 and i dont think it worked. How can i tell if i have the elite content? When i look at certain upgrades it still says elite upgrade only. Also if i click on design it takes me to the

Re: star traders 2 kickstarter!

2014-10-03 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: star traders 2 kickstarter! ok we reached it baby! URL: http://forum.audiogames.net/viewtopic.php?pid=191155#p191155 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: star traders 2 kickstarter!

2014-09-28 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: star traders 2 kickstarter! about 45000 now, we can do this! URL: http://forum.audiogames.net/viewtopic.php?pid=190709#p190709 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Nebula game for iOS

2014-09-11 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Nebula game for iOS hello i noticed that still sometimes the game will crash while i am waiting on one side of the screen for ships to come my way or when i tapp the screen quickly sometimes it crashes the game. Also just to make sure we cant replay previous chapters right? I think it

Re: Braillemon status update!

2014-09-05 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Braillemon status update! have you set up the system to hopefully include all the pokemon? Even if you have the infrastructure to throw them in at any time that would be awesome as you could unlock them for doing accomplishments on line if you wanted to. URL:

Re: Announcing the release of remnant 2.0!

2014-09-03 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Announcing the release of remnant 2.0! true he is hard and probably the reason i havent won is that my poor laptops spacebar might break if ii do win. lol. anyways nice stage and keep it up. i could see a full megaman series since thats kind of what this games potential could be. If

Re: bokurano daiboukenn 3

2014-08-28 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: bokurano daiboukenn 3 oh yes indeed it is quite easy to kill him. i think if you charge you may just bundle it as a trilogy and charge say $60 for the whole thing. Because of its incredible quality i think people could definitely shell that out. or Selll each game for $20. A full

Re: Announcing the release of remnant 2.0!

2014-08-22 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: Announcing the release of remnant 2.0! ok so how the heck do you beat missingno i beat the crap out of it and i cant see a health bar of course so is there something im missing or are you just supposed to jump and slash it to death. URL:

Re: death match project alpha

2014-08-19 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: death match project alpha could it be some culmination of star trek and star gate and all those other space series combined into one or do you mean the death match series like you mentioned earlier such as fan fiction. I ask this because of the custom missions available. URL:

Re: death match project alpha

2014-08-18 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: death match project alpha great job on the game. My bro had dead space and i think this resembles it quite a bit but of course you said that is where you drew inspiration from i think. Keep it up! URL: http://forum.audiogames.net/viewtopic.php?pid=185436#p185436

Re: death match project alpha

2014-08-15 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: death match project alpha oh weird tentical hmm. Nice game danny. Look forward to future updates. Oh and i should tell you that when that happened to me it froze the game so i had to force log off. URL: http://forum.audiogames.net/viewtopic.php?pid=184859#p184859

Re: death match project alpha

2014-08-14 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: death match project alpha danny i tried walking out after turning on the generators and was electricuted i guess. How do i avoid that or am i missing something. URL: http://forum.audiogames.net/viewtopic.php?pid=184812#p184812 ___

Re: bokurano daiboukenn 3

2014-06-18 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: bokurano daiboukenn 3 ok so yuki i still think there is a bug in 24.3 because when i go to open the door at the halfway point it crashes the game with an error. Also harry did you get these weapons from fighting on the higher difficulty levels? such as the yo-yo?URL:

Re: bokurano daiboukenn 3

2014-06-18 Thread AudioGames . net ForumNew releases room : bigdog via Audiogames-reflector
Re: bokurano daiboukenn 3 the paint ball launcher you mean? on i think 20-1 you have to grapple to the top most platform and you hear the detector beep very fast so blow up the blocks up there and you should find it.URL: http://forum.audiogames.net/viewtopic.php?pid=177426#p177426