Re: Blind Drive
How do you get passed gps in hard? Do you have to be quick like a machine?Or, as far as I heard, before the gps tells you the way to go, there seems to be a bit of a terrain change. Is that supposed to be some kind of warning?
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Re: Blind Drive
I also think that endless mode is a reasonable request.
URL: https://forum.audiogames.net/post/622731/#p622731
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Re: Blind Drive - demo out now
The OCR of the game is prittey clear, go to settings and click accessibility. NVDA should start reading text.
URL: https://forum.audiogames.net/post/613507/#p613507
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Re: Scarlet Shells, concept demo 1!
Hello,The new combo you described doesn't seem to work. I can still progress with the first combo though.
URL: https://forum.audiogames.net/post/599765/#p599765
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Re: Scarlet Shells, concept demo 1!
Hello,Thanks to this update, I was able to finish the game. Dealing with the last part of stage 3 is much easier if you begin not having to deal with the previous portion.
URL: https://forum.audiogames.net/post/599004/#p599004
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Re: Scarlet Shells, concept demo 1!
If I die in 3.3 due to the building self-destructing, I don't have another chanse, even if I had like 3 chanses before the beginning of that level. I'm so curious about what happens at the ending but I think I won't play further until something is done
Re: Scarlet Shells, concept demo 1!
If I die in 3.3 due to the building self-distructing, I don't have another chanse, even if I had like 3 chanses before the beginning of that level. I'm so curious about what happens at the ending but I think I won't play further until something is done
Re: Scarlet Shells, concept demo 1!
Personally, this game should remain as it is with the added content of course, but boss levels should definitely save and death sequence should be skippable. Yes it sounds interesting when I first heard it but the thousandth time, no it's just boring me
Re: Scarlet Shells, concept demo 1!
I agree, the same for level 3.
URL: https://forum.audiogames.net/post/597822/#p597822
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Re: Scarlet Shells, concept demo 1!
Hello,Can the death sequences and logo at the beginning of game be skipped? Makes rage quitting less costly Also pressing escape at the enter when ready prompt should quit.
URL: https://forum.audiogames.net/post/595902/#p595902
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Re: Scarlet Shells, concept demo 1!
Hello,Can the death sequences and logo at the beginning of game be skipped? Makes rage quitting less costly
URL: https://forum.audiogames.net/post/595902/#p595902
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Re: Scarlet Shells, concept demo 1!
Hello,I think the game sounds nice.It should be able to save game music statePlease it should save the game when we avoid those mines and enter the stage with in between the two turrets
URL: https://forum.audiogames.net/post/595685/#p595685
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Re: CrimeHunter version 2.0 for Mac and Windows is now available!
@149 also your ability to get a grenade depends on if you completed the game before. If you didn't, you won't find grenades.
URL: https://forum.audiogames.net/post/594172/#p594172
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Re: Bullet Haven, a new shooting game!
When you track someone and a person is near you, it should play a sound in the person's position just like in redspot when you press t.The death quotes are very long. I think jeneric "x was killed by y" is the best.
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Re: Bullet Haven, a new shooting game!
@38 I personally want something like rtr.
URL: https://forum.audiogames.net/post/585567/#p585567
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Re: Screaming Strike 2 -- One of the funniest audio arcade games!
Hello,Try deleting %temp%/gen_py
URL: https://forum.audiogames.net/post/578217/#p578217
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Re: accessible 2048 for iOS released!
Hello,I hope to see your arcade titles on iOS so I can play when I'm bored.
URL: https://forum.audiogames.net/post/569099/#p569099
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Re: AirPuck - A Multiplayer Air Hockey Game
Personally, I do think the old system is fine. I come there when I'm bored anyway and I can have my fun.
URL: https://forum.audiogames.net/post/561429/#p561429
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Re: AirPuck - A Multiplayer Air Hockey Game
The physics and all don't matter to me. As long as I can play that's all I want right now.
URL: https://forum.audiogames.net/post/560754/#p560754
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Re: AirPuck - A Multiplayer Air Hockey Game
The puck was fine for me until the last reboot.
URL: https://forum.audiogames.net/post/560699/#p560699
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Re: Audo, endless racing game
Hello,I think two clicks, one for getting in the center and one for getting out would be enough.
URL: https://forum.audiogames.net/post/558210/#p558210
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Re: Swamp, zombie FPS by Aprone
@#3608 check:http://blackscreengaming.com/swamp/alt_ … d_omer.zip
URL: https://forum.audiogames.net/post/554166/#p554166
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Re: Grand theft Accessibility Has Arrived!
5m cannot be supported.
URL: https://forum.audiogames.net/post/543172/#p543172
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Re: Sable Alpha is here!–free to download for Public alpha testing!
Hello,I don't know if it's this way by default or if game developers do this knowingly, but the environmental sounds such as ambiences and stuf shouldn't stop while fighting. We're not leaving the area for a battle and
Re: Grand theft Accessibility Has Arrived!
Hello,Just copy the scripts folder. Don't touch the script hook files, leave them as is in the old version. Works for me.
URL: https://forum.audiogames.net/post/522499/#p522499
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Re: dino-rex, take control of a mighty tyranasaur, first one of its kind..
Hello,Good job my friend! I think this has good potential. As #4 said the gote sound doesn't stop. Also that blind rage seems to be unlimited. The creature becomes so enraged that one 0.5 seconds tap of an arrow key
Re: Grand theft Accessibility Has Arrived!
Press f.
URL: https://forum.audiogames.net/post/520975/#p520975
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Re: Grand theft Accessibility Has Arrived!
Hello,When the game gives the control over to you you should have that social club folder generated.
URL: https://forum.audiogames.net/post/519255/#p519255
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Re: Grand theft Accessibility Has Arrived!
Press v to switch to first person mode then you won't turn that quickly.
URL: https://forum.audiogames.net/post/518513/#p518513
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Re: Grand theft Accessibility Has Arrived!
Hello,Thanks a lot for the mod. For your information, the home page still says the mod is not available for download.
URL: https://forum.audiogames.net/post/517203/#p517203
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Re: Undead Assault
Hello,The game I'm playing today seems to be bugged. After a while zombies seem to freez at some place.
URL: https://forum.audiogames.net/post/513557/#p513557
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Re: Undead Assault
Blind games addition is for Russians because they financially help the game. That adition gets updates except bug fixes 2 weeks earlier.
URL: https://forum.audiogames.net/post/513407/#p513407
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Re: Undead Assault
Hello,There's a bug:I die, then when a person playing with me quits the game, it doesn't end it just freezes, even when I don't have qr.
URL: https://forum.audiogames.net/post/513255/#p513255
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Re: Undead Assault
Hello,Thanks for the release. I hope translation templates will be updated some time.
URL: https://forum.audiogames.net/post/513236/#p513236
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Re: I discovered several new cool features on blind drive!
spoilerAt hard helicopter doesn't have mercy at all... Also I discovered that sometimes the backgroundsounds supposed to play don't play, such as with the first scene where the cops begin to catch up to you, the sound of rain etc.
Re: I discovered several new cool features on blind drive!
I wonder if they're going to get the game to release stage or not. The only problem I noticed is when you use the stick instead of the DPad in the menus it scrolls very quick so you can't properly choose anything.
URL:
Re: I discovered several new cool features on blind drive!
I wonder if they're going to ge the game to release stage or not. The only problem I noticed is when you use the stick instead of the DPad in the menus it scrolls very quick so you can't properly choose anything.
URL:
Re: JGT 2.1, now with 4 target languages and neural machine translation
Hello,Is it possible for Turkish to be added as a target language? If so what kind of contributions need to be done?
URL: https://forum.audiogames.net/post/491807/#p491807
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Re: Bloodbath released!
I downloaded yesterday, server lost. I updated today, server lost.
URL: https://forum.audiogames.net/post/489215/#p489215
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Re: eurofly a flight audio simulator from slovakia
Set frequency to 121.5Turn northLand as normal
URL: https://forum.audiogames.net/post/475834/#p475834
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Re: Endless Runner, an addicting, rage creating endless runner style game!
At least they stilll have the chaos difficulty... Maybe he's planning to add the scoreboard again.
URL: https://forum.audiogames.net/post/457673/#p457673
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Re: Three-D Velocity 2.31
Hello,@#26 try installing directx via directx web setup.
URL: https://forum.audiogames.net/post/455580/#p455580
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Re: Three-D Velocity 2.31
Hello,What do we do to defeat dark blaze now? I was just missiling him and it was over... Can't shoot him with bullets either, normal missiles end too quick to even finish one round of him.
URL: https://forum.audiogames.net/post/453346/#p453346
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Re: Three-D Velocity 2.31
Hello,What do we do to dfeat dark lbaze now? I was just misseling him and it was over... Can't shoot him wth bullets either, normal missiles end too quick to even finish one round of him.
URL: https://forum.audiogames.net/post/453346/#p453346
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Re: Endless Runner, an addicting, rage creating endless runner style game!
There seems to be some kind of debug stuff in this game. It alerts random numbers. Also I could avoid a canyon without jumping.
URL: https://forum.audiogames.net/post/444978/#p444978
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Re: Endless Runner, an addicting, rage creating endless runner style game!
Hello,The game seems to have some optimization issues. Play a few games and don't restart the program. Begin to play your final game and reach 1400 or so. On a slow computer with 2gb ram 1.60ghz processor, the guy
Re: Screaming Strike 2 -- One of the funniest audio arcade games!
Hello,Thanks for the new version. I noticed that settings don't seem to save. Also can you add speech interupt so we can play the game in NVDA sleep mode?
URL: https://forum.audiogames.net/post/439014/#p439014
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Re: Screaming Strike 2 -- One of the funniest audio arcade games!
Hello,Thanks for the new version. I noticed that music volume returns to default when game is launched. Also can you add speech interupt so we can play the game in NVDA sleep mode?
URL:
Re: Endless Runner
Hello,The game has an optimization problem which is noticeable on slow computers. CPU usage seems to increase around 1450. The guy begins to walk with unpredictable, unstable speed and begins to slow down. The only way to recover is to either die or quit, or at some
Re: Screaming Strike 2 -- One of the funniest audio arcade games!
This is a very nice game which can be played to spend time on a little netbook. It's unfortunate that it's not compiled for 32-bit.
URL: https://forum.audiogames.net/post/435269/#p435269
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Re: Eurofly Version 2.0 now available
It was last delayed to june or something. It's not very apparent.
URL: https://forum.audiogames.net/post/431114/#p431114
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Re: cm 2.599 is releaset!
Just wondering, why do people who don't have any comment to make feel the need to post here?Also #38 is right
URL: https://forum.audiogames.net/post/430840/#p430840
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Re: Shooter Concept Demo (Windows and Mac!)
Hello,If your weapon has enough damage you can shoot missiles with sniper.
URL: https://forum.audiogames.net/post/429673/#p429673
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Re: Shooter Concept Demo (Windows and Mac!)
Hello,My brother tells me the game supports sapi. Disable jaws before starting up the game.
URL: https://forum.audiogames.net/post/428786/#p428786
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Re: Shooter Concept Demo
Firefox does the same. Downloading with internet explorer is the salution.
URL: https://forum.audiogames.net/post/428280/#p428280
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Re: Minefield concept demo
I think monsters in the first minute can make the game more interesting anyway.
URL: https://forum.audiogames.net/post/428269/#p428269
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Re: Minefield concept demo
Please get rid of this empty minute
URL: https://forum.audiogames.net/post/428049/#p428049
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Re: Shooter Concept Demo
We didn't have a game like this which saves map condition when you quit.
URL: https://forum.audiogames.net/post/427191/#p427191
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Re: Minefield concept demo
Hello,What is the point of moving in the first minute of the game?
URL: https://forum.audiogames.net/post/426535/#p426535
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Re: Scrolling battles pro
Hello,In single player, fires don't burn me and I cannot pick up items. The spy doesn't see them. I can just hear and brake them.
URL: https://forum.audiogames.net/post/421713/#p421713
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Re: The space bar1.2 released
Thank you.
URL: https://forum.audiogames.net/post/419762/#p419762
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Re: The space bar1.2 released
Only code from Mason has been used for the game is the menu of one of his older titles like scrolling battles, which I have permition of using. And then there is custom voice of Cae jones, which is a public class. Other than that, not one single line has been
Re: The space bar1.2 released
In this game, you have to press the space bar or enter as fast as you can. You have 60 seconds by default to do it.
URL: https://forum.audiogames.net/post/419597/#p419597
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The space bar1.2 released
Hello,The new version of the game is finally here. This has not been coded very well and I have improved my skills a bit since then. However coding the game with the improved skills needed a bit of recoding which I was lazy to do. I don't think I'm going to be
Re: Scrolling battles pro
cmerry bought it from mason
URL: https://forum.audiogames.net/post/418180/#p418180
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Re: Scrolling battles pro
Description: 404 Not FoundNot FoundThe requested URL /sbp/description.txt was not found on this server.Apache/2.4.38 (Ubuntu) Server at ims-productions.com Port 80
URL: https://forum.audiogames.net/post/417428/#p417428
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Re: Scrolling battles pro
Simter, Mahdi-abedi and whoever else is participating in such posts as #8. Please stop.
URL: https://forum.audiogames.net/post/416678/#p416678
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Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server
@241 you have to filter messages that need replying. I don't think 240 was one of those messages.
URL: https://forum.audiogames.net/post/415931/#p415931
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Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server
Hello,You should do it this way: Keep the centralized server but add custom servers for people to play on. Score boards should not count custom servers, the features that depend on centralized server should only count
Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server
Custom servers are gone? Disappointing.
URL: https://forum.audiogames.net/post/415113/#p415113
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Re: Oh Shit!
When you get invinsibility power up, make sure that you are facing towards a cannon and that it fires. When the ball comes to you it will be deflected back to the cannon and it will be destroyed.
URL: https://forum.audiogames.net/post/414948/#p414948
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Re: For racing fans, Blindfold Bobsled on Ios
Hello,When blindfold airhockey was released, we could watch like 10 videos for a coin and get a free right to play. But now we have to buy it. If online mode was there, I would surely buy it but now it does not offer anything for me. The
Re: Sound worx Ultra power on Christmas discount!
You say such stuff then you complain why people don't develop games.
URL: https://forum.audiogames.net/post/406278/#p406278
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Re: shadow rine full voice version released
Hello,Since a day I am keeping the game open to not lose my saved area. Can you please tell me directions on how to get passed this area?burak wrote:Hello,I don't like asking for help for such type of stuff but how do we get passed this area?
Re: shadow rine full voice version released
Hello,Since a day I am keeping the gem open to not lose my saved area. Can you please tell me directions on how to get passed this area?burak wrote:Hello,I don't like asking for help for such type of stuff but how do we get passed this area?
Re: shadow rine full voice version released
Hello,I don't like asking for help for such type of stuff but how do we get passed this area? Since I don't know how to describe I made an audio recording:http://anyaudio.net/listen?audio=Nd2qBTItp4
URL:
Re: shadow rine full voice version released
Isn't there a short way to there, or do I have to keep coming back?
URL: http://forum.audiogames.net/post/403973/#p403973
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Re: shadow rine full voice version released
Hello,Is there any way of leveling up the sword, other than going into the temple?
URL: http://forum.audiogames.net/post/403934/#p403934
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Treasure hunt fluency mod
Hello,I have made this mod to decrease pauses in speaking of numbers and statistics, so you hear:The control panel is to the westRather than:The control panel is to the. WestYour weapon has 4 units of amunitionRather than:Your weapon has. 4, units of amunition. To
Treasure hunt fluency mod
Hello,I have made this mod to decrease pauses in speaking of numbers and statistics, so you hear:The control panel is to the westRather than:The control panel is to the. WestYour weapon has 4 units of amunitionRather than:Your weapon has. 4, units of amunition. I
Re: Oh Shit!
Hello,If another cannon ball is deflected while the deflect sound is already playing, the sound does not play again.
URL: http://forum.audiogames.net/post/401310/#p401310
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Re: Oh Shit!
Hello,Oh shit sometimes begins to act slow on a computer with windows 7 32-bit 2 gb ram and an Intel(R) Atom(TM) CPU N2600 @ 1.60GHz processor. All the timers slow down, then they speed back after a while, to slow down again. Unchecking all the logging options seems to have
Re: Treasure Hunt 4.44 released!
Hello,You need to wait for the supply room to be stocked first.
URL: http://forum.audiogames.net/post/394068/#p394068
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Re: Oh Shit!
Hello,I have a suggestion:Please make something like a classic mode, which basically lets you play the old version where the events like powerup and pit spawning were random. And a separate score board for that would be nice.
URL:
Re: Redspot, blood and paril. First public beta released!
No there is not. The sound is not designed to be looped anyway.
URL: http://forum.audiogames.net/viewtopic.php?pid=356001#p356001
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Re: Redspot, blood and paril. First public beta released!
This is not a problem with the game, this is a problem with the engine the game is developed with.
URL: http://forum.audiogames.net/viewtopic.php?pid=354520#p354520
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Re: Computer simulator is finally here!
Hello,I don't mind it going to audiogames archive. Please do not download this with high expectations.Here's the link:https://yadi.sk/d/uIQqSu5B3SxyGc
URL: http://forum.audiogames.net/viewtopic.php?pid=354403#p354403
Re: Inheritance NSFW Text Based Game
Hello,I wish it didn't delete the save data when you load it. I often forget to save and have to restart due to that.
URL: http://forum.audiogames.net/viewtopic.php?pid=354404#p354404
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Re: Inheritance NSFW Text Based Game
They're not the same, file name changes according to version.
URL: http://forum.audiogames.net/viewtopic.php?pid=349657#p349657
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Re: Inheritance NSFW Text Based Game
Hello,The following error occurs after I click Start eating servants meals.Apologies! An error has occurred. You may be able to continue, but some parts may not work properly.Error: SyntaxError: missing ; before statement.Stack
Re: Light Battles 1: Clash of Lightsabers
Oh, then I got it wrong. I only played it on trainee. I'm sorry.
URL: http://forum.audiogames.net/viewtopic.php?pid=335371#p335371
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Re: Light Battles 1: Clash of Lightsabers
Hello,Can you try to make it non-turn based, because that was what lighttech did. It would make the game more fun. Also can you add the e key to check the eneemy's health?
URL: http://forum.audiogames.net/viewtopic.php?pid=335367#p335367
Re: eurofly a flight audio simulator from slovakia
Hello,Go into eurofly.ini which is located in the program files folder of the game, go to the end of the file, there is JoystickMode=1. Make it 0 and save the file.
URL: http://forum.audiogames.net/viewtopic.php?pid=328879#p328879
Re: You're a Cyclepath!
Press NVDA+space
URL: http://forum.audiogames.net/viewtopic.php?pid=324080#p324080
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Re: You're a Cyclepath!
Delete your cookies.
URL: http://forum.audiogames.net/viewtopic.php?pid=323554#p323554
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Re: You're a Cyclepath!
Hello,I think you should make autoable wheel sounds an option, if you think having them enforced disrupts the atmosphere of the game. The current scene of the game is really good.
URL: http://forum.audiogames.net/viewtopic.php?pid=321558#p321558
Re: The Road To Rage I: Fires Of War -- First Person Shooter
Naah, I htink they use the mg4. You can shoot through some walls, the maps must be bugged.
URL: http://forum.audiogames.net/viewtopic.php?pid=320968#p320968
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Re: The Road To Rage I: Fires Of War -- First Person Shooter
Hello,The new update has been posted to dragonapps.org, you can find it there.
URL: http://forum.audiogames.net/viewtopic.php?pid=320881#p320881
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Re: Our Great Adventure III -- now fully playable in English!
I have the same question.
URL: http://forum.audiogames.net/viewtopic.php?pid=320434#p320434
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Re: The Road To Rage I: Fires Of War -- First Person Shooter
There is no just one map. Log in at different hours.
URL: http://forum.audiogames.net/viewtopic.php?pid=320370#p320370
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