Re: Minefield concept demo
well then. I've got a new version in the beta folder being tested right now. If there's no major bugs, I should be able to release this later tonight. I've had to re code a lot of how some sounds are handled, so yeah.
URL:
Re: Minefield concept demo
Oh crap. I’ll do a quick patch fixing that. You may still be able to press enter if you don’t press any keys directly after launching the exe.
URL: https://forum.audiogames.net/post/428988/#p428988
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Re: Minefield concept demo
And now, the long awaited version 1.2 is finally here!Grab from the link in post 1. Sorry again for the delay with this one.
URL: https://forum.audiogames.net/post/428876/#p428876
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Re: Minefield concept demo
To those of you waiting on 1.2, I appologise for the delay. I'm having a few issues i didn't antissipate.
URL: https://forum.audiogames.net/post/428428/#p428428
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Re: Ah Damn It!
I think the intro sound should only play when you first launch the game, or at least that there should be a way to skip it. I tryed enter and escape, but nothing. It gets kind of old and annoying rather quickly.
URL: https://forum.audiogames.net/post/428378/#p428378
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Re: Minefield concept demo
Yeah, i’m gunna spawn some items in that first minute so you can collect a little before the real fun starts. Although, i couldn’t stop them from spawning monsters...
URL: https://forum.audiogames.net/post/428086/#p428086
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Re: Minefield concept demo
Hi guys.Version 1.2 is almost ready for release. It includes quite a few new things, most notably the scoreboard system. Any last minute bugs, feature requests, whatever, post them now. With any luck i'll have it out in a few hours assuming i don't run out of
Re: Shooter Concept Demo
Ah, I see. Is there a way to save it manually in game?
URL: https://forum.audiogames.net/post/427506/#p427506
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Re: Shooter Concept Demo
Also can you like, not delete the data when you die? It makes racking up points and stuff really hard to do.
URL: https://forum.audiogames.net/post/427502/#p427502
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Re: Minefield concept demo
Quick update, fixed the boss mode being unplayable thanks to my stupidity. Also fixed a bug that would sometimes let you just skip right to the boss mode if you timed things right.
URL: https://forum.audiogames.net/post/427285/#p427285
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Re: Minefield concept demo
I just uploaded a new concept demo. Grab it from the link in the first post. Due to issues regarding to internet connection on my end I had to leave the updater out of this one, but it'll come soon.@jack, i'd be interested to try that oh shit mod of yours. Is
Re: Minefield concept demo
I just uploaded a new concept demo. Grab it from the link in the first post. Due to issues regarding to internet connection on my end I had to leave the updater out of this one, but it'll come soon.
URL: https://forum.audiogames.net/post/427276/#p427276
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Re: Shooter Concept Demo
Sounds interesting. Will check it out when i can.
URL: https://forum.audiogames.net/post/427072/#p427072
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Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3)
Speaking of muting things... it’s actually possible to mute your own chats. I remember sediment showed me a while ago. Kind of amusing.
URL: https://forum.audiogames.net/post/427016/#p427016
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Re: VGStorm Presents Manamon, a new fully featured RPG!
He says it’s because of his job, which might be true. Still, i don’t think it’s exactly fair to charge so much for something you know you won’t be able to support properly. Idk who we’re kidding though, coming from someone who knows
Re: Minefield concept demo
Well the only other person who actually did stuff was brandon, and i don’t think he could have lifted those sounds. I’m also pretty sure i remember liam saying they were freesound during a stream. I’ll have to do some searching.
URL:
Re: Scrolling battles pro
The maps guide is kind of, well not really a thing for now. I’ll get to it once minefield is better.
URL: https://forum.audiogames.net/post/426718/#p426718
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Re: Scrolling battles pro
It couldn’t have been. That can’t actually happen, the limit is 150. Points were removed though, so it would be less than it was.
URL: https://forum.audiogames.net/post/426717/#p426717
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Re: Minefield concept demo
I think those sounds are in freesound, i’m not sure since i wasn’t the one who added those. I’m thinking of re doing those anyway with my own voice, problem is my yeti has quite a lot of echo and stuff. Anyway.
URL:
Re: Minefield concept demo
Key, most of your ideas are already in the new ver. The boss is a lot more difficult now, you can’t just avoid him completely like you could before. As for items, i’ll make them a little more random, as in, more likely to do good and bad things rather than mostly
Re: Minefield concept demo
Key, most of your ideas are already in the new ver. The boss is a lot more difficult now, you can’t just avoid him completely like you could before. As for items, i’ll make them a little more random, as in, more likely to do good and bad things rather than mostly
Re: Minefield concept demo
Na, not really. I should probably just get rid of that minute of nothingness.I’ve been making a lot of adjustments lately to balance out the game, etc etc, however i’d be curious to see if anyone has been able to beat it with the difficulty as high as it is
Re: Minefield concept demo
No, it was the scrolling battles, the one he open sourced, 8.6 or 9.6. I think re write has that feature as well, but that was where it originated from.
URL: https://forum.audiogames.net/post/426363/#p426363
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Re: Minefield concept demo
Auto updater already exists in the version i’m testing with friends. As for an item to freeze the sediments, that’s actually a really good idea and i’ll do that as soon as i can. Thanks.
URL: https://forum.audiogames.net/post/426312/#p426312
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Re: Minefield concept demo
I’ve actually killed brans for the new ver. Again nothing against brandon, but they didn’t really do anything special, only shoot arrows which made the game almost unplayable.
URL: https://forum.audiogames.net/post/426261/#p426261
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Re: Minefield concept demo
Omer, if you think your sounds are still being used without your consent, let me know which sounds they are so they can be changed. I’ve never played any swamp mod, so.
URL: https://forum.audiogames.net/post/426205/#p426205
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Re: Minefield concept demo
I’ve already said all i can really say, and to hopefully stop this from becoming another flame war i’ll not be responding to any more about this here on out unless i really need to. I’ll just say this, i can’t and won’t try to discredit any of brandon’s claims
Re: Minefield concept demo
Uh, sir, that’s not how it happened. Bran coded part of it, that part he got credit for. If you’re gunna kick up a shit storm all because of my past, well then that’s your problem. The readme even says ‘by charlie merry and brandon cruise” explain where i claimed
Re: Minefield concept demo
For one thing, i only gave it to bran in november because i was still quite new to bgt, and needed help with classes and things, he then started telling everyone it was all his. So get your facts strate before you run your mouth. And seriously? I don’t see how i
Re: Minefield concept demo
It’s actually sort of the other way around. I’m not saying this dude hasn’t contributed some code, but that also doesn’t make it his. I think slj summed it up perfectly.In other news, i’ll be away for most of this week, but i should hopefully be able to start
Re: Minefield concept demo
Audiogame, might wanna check your skype. If you check the readme, you’ll see i credited you for the other stuff you added like the brandon / sediment enemies, etc etc. And i think 99.9 per cent is giving yourself quite a lot of credit. Anyway.Btw about the mine
Re: Minefield concept demo
Audiogame, might wanna check your skype. If you check the readme, you’ll see i credited you for the other stuff you added like the brandon / sediment enemies, etc etc. And i think 99.9 per cent is giving yourself quite a lot of credit. Anyway.
URL:
Re: Minefield concept demo
Hi dark.Thanks for all your feedbackI'm no sound editer / designer honestly, that's more paul's area of the project. I'll see about asking him to slow it down. It seemed ok from my point of view, but then again i almost always use eloquence at a quite fast rate,
Re: Minefield concept demo
at 5, there was never really fight per say, more confusion because of how it was originally advertised. I'll edit the first post with some more info about the game.@chris, right now the arrows are kind of buggy as well so you can't really avoid them. They also
Re: Minefield concept demo
at 5, there was never really fight per say, more confusion because of how it was originally advertised. I'll edit the first post with some more info about the game.
URL: https://forum.audiogames.net/post/425797/#p425797
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Re: Scrolling battles pro
Chris, open the file banref. There you should see a list of banned players computer id's followed by there usernames. Those random characters you speak of are actually comp ID's.
URL: https://forum.audiogames.net/post/425704/#p425704
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Re: Scrolling battles pro
v 2.7.1 is out. I also packaged the new server application with this one, so you won't have to download the server manually again at least until another update is released.
URL: https://forum.audiogames.net/post/425703/#p425703
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Minefield concept demo
Hi all,So those of you who check any audio may have already seen a little about this game, but it's changed loads since then. Make sure you read the readme, you'll never get it otherwise.http://cmerry.tk/minefield.zip
URL:
Re: Scrolling battles pro
I can try, but i'm honestly amazed that mine code even worked right. I was pretty sure it would break badly like i said in the changes, but i can see if i can do something for fires. Items should already be more or less in sync between players, the way it works
Re: Scrolling battles pro
Hmm, that's wierd. What OS are you using, if windows, make sure you're not running from a directory that windows will restrict access to e.g program files or program files (x86) If linux, you'll want to run the file on windows, then upload the .player file to your
Re: Scrolling battles pro
Just released server ver 1.9.0. It's been confirmed the updater is completely fucked, so i'll be removing that in a bit as well.
URL: https://forum.audiogames.net/post/425332/#p425332
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Re: Scrolling battles pro
server version 1.8.4 is released, fixing / adding file uploading, as well as fixes to custom sounds and updater. You'll most likely need to get this one manually as well.
URL: https://forum.audiogames.net/post/425293/#p425293
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Re: Scrolling battles pro
Well there's always a chance you may have ligitimetly gotten the password wrong. The auto updater is going, i'll probs be replacing it with a command for server admins to check for updates manually like what colton did with up.
URL:
Re: Scrolling battles pro
it already says this in the motd, but get the working server from http://cmerry.tk/sbp/SBPServer.exe. That one fixes the password issue.
URL: https://forum.audiogames.net/post/425269/#p425269
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Re: Scrolling battles pro
it already says this in the motd, but get the working server from http://cmerry.tk/sbp/SBPServer.exe. That one fixes the password issue.
URL: https://forum.audiogames.net/post/425269/#p425269
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Re: Scrolling battles pro
sbp 2.7.0 released, doing stuff with buffers.
URL: https://forum.audiogames.net/post/425145/#p425145
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Re: Scrolling battles pro
Yeah, there is, a way to switch maps. Use travelpoints in your map. You can pick up health boosts to increase your health.
URL: https://forum.audiogames.net/post/425058/#p425058
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Re: Scrolling battles pro
Guys, sorry about the fucked server update. What happened was i was in the middle of uploading an update last night, and fell asleep. Will fix later.
URL: https://forum.audiogames.net/post/425035/#p425035
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Re: Scrolling battles pro
If you’re thinking like a maps repo, that can be done. Tanks and helicopters are both good ideas, but a bit far off at this point. Allies used to exist in single player, e.g. in the concept demo i posted earlier, but they never really worked properly.
URL:
Re: Scrolling battles pro
It depends on what version of windows you're running. If you're running windows10, go to settings>Update and secure>Windows defender, or something along those lines. I think it might be called system centre protection or something like that in newer versions of
Re: Scrolling battles pro
You’ll need to turn off your anti virus. Win defender tends to hate bgt stuff for some reason.
URL: https://forum.audiogames.net/post/424652/#p424652
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Re: Scrolling battles pro
to people having issues with the updater, download it manually. What's happening is that it's extracting everything but the already running sbp.exe, because well, it's alread running so it can't exactly be replaced. I'm gunna fix this in the next ver by having a
Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3)
Omer, custom map sounds and such would lag like fuck. Besides it wouldn’t be practical, people would have to upload that stuff manually.
URL: https://forum.audiogames.net/post/424459/#p424459
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Re: Scrolling battles pro
Responded.
URL: https://forum.audiogames.net/post/424448/#p424448
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Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3)
Just curious, is that !!!ultrons folder your thing with colton?
URL: https://forum.audiogames.net/post/424416/#p424416
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Re: The super Liam 2 Alpha has Arrived!
Meh idk anymore. I don't generally play those kind of games, but i did play the first sl in 2016 when i was just getting into audiogaming and, i dunno this is honestly just stupid. And no, i'm not mad or anything, yeah i was a little excited but i
Re: The super Liam 2 Alpha has Arrived!
Dude this is awesome. Grabbing it now.
URL: https://forum.audiogames.net/post/424195/#p424195
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Re: Scrolling battles pro
You can already use travelpoints. They work the same as in other games.
URL: https://forum.audiogames.net/post/423899/#p423899
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Re: Scrolling battles pro
Well, Chris, your wish is my command.Version 2.6.0 is now here. Here are the changes.New in 2.6.0Now if the server returns an error while logging in, you are simply returned to the multiplayer menu, rather than the game killing your user info too.Doors are now
Re: Adventure At C:
Yeah.. this game is discontinued, along with all this dudes other games.Ah shoot, here come all the vg storm fans. I’d better run.
URL: https://forum.audiogames.net/post/423712/#p423712
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Re: Scrolling battles pro
Btw, I just released another server update hopefully fixing the updater and some other stuff. Use this link if your server is stuck in an update loop again.http://cmerry.tk/sbp/SBPServer.exe
URL: https://forum.audiogames.net/post/423638/#p423638
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Re: Scrolling battles pro
Yeah, I'm still not sure about that. It seems to just happen to some people and not others. I've never had it happen to me before so idk.
URL: https://forum.audiogames.net/post/423635/#p423635
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Re: Scrolling battles pro
The ranks are being removed. That’s happening soon. As for the high data usage, it might, be tts / audio messages? It could also maybe the server peeriodicly checking for updates.
URL: https://forum.audiogames.net/post/423099/#p423099
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Re: Scrolling battles pro
Lol first of all, I only told you what I herd. I seriously don't get why you get so god dam defencive. Second, yeah the server thing was old news, if you mean the thing where i changed your motd ages ago when we were trying to get people to update there servers
Re: Scrolling battles pro
Just released a small patch fixing jumping.
URL: https://forum.audiogames.net/post/421978/#p421978
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Re: Scrolling battles pro
Alright, just released that security update. If you're running an older version, you won't be able to connect to servers running version 1.7.7 or newer.
URL: https://forum.audiogames.net/post/421952/#p421952
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Re: Scrolling battles pro
Guys, if you're running an sbp server, shut it down right the fuck now. A player going by the name of zombi seems to be spamming servers and can't be banned. I'm going to be changing packet keys in a bit, so stay tuned.
URL:
Re: Scrolling battles pro
Oh yeah, or it could be that it’s trying to over write everything in the sbp dir, which includes the running executable.
URL: https://forum.audiogames.net/post/421912/#p421912
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Re: Scrolling battles pro
I am aware of this issue, However mason is the only one who can do anything about it. You should still see the sbp.zip file in your game folder and be able to extract it manually.
URL: https://forum.audiogames.net/post/421788/#p421788
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Re: Scrolling battles pro
updated again to v2.3.1, fixing a couple bugs. Same link as always.
URL: https://forum.audiogames.net/post/421765/#p421765
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Re: Scrolling battles pro
As does mine. If you're still having issues with single player and you're running the latest version, i'm honestly not sure what to tell you because i can't seem to re produce any of your issues. Maybe make a recording or something?
URL:
Re: Scrolling battles pro
v 2.3.0 is out now, just use the updater. Speaking of updater, I updated the updater in this ver to use the zip_extract_file function found in the masonasons engine to extract the zip file, so no more unzip.exe. Hopefully this one will be a little more smoovely.
Re: Scrolling battles pro
So for those of you who wanted that older ver, here it is. Sorry again for the delay in getting this to you guys.http://cmerry.tk/sbp/sbp_concept.zip
URL: https://forum.audiogames.net/post/421432/#p421432
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Re: Scrolling battles pro
Right. I won’t be at the pc for a while, you’ll probs have to wait until tomorrow before I can upload it. Sorry about that.
URL: https://forum.audiogames.net/post/421072/#p421072
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Re: Scrolling battles pro
It’s in options.
URL: https://forum.audiogames.net/post/421042/#p421042
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Re: Scrolling battles pro
Someone gave me. Not sure how they got it though.
URL: https://forum.audiogames.net/post/421007/#p421007
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Re: Scrolling battles pro
Check the server list. Right now there are three of them.
URL: https://forum.audiogames.net/post/420903/#p420903
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Re: Scrolling battles pro
Also, check this out. If i get at least 5 thums up on this post, i'll upload this version for you guys to try.http://anyaudio.net/listen?audio=APfQEBoYNzbIbNk
URL: https://forum.audiogames.net/post/420882/#p420882
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Re: Scrolling battles pro
Just released sbp v2.2.0. Same link as always, or via auto updater.
URL: https://forum.audiogames.net/post/420872/#p420872
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Re: Scrolling battles pro
The ranks system will probably be removed.
URL: https://forum.audiogames.net/post/420262/#p420262
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Re: Scrolling battles pro
I think what might be happening is it's trying to get the server from charliemerry.com, which no longer works. Try the one from http://cmerry.tk/sbp/SBPServer.exe
URL: https://forum.audiogames.net/post/419857/#p419857
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Re: Scrolling battles pro
Just see how the others are done and make one based on that.
URL: https://forum.audiogames.net/post/419750/#p419750
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Re: Scrolling battles pro
What happened was someone fucked with the sbp directory and deleted it and a hole bunch of other stuff. I just uploaded a quick little patch, replace the server in here with the new one and you'll be good. This also fixes the server list.http://cmerry.tk/sbp
URL:
Re: Scrolling battles pro
I know, someone hacked it. Fixing now.
URL: https://forum.audiogames.net/post/419318/#p419318
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Re: Scrolling battles pro
Well, there ya go.The auto updaters for both client and server should have already gotten this update, but in case they haven't, here is the link as always.https://charliemerry.com/sbp/sbp.zip
URL: https://forum.audiogames.net/post/419143/#p419143
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Re: Scrolling battles pro
Ok, we should be pretty much done with the client side of things. Just need to do some stuff with the server and we'll be good.
URL: https://forum.audiogames.net/post/419129/#p419129
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Re: Scrolling battles pro
chris, just replied.Austen, i'm curious what exactly you mean about the server kicking everyone off when you use /rawdata? The way I coded it, it should just force reload everyone's maps, so you shouldn't need to kick people for that to take effect. Unless you
Re: Scrolling battles pro
@chris i sent you a pm.
URL: https://forum.audiogames.net/post/419089/#p419089
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Re: Scrolling battles pro
Alright guys, this update is almost ready meh thinks. Anything else you want done before release?
URL: https://forum.audiogames.net/post/419066/#p419066
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Re: Scrolling battles pro
Hi,figured i'd post in here real quick to let yall know i won't really be around at all this week. I'd rather not get into why because it's kind of personall, but i'm taking a break from the internet and things. I'll still try to check this topic from time to
Re: Scrolling battles pro
well that's wierd as fuck. i'm telling you right now there's no auto activate code. In other news, i've tested /rawdata and it works perfectly. so have fun editing maps from within game.
URL: https://forum.audiogames.net/post/417638/#p417638
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Re: Scrolling battles pro
Oh, and auto activate isn't a thing here so that won't work. Maybe that's what's breaking it.
URL: https://forum.audiogames.net/post/417631/#p417631
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Re: Scrolling battles pro
Just to clarify, have you tryed actually pressing enter on the spot you put the door? It should at least be doing something. that's wierd. also, is this online or offline mode?
URL: https://forum.audiogames.net/post/417630/#p417630
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Re: Scrolling battles pro
Yeah. I've known about that bug for a while now but it's always just kind of slipped to the back of my mind. Will fix for next version.
URL: https://forum.audiogames.net/post/417584/#p417584
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Re: Scrolling battles pro
v 2.0.2 is out, fixing all that lag with items as well as adding server side control for twitter access. I also updated the server to 1.61 fixing a hole bunch of bugs. Replace your SBPServer.exe file manually, i changed where the auto updater looks for
Re: Scrolling battles pro
v 2.0.2 is out, fixing all that lag with items as well as adding server side control for twitter access. I also updated the server to 1.61 fixing a hole bunch of bugs. Replace your SBPServer.exe file manually, i changed where the auto updater looks for
Re: Scrolling battles pro
Hi guys.The syntax for doors is basically the same as sbyw / btb, so if you're familuar with either of those games you shouldn't have any problem mastering this.door x y dest_x dest_y speed loop moving_sound(The sound that loops when the player is being moved by
Re: Scrolling battles pro
The reason it's slowing like that is because of shit loads of items stacking up. I'm not sure how and why it started doing this, but we're trying to fix it.Also, v 2.0.1 released, fixing a small but critical bug where the game wasn't killing sound sources properly
Re: Scrolling battles pro
Yeah, guys, don't use /rawdata. It's pretty broken currently. nidza07, you'll need to play on another server until the main one gets fixed. As for creating custom maps, it's pretty simple, just see how the others are done and make them based on that. You have
Re: Scrolling battles pro
And now, we present to you, scrolling battles pro, version 2.0!Quite a lot of changes in this version, including lots of new features for maps, tts messages, twitter support, and a lot more! Make sure you update your server with the new one in the release
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