Re: Shades of Doom Version 2.0 Public Beta Released
I sent off and got my key replacements for all the games I have. Now to see about getting that update. Is there anything I need to know before attempting to buy 2.0 of SOD? Sence it is in beta, do I have to type anything different into one
Re: Shades of Doom Version 2.0 Public Beta Released
And get the same reactions that this topic got? I'm betting he's might be thinking "yeh right". LOL. Anyway, I'm thinking about getting the update to try to be where I can help test this beta. I sent david a message on the contact forem to
Re: Shades of Doom Version 2.0 Public Beta Released
To add to your point dark, the 1.2 update was for free if I remember right. Add to that, it is also in public beta. So far, based on what we got, I agree. the price does seem high. The only things werth noting seems to be the audio and the
Re: Shades of Doom Version 2.0 Public Beta Released
To add to your point dark, the 1.2 update was for free if I remember right. Add to that, it is also in public beta. So far, based on what we got, I agree. the price does seem high. The only things werth noting seems to be the audio and the
Re: Shades of Doom Version 2.0 Public Beta Released
LOL. it saids nothing about paid upgrades either. What I was trying to say was that david didn't have to do the update. Ok, he has to if he wishes to keep on making some money on it... LOL. Any I did some sourching on the forems. What I wa
Re: Shades of Doom Version 2.0 Public Beta Released
As for the price, it's ok, but not great from my point of view when it come to being in beta, but it depends on how bad people wants the upgrade. Granted, david may have in deed worked on it alot, or at least did alot of behind the scenes
Re: Shades of Doom Version 2.0 Public Beta Released
Let me first start by saying that this is in public beta, or am I wrong about that? Improved sound and mouse support is in deed werth in upgrade. SOD was one if not the first audio game I played. My disappointment is along the line of the
Re: Shades of Doom Version 2.0 Public Beta Released
Just as I was thinking about getting this upgrade, I had to read this topic. LOL. I guess I was hoping to see more.
URL: http://forum.audiogames.net/viewtopic.php?pid=179193#p179193
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Re: Swamp, zombie fps by Aprone
That's a shame aprone. Trees can cause a lot of damage to houses and the like. Hope it gets fixed soon. Wish you the best of luck.
URL: http://forum.audiogames.net/viewtopic.php?pid=179042#p179042
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Audiogame
Re: Swamp, zombie fps by Aprone
That beacon idea is a good one. I walked around map two and just about got stuck on the roof top. Of cource, The way around that problem for me was to remember the coords of the fire escape. I also would like to see more plot line, but that isn't needed for me to
Re: Swamp, zombie fps by Aprone
Awww, thanks guys. No prob. We got to be nice from time to time don't we? LOL. Hopefully I can have it ready to go for the next release. I'm hoping you can too.URL: http://forum.audiogames.net/viewtopic.php?pid=177486#p177486
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Re: Swamp, zombie fps by Aprone
No kidding. It is a really good readme and it is helpful to get up and going with swamp.URL: http://forum.audiogames.net/viewtopic.php?pid=177474#p177474
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Re: Swamp, zombie fps by Aprone
Oh great, something else that I am bad at. LOL. I guess one thing I can be thankful for is the fact that no one, as of yet, can destroy the maps by shooting up the place. LOL. One thing that might make PVP interesting is ricocheting bullets, but I won't cry if tha
Re: Swamp, zombie fps by Aprone
The other reason why someone might buy the full version is the online chat. LOL. I can understand why people would want the maps linked together on the off line version, but from my point of view, it isn't really needed. If the off line version is to practice your
Re: Swamp, zombie fps by Aprone
Something like your utility would be vary useful, and I might be able to find a use for it. Isn't there something close to it in linux. My small amount of playing on linux, something close to this is there for develipors, but I am most likely wrong. Anyway, severe
Re: Swamp, zombie fps by Aprone
So, is the next update going to be mostly a bug fix released? Also, why hasn't anyone put an worning on this game about being a major time waster? LOL. JK. I know when I first started playing, I was not all that good with aiming with the mouse, but I'm alot bette
Re: Swamp, zombie fps by Aprone
I'm glad it will be fixed in the update. I just logged on to see the message about that you posted. I assumed that once I'm out of med kits I was out. Well, need I say more? Did I say to much? Swamp is is a great game and I wish people won't cheet.URL: http://for
Re: Swamp, zombie fps by Aprone
Funny you should bring that up about new accounts. As it is, cw is back in the game. Yes I am planning on having a good old time. LOL. Did you say new additions. Seeing what I have seen, that is bound to be good news. Hopefully you will also have time to work on y
Re: Swamp, zombie fps by Aprone
Like an arcade in one of the houses? Hmmm. Not to sure how that would be worked. Then again, maybe a target range, as if we need it?URL: http://forum.audiogames.net/viewtopic.php?pid=175809#p175809
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Audiogames-reflec
Re: Swamp, zombie fps by Aprone
I'm wondering something. This my be a crazy question, but less say someone has gamers account with the username of john doe. I know that name isn't creative by a long shot. LOL. Let's say this person wanted to Import a char from 2.9 of swamp in to this account. Wi
Re: BGT Important Update
I also got the $30 licence, and thought it was a good buy. Matter of fact, when you went free, I was shocked. For those who are thinking that this is right thing, remember there is nothing free in life. The price for this may be few if no update at all among otherthings
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