Re: Presenting Master of Orion, a space strategy game

2019-10-08 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Presenting Master of Orion, a space strategy game I encountered something interesting. Could it be, that the technological development can be different from game to game?I remember i had a long range scanner and a cloaking device. And in the next new game It was never offered to

Re: Presenting Master of Orion, a space strategy game

2019-10-08 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Presenting Master of Orion, a space strategy game Hey hey Best Arnold! I will check it out. Thanks!I got another question:I think in the original version of MOO1 it was possible to switch between your planets by pressing f2 or f3 or something like this.Is there a comparable command for

Re: Presenting Master of Orion, a space strategy game

2019-10-08 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Presenting Master of Orion, a space strategy game This is absolutely of interest for me. Can you give some instructions how exactly to patch this stuff, or could you patch it and update your Zip-File?I mean, for Dark and Aron, haha. URL:

Re: Presenting Master of Orion, a space strategy game

2019-10-07 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Presenting Master of Orion, a space strategy game HAHA, thanks! It helped in details! I will check out some things tomorrow! Damn, i love this game!In a certain way it is such a shame that the accessibility came up by coincidence. Cause it is exactly what we still missed here in our

Re: Presenting Master of Orion, a space strategy game

2019-10-07 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Presenting Master of Orion, a space strategy game Yeah, i found out to do it by using the Numbers. But the other way i like more.Does the numbers mean anything? I mean, can i allways fly from 10 to 11 and so on, or can 11 be far away from 10?By the way: Could you explain in more

Re: Presenting Master of Orion, a space strategy game

2019-10-07 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Presenting Master of Orion, a space strategy game Uuhf, i maybe found a not so nice problem. How do i reach Beta Ceti with the g-Command? The blank between beta and ceti causes an error. URL: https://forum.audiogames.net/post/42/#p42 -- Audiogames-reflector mailing list

Re: Presenting Master of Orion, a space strategy game

2019-10-07 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Presenting Master of Orion, a space strategy game @Milos: As he said, you need OCR. And i think you will need a certain mod for the controls.The only problem i see with Stellaris is, that there is no playable demo for this and the game costs 40 Euros. Thats pretty much for a game you

Re: Presenting Master of Orion, a space strategy game

2019-10-07 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Presenting Master of Orion, a space strategy game Oh ya, i know this game! And there is a famous more popular mod for Star trek for stellaris.Very very interesting! URL: https://forum.audiogames.net/post/466633/#p466633 -- Audiogames-reflector mailing list

Re: Presenting Master of Orion, a space strategy game

2019-10-07 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Presenting Master of Orion, a space strategy game HAHA, oh, i love the fact that you had never encountered this nasty big Amoeba cause it proves the hugeness of even this first MOO!If I say please please in a very nicely way, will you tell us about the other games you are working

Re: Presenting Master of Orion, a space strategy game

2019-10-06 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Presenting Master of Orion, a space strategy game Hi Zkline!I had a very desastrous event,, HAHA! The evil space amoeba came to visit the galaxy and destroyed some of my colonys. I had trouble to find it.So, can you somehow check the position of this bastard with the V-command or can

Re: Presenting Master of Orion, a space strategy game

2019-10-06 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Presenting Master of Orion, a space strategy game AAH! Ya, that helped a lot!I found out about setting the sliders on my own. But i would never had found out about the b-command. Cause of the no-output-thing. Thats realy nasty!OK, excuse me please, i have to colonize the galaxy,

Re: Presenting Master of Orion, a space strategy game

2019-10-06 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Presenting Master of Orion, a space strategy game Is there a helpfile or a website where i can get some more examples for the different commands? The ingamehelp is sometimes a little bit meager. For example i dont know how to build new colony ships or how i have to use the

Re: Presenting Master of Orion, a space strategy game

2019-10-06 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Presenting Master of Orion, a space strategy game Wow wow! Thats a damn cool thing!And here comes the first stupid questions.I sended one ship to the next available planet for colonisation. But i got no message if i want to create a colony. After i sended all of my ships to the planet,

Re: Alter Aeon September 2019 Update

2019-09-09 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Alter Aeon September 2019 Update Hi gisco_tn!Is there anything i can do with my crafted wood stuff? Can i sell them?Are there jobs for woodcrafters? URL: https://forum.audiogames.net/post/460619/#p460619 -- Audiogames-reflector mailing list

Re: Alter Aeon September 2019 Update

2019-09-08 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Alter Aeon September 2019 Update @Simba: Great ideas! I like them!@amerikranian: That Reset is a little bit strange. I think i would even say useless for my practices-problem. URL: https://forum.audiogames.net/post/460426/#p460426 -- Audiogames-reflector mailing list

Re: Alter Aeon September 2019 Update

2019-09-08 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Alter Aeon September 2019 Update I would love so much to give all this crafting a try. But for me it is hard to get new practices with a level 32 character. I wish there was a possibility to reset your character to gain back your practices. URL:

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-16 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates I am realy realy so sorry to say, that the selfvoicing makes this totaly unplayable for me. I will not go deeper with this cause it would be a little unfair. I will only say one thing.It is like you would deliver the game

Re: StarTrade

2019-06-15 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: StarTrade It would be so great if you could work first on the interface of your allready running complete game. This would make it a lot easier to help you out with sugestions and so on. URL: https://forum.audiogames.net/post/441798/#p441798 -- Audiogames-reflector mailing list

Re: StarTrade

2019-06-12 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: StarTrade Thats realy realy great! I logged in and it worked fine for now. Could you give a little first-step-tutorial what to do and where to do and how to do it? So i could test it all out? For now it was just stumbling arround. But the main part is working. URL:

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-11 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma Oh my god, thats so incredibly cool! He released a new version again. I love so much when developers pay so much attention to their projects!Can someone explain the colosseum-stuff? I do not understand completely how the

Re: StarTrade

2019-06-08 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: StarTrade I am absolutely interested in a tellnet-interface! URL: https://forum.audiogames.net/post/439730/#p439730 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: SoniFight - Day of the Tentacle config update

2019-05-31 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: SoniFight - Day of the Tentacle config update Hi r3dux!Two general Questions:First, i think your website-Link is broken. So where can i get the newest Version of your Programm?Second: Is this "Cheat engine" tool accessible enough for us to try to create scripts for sonifight?Other

Re: The Grail ords, a text-based browser game

2019-04-07 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: The Grail ords, a text-based browser game YEY! I completed my first carpentry! Its a bed.Do i have to install it somehow in my residence? Or is it enough that i own it? URL: https://forum.audiogames.net/post/425465/#p425465 -- Audiogames-reflector mailing list

Re: Trimps

2019-03-31 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Trimps @Greensatellite!First of all: Thanks for your wonderful Work on accessibility!Are the new improvements also included in the downloadable version?@Dark:Maybe you can answer me a question:Can i somehow check if there are still items left on a map before running it? URL:

Re: The Grail ords, a text-based browser game

2019-03-29 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: The Grail ords, a text-based browser game YEY YEY! Exactly what i needed for today! Thanks a lot Arogandor! URL: https://forum.audiogames.net/post/423533/#p423533 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Grail ords, a text-based browser game

2019-03-28 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: The Grail ords, a text-based browser game Oh yeah, Bookrage! This would be very very cool! I could need some wood because i soon want to start carpen a bed for a little more stamina.I am still in the starting town and i think i should not leave it so early. URL:

Re: The Grail ords, a text-based browser game

2019-03-28 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: The Grail ords, a text-based browser game Aaah, great! Thank you!HAHA, damn! Actually, I would have more important things to do. But they have to wait, haha. URL: https://forum.audiogames.net/post/423087/#p423087 -- Audiogames-reflector mailing list

Re: The Grail ords, a text-based browser game

2019-03-28 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: The Grail ords, a text-based browser game OK, i brewed one cheap barrel of beer. But it dont appears in my inventory. I can see it in my list when i am at the brewery. Is it not finished yet and i have to wait? URL: https://forum.audiogames.net/post/423085/#p423085 --

Re: The Grail ords, a text-based browser game

2019-03-27 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: The Grail ords, a text-based browser game I absolutely like this concept! It makes your game a little more unique!I spend most of my daily stamina for some other player. HAHAHAHA, i hope he will appreciate it!I realy have to look out for a bed. The process to carpen one on my own will

Re: The Grail ords, a text-based browser game

2019-03-27 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: The Grail ords, a text-based browser game Aaah! Very funny!OK, one last question for today i think, HAHA:I used up all my stamina. Is there anything left i can do or work on any other skill which needs no stamina?I guess i will have to wait for the next reset. URL:

Re: The Grail ords, a text-based browser game

2019-03-27 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: The Grail ords, a text-based browser game Strange. I cooked a meal but still get the instruction to cook something.Is this cause of the reset?Where can i get some new stuff to cook a simple meal? URL: https://forum.audiogames.net/post/422878/#p422878 -- Audiogames-reflector

Re: The Grail ords, a text-based browser game

2019-03-27 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: The Grail ords, a text-based browser game I just checked a minute a go and still had a lot of unlabeled buttons. URL: https://forum.audiogames.net/post/422858/#p422858 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Grail ords, a text-based browser game

2019-03-27 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: The Grail ords, a text-based browser game Wow, thanks a lot! I will check in at once after my lunch! URL: https://forum.audiogames.net/post/422844/#p422844 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Grail ords, a text-based browser game

2019-03-27 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: The Grail ords, a text-based browser game Hey hey Great Lord!Wellcome to the forum!I tryed to register two days ago and got no confirmation-EMail.Is this a problem of GMX?I also checked the spam-folder.My username was takrash i think, haha! URL:

Re: The Grail ords, a text-based browser game

2019-03-26 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: The Grail ords, a text-based browser game I am checking it since yesterday. But nothing! URL: https://forum.audiogames.net/post/422562/#p422562 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Grail ords, a text-based browser game

2019-03-26 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: The Grail ords, a text-based browser game Still no confirmation-Mail.Maybe the system dont like GMX? URL: https://forum.audiogames.net/post/422454/#p422454 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Grail ords, a text-based browser game

2019-03-25 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: The Grail ords, a text-based browser game I tryed to register, but received no confirmation-EMail.I also checked my spam folder and found only some interesting Mails about other explosive desires but no confirmation-mail. URL: https://forum.audiogames.net/post/422266/#p422266 --

Re: X3: Terran Conflict, like Smugglers on Steroids

2019-03-06 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: X3: Terran Conflict, like Smugglers on Steroids @zkline: Sorry for being curious. Of which gaming related projects are you thinking at the moment?Just curious about the games. URL: https://forum.audiogames.net/post/416795/#p416795 -- Audiogames-reflector mailing list

Re: Pokémon Crystal Access

2019-03-04 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Pokémon Crystal Access So 2.0 is the latest? URL: https://forum.audiogames.net/post/416255/#p416255 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Pokémon Crystal Access

2019-03-04 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Pokémon Crystal Access which version is better? I found a 1.3 and a 2.0beta.The Menues are a little bit slow i think. And the scripts are working a little bit wrong in some cases. But yeah, it is absolutely addicting fun! URL: https://forum.audiogames.net/post/416242/#p416242 --

Re: Core mud, futuristic crafting and mining game

2019-02-22 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Core mud, futuristic crafting and mining game OK, guys, here comes the absolutely embarrassing question at all.I have to buy some starting armor. But buy is not the wright command. So, what did i missed? URL: https://forum.audiogames.net/post/413663/#p413663 --

Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-31 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: X3: Terran Conflict, like Smugglers on Steroids I dont get good results under win7 and the OCR-addon for NVDA. Any ideas? URL: https://forum.audiogames.net/post/408593/#p408593 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-28 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: X3: Terran Conflict, like Smugglers on Steroids x4 is still so extremely in development. Updates, patches, and even addons. I realy think x3 is the better project to work with at the moment. URL: https://forum.audiogames.net/post/407952/#p407952 -- Audiogames-reflector mailing

Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-26 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: X3: Terran Conflict, like Smugglers on Steroids I am not completely sure if i want to spend money for this. But i think i will buy it tomorrow, HAHA.Question: Is there a configuration-file where i can set the music volume to 0? Or do i have to find it in the game? URL:

Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-25 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: X3: Terran Conflict, like Smugglers on Steroids At the moment i only have x3 reunion here. I am not sure if i can do anything with this. I think i would have to do some missions first before i can do all the freelancing stuff.And i dont get good results with NVDA-OCR. URL:

Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-25 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: X3: Terran Conflict, like Smugglers on Steroids Hi Zkline: Is there a manual for the scripting-language? URL: https://forum.audiogames.net/post/407522/#p407522 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-25 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: X3: Terran Conflict, like Smugglers on Steroids I found out i got only X3 reunion.Maybe we can work on this simultaneouslyI realy think we should try to get in contact with the moddingcommunity as Simba said. URL: https://forum.audiogames.net/post/407348/#p407348 --

Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-25 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: X3: Terran Conflict, like Smugglers on Steroids I think, x 2 got the same engine. But maybe the systems for automation are not implemented and the output-speech is maybe not on the same level. URL: https://forum.audiogames.net/post/407340/#p407340 -- Audiogames-reflector mailing

Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-24 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: X3: Terran Conflict, like Smugglers on Steroids I am from german and i got the german version. So if you want, i can test it tomorrow.The developer-team is also from germany. Maybe i should try to contact them? Or we even could try to find someone in the modding-community? URL:

Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-24 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: X3: Terran Conflict, like Smugglers on Steroids Hi zkline: How did you managed to finish the tutorial? URL: https://forum.audiogames.net/post/407313/#p407313 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New Horizons, space combat and trading game

2019-01-20 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: New Horizons, space combat and trading game Hi Freeman!Could you add one last thing for a better game control? It would be nice to have an extra radar-sound for all kinds of detected trading-stuff.Could you tell us a little bit of your next projects?I definitely will check them out

Re: New Horizons, space combat and trading game

2019-01-19 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: New Horizons, space combat and trading game @Dark: I think someone said something about 1028 kills. So make one last massacre! HAHA! URL: https://forum.audiogames.net/post/406261/#p406261 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New Horizons, space combat and trading game

2019-01-17 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: New Horizons, space combat and trading game Or he stepped back. Please please please don't do that!Darren is absolutely wright! You set the yardstick for the next audiogame extremely high!I will try to create a little audiotutorial tomorrow. URL:

Re: New Horizons, space combat and trading game

2019-01-17 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: New Horizons, space combat and trading game OK guys. I could create a little audio tutorial. But only in mono. Would this be OK for you? URL: https://forum.audiogames.net/post/405868/#p405868 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New Horizons, space combat and trading game

2019-01-17 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: New Horizons, space combat and trading game First a nother sugestion or question. Would it make it to easy to have an extra sound when you centered a target?You could make this a nother upgrade to buy.Is it of any use to visit other Factions? Do they have other trading-goods? URL:

Re: New Horizons, space combat and trading game

2019-01-15 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: New Horizons, space combat and trading game Hey Freeman! You created a truly addicting game! It is stealing a lot of time, haha.I got two sugestions:First what about something like a rescue-joob or even a rescue-ship-class. Or a rescue-upgrade. With this you can pickup

Re: New Horizons, space combat and trading game

2019-01-14 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: New Horizons, space combat and trading game Any idea how robot mining works?I bought a miner, bought a license and installed the miner  on a planetuid. Made some bigger jumps and returned later but there was nothing for me to harvest. URL:

Re: New Horizons, space combat and trading game

2019-01-13 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: New Horizons, space combat and trading game At the moment i am a little bit in trouble. There are too many hostile ships in the area of my prefered asteroidfield. Can i try to find other ones in other nearby sectors? URL: http://forum.audiogames.net/post/405151/#p405151 --

Re: New Horizons, space combat and trading game

2019-01-13 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: New Horizons, space combat and trading game Two general questions:Can i still use better lasers for mining too?And: Do i have to be careful not to shoot minerals and other trading stuff?Perhaps it would be good if all trading stuff would have a different targeting-sound. URL:

Re: New Horizons, space combat and trading game

2019-01-13 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: New Horizons, space combat and trading game Thanks Freeman!I think, the autopilot sometimes lose its target. Sometimes it flys the ship to a near planet or something called medium. URL: http://forum.audiogames.net/post/405065/#p405065 -- Audiogames-reflector mailing list

Re: New Horizons, space combat and trading game

2019-01-13 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: New Horizons, space combat and trading game Wow, Freeman69! Thats realy cool stuff!Could you give us a little tutorial how to get to an asteroidfield, how to mine and how to get back?Just to learn a little how the basics are working. URL:

A nice gift from one of the greatest composers

2019-01-10 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
A nice gift from one of the greatest composers Hi all!First: Dark, if you want, move this topic to another section of the forum.It is a new release so i will put this here. But it also would fit in the developers-section or in general.The great Jeremy Soule, composer of three of the elder

A nice gift from one of the greatest composers

2019-01-10 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
A nice gift from one of the greatest composers Hi all!First: Dark, if you want, move this topic to another section of the forum.It is a new release so i will put this here. But it also would fit in the developers-section or in general.The great Jeremy Soule, composer of three of the elder

Re: Dynamic Deck engine with sample game, by Aprone

2019-01-05 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone Hi Aprone!I got a little question:Could you add the syntax to create automatically changing variables after each card?I will try to explain it:The ship is consuming a certain amount of energy and the crew is consuming food after every

Re: Dynamic Deck engine with sample game, by Aprone

2019-01-01 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone Inspiring you is the best we can do! And i am glad you are now!I am realy excited how far we can go with this scripting language till it gets tricky! URL: http://forum.audiogames.net/post/402575/#p402575 -- Audiogames-reflector

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-31 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone First of all: Happy new year to all and especially to our great Aprone!I've been struggling with an idea last night. And i am totaly splitted!One part of me is of the opinion that one fact would spoil the original concept of this project

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-31 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone First of all: Happy new year to all and especially to our great Aprone!I've been struggling with an idea last night. And i am totaly splitted!One part of me is of the opinion that one fact would spoil the original concept of this project

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-31 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone Oh, thats not necessary. Simply add the specific store-card and use the NextCard-option to pick it again.But dont do this with your leave-store-choice, HAHA! URL: http://forum.audiogames.net/post/402237/#p402237 --

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-29 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone OK, i see.Would it be possible to add this number-thing to the syntax? It would help keeping the lines a little bit shorter and also a little bit more clearlyBut it is realy OK for now. URL:

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-29 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone I got another little question:Can i somehow specify how many of a certain card i want to add by giving a number?Or do i have to write: [Add=Crash][Add=Crash][Add=Crash] URL: http://forum.audiogames.net/post/401870/#p401870 --

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-29 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone Thank you! Thats so great! Exactly what i needed!I got one little question: Can you expand the variables so i can use words and not only letters? HAHA, its not cause i want moren than 26 variables! Realy not! But in some cases the naming

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-29 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone Thank you! Thats so great! Exactly what i needed! URL: http://forum.audiogames.net/post/401645/#p401645 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-28 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone @Aprone: HAHAHAHAHA! No problem. Thats the destiny of all programmers i think, HAHA! So great! When i was deleting the old version my last thought was: "HMM, maybe i should have kept it", HAHAHAHAAnd thank you for raising up the number of

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-28 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone @Aprone: I absolutely get your point and i also get your argumentation. HAHA, one thing what i have to admit is that maybe i am looking at this from a little bit different point than you. I see a very very interesting and simple

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone HAHA, No problem!Here is my workarround:For shortdistance i will add 3 reach_target cards. For middle distance 2 and for long distance only one card.Maybe this will do the job, HAHA.Do you plan to keep it that you only have two options

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone OK, lets try:NextCard means that a special card will be drawn in the next . round.And i would like to specify that a special card will be drawn not the next round but maybe 10 rounds later. URL:

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone OK, one last thing for today:Could you expand your NextCard-Option?I will give you an example:I am still collecting ideas for my spacetravel-project. I would like to have some shippingtasks of different distance.Short transport, middle

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone Love it, love it, love it! Thats exactly why i asked about the variables. URL: http://forum.audiogames.net/post/401264/#p401264 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone No problem at all. I just wanted to know if it will be on your list. HAHA, and i dont wanted to start now and start again cause of a new implemented feature tomorrow.Dont get me wrong. A somehow combatsystem would be very very

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone Very very great! Will check it out after dinner!Have you already added the turn based dice combat? URL: http://forum.audiogames.net/post/401241/#p401241 -- Audiogames-reflector mailing list

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone HAHAHAHAHAHA! Buddy, i understand you absolutely! It tears me to pieces every time i have to write a longer mail! URL: http://forum.audiogames.net/post/401132/#p401132 -- Audiogames-reflector mailing list

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone Hi Aprone! This sounds absolutely cool! Cant wait to see the next version.I got one little sugestion:Could you add the option to specify a type to a card?For example i want to pick a random card after i destroyed a pirateship from a

Re: Return Of the King German Translation in Progress

2018-12-27 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Return Of the King German Translation in Progress HAHA, weil wir hier gerade so lustig am rumdeutschen sind, geb ich auch mal meinen Senf dazu.War diese Version die man nur entpacken musste nich irgendwas spezielles? Das is so lange lange her.Wenn ihr die Kommunikation auf Skype

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-26 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone Hi Aprone!I am thinking about creating a Story-Deck about a stranded spaceship in a distant part of the universe and the crew is trying to travel back home.There is a main question in my mind which depends on how or if you plan to expand

Re: Something to mess with, by Aprone

2018-12-21 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Something to mess with, by Aprone Thats a very interesting concept! You realy should expand it. I see a lot of potential in this to create a nice complex card-game. URL: http://forum.audiogames.net/post/399872/#p399872 -- Audiogames-reflector mailing list

Re: SoundRTS, a real-time strategy audio game

2018-11-16 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game What about splitting up the normal worker into Thre different types of Workerunits?Builder: Will automaticly build or repair buildings.Collectors: Will automaticly go mining or woodcutting.Normal workers: Will do nothing till you give them an

Re: Your_adventure beta 3.0 released

2018-11-09 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Your_adventure beta 3.0 released OK, i am a little dissatisfied with my own last post, haha. It is not nice if someone only says something not so nice without giving any constructive ideas.So let my try to make some sugestions:Would it be possible to change the combat-system to a

Re: Your_adventure beta 3.0 released

2018-11-09 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Your_adventure beta 3.0 released Hi Pelantas!I realy think the main problem is that all the activities are too easy and not realy challenging. Please dont take this too harsh, OK?I got a sugestion:It would be very nice if you could use for example the numpad-keys to move to all the

Re: SoundRTS, a real-time strategy audio game

2018-11-07 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Damn, this sounds awesome. On which speed are you playing?At the moment there are no available servers for me. Am i using the wrong version? C7? URL: http://forum.audiogames.net/post/391713/#p391713 -- Audiogames-reflector mailing list

Re: Classic 6Dragons updates

2018-03-14 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Classic 6Dragons updates @Dark: Yeah, but maybe you could get EXP for crafting with this trader-class. Or maybe crafted stuff could be more powerfull than crafted stuff of a non-trader-class-character. So other players would highly benefit from buying stuff of specialized traders.

Re: Classic 6Dragons updates

2018-03-14 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Classic 6Dragons updates What about bringing in a special trader class with which you can use all trading skills? URL: http://forum.audiogames.net/viewtopic.php?pid=355541#p355541 ___ Audiogames-reflector mailing list

Kallisti: Another mud with a lot of crafting

2017-12-24 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Kallisti: Another mud with a lot of crafting Hey to all and merry Christmas!Maybe i discovered another interesting MUD for all of us who are interested in crafting.Its name is KallistiConnection:kallistimud.com port 4000I just looked in and there are some interesting details. For example

Re: Days of Dragons, Screen Readr Friendly Mud With Soundpack

2017-12-21 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Days of Dragons, Screen Readr Friendly Mud With Soundpack Hi Dark! I checked it out some weeks ago and unfortunately it is pretty dead and maybe even a little bit buggy. I checked the changelog and last work was listed a year ago. Thats no go sign at all.The soundpack is pretty nice,

Re: Treasure Islands

2017-12-08 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Treasure Islands Freeman69! Sounds like Christmas for me!In case of the combatsystem: Maybe you could try to release some conceptdemos of how combat would work so we can discus the pros and contras?I am not a big fan of turn based combat. It takes out the speed of the entire game. I

Re: Treasure Islands

2017-12-07 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Treasure Islands HMM, do whatever is best for you. I like both ideas!:xdOh my god! I cant wait to see even the first Beta!:xd URL: http://forum.audiogames.net/viewtopic.php?pid=341334#p341334 ___ Audiogames-reflector mailing list

Re: Treasure Islands

2017-12-06 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Treasure Islands Thats absolutely the point, yes! And, thats a truely shame! URL: http://forum.audiogames.net/viewtopic.php?pid=341207#p341207 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Treasure Islands

2017-12-06 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Treasure Islands Hey Freeman69! I am so glad to see you back here again!HAHA, and let me tell you!I had no interest in this boringsounding game. But i played the last 40 minutes and love it a lot! It is somehow. sweet.I totaly agree with Dark and the others. This game could

Re: SoniFight v1.0 now available

2017-11-15 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: SoniFight v1.0 now available @r3dux: So sonifight is able now to work with emulators? Or is ScumVM different? What about dosbox? URL: http://forum.audiogames.net/viewtopic.php?pid=338515#p338515 ___ Audiogames-reflector mailing list

Re: SoniFight v1.0 now available

2017-11-14 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: SoniFight v1.0 now available Hi r3dux!Maybe you could create a configuration for a game on gog? URL: http://forum.audiogames.net/viewtopic.php?pid=338342#p338342 ___ Audiogames-reflector mailing list

MUD: Assault: high tech war

2017-11-10 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
MUD: Assault: high tech war Hi to all!I resently found this mud. It is dead, but it is looking funny so far.It is pure PVP. You have to build up your base with a lot of funny stuff like garages where you can build mechs or other vehicles. Or you can build Airfields to build aircraft. Even

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