Re: Conquest: another complex mud with crafting

2020-08-28 Thread AudioGames . net ForumNew releases room : hollis via Audiogames-reflector
Re: Conquest: another complex mud with crafting @JaceK:You might want to look at config combattext if you're getting too much spam in group battles. URL: https://forum.audiogames.net/post/565321/#p565321 -- Audiogames-reflector mailing list

Re: Conquest: another complex mud with crafting

2020-08-28 Thread AudioGames . net ForumNew releases room : hollis via Audiogames-reflector
Re: Conquest: another complex mud with crafting One of the players told me they had a soundpack that was almost usable and ready for distribution. I'm just waiting for them to get back to me. I had planned on making one myself, but if there's something already available that would be

Re: Conquest: another complex mud with crafting

2020-08-24 Thread AudioGames . net ForumNew releases room : hollis via Audiogames-reflector
Re: Conquest: another complex mud with crafting Hi JaceK,Ranged weapons are something I have thought of in the past, and have some design notes on them. Possibly, now that summoned minions and group-based combat is playing more of a role than it did 5 years ago, there might be a place for

Re: Conquest: another complex mud with crafting

2020-08-22 Thread AudioGames . net ForumNew releases room : hollis via Audiogames-reflector
Re: Conquest: another complex mud with crafting Frastlin, would you be willing to release the soundpack? No need to do work on it if you don't intend on playing; I could make sure it is usable for other players.Lairs have gone through some substantial changes since you last played, I

Re: Conquest: another complex mud with crafting

2020-08-21 Thread AudioGames . net ForumNew releases room : hollis via Audiogames-reflector
Re: Conquest: another complex mud with crafting Dark, I like the idea of having a config option that will give you notifications as your opponent's energy fills (e.g., 20% 50%, 80%). I don't know that it would be easy to broadcast when an enemy is about to attack, due to how the scripting

Re: Conquest: another complex mud with crafting

2020-08-21 Thread AudioGames . net ForumNew releases room : hollis via Audiogames-reflector
Re: Conquest: another complex mud with crafting Hey Folks,I am the developer, Alister. I just wanted to let you know that if you have ideas to improve the game's accessibility, I am always open ears. Please feel free to post ideas here, or message me in game.Combat won't be changing in any