Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2020-11-19 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. @Bogdan That is the most foolish thing I've heard today. And the state of the world being what it is, there's quite a bit of foolishness going around. Maybe you should do yourself a favor and cancel your internet until you can learn to

Re: SBYW, 2d map exploration game

2020-11-10 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: SBYW, 2d map exploration game the number for open and close length is in milliseconds which is 1/1000 of a second. Making 1 second 1000 ms, 3 seconds 3000 ms, etc. URL: https://forum.audiogames.net/post/588514/#p588514 -- Audiogames-reflector mailing list

Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2020-11-09 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. yeah lol, try that with a goanna and see how long it takes your ass to get flattened like a pancake XD. URL: https://forum.audiogames.net/post/588214/#p588214 -- Audiogames-reflector mailing list

Re: Vast Horizon (new game)

2020-11-09 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yeah agreed. If an activity is specifically science, the productivity should be low and the science should be higher. Getting enough science points to do anything with them is going to be painful. URL: https://forum.audiogames.net/post/588094/#p588094 --

Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2020-11-07 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Sounds like a good way to get wrecked lol. URL: https://forum.audiogames.net/post/587629/#p587629 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Vast Horizon (new game)

2020-11-07 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yeah but look at the distribution between productivity as compared to every other point. OK, 0.5 per atmo mission, fair enough as you can do 3 in a day and so that's 1.5 What are the rest though. Battle points don't subdivide at least that we can see. I know

Re: Vast Horizon (new game)

2020-11-07 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yeah the point distribution doesn't make a while lot of sense to me, and things seem to be awfully high up, for even the most minor upgrades. They want RP, but they put things far enough out of reach that you feel the need to grind to get there. So I'll admit

Re: Vast Horizon (new game)

2020-11-03 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Lol, y'all have one, at least IDK, has anyone confirmed it works, I had one person tell me it didn't, but they didn't really give me enough to go on to track it down. Actually, in the latest CM, they aren't releasing the ZIP format, and I detest multiple

Re: Vast Horizon (new game)

2020-11-03 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Well I broke my SP. Refactored the play wrapper so that it can take named args in preparation for adjustable volumes and the like. But now it uses a table constructor so when you call the function, you do it like so

Re: Bullet Haven, a new shooting game!

2020-11-03 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Bullet Haven, a new shooting game! BGT's joystick support sucks.But let's take a look at this, "Using a mouse is a chore", premise, shall we. First of all, unless you have a gaming mouse, most of them are fairly lightweight, so, unless you have a motor or neural disability such as

Re: Bullet Haven, a new shooting game!

2020-11-01 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Bullet Haven, a new shooting game! @50 So because he does some of the things you want, that makes him a great guy? I don't know, but me personally, I don't think not communicating with your team and throwing your co-dev under the bus with no warning is the definition of a great guy.

Re: Bullet Haven, a new shooting game!

2020-10-31 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Bullet Haven, a new shooting game! Just... Ugh! URL: https://forum.audiogames.net/post/585050/#p585050 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Vast Horizon (new game)

2020-10-31 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) I will, but it will require some serious sound design efforts. I don't want it to sound generic. I did the other stuff because it was easier, and I'm lazy. URL: https://forum.audiogames.net/post/584967/#p584967 -- Audiogames-reflector mailing list

Re: Vast Horizon (new game)

2020-10-31 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) That would make things substantially easier then, because that's what I'm using anyway.One thing I can't figure out is how to actually save a world. If I connect to one, then use the #write command, it stores a bunch of shit, but not the connection info. If I

Re: Vast Horizon (new game)

2020-10-30 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yeah, I know they have #action and stuff, but can you match on regular expressions? Because that's how things are done here. I'm a firm believer in using them and not wildcard triggers to stop possible inappropriate firing / false positives. Not that it couldn't

Re: Vast Horizon (new game)

2020-10-30 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) I don't use that. I only know the very basics of it, and don't even know if it does sounds. URL: https://forum.audiogames.net/post/584814/#p584814 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Vast Horizon (new game)

2020-10-30 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) OK, while far from complete, I feel that this has some of the basics in place and is ready for some early testing.Vast Horizons SOund Pack  for MUSHclientHere are some things of note.1. This assumes you have MUSH-Z, if so, just drop it in your worlds file.2. It

Re: Vast Horizon (new game)

2020-10-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yeah it's a little confusing, but yes, it's definitely RPE given that policy you just placed here. If it were RP encouraged, you wouldn't have to RP even in public. If it were RPI, you'd lose your OOC channels and maybe even rooc. Basically, RPI is the most

Re: Vast Horizon (new game)

2020-10-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yes CR was RP enforced, what are you talking about? You're expected to be in character on the radios and in person in world. I severely doubt that's changed, but as I haven't been on there in a good while, I could be wrong. But I am not wrong about the RPE,

Re: Vast Horizon (new game)

2020-10-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Lol, what happened, because they used to. Except I guess it was so bad that they decided not to anymore. URL: https://forum.audiogames.net/post/584371/#p584371 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Vast Horizon (new game)

2020-10-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Lol, you're not going to like the minimum payment on that account haha. URL: https://forum.audiogames.net/post/584155/#p584155 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Vast Horizon (new game)

2020-10-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) They're fairly straightforward though. Also,  you could just copy paste them on separate lines into a notepad file and refer back to them as you write. Not that complicated. URL: https://forum.audiogames.net/post/584098/#p584098 -- Audiogames-reflector

Re: Vast Horizon (new game)

2020-10-26 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Before going back there, I require pizza and weed. URL: https://forum.audiogames.net/post/583529/#p583529 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Vast Horizon (new game)

2020-10-26 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Phew, got rescued... *shivers*. I won't be doing that again. URL: https://forum.audiogames.net/post/583519/#p583519 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Vast Horizon (new game)

2020-10-26 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Sector 5. What's worse is that I didn't take my phone with me because I left it in my room to charge. I was going to do a salvage run and come back for it. Meh. I should have been writing down in a notepad each direction I took. But at the same time, I kinda

Re: Vast Horizon (new game)

2020-10-26 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Meh, well I went ahead and got myself lost in an uncharted sector... URL: https://forum.audiogames.net/post/583509/#p583509 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Vast Horizon (new game)

2020-10-25 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yeah that's why I put the sifting sounds in my pack first, so I can know whether it's my sifter doing something right off the bat, or someone else's if it doesn't make a sound. I've collected a bunch of strings for mining, having done that yesterday. I'll be

Re: Vast Horizon (new game)

2020-10-24 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) I don't recall seeing anything like that in the policies. URL: https://forum.audiogames.net/post/582983/#p582983 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Vast Horizon (new game)

2020-10-24 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) No. It's not ready for public consumption. URL: https://forum.audiogames.net/post/582966/#p582966 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Vast Horizon (new game)

2020-10-24 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Been doing some sound design. Got gen chan, and most sifting sounds in my little MUSHpack. Say is also in, as for newbie, though that's just buffered at the moment, no sound as of yet. URL: https://forum.audiogames.net/post/582947/#p582947 --

Re: Vast Horizon (new game)

2020-10-24 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) With the bikes, I will just say this. If everyone has one from the start, they'll go-under appreciated. Walking around the big city with your atmo scanner in hand, feeling the grind, that's what'll make you appreciate the gliders when you can finally afford one.

Re: Vast Horizon (new game)

2020-10-23 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Lol at least they did weed OK... ahem, unlike CR where you plant it, harvest it, smoke it. No curing / drying, no grinding, no glass or blunts or joints, no lighter. Just smoke dem buds straight off da plant! URL:

Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2020-10-23 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. I remember back when I used to play, I made that autogrind do auto everything lol.Yeah, it is for grinding herbs you forage, but as we're saying, you have to know how the process works first, before you use that feature. URL:

Re: Vast Horizon (new game)

2020-10-23 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) @123 If you put your ship key on a keyring and then wear it, when you go to enter the ship, you'll automatically unlock it. URL: https://forum.audiogames.net/post/582604/#p582604 -- Audiogames-reflector mailing list

Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Bro, you need a mortar and pestle first. You transfer the stuff from your backpack or herb container into the mortar and pestle, then grind it.You should be doing this manually until you know how it works, then mess with autogrind.

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yo we just drinkin in the hall of the Drake hotel like a couple of god damn vagrants URL: https://forum.audiogames.net/post/582454/#p582454 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Lol I love how we all as a collective have this sort of disdain for sector A types, and it just sort of happened organically. URL: https://forum.audiogames.net/post/582440/#p582440 -- Audiogames-reflector mailing list

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) DO they have GMCP data? You could use a GMCP mapper, but then you'd need oh wait, most people are using VIP, never mind. and no that actually wasn't sarcasm this time, I forgot.Anyway, it would require some third party tool to export the database to a CSV file

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Timilius Brown URL: https://forum.audiogames.net/post/582398/#p582398 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Just got kicked for 3 mins bc the damn mushclient output thing has a bug in it where it does something or other when you hit a number with output lines or some. shit. Like, I've already investigated this and I don't know what causes it. But only three times is

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) lol. Yeah don't do deliveries without a suit in case the environment is hostile... oopsie, had to go back for one. URL: https://forum.audiogames.net/post/582389/#p582389 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) IDK, I went with the freighter. I'm gonna try to do some delivery runs then later on, the salvaging. You start out with a lot of debt if you take that loan, which I did, so I wanna smack that down as quickly as I can. URL:

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) IDk not using it since you know my stance on VIP. URL: https://forum.audiogames.net/post/582367/#p582367 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Really like the shopping system. URL: https://forum.audiogames.net/post/582358/#p582358 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) There's a thing about minors and not writing out sex scenes with a minor, but really, if you allow sex scenes, you should by all accounts make the game 18+ so as to be in line with any laws pertinent to the situation. It's the staff's responsibilities to do all

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) No, I didn't get a warning per se, it's just in the policies.Also thisVastHorizon wrote:There is a bank on Oria, and one in the Cavern Hub. Newbies can get a loan from there to help get them started. Newbies will have to pay this loan back because, the Farolds,

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) VastHorizon wrote:We require that you remain in character (IC) on all IC channels. Our OOC channels are CWS, and newbie. More about these channels and the oocsay will be discussed in the Player Conduct policy. However, oocsay is to be used sparingly, consider

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) It's up URL: https://forum.audiogames.net/post/582340/#p582340 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yeah I know that every launch has it's problems. I just wondered because I was having lunch, then my Uncle was here, so wasn't able to hop on at the opening time. URL: https://forum.audiogames.net/post/582339/#p582339 -- Audiogames-reflector mailing list

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Also, what's with this message:VastHorizons wrote:This game is mostly uncensored when it comes to speech. It has adult themes in nature but staff will not tolerate the harassment of another individual's religious beliefs, race, language barrier or sexual

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yo, it's an hour from noon centarl, but account creation isn't on? URL: https://forum.audiogames.net/post/582327/#p582327 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) It would be GMT -6:00 URL: https://forum.audiogames.net/post/582256/#p582256 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yes, basically craft a narrative around it and it should be fine; drop them in like a hot potato and it'll be weird. URL: https://forum.audiogames.net/post/582229/#p582229 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Revenge Of The Undead, a new zombie shooter

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter I want him to pull his head out of his ass and take a look around. But that seems like an impossible request, so fair enough, I'll leave it alone. URL: https://forum.audiogames.net/post/582189/#p582189 -- Audiogames-reflector mailing

Re: Vast Horizon (new game)

2020-10-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) It's probably a rarity to have the meta data filled in by any of us honestly. URL: https://forum.audiogames.net/post/582053/#p582053 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Revenge Of The Undead, a new zombie shooter

2020-10-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter Tunmi13 wrote:Fair enough. I will drop the matter.Fair enough. I will take the easy way out by failing to acknowledge any point that doesn't align favorably with my views and my projects.FTFY URL:

Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2020-10-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. That sound is oddly weird. It doesn't sound real at all, or it has been processed in an odd way. Not that it is necessarily bad, but Mata's right, it wouldn't be good for the pack, not the way that Clok's combat works. URL:

Re: Revenge Of The Undead, a new zombie shooter

2020-10-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter I think you're smart enough to understand that what you're saying isn't true. What I don't get is why you use that angle to justify your own actions, rather than facing up to the truth in these matters. Surely, it will liberate you, even if

Re: Revenge Of The Undead, a new zombie shooter

2020-10-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter I personally don't care who he gets help from. Actually, him asking is a positive step in my book. Though the biggest ones he has yet to take. URL: https://forum.audiogames.net/post/581931/#p581931 -- Audiogames-reflector mailing list

Re: Vast Horizon (new game)

2020-10-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yeah TBF, if you craft original sounds, you're not gonna wanna see it spread around willy nilly. URL: https://forum.audiogames.net/post/581916/#p581916 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Vast Horizon (new game)

2020-10-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) I don't like when themes cross boundaries. It tends to muddy the middle. Think of a venn diagram where you have two ovals that overlap. SciFi on one side, fantasy on the other. In the middle, you have the combination of both. Now, I think it can be done, but

Re: Revenge Of The Undead, a new zombie shooter

2020-10-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter @112 I have been. I think the problem is that we're just as stubborn as one another. He doesn't want to see his mistakes or be confronted with them. But I don't want to let them pass without him seeing them. So instead of making progress, we

Re: Revenge Of The Undead, a new zombie shooter

2020-10-20 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter Again, you thinking this is in your past is a falsehood. It is very much not. URL: https://forum.audiogames.net/post/581738/#p581738 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Revenge Of The Undead, a new zombie shooter

2020-10-20 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter Maybe not, but there you go again. Rather than taking anything away from that, you jump right to the defensive. You haven't changed, and your past is your present, because you haven't put it behind you. URL:

Re: Vast Horizon (new game)

2020-10-20 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Eh, like I said in the other topic, I'm skeptical, but I'll give it a fair shake. URL: https://forum.audiogames.net/post/581680/#p581680 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Revenge Of The Undead, a new zombie shooter

2020-10-20 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter No, that's not what you said. That's what I said in this thread. What you said is that you fixed your half of the lag, and the rest is down to people's net. Which, now we know is at least partially false. Though of course, there will always

Re: Revenge Of The Undead, a new zombie shooter

2020-10-20 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter First of all, congrats on fixing the lag. But I would just like to point out that you were making excuses. Isn't it better to not do that, and to just buckle down and find a solution? You said something to the effect that you had fixed what

Re: Revenge Of The Undead, a new zombie shooter

2020-10-19 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter I've talked about instant gratification before, which is what this smacks of. URL: https://forum.audiogames.net/post/581466/#p581466 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Revenge Of The Undead, a new zombie shooter

2020-10-19 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter I don't think he knows how to fix the lag to be honest. URL: https://forum.audiogames.net/post/581451/#p581451 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Revenge Of The Undead, a new zombie shooter

2020-10-19 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter It all comes to naught if no one can play it due to monstrous lag spikes though. URL: https://forum.audiogames.net/post/581442/#p581442 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Revenge Of The Undead, a new zombie shooter

2020-10-19 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter Lol, he's actually proud of using poor man's trickery. URL: https://forum.audiogames.net/post/581374/#p581374 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Revenge Of The Undead, a new zombie shooter

2020-10-18 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter That just doesn't make sense though. That would be like if I had a beeper in both hands, and I was holding them straight out, then at the same time, I was humming, you had to hit the part of me that was humming. That's not a design choice,

Re: Revenge Of The Undead, a new zombie shooter

2020-10-18 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter I don't think it's fair to say that it's unoriginal, but it's not exactly ground breaking either. URL: https://forum.audiogames.net/post/581244/#p581244 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Revenge Of The Undead, a new zombie shooter

2020-10-18 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter OK but you don't pan stereo sounds in a 3D environment. To do it well, you need very expensive software. You're not going to ahve the same experience in a BGT game. The sounds need to be mono while they're walking so that you can target them

Re: Revenge Of The Undead, a new zombie shooter

2020-10-18 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter @Tunmi except it does, because you know full well that not everyone is going to go on Twitter just to make a tweet storm or thread about your games. So by doing so, you're reducing significantly the amount you get. I'd like to know how it is

Re: Revenge Of The Undead, a new zombie shooter

2020-10-17 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter He made the choice to respond; he didn't have to. I'm not really seeing how it makes us look bad either. The points I brought up were made after trying the game. Also, a 70s style game? When has that been said. I'm afraid all your points have

Re: Revenge Of The Undead, a new zombie shooter

2020-10-17 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter So here's a problem not easily fixed. It's the problem of internationality. See, bigger games will have servers in multiple countries. And let's say that there isn't one in yours, well, if you're in Europe, chances are that there's one in a

Re: Revenge Of The Undead, a new zombie shooter

2020-10-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter They just need their own server instead of relying on other people's. What happens when, dot dot dot. Well we found out when Mason pulled the plug on BS. It could happen again.I get the logistics though. A 16 year old ain't in the best shape

Re: Revenge Of The Undead, a new zombie shooter

2020-10-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter Put them in the past, but they are the present. I mean, this is within the past 3 months! URL: https://forum.audiogames.net/post/580814/#p580814 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Revenge Of The Undead, a new zombie shooter

2020-10-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter @Tunmi It doesn't seem that way to me. For instance, what you could have done is said, I agree with this, this  and this but not this. Or hell, I disagree with everything you're saying. But you jump right to trying to defend your character.

Re: Revenge Of The Undead, a new zombie shooter

2020-10-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter SO like, this has potential. The thing is, I see it going the same way as all the other games, you know why?  Because apparently Mohamed is working on it too. So what's the difference between Mohamed as the main dev and Tunmi as the co-dev or

Re: Build to Survive, version 5.0.5

2020-09-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Build to Survive, version 5.0.5 But yet, it continues to have players. URL: https://forum.audiogames.net/post/575055/#p575055 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: AirPuck - A Multiplayer Air Hockey Game

2020-09-25 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: AirPuck - A Multiplayer Air Hockey Game It's just needing to know the math, and it's a complex thing so not knowing it isn't like a thing you should be judged for. I'm glad you recognized the fact that it wasn't doing what it was supposed to and you couldn't make it work. That's a step

Re: Build to Survive, version 5.0.5

2020-09-25 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Build to Survive, version 5.0.5 The way I see it, both you and Mohamed have an equal share of fuck up cake on your plates. I don't care about who did what; I care that bad shit happened and you guys kept trololololololollalololololling your way merrily along. Both of you are bad

Re: Build to Survive, version 5.0.5

2020-09-24 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Build to Survive, version 5.0.5 They didn't need to be said as in you guys should have been on the ball with shit and not basically fireballed the game into oblivion. We shouldn't have needed to tell you how to manage your project because you should have had the vision to handle things

Re: Build to Survive, version 5.0.5

2020-09-24 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Build to Survive, version 5.0.5 We shouldn't even have to say these things in the first place. A lot of what we've said here should totally go without needing to be said. URL: https://forum.audiogames.net/post/573837/#p573837 -- Audiogames-reflector mailing list

Re: Build to Survive, version 5.0.5

2020-09-23 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Build to Survive, version 5.0.5 It was dead until someone brought it back. But what I'm wondering, Vulcan, is why the sudden return to the administration team? Why all the sudden are you sticking up for them at every turn? Why do you care if they're being dragged through the mud?Here's

Re: Build to Survive, version 5.0.5

2020-09-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Build to Survive, version 5.0.5 SBYW has some pretty gnarly lag spikes at times, but are you gonna really sit here and tell me that BTS is less laggy than SBYW? Come on. When it was BS, it had way worse constant lag. Boredom and desperation go hand in hand too.Does this translate into

Re: Build to Survive, version 5.0.5

2020-09-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Build to Survive, version 5.0.5 No it really doesn't stand up. Find something else to do. Your desperation shows and people take advantage of just about anyone so yeah. But hey, if you wanna play silly little games that go through major sweeping changes every 5 minutes, then go ahead,

Re: Build to Survive, version 5.0.5

2020-09-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Build to Survive, version 5.0.5 I will never understand the logic behind something like, "We have next to no online shooters to play, so let's hope this game with unstable and immature devs doesn't go down". I just never will. These people have played with you in more ways than one,

Re: Accessible hangman for iOS is here!

2020-09-17 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Accessible hangman for iOS is here! A few things I don't like. First of all how words can be uncommon. Yes this is a thing with digital variants of the game, but on level 1, who would think of a word like, "sept". I get the point of the game is to make you think of words in a different

Re: DeadFright - A Survival Horror Audio Game (DEMO)

2020-09-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: DeadFright - A Survival Horror Audio Game (DEMO) The thing in the tavern is a gramophone. URL: https://forum.audiogames.net/post/571284/#p571284 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: DeadFright - A Survival Horror Audio Game (DEMO)

2020-09-15 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: DeadFright - A Survival Horror Audio Game (DEMO) I tried it earlier today. I will definitely be going back to it, but had some trouble getting around. The soundscape is very good though. URL: https://forum.audiogames.net/post/571100/#p571100 -- Audiogames-reflector mailing list

Re: accessible 2048 for iOS released!

2020-09-12 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: accessible 2048 for iOS released! Pretty cool. I like it even though I suck at it. What I do is rotor to vertical nav so I can see the board in either direction. URL: https://forum.audiogames.net/post/570106/#p570106 -- Audiogames-reflector mailing list

Re: Build to Survive, version 5.0.5

2020-09-10 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Build to Survive, version 5.0.5 Yeah he didn't deserve that. Make the changes offline if you must. I'm sure it's possible to make a small utility that grabs, decrypts, and allows you to edit a player file, then re-rencrypts and places it where it should go. But really, couldn't he have

Re: Build to Survive, version 5.0.5

2020-09-10 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Build to Survive, version 5.0.5 I really want to know what people see in continuing to play this game. Really I do. Unless you say, "Because I'm bored and there's nothing else to do", which is a sad excuse and I don't care about that.There is just so much wrong with this picture, that

Re: Ragetaker Returns! - RagePillow 0.1 (Python Release)

2020-09-10 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Ragetaker Returns! - RagePillow 0.1 (Python Release) @44 Change as in hold out on controversial opinions and the like. URL: https://forum.audiogames.net/post/569343/#p569343 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Ragetaker Returns! - RagePillow 0.1 (Python Release)

2020-09-09 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Ragetaker Returns! - RagePillow 0.1 (Python Release) Why is that too far? What about it is wrong? How will he ever learn if everyone ignores his shortcomings? What motivation does he have to push him forward if no one gives it to him? How does surrounding himself with yes men do him

Re: Build to Survive, version 5.0.5

2020-09-09 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Build to Survive, version 5.0.5 absolutely nothing. That's why I'm shaking my head. URL: https://forum.audiogames.net/post/569057/#p569057 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Build to Survive, version 5.0.5

2020-09-09 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Build to Survive, version 5.0.5 These guys have no forethought in the things they do. There is no logic and rationale behind it. I'm speaking of the devs. When I act as an admin on a game, I feel that one of my responsibilities is advocating for the players. So when the developers are

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