Re: I don't believe it, rotu is back.
Going to point something out really quick. Python will not fix his game management issues. I would recommend you stick to offline games, give yourself time to learn more networking concepts and come back when you can actually handle good game
Re: I don't believe it, rotu is back.
I'm not sure what the service of which the code is stored in matters, but yes I believe it did. Only thing is in that situation, I don't think he just kicked him out for no reason, but I could be wrong as I tried to stay out of that as much as I could.
Re: I don't believe it, rotu is back.
Yeah I did, and it was one of my points to him when I told him how bad it was for him to pull his bullshit while we spent hours helping out. I thought that when his 2 developers left him before he kicked me out for no reason today, that he'd learned
Re: I don't believe it, rotu is back.
Rotu is back, and I'm not sure how long it'll stay that way.I'm going to make my post, and that's as far as I will take this. I'm not writing this post out of anger because if it was their would have been a lot more posts earlier this year, but I'm
Re: I don't believe it, rotu is back.
Rotu is back, and I'm not sure how long it'll stay that way.I'm going to make my post, and that's as far as I will take this. I'm not writing this post out of anger because if it was their would have been a lot more posts earlier this year, but I'm
Re: Test your reflexes with Perilous Marathon 1.61, now returning to mac!
Appleman, please send me an email with a Paypal receipt of your purchase and we will get it fixed for you.To anyone else, you do not need to repurchase Perilous Marathon if you previously bought it for the mac.
URL:
Re: Test your reflexes with Perilous Marathon 1.4!
Hi everyone.At Appleman, good news! I have compiled a Mac build again for everyone to download! You can click the link in my previous post or the first link at the beginning of this topic.This is quickly tested on my Mac, so let me know
Re: Test your reflexes with Perilous Marathon 1.4!
I have attempted to compile a Mac build for this game. If everything goes as planned, it'll be something I could try to get out by next week.
URL: https://forum.audiogames.net/post/621610/#p621610
--
Audiogames-reflector mailing list
Re: Test your reflexes with Perilous Marathon 1.4!
Hey there,Perilous Marathon 1.6 is out, with a bran new scoreboard ready for you to use!http://ims-productions.com/pm.php
URL: https://forum.audiogames.net/post/621549/#p621549
--
Audiogames-reflector mailing list
Re: SBYW, 2d map exploration game
Replied
URL: https://forum.audiogames.net/post/612600/#p612600
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: SBYW, 2d map exploration game
Hello everyone!At long last I'm very happy to tell you all that SBYW 4.8.0 has been released.This update brings moving platforms, passages, underground building and more!http://ims-productions.com/SBYW.php
URL:
Re: SBYW, 2d map exploration game
Yeah there was a player saving bug, but I have fixed it as of a few minutes ago.Tell me your character name so I can fix it for you
URL: https://forum.audiogames.net/post/608451/#p608451
--
Audiogames-reflector mailing list
Re: SBYW, 2d map exploration game
The server seems fine to me
URL: https://forum.audiogames.net/post/607891/#p607891
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter
...send_unreliable is not TCP. I almost spat out my coffee when reading that one, thanks.
URL: https://forum.audiogames.net/post/607887/#p607887
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: SBYW, 2d map exploration game
server message: Hi everyone.As SBYW grows and the player population climbs, the server is taking up more resources. I currently host the server off my cheap server and it gets the job done, but I realized that it is time to switch to a dedicated server
Re: Revenge Of The Undead, a new zombie shooter
A few things.You can't make a runtime meter in BGT in the first place, because you can't get a list of windows running.Lastly, the runtime meter used in other projects is available on GitHub
Re: Revenge Of The Undead, a new zombie shooter
I'm fixing some runtime errors at the moment. Should be up by the morning
URL: https://forum.audiogames.net/post/602806/#p602806
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: Revenge Of The Undead, a new zombie shooter
Server should stay up now
URL: https://forum.audiogames.net/post/602533/#p602533
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: Revenge Of The Undead, a new zombie shooter
I mean the server host he has is...uh well unreliable.
URL: https://forum.audiogames.net/post/601750/#p601750
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: A christmas gift from Fire Gaming, Yellow Sky
I hope Sam told you it was alright for you to use his inventory sounds from redspot.
URL: https://forum.audiogames.net/post/601748/#p601748
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: Revenge Of The Undead, a new zombie shooter
Yeah the server isn't up
URL: https://forum.audiogames.net/post/601091/#p601091
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: new game from me: lost!
I can't even download this game anymore
URL: https://forum.audiogames.net/post/600486/#p600486
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: SBYW, 2d map exploration game
Hi everyone, I just wanted to tell you all that we now have a discord server you can join.https://discord.gg/5fRgSWGbQS
URL: https://forum.audiogames.net/post/598724/#p598724
--
Audiogames-reflector mailing list
Re: SBYW, 2d map exploration game
Hi Wilson,I'm not sure what you mean by the sounds folder was cleared. My admins do not have access to the server, so cleaning the onoffs isn't their responsibility, and very well outside their level of access to the SBYW server.
URL:
Re: The war
Conclusion:I really hope you enjoy this game, as I have enjoyed working on it and have been trying to keep up with ideas and reports. Right now, we have received a donation and have an active server, so if you can please consider making a donation to keep this game free!
Re: SBYW, 2d map exploration game
Do you think that coming on the forum and writing 10 posts per day will help the problem?I can't really remember anyone sending me a PM about a chat ban, but I can certainly fix this up for you if your chats were going to be enabled in 48 hours. Tell me
Re: SBYW, 2d map exploration game
Do you think that coming on the forum and writing 10 posts per day will help the problem?I can't really remember anyone sending me a PM about a chat ban, but I can certainly fix this up for you if your chats were going to be abled in 48 hours. Tell me your
Re: SBYW, 2d map exploration game
Hi,I just want to let everyone know that both SBYW and Perilous Marathon are 50 percent off this weekend.
URL: https://forum.audiogames.net/post/593135/#p593135
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: SBYW, 2d map exploration game
Hi,the server was down for a few minutes while I was doing server updates, but it's usually up
URL: https://forum.audiogames.net/post/592204/#p592204
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: SBYW, 2d map exploration game
server is bakc up!
URL: https://forum.audiogames.net/post/589305/#p589305
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bullet Haven, a new shooting game!
I'm going to agree with Pool here. I have heard many players complain about how Redspot is gone, wa wa wa wa wa. But when someone comes and releases something similar to RS, everyone jumps down on the developer's throat.I think it's time for the
Re: Bullet Haven, a new shooting game!
I'm going to agree with Pool here. I have heard many players complain about how Redspot is gone, wa wa wa wa wa. But when someone comes and releases something similar to RS, everyone jumps down on the developer's throat.I think it's time for the
Re: CrimeHunter version 1.3
Can an option be added to clear your high score?
URL: https://forum.audiogames.net/post/584665/#p584665
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: CrimeHunter version 1.3.3 is out, and the scoreboard is back!
Yeah, seems like there's a cheat menu that no one wanted to disable...unless you can do that
URL: https://forum.audiogames.net/post/583455/#p583455
--
Audiogames-reflector mailing list
Re: CrimeHunter version 1.3 is out!
Well Mason I'm glad you're making progress with your mental state.I'd be more inclined to believe this if this were, the first or second time you've told us this very same thing.If my memory serves me right, you also told us this same thing when endless
Re: CrimeHunter version 1.3 is out!
So can I ask why the hell scoreboards got removed from the game? As far as I know this was one of the big things players got when paying for the full version.Now that we're on the topic of that, can I ask again...for probably the 15th time, here you are
Re: Accessible hangman for iOS is here!
Well it's not in the store and the link is broken.
URL: https://forum.audiogames.net/post/571610/#p571610
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: Build to Survive, version 5.0.5
As long as there is no contract or legal binding about sourcecode, I don't see why this is a big deal. You contributed some code to the game but I don't think you ever talked about what would happen if the game died, right? It was always Mohamed's game.
Re: Build to Survive, version 5.0.5
I find it funny how a few weeks ago I was ranting, along with everyone else about the game. Now that the game is gone and you don't have anything to bitch about, you are bitching that the game died. Somethings never change...
URL:
Re: Build to Survive, version 5.0.5
I do remember Liam reaching out and me telling the staff I sold it to him. I'm not sure what ended up happening, but all I know is there is a blanket ban on these games. I think the admins got confused on what was going on so to make it better for
Re: Build to Survive, version 5.0.5
Let me just step in, yes. It is his game. Yes, bloodbath is also his game.I don't keep up with what happens to those games. I'm not going to say I like what's going on with all this sharing around garbage that goes on, but I think it's time to put BGT to
Re: Build to Survive, version 5.0.5
It tells me how many tiles there are. SO get the x you're on, and subtract or add the number of tiles, left is subtract, right is add x.If I were at 200, 0, and someone is 325 tiles away, I could teleport to 520, 0.
URL:
Re: Build to Survive, version 5.0.1
The only problem that we run into here, is we don't have a way of interacting with sql using BGT.Create a php script that can email things, please make sure to secure it behind a password or something for the code to run (you don't need someone emailing
Re: SBYW, 2d map exploration game
I think I was talking to someone else with that same name, but their character name on SBYW. Haha
URL: https://forum.audiogames.net/post/563706/#p563706
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: Build to Survive, version 5.0.1
This is what I mean when I told you to study the manual and not just tell people something is hashed without actually looking to make sure it is truly hashed. Purchasing a codebase is fine, but it is when people don't even know what they're doing to the
Re: Build to Survive, version 5.0.1
This is what I mean when I told you to study the manual and not just tell people something is hashed without actually looking to make sure it is truly hashed. Purchasing a codebase is fine, but it is when people don't even know what they're doing to the
Re: Build to Survive, version 5.0.1
This is what I mean when I told you to study the manual and not just tell people something is hashed without actually looking to make sure it is truly hashed. Purchasing a codebase is fine, but it is when people don't even know what they're doing to the
Re: Build to Survive, version 5.0.1
A few years later and we're still trying to pound this into people's heads. Please start hashing player passwords. The fact that an admin can get these passwords so easily to give them out to players is extremely absurd and I'm very surprised no one
Re: Build to Survive, version 5.0.1
I think that the fact that an admin can so easily get your password, vs trying to add a system to either email the password to a player or setting the email to the character, at least. I can't believe that 5 years later this still needs saying. If you
Re: bloodstorm
Tunmi, I understand that sometimes the negative feedback can get to you, but remember that with managing a public game, people will speak harshly about you or your games. At the end of the day, you're the developer and as harsh as I may come across, it is your job to filter
Re: bloodstorm
Tunmi, I understand that sometimes the negative feedback can get to you, but remember that with managing a public game, people will speak harshly about you or your games. At the end of the day, you're the developer and as harsh as I may come across, it is your job to filter
Re: bloodstorm
Tunmi, while you may not be the only one responsible with that, you are the only developer that is online, on the forum and interacting with the players. You, in other words, are the face of the game. Rather than getting upset because you think the blame is put on you and
Re: bloodstorm
Wow...you know what they say, history has a habit of repeating itself, and I'm sure glad not to be a part of this. I will give you guys some advice though, go learn python. If anything, go learn the bgt network object, study the chapters even if you think you know
Re: SBYW, 2d map exploration game
Hello Deathstar,can you please explain? I activated your account a few hours ago.
URL: https://forum.audiogames.net/post/561267/#p561267
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: SBYW, 2d map exploration game
Hey there,all paid accounts were processed just now, and the server is back.
URL: https://forum.audiogames.net/post/561247/#p561247
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: SBYW, 2d map exploration game
Teleporters can be added by adding auto-activating doors
URL: https://forum.audiogames.net/post/561007/#p561007
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: SBYW, 2d map exploration game
You can publish your map, it'll just go to the unofficial maps menu. The challenge maps are the ones I or the admins must approve and give a reward to them
URL: https://forum.audiogames.net/post/560976/#p560976
--
Audiogames-reflector mailing list
Re: SBYW, 2d map exploration game
I'm not.
URL: https://forum.audiogames.net/post/560976/#p560976
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: SBYW, 2d map exploration game
I wouldn't say new, but we have been focusing on server lag, and just trying to give a player a better experience on the game.The biggest things that really changed are the way the game was ran. I know in previous years the game suffered from a lot of
Re: SBYW, 2d map exploration game
Uploading to my external server.http://blinkwizard.ddns.net/SBYW/sounds.dat
URL: https://forum.audiogames.net/post/560899/#p560899
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: SBYW, 2d map exploration game
http://ims-productions.com/SBYW/sounds.dat
URL: https://forum.audiogames.net/post/560891/#p560891
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: SBYW, 2d map exploration game
Hi Rich_Beardsley, I believe you can pay with a credit or debit card using Paypal at the checkout screen
URL: https://forum.audiogames.net/post/560882/#p560882
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
SBYW, 2d map exploration game
This is not a new game exactly, as SBYW has been around for 3 years now.We are now taking care of the game after Mason left the project, so I figured it would be a good idea to start an official topic for feedback and ideas.Directly from the readme!Welcome to
SBYW, 2d map exploration game
Directly from the readme!Welcome to Scrolling Battles, Your World! This isn't exactly a game per say, but it's more like a platforming life simulator. You get to create the world and choose what happens.NotesTo start off with, this game is played online. That
Re: Swamp, zombie FPS by Aprone
Cloesest thing that exists is:http://blackscreengaming.com/swamp/index.php
URL: https://forum.audiogames.net/post/554760/#p554760
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: Swamp, zombie FPS by Aprone
Hi everyone,the game is back online. Go back and play!
URL: https://forum.audiogames.net/post/554315/#p554315
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: Swamp, zombie FPS by Aprone
Yeah, the game's been down for 2 days now. I'm sure the developer knows about the problme, and at this point all we can do is wait. Best to let him work it out
URL: https://forum.audiogames.net/post/554262/#p554262
--
Audiogames-reflector mailing list
Re: Swamp, zombie FPS by Aprone
Can't connect to swamp. Anyone else having this issue?
URL: https://forum.audiogames.net/post/553976/#p553976
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners
I can't test anything as the code is failing to compile. Please provide the includes directory in the zip file.
URL: https://forum.audiogames.net/post/546105/#p546105
--
Audiogames-reflector mailing list
Re: Zombie war revived! Now with Online mode!
I probably would not be using the same code to rewrite zombie war as the open sourced version is extremely buggy and messy, but I was thinking of reviving that game if it is indeed open sourced. At this moment I have nothing going on with
Re: Bloodbath beta
The client was responsible of tracking the player and auto tracking them as well. I recoded that in versions before the last one.
URL: https://forum.audiogames.net/post/540966/#p540966
--
Audiogames-reflector mailing list
Re: Zombie war revived! Now with Online mode!
If this is opensourced, I may improve it, if not, may decide to build something
URL: https://forum.audiogames.net/post/540156/#p540156
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: Zombie war revived! Now with Online mode!
Hope that you're not trying to threaten someone with a DDOS attack, as I think that hurting users on the forum is against the rules. But I'll let the good admins on here do their job, but just making sure that the last post (56 from our good
Re: Bloodbath beta
Hi everyone,coming to let you all know that this week on Friday the BB server will be going down for good as there hasn't been enough interest in the current game. I know the current game has some lag issues as some people reported, but I am moving on to building other
Re: Test your reflexes with Perilous Marathon 1.4!
Hi there,yes my domain expired, but I'll try to get it fixed soon. Sorry about this.
URL: https://forum.audiogames.net/post/521581/#p521581
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: Bloodbath beta
No? They can't be hacked, to my knowledge. Did you give out your code?
URL: https://forum.audiogames.net/post/520943/#p520943
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: Bloodbath beta
Yeah,I guess I could try to add some of these but the thing is there is no AI at the moment and I don't ever plan for AI to actually exist in the game.The game's playerbase isn't to the point where it would be fair to add teamed missions at the moment, but down the road
Re: Bloodbath beta
Can you please explain the mission concept in Swamp? I have never gotten into Swamp myself so I'm not sure how they work.I have mission code from another game but I'm not sure how it works in difference to swamp's missions.
URL:
Re: Bloodbath beta
If there are no players online, projectiles will not move because they have nowhere else to go
URL: https://forum.audiogames.net/post/520173/#p520173
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: Bloodbath beta
And, it just has.http://ims-productions.com/bloodbath/bloodbath.zip
URL: https://forum.audiogames.net/post/520068/#p520068
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: Bloodbath beta
I already added packs of metal and for now you'll still be able to draw with the number row as we had some issues making the new weapons for the game, therefore the weapon update is not yet ready for a release.I updated everything else, I just need to release this
URL:
Re: Bloodbath beta
The new bloodbath update is now being worked on again, so if you have ideas for the game please send them my way!I already recoded the weapon module to allow us to have weapons in the inventory rather than having them in the number row, including more changes
URL:
Re: Bloodbath beta
The new bloodbath update is now being worked on again, so if you have ideas for the game please send them my way!I already recoded the weapon module to alow us to have weapons in the inventory rather than having them in the number row.
URL:
Re: Street Chaos, Criminal on the Loose!
Oops! The police caught you! You were forced out of your car and into the police car. Your final survival time was1 minute and 29 seconds, avoided 145 cars, and 8 spike strips.
URL: https://forum.audiogames.net/post/517831/#p517831
--
Re: Test your reflexes with Perilous Marathon 1.4!
No it is 32 bits
URL: https://forum.audiogames.net/post/515221/#p515221
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Test your reflexes with Perilous Marathon 1.4!
Hey there,so I added some of the things you requested and the new update is out and can be downloaded using the link on post 1.Enjoy!
URL: https://forum.audiogames.net/post/515135/#p515135
--
Audiogames-reflector mailing list
Re: Test your reflexes with Perilous Marathon 1.4!
Hey there,so I added some of the things you requested and the new update is out and can be dowloaded using the link on post 1.
URL: https://forum.audiogames.net/post/515135/#p515135
--
Audiogames-reflector mailing list
Re: Survive the Wild!
If he is so concerned about wripping people off, the smart thing to do is shut down the store, let it sit there for a few months, and let people use up all their paid items.Once enough time has gone on, he can nuke it as there will be no more purchases in the store
Re: Bloodbath beta
You did not get a ban.
URL: https://forum.audiogames.net/post/507414/#p507414
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: huntation
At post 70,all I must say to this is...https://www.youtube.com/watch?v=rfjtpp90lu8
URL: https://forum.audiogames.net/post/507390/#p507390
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: huntation
Mr. Secret_land, where are my chat logs? I'm still waiting man.I can't wait to read them because... well, my memory went splat that day I guess. Maybe I did it in my sleep?Or perhaps someone drugged me into doing this and deleted our messages from my computer.Given the fact
Re: huntation
Mr. Secret_land, where are my chat logs? I'm still waiting man.I can't wait to read them because... well, my memory went splat that die I guess. Maybe I did it in my sleep?Or prhaps someone drugged me into doing this and deleted our messages from my computer.Given the fact
Re: huntation
Well I guess my memory is falling apart then.I give you the ok to post our so called conversation in the topic.I'll be wating...
URL: https://forum.audiogames.net/post/507294/#p507294
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: huntation
Well if I really *sold* the game to you, show the message history, paypal email, etc.I'm sure we talked about it, right? I'm sure it's logged somewhere. Let's go!
URL: https://forum.audiogames.net/post/507282/#p507282
--
Audiogames-reflector mailing list
Re: huntation
31, I have never even had the source code to huntation.I've said it before.
URL: https://forum.audiogames.net/post/507129/#p507129
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: huntation
I have no idea.Like I said, if I ever had the code it was like in 2018 or early 2019.Even then, I think I only had the beta in compiled form.
URL: https://forum.audiogames.net/post/507098/#p507098
--
Audiogames-reflector mailing list
Re: huntation
Please let me clarify very quickly, before this gets a little out of control,I never, ever, sold this game to anyone. actually, I don't even have it's sourcecode.I'm not sure how this person dragged my name into this, but nothing was sold.Thanks
URL:
Re: huntation
Please let me clarify very quicly, be fore this gets a little out of control,I never, ever, sold this game to anyone. actually, I don't even have it's sourcecode.I'm not sure how this person dragged my name into this, but nothing was sold.Thanks
URL:
Re: Bloodbath beta
Yeah I added that to the new update.
URL: https://forum.audiogames.net/post/506823/#p506823
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Test your reflexes with Perilous Marathon 1.4!
Hey everyone,happy to let you know that the scoreboard has been fixed! It is all server-side, so you don't have to do a thing! Just start posting scores!
URL: https://forum.audiogames.net/post/506411/#p506411
--
Audiogames-reflector
1 - 100 of 293 matches
Mail list logo