Re: Warsim, text based randomly generated stratogy

2015-09-26 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy For those having trouble downloading:https://dl.dropboxusercontent.com/u/85682400/Warsim.exeI'll leave the file up for at least a few days. URL: http://forum.audiogames.net/viewtopic.php?pid=233028#p233028

Re: Warsim, text based randomly generated stratogy

2015-09-26 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I'm not quite sure where you're getting numpad 5 or minus from, neither of them are related in this situation.Keys to use:Nvda+numpad 1.: move to object review.numpad7-8-9: read previous-current-next line.numpad 4-5-6: read

Re: Warsim, text based randomly generated stratogy

2015-09-24 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Use *object review* to review command line windows.If you get an infinit loop when you press any key then ctrl c the game away (or use task manager, sometimes it doesn't want to die). URL:

Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

2015-09-24 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: Bloodshed, release the pain! New beat em up by sam tupy productions! Legit score of 69. Even with the cheaters, it still made 33.Don't ask me how I pulled it off... I have no clue.Lots and lots of switching between machine gun and automatic rifle while the other reloaded. URL:

Re: Request for Feedback on an accessible 3d audio FPS engine

2015-09-23 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: Request for Feedback on an accessible 3d audio FPS engine The audio in this was some of the best I've seen yet.I'm trying to think of another game that gets the "behind you" affect actually really correct, and failing.My only concern is that the game feels rather laggy - whether that's

Re: U-Mart. A business strategy game, by Aprone

2015-09-22 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: U-Mart. A business strategy game, by Aprone This is an awesome little game.One feature request: it'd be nice if we could restock an isle, even if it wasn't totally empty. I'm having a lot of situations pop up where I have less than 10 (out of 100) items on shelves, so I'm losing quite

Re: Warsim, text based randomly generated stratogy

2015-09-19 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I too would like to say that this is quite a little gem.I've now spent several hours on it, and am quite enjoying doing so.My only concern as others have mentioned is the "autoplay" issue. Once the bug is triggered, it looks like the game

Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-14 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" In the spirit of posting logs, the following happened in a level 9 hellzone region:---Your Health : 154968Dying Striped Enraged Blind Mirror-Mutant Goliath Titan's Health

Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-11 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Town raider encounter bug:You don't get to actually choose an option, you just get attacked.Loot bug:Items are not removed when selected. Occurs on dungeon corpse, crate and armory, not weapon table or normal crate.Graveyard

Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-11 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Town raider encounter bug:You don't get to actually choose an option, you just get attacked.Loot bug:Items are not removed when selected. Occurs on dungeon corpse, crate and armory, not weapon table or normal crate.Edit: ok,

Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-11 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Town raider encounter bug:You don't get to actually choose an option, you just get attacked. URL: http://forum.audiogames.net/viewtopic.php?pid=231502#p231502 ___

Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-11 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Town raider encounter bug:You don't get to actually choose an option, you just get attacked.Corpse loot bug:Items are not removed from the corpse when selected, allowing duplication. Tested on dungeon corpse, I haven't found

Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-11 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Town raider encounter bug:You don't get to actually choose an option, you just get attacked.Loot bug:Items are not removed when selected. Occurs on dungeon corpse and crate, not weapon table or normal crate. URL:

Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-11 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Town raider encounter bug:You don't get to actually choose an option, you just get attacked.Loot bug:Items are not removed when selected. Occurs on dungeon corpse, crate and armory, not weapon table or normal crate. URL:

Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-10 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" @wastelander:Here's the steps to reproduce:*start game. At the region selection, you'll have background playing.*Choose an area that doesn't match the playing background.*Sound won't update until you do something that causes

Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-09 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Should have mentioned this one last night.When you leave an area, a random background from the new areas comes on.When you make your choice, the background doesn't update. URL:

Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-08 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Found a small bug with storms:When the game says "you have been blown away from the storm", it actually adds distence to travel rather than subtracting it. URL: http://forum.audiogames.net/viewtopic.php?pid=231140#p231140

Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-08 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" A bug report, a few suggestions, and a bunch of questions:bug:While harvesting an oasis, the name of the plant changed (though the items I picked up did not). Not quite sure exactly what happened or what I did to cause it,

Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-08 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Edit 1 (let's see how many I can get for this one playthrough)A couple bug reports, a few suggestions, and a bunch of questions:bug:While harvesting an oasis, the name of the plant changed (though the items I picked up did

Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-07 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Bug with the new dungeon trader:I found and killed him (that $1000 weapon shall be mine!, and then the creatures from the dungeon became the trader (no loot though). URL:

Re: beatstar soundpacks!

2015-09-04 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: beatstar soundpacks! @turtlepower:Its not the processor use that makes your download slow - that'd be something more along the lines of bandwidth or an internal bgt issue.The problem with having the processor going full tilt is heat, power and potential system destabilizing (if you

Re: beatstar soundpacks!

2015-09-03 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: beatstar soundpacks! Personally, I'd advise you against the face the music packs.They're incredibly long (60+ levels), and "unsyncronized" doesn't quite seem to cover it.I'd really like these if the sounds were actually on beat, but they're so far off its not even funny (its more a

Re: beatstar soundpacks!

2015-09-03 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: beatstar soundpacks! I just wanted to note that the following packs fail to download:pack double dragon 1nentendo famecomp collectionbopit bounceThe packs appear in the list to download, but upon selection are not created.Also @Oriol:Is there any chance you could put a wait statement

Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-01 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Hi Wastelander,I just wanted to let you know that I've been experiencing several crashes recently.I haven't been able to find a pattern for them yet, but at random times I'll get a message saying "the wastes has stopped

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-08-30 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Youre correct in that theres no direct exit option currently available.Instead of using task manager, just press control+c, which is a universal command to terminate a command-line application. URL:

Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-29 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone. Aprone: the message for finding a broken leg or arm is the exact same as for anything else (just replace broken arm with splint or firewood and youve got it). Its just part of the message that reports what they picked up.

Re: Psycho Strike - New Strategy/Action game

2015-08-29 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Regarding processor instructions, I also got the invalid win32 application. My processor is the following (reported by piriforms speccy):intel pentium 4 521instructions mmx, SSE, SSE2, SSE3, intel64, nxvirtualization not supportedhyperthreading

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-08-29 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" I just wanted to drop in here and say Im quite hooked.My only suggestion would be that right now (0.8.4.7) the first areas can be really hard, itd be nice if the first batch or two were slanted on the easier side, like they

Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-21 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: The starwars mod for soundRTS by nathan tech is finally here! @sound mud:Ah, thanks for clarifying. Id seen the readme, but wanted to ask just in case anything had changed.I think a lot of my frustration with Nathans license is in the fact that its being used and written as if it

Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-20 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: The starwars mod for soundRTS by nathan tech is finally here! Id like to note that files on youtube are governed by whatever license applies to the video, which pretty much guarantees copyright violation. URL: http://forum.audiogames.net/viewtopic.php?pid=228641#p228641

Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-20 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: The starwars mod for soundRTS by nathan tech is finally here! Disclaimer:I am not a lawyer. None of the below should be construed in any way to be actual legal fact, especially if theres different laws in different countries. That said, Ive read an awful lot of these agreements, and

Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-16 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone. This sounds like a lot of fun.I dont currently have time to check it out, but am looking forward to it.Its great to see some new games Aprone, Im glad you could get a bit of a break from Swamp. URL:

Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-14 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: The starwars mod for soundRTS by nathan tech is finally here! A few notes:*The zip file appears to be missing sounds.*translation: read the license agreement, which specifically prohibits translation:2: ModificationYou may not modify the mod in any way shape or form.Written permission

Re: Swamp, zombie FPS by Aprone

2015-05-04 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone To all having trouble with the download:Id highly recommend you grab a copy of free download manager (www.freedownloadmanager.org) and use that instead of your web browser to download the file.FDM supports resuming downloads, which means that where your

Re: Braillemon status update!

2015-03-07 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: Braillemon status update! I just wanted to come on here and say how completely awesome this game is.Playing pokimon has been something Ive wanted to do for so many years now Ive lost count.Im incredibly impressed with the attention to detail thats gone into this.Its really a project to

Re: Swamp, zombie FPS by Aprone

2015-01-10 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Just wondering if anybody else had this happen to them:I logged into swamp today, for the first time since the version change past 3.4.I found myself in the middle of the cafeteria on sub1, with about 90% health, a bunch of bloodies and no armor on.Further,

Re: Swamp, zombie fps by Aprone

2014-12-13 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: Swamp, zombie fps by Aprone I just wanted to mention that thereve been some reports of people losing items lately when they log in. I logged on my hc character this morning, and was missing 700 5.56mm and about the same of 7.62 (all I had). At the same time someone else had lost

Re: Swamp, zombie fps by Aprone

2014-12-11 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Im finally getting back into swamp after a bit of a break, and was just wondering if thered be any chance of us getting a key to turn our characters either 90 or 180 degrees, in addition to the 45 degree turns. Itd really help if we could make sharper turns,

Re: grave of redemption: concept demo

2014-09-02 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: grave of redemption: concept demo Another crash to report. Again, when my new friend attacked a beetle. Index out of bounds.Call stack size: 10Function: void character::goSpec()Function: void character::doCombatAi()Function: void enterCombat(party@, string = )Function: void

Re: grave of redemption: concept demo

2014-09-01 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: grave of redemption: concept demo I havent finished my first full round, but Im liking a lot of the new stuff.My only thought is that when the turn switches, you dont really need to say whose turn it is; theyre doing something and their name is announced there, so imo its just extra

Re: grave of redemption: concept demo

2014-09-01 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: grave of redemption: concept demo I havent finished my first full round, but Im liking a lot of the new stuff.My only thought is that when the turn switches, you dont really need to say whose turn it is; theyre doing something and their name is announced there, so imo its just extra

Re: grave of redemption: concept demo

2014-09-01 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: grave of redemption: concept demo I havent finished my first full round, but Im liking a lot of the new stuff.My only thought is that when the turn switches, you dont really need to say whose turn it is; theyre doing something and their name is announced there, so imo its just extra

Re: grave of redemption: concept demo

2014-09-01 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: grave of redemption: concept demo I havent finished my first full round, but Im liking a lot of the new stuff.My only thought is that when the turn switches, you dont really need to say whose turn it is; theyre doing something and their name is announced there, so imo its just extra

Re: grave of redemption: concept demo

2014-09-01 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: grave of redemption: concept demo I havent finished my first full round, but Im liking a lot of the new stuff.My only thought is that when the turn switches, you dont really need to say whose turn it is; theyre doing something and their name is announced there, so imo its just extra

Re: grave of redemption: concept demo

2014-09-01 Thread AudioGames . net ForumNew releases room : john via Audiogames-reflector
Re: grave of redemption: concept demo Ok, heres that crash message I mentioned earlier.My new companion attacked a giant winged beetle. This time, the beetle was in normal combat. Call stack follows.Call stack size: 9Function: void character::doCombatAi()Function: void enterCombat(party@,

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