Re: Merry Battle Zoness from Game Madness Interactive!
Well the big problems I had with dragonstrike scrolls were1 you often eneded to have 100% accuracy when executing the scrolls to defeat bosses2 the scrolls randomized themselvesNeither of those will be the case in BZr. Unarmed combos wi
Re: Scrolling Battles Pro
@defender, I think that this dance will keep going on as long as Mason doesn't get a mental readjustment. He's definitely able to make games. He is definitely not able to keep online games running. Maybe he's figuring that out finally. It only took him like 3 faile
Re: Bokurano Daibouken 3 : secondary topic
Just listen for the energy blasts and hit left or right to aim at them, then just shoot them down. You can almost keep up, which is all you ened to do, your skyracer can take a fair amount of damage.
URL: http://forum.audiogames.net/viewtopic.php?
Re: Bokurano Daibouken 3 : secondary topic
at post 763, the number that it says in gold coin collecting help is the number of levels you need before you can play that stuff. You need level 1500, so you're probably about level 200 now. So get grinding. lol
URL: http://forum.audiogames.net/
Re: Merry Battle Zoness from Game Madness Interactive!
If you made a dropbox account before december 2013, you a public folder which would let you send links of the format which I send out. These are direct links, as compared to the newer ones which look like direct links but actually take
Re: New game from Oriol Gómez, Thief, is here!
Thief doesn't use the elias engine, that's not the real reason why it doesn't work on techmaster20's computer. I'm really not sure why it wouldn't work, but that's definitely not it.
URL: http://forum.audiogames.net/viewtopic.php?pid=245324#p2
Re: Merry Battle Zoness from Game Madness Interactive!
Yeah, I actually fixed that bug, the game has a chance of locking up if you've already unlocked a voice pac and it wants to unlock a new one for you. I've since fixed the bug. I'll get a fix to you soon.
URL: http://forum.audiogames.ne
Re: Bokurano Daibouken 3 : secondary topic
When you hear the fire flairing up, the clear burns, whic are the metal things that just hit you randomly, will show up soon after. You have enough time to hook up to safety before that happens. Always destroy the unknown energy first, then take ou
Re: Scrolling Battles Pro
So i played some sbp single palyer aon the new 1.71 version. There were no items. NOne at all. Also I find it really dumb that the enemies, even if you hit them with anything, even your fists, don't retaliate. They just run toward whatever target they had before.
Re: New game from Oriol Gómez, Thief, is here!
Big bug, the score doesn't actually reset when you start a new game. That's how people were getting huge 5000+ scores on the scoreboards. Better fix that and reset the boards quick!
URL: http://forum.audiogames.net/viewtopic.php?pid=245261#p24
Re: New game from Oriol Gómez, Thief, is here!
I played the game perfectly well on windows 7. I'm not sure what yoyu're using
URL: http://forum.audiogames.net/viewtopic.php?pid=245246#p245246
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Re: Merry Battle Zoness from Game Madness Interactive!
yeah, I plan to have a story
URL: http://forum.audiogames.net/viewtopic.php?pid=245155#p245155
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Re: Merry Battle Zoness from Game Madness Interactive!
That's your computer
URL: http://forum.audiogames.net/viewtopic.php?pid=245143#p245143
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Re: Merry Battle Zoness from Game Madness Interactive!
Hi guys, new version of battle zone has just been released, get it at https://dl.dropboxusercontent.com/u/825 … oncept.zipsome new stuff:unlocakebl voice packslootable and equippable items2 lines, but they change the game so much. Go pi
Re: Bokurano Daibouken 3 : secondary topic
@beruch I'd pump up attack. Also, I really like the laser blade butt he power up time is ridiculous, it's good for taking out boss mobs though.
URL: http://forum.audiogames.net/viewtopic.php?pid=245065#p245065
Re: MarinaBreak - new year release from Nyanchan games
Nah, I vote to keep the mechanics the way they are. You just need to learn to be really accurate with your paddle swings. Don't erode the skill gap please!
URL: http://forum.audiogames.net/viewtopic.php?pid=245057#p245057
Re: MarinaBreak - new year release from Nyanchan games
1,206 points, still trying to beat you DD but almost there!
URL: http://forum.audiogames.net/viewtopic.php?pid=245054#p245054
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Re: Bokurano Daibouken 3 : secondary topic
My weapons of choice are probably the miracle edge and the omega shooter. With all the scopes and stuff the omega shooter still does great damage even to boss units on the highest difficulties.
URL: http://forum.audiogames.net/viewtopic.php?pid=24
Re: MarinaBreak - new year release from Nyanchan games
it looks like I'm becoming more and more accurate with my paddle, got a score of 1120 with only 607 blocks destroyed!
URL: http://forum.audiogames.net/viewtopic.php?pid=245022#p245022
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Re: MarinaBreak - new year release from Nyanchan games
Also has anyone had any luck hitting the ball with the paddle at any height other than right above the ground? It's a lot harder that way, not sure if there's any advantage to doing it
URL: http://forum.audiogames.net/viewtopic.php?pi
Re: MarinaBreak - new year release from Nyanchan games
yeah, if you play the mission mode, then you play the score attack mode, when you elvel up that error shows up. Just close the game and reopen it before playing score attack mode
URL: http://forum.audiogames.net/viewtopic.php?pid=24496
Re: Run from your past is here! Wait... What?
That whole message is confusing. First you say they're yours, then you say that the generator just generates random sounds, which means they might not be yours after all? hmmm ...
URL: http://forum.audiogames.net/viewtopic.php?pid=244950#p2
Re: Bokurano Daibouken 3 : secondary topic
oh yeah, those are nice.. Forgot all about them.
URL: http://forum.audiogames.net/viewtopic.php?pid=244901#p244901
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Re: Bokurano Daibouken 3 : secondary topic
the dragon freeze thing is pretty easy tos top, you just drop an item between yourself and the thunder or the ice cube and then it hits the object instead of you. Or you can jump it.
URL: http://forum.audiogames.net/viewtopic.php?pid=244898#p24489
Re: MarinaBreak - new year release from Nyanchan games
man this game is bad ass. Makes all the other breakout games seem really boring, because it uses real physics and I can predict the way the ball moves. I love it
URL: http://forum.audiogames.net/viewtopic.php?pid=244892#p244892
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Re: Scrolling Battles Pro
well if all you can do in the multiplayer is play the single player but with real people, I find that kind of limited. Remember I said you can only do 3 thing,s walk, jump, and shoot?
URL: http://forum.audiogames.net/viewtopic.php?pid=244669#p244669
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Re: Merry Battle Zoness from Game Madness Interactive!
Because I have better ways to spend my time
URL: http://forum.audiogames.net/viewtopic.php?pid=244668#p244668
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Re: Bokurano Daibouken 3 : secondary topic
no, it's not required, but recommended. Basically you get the sensor, flip the switch, head to 50,100, open the door, you get a key, then everything else is pretty straightforward after that
URL: http://forum.audiogames.net/viewtopic.php?pid=24462
Re: Merry Battle Zoness from Game Madness Interactive!
THe old battle zone is finished for all intents and purposes, even though the story isn't really finished. I will not develop damage extreme anymore. I will recreate grave of redemption in a different language.
URL: http://forum.audiog
Re: Merry Battle Zoness from Game Madness Interactive!
Hi guys, I recorded a quick audio demo of voice pack support in thegame, which is mostly what I've been working on, besides annoying bug fixes. I'll probably go back to coding major gameplay concepts tonight. The link is https://dl.drop
Re: BTB! a new multyplayer battle game!
nah, the source code isn't pirated. Piracy is illegal. And this isn't really.
URL: http://forum.audiogames.net/viewtopic.php?pid=244506#p244506
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Re: Bokurano Daibouken 3 : secondary topic
16-1
URL: http://forum.audiogames.net/viewtopic.php?pid=244501#p244501
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Re: BTB! a new multyplayer battle game!
Sounds suspiciously like you just used most of the leaked up source code. Don't get it guys!
URL: http://forum.audiogames.net/viewtopic.php?pid=244428#p244428
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Re: Merry Battle Zoness from Game Madness Interactive!
Yes, I plan to add a lot more features to the game.And thanks to Oriol Gomez for his voice pack!
URL: http://forum.audiogames.net/viewtopic.php?pid=244307#p244307
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Re: Bokurano Daibouken 3 : secondary topic
once you hit the switch, the door at 50,100 is open.
URL: http://forum.audiogames.net/viewtopic.php?pid=244282#p244282
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Re: Bokurano Daibouken 3 : secondary topic
once you hit the switch, the door at 100,0 is open.
URL: http://forum.audiogames.net/viewtopic.php?pid=244282#p244282
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Re: Paladin of the Sky, new full length audio game RPG
you should be able to get it closed to where the needle is. I don't think it is blocked off to you now.
URL: http://forum.audiogames.net/viewtopic.php?pid=244238#p244238
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Re: Merry Battle Zoness from Game Madness Interactive!
Quick update to the concept demo. I've stopped a rare runtime error where you hear a knife throwing sound and then the game crashes. let me know if you get it. Also, the speech configuration options that were in Grave of Redemption, inc
Re: Bokurano Daibouken 3 : secondary topic
you get clear metals, which allow you to build cooler things in the stage 16 shop. Sometimes you get other secret weapons when defeating some enemies.
URL: http://forum.audiogames.net/viewtopic.php?pid=244219#p244219
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Re: Merry Battle Zoness from Game Madness Interactive!
@chandu, there is a file included in the .zip that gives you all the information about delivering your voice files to me.
URL: http://forum.audiogames.net/viewtopic.php?pid=244189#p244189
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Re: Paladin of the Sky, new full length audio game RPG
clear vial is in the druggy hideaway, I think.
URL: http://forum.audiogames.net/viewtopic.php?pid=244176#p244176
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Re: Merry Battle Zoness from Game Madness Interactive!
Yeah i plan to allow you to grab enemy weapons when they die, and thanks for the language file. THe point of the language file ist that you will eventually be able to select from a bunch of different langauges or mods in which to play t
Re: Merry Battle Zoness from Game Madness Interactive!
Hmm, never seen the standing ghost enemies bug. And oops about the language file, I'll fix that problem, I just forgot to include the language file. SOrry about that
URL: http://forum.audiogames.net/viewtopic.php?pid=244097#p244097
Re: Merry Battle Zoness from Game Madness Interactive!
@aaron I think you might have forgotten the jump move in the middle.Hi guys, just released an updated version of the concept demo. I've fought the pit sound stopping bug, and in the dozen or so tests I ran, it didn't crop up once. If it
Re: Merry Battle Zoness from Game Madness Interactive!
Hi guys, just released an updated version of the concept demo. I've fought the pit sound stopping bug, and in the dozen or so tests I ran, it didn't crop up once. If it does, let me know, but it should happen a lot less. This also has a
Merry Battle Zoness from Game Madness Interactive!
December 25 has just rolled around for those of us in the United States! No presents in the stocking or under the evergreen for you? Have one from Game Madness Interactive instead! You're no longer submitting voice packs for some weird idea
Merry Battle Zoness from Game Madness Interactive!
December 25 has just rolled around for those of us in the United States! No presents in the stocking or under the evergreen for you? Have one from Game Madness Interactive instead! You're no longer submitting voice packs for some weird idea
Merry Battle Zoness from Game Madness Interactive!
December 25 has just rolled aorund for those of us in the United States! No presents in the stocking or under the evergreen for you? Have one from Game Madness Interactive! You're no longer submitting voice packs for some weird idea; you wi
Re: Adventure At C:
jump on to the knocking things, they are paltforms.
URL: http://forum.audiogames.net/viewtopic.php?pid=244047#p244047
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Re: Bokurano Daibouken 3 : secondary topic
t menu1 launch a rocket, choose this and then select where you want the rocket launched, it also tells you what enemies will beh it by the rocket2 heal up carla with a remote medical kit, this sends down a remote medical kit to heal up carla for 50
Re: Bokurano Daibouken 3 : secondary topic
you might want to level up defense a bit, at least that's what I did.
URL: http://forum.audiogames.net/viewtopic.php?pid=243990#p243990
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Re: Paladin of the Sky, new full length audio game RPG
You have to do the final shot thing later in the game also so don't get comfortable
URL: http://forum.audiogames.net/viewtopic.php?pid=243973#p243973
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Re: Break out the S Quad Way!
Hmm, it works for me, using a windows 7 64 bit system. The game's pretty fun, except there's a bug where you can move around the board and there are just a few blocks left of a 16 or 24-block field, but the speech doesn't tell you which ones are left, after you
Re: Ultrapower. Here it is, for those who want it.
Probably because there have been like 4 people who claim to have released ultra power now. Though you aren't really associated with mason at all before now, so this actually is a bit better. You haven't been kicked off his dev teams or anyt
Re: Bokurano Daibouken 3 : secondary topic
think the j key is at 1000.
URL: http://forum.audiogames.net/viewtopic.php?pid=243858#p243858
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Re: Bokurano Daibouken 3 : secondary topic
Because there's a j key also, you need to do the same in 23-2.
URL: http://forum.audiogames.net/viewtopic.php?pid=243825#p243825
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Re: Bokurano Daibouken 3 : secondary topic
the dial changes what you get when you land in 18-3
URL: http://forum.audiogames.net/viewtopic.php?pid=243774#p243774
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Re: Bokurano Daibouken 3 : secondary topic
I think you have to walk a bit in the new room and enemies will pop out at you, could be misremembering.
URL: http://forum.audiogames.net/viewtopic.php?pid=243673#p243673
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Re: Scrolling Battles Pro
There are a few sounds that Chi said that he'd mixed himself for swamp that showed up in the SBP game. the most obvious one is the sound of the water barrier in the river that you have to jetpack over. But, as has been said many times before, those sounds were unen
Re: Scrolling Battles Pro
There are a few sounds that Chi said that he'd mixed himself for swamp that showed up in the SBP game. the most obvious one is the sound of the water barrier in the river that you have to jetpack over. But, as has been said many times before, those sounds were unen
Re: Paladin of the Sky, new full length audio game RPG
well, that insanely leveled up lucy might explain your problem. Why did you do that, anyway ... You will probably have to level up your other characters to 60 or so just to compete with her.
URL: http://forum.audiogames.net/viewtopic.p
Re: Paladin of the Sky, new full length audio game RPG
I found lucy fairly easy. And for me, the battle took about 30 minutes. For the characters with high attack, ceicil and kelly and shauna, just spam roll the dice or use the strongest dragon strike scroll you can cast reliably. For ross
Re: Doomed
yeah i could develop that game ina f ew hr
URL: http://forum.audiogames.net/viewtopic.php?pid=243301#p243301
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Re: Doomed
Yeah, not sure if it's worth $15 honestly, when we have more involved titles for 20. I am not going to compare it to any free games though, because those games are usually made not because they are valueless, but because the dev doesn't want to charge for his games. mason obvious
Re: Bokurano Daibouken 3 : secondary topic
You need to get some defense ignore weapons. THe mini/middle/mega/omega shooters are one, but the bullets only do like 1/8 of their normal damage to cameras, so you'll want a melee weapon that does extremely high damage. The magical edge and miracl
Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!
I can't picture the cube in my head, so I just end up hitting random things. The other alternative is memorizing what happens when you turn to each side, but that's really hard because I have to memorize 24 different commands
Re: Psycho Strike - New Strategy/Action game
the demo won't let you save. Really there's no point if you can only play to level 8 on any char though.
URL: http://forum.audiogames.net/viewtopic.php?pid=243058#p243058
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Re: Doomed
I played the game, it's a standard issue space invader. move your targeting around, shoot when it's in the center, hear the explosion.
URL: http://forum.audiogames.net/viewtopic.php?pid=243027#p243027
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Re: UltraPower (new topic!)
don't work too hard on it vlad, mason will probably kick you out soon
URL: http://forum.audiogames.net/viewtopic.php?pid=243023#p243023
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Re: Doomed
is this any different from judgment day or world of war besides the sfx and the trophies? It costs $15.
URL: http://forum.audiogames.net/viewtopic.php?pid=242972#p242972
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Re: Bokurano Daibouken 3 : secondary topic
Spoileryou can get the chaos flare in 25-5 by killing the life burner.
URL: http://forum.audiogames.net/viewtopic.php?pid=242451#p242451
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Re: Bokurano Daibouken 3 : secondary topic
My spirit sword level has about 20 exp, I'm not sure what level that equates to but it can own everything that's below level about 700 even the bio controller.
URL: http://forum.audiogames.net/viewtopic.php?pid=242275#p242275
Re: Bokurano Daibouken 3 : secondary topic
Nods, the omega shooter takes them out quickly though, if you take the time to farm it.
URL: http://forum.audiogames.net/viewtopic.php?pid=242203#p242203
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Re: Bokurano Daibouken 3 : secondary topic
@threeblacknoises stage 14 is like refugees I think, you can talk to them and some people give you some interesting info but there are so many people that just don't bother lol
URL: http://forum.audiogames.net/viewtopic.php?pid=242016#p242016
Re: Bokurano Daibouken 3 : secondary topic
you should probably use large speed drinks, though if you can hear the bomer containers falling, and you can see them ont he detection menu, they don't follow you around. There are just a lot of them, you can outrun the security carts with speed dr
Re: Bokurano Daibouken 3 : secondary topic
the key is in 10-4
URL: http://forum.audiogames.net/viewtopic.php?pid=241382#p241382
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Re: CrimsonCurrentsV1.1
i guess this is sort of interesting, I just sort of hold the A key down and crank up the speed and center the sound from A and shoot shoots hoot
URL: http://forum.audiogames.net/viewtopic.php?pid=240776#p240776
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Re: CrimsonCurrentsV1.1
you forgot all the sounds
URL: http://forum.audiogames.net/viewtopic.php?pid=240717#p240717
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Re: Bokurano Daibouken 3 : secondary topic
hm, I rremember finding the laser machinegun in stage 6-2 but I haven't found the sky machinegun. Wonder where that is
URL: http://forum.audiogames.net/viewtopic.php?pid=239434#p239434
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Re: New horror and adventure sidescroller, The gate!
Yes, I was really impressed by the hades voice actor. Richard Bristo has a voice website and voice demos from other projects he's voice acted for. None of the other voice actors have that; the ones that weren't actually associated with d
Re: New horror and adventure sidescroller, The gate!
I felt like Aaron was just trying too hard to portray the emotion. You could tell he wasn't really, like, into it, when he recorded it. A morbid thought, but if he had just lost a loved family member in real life and recorded that line, I
Re: New horror and adventure sidescroller, The gate!
If you didn't get to hea rmy audio playthrough, I've removed the file from dropbo and uploaded it to oneDrive, which doesn't appear to have bandwidth limits. The link ishttps://onedrive.live.com/redir?resid=5 … file%2cogg
URL: http://for
Re: Bokurano Daibouken translation Project has officially started!
Yeah, I think I'm going to pay for the translation also, and I generally don't pay for audio game related stuff.
URL: http://forum.audiogames.net/viewtopic.php?pid=237723#p237723
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Re: Adventure At C:
the saves are encrypted, so you'd have to break the encryption first, then it's probably just a matter of deserializing a dictionary
URL: http://forum.audiogames.net/viewtopic.php?pid=237660#p237660
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Re: Bokurano Daibouken 3 : secondary topic
[[wow]] that is super sweet yukio, can't wait for the translation!
URL: http://forum.audiogames.net/viewtopic.php?pid=237423#p237423
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Re: New horror and adventure sidescroller, The gate!
i think he means the reloading the bow ups the difficulty or something.
URL: http://forum.audiogames.net/viewtopic.php?pid=237382#p237382
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Re: New horror and adventure sidescroller, The gate!
I assume the pepole who got a hold of it can upload it to their dropboxes and give you a link. you might also try this link, which isn't a public link but should still point to the file, not sure if it will work though.https://www.dropbox
Re: New horror and adventure sidescroller, The gate!
Yeah, I actually was a little less careful than I could have been in that playthrough. The zombies move pretty fast and usually I still have about a dozen miracle cures by the time I reach Hades. I just wanted to get it done by that time,
Re: New horror and adventure sidescroller, The gate!
Hi guys! I have created a playthrough of the gate on normal. It's all here, from the beginning to hades, minus the cutscenes. The ending scene is in there, just because I think it's hilarious. I also have turned on my own music over the g
Re: New horror and adventure sidescroller, The gate!
The only real difference between difficulties is that the enemies have more hp and might move faster and hit harder. That's just sort of a lazy way to manufacture difficulty. Now if you made the enemies do other interesting stuff on the h
Re: New horror and adventure sidescroller, The gate!
Well often if you have a few enemies in range, your weapons will not hit the closest one to you, which I find kind of dumb. This is especially troublesome with the bow.
URL: http://forum.audiogames.net/viewtopic.php?pid=236921#p236921
Re: Bokurano Daibouken 3 : secondary topic
instant translate wouldn't help you with that level. Search for 6-1 in this topic though, a lot of people show you how to beat it.
URL: http://forum.audiogames.net/viewtopic.php?pid=236730#p236730
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Re: New horror and adventure sidescroller, The gate!
the lightning rod has a minimum range,. If the enemies move too close to you it doesn't work so move away and try it at longer range. The range is really long, like even longer thaan the bow.
URL: http://forum.audiogames.net/viewtopic.ph
Re: New horror and adventure sidescroller, The gate!
Yeah, I jump all the time. When he makes holes, I generally don't try to jump over the hole to the other side of the stage, unless I know that side is bigger and will give me more maneuvering room. That's because it takes a bit of time fo
Re: New horror and adventure sidescroller, The gate!
the trick with the priests is to hit him once with the sword, that lures them over to him, which is probably close to where you are, then you can hit and kill them. Really, it boils down to hearing all the sounds. The difficulty curve in
Re: U-Mart. A business strategy game, by Aprone
Here's the link to the harry potter item list. Feel free to add more items to ithttps://www.dropbox.com/s/zcqf378d9rkgo … 7.txt?dl=0
URL: http://forum.audiogames.net/viewtopic.php?pid=236272#p236272
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Re: New horror and adventure sidescroller, The gate!
I would empty those arrow pouches in to him. That keeps you far away from all his attacks except for the charge attack that sounds like Carmila's attack. 15 arrow pouches should be plenty to take him down
URL: http://forum.audiogames.net
Re: U-Mart. A business strategy game, by Aprone
It has, I think, 35 items. I'll put the link on dropbox soon.
URL: http://forum.audiogames.net/viewtopic.php?pid=236253#p236253
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Re: New horror and adventure sidescroller, The gate!
Man infinite mode is actually sort of fun. I'm on the third "boss" level and It's really hard to win. I first was given a bat that moved faster than the normal gremlins, but I lost all my lives fighting the thing. I reloaded and was inste
Re: New horror and adventure sidescroller, The gate!
kill his doggy then you can harm him
URL: http://forum.audiogames.net/viewtopic.php?pid=236177#p236177
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