Re: Breed Memorial - New monster breeder simulation game by Morokuma
Whoa thank you for the update! It's hella cool!
URL: https://forum.audiogames.net/post/554612/#p554612
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Re: Breed Memorial - New monster breeder simulation game by Morokuma
Same, actually. Colossium and contest are better manually operated. Marathon and flag race are both super long sometimes.
URL: https://forum.audiogames.net/post/554372/#p554372
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Re: Breed Memorial - New monster breeder simulation game by Morokuma
@Morokuma, one way I can produce bug 7 is by submitting the first monster in the save to the arena. It gives that bug then kicks me out of the game.And for the competition, I think having an option to toggle between
Re: Breed Memorial - New monster breeder simulation game by Morokuma
No I mean, wouldn't it let you combine any more if you reach the peek?
URL: https://forum.audiogames.net/post/553729/#p553729
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Re: Breed Memorial - New monster breeder simulation game by Morokuma
How do I know if it's the peek though? Would be fun to mess with them all.
URL: https://forum.audiogames.net/post/553711/#p553711
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Re: Breed Memorial - New monster breeder simulation game by Morokuma
Encountered an error every time I submit my first ever monster to the first arena competition. Not when I create a new though. It happens when I start a new save and have my first monster. After that, it doesn't. However,
Re: Breed Memorial - New monster breeder simulation game by Morokuma
How do I make it work then?
URL: https://forum.audiogames.net/post/553390/#p553390
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Re: Breed Memorial - New monster breeder simulation game by Morokuma
If Morokuma decides to update the game, I really would like to request a feature to make the ame continue when you switch window and have it in the background. Sometimes I just want to watch the thing and multitask. But
Re: Breed Memorial - New monster breeder simulation game by Morokuma
If Morokuma decides to update the game, I really would like to request a feature to make the ame continue when you switch window and have it in the background. Sometimes I just want to watch the thing and multitask. But
Re: Breed Memorial - New monster breeder simulation game by Morokuma
Thank you for the mod making tips. I sure will dig into it.:)
URL: https://forum.audiogames.net/post/552909/#p552909
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Re: Breed Memorial - New monster breeder simulation game by Morokuma
How do you create sound mod for the game anyway? I'd like to mess with mine also.
URL: https://forum.audiogames.net/post/552822/#p552822
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Re: Warsim, text based randomly generated stratogy
I really, really wonder if the wishing well actually has something huge randomly per chance of dropping gold. Nothing happened in my playthroughs so far.
URL: https://forum.audiogames.net/post/542423/#p542423
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Re: Warsim, text based randomly generated stratogy
Neaty update! Can't wait to try it yo!
URL: https://forum.audiogames.net/post/535005/#p535005
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Re: Warsim, text based randomly generated stratogy
What can you do with adventurer groups though? I can't seem to be able to get them to do anything.
URL: https://forum.audiogames.net/post/533691/#p533691
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Re: Warsim, text based randomly generated stratogy
Sounds very awesome! Can't wait to try!
URL: https://forum.audiogames.net/post/530188/#p530188
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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
It's not just "You're attacked". Think of real life. You're attacked by 4 beetles means you share space with them all, being blocked by them, faced by them...etc. It's like that too in Clok. It wouldn't help with anything if you're
Re: Warsim, text based randomly generated stratogy
Woo, glad to see the bug I reported get squashed in this update yo!
URL: https://forum.audiogames.net/post/527953/#p527953
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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Tell that to alter aeon in an area with 6 aggro mobs lol...but hey, it happens to every mud. You have to wait til something like the entire hamlet coming at you kind of event happens on clok...even the best pack maker can't avoid the
Re: Warsim, text based randomly generated stratogy
Didn't see the update coming. Thank you. Working fine now.
URL: https://forum.audiogames.net/post/526147/#p526147
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Re: Warsim, text based randomly generated stratogy
Another bug: I can't load my save. I didn't type anything like mr. or whatever disallowed in the input. I named the save 1.txt just as usual when I saved...but when I tried to load it, it crashed, saying terminate something something std.I
Re: Warsim, text based randomly generated stratogy
It's just the normal "You recieved something from whoever the owner of the arena i". I don't remember the whole thing but it's along that line.
URL: https://forum.audiogames.net/post/525665/#p525665
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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Oh, it probably happened when I was working on adjusting damage sound system. I probably broke the thing. Will look into it and upload the world file for you again.
URL: https://forum.audiogames.net/post/525622/#p525622
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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
There goes! Link fixed, easyriln updated. If already you updated the pack and don't wanna redownload again or go search for kingzombie's link, I uploaded on my dropbox. Here's the one:https://www.dropbox.com/s/igzdnl0ty7v8i …
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Oh wait, Did I really forget to add the updated easyriln to the pack? Craaap!Also, @Mat, which link gave 404 error? I'll fix it.
URL: https://forum.audiogames.net/post/525554/#p525554
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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Ah, got my first "shitty" vote for the pack. Whoever voted that, feedback please?
URL: https://forum.audiogames.net/post/525509/#p525509
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Re: Warsim, text based randomly generated stratogy
I'm not sure about when you own it. But in the case of the arena being owned by someone and is destroyed (as seen in elder origin), you still get income from the ruined arena.
URL: https://forum.audiogames.net/post/525415/#p525415
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Re: Warsim, text based randomly generated stratogy
Not sure if this is a bug or not but I'm gonna report it anyway. With the arena destroyed, you can still get money from the arena owner somehow.
URL: https://forum.audiogames.net/post/525397/#p525397
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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
This update smells rotten and salty, hey!!Because I fermented it in my to-do list for far too long. But hey, it's out now!V. 1.1- the following major features have been implemented:* You can open the pack changelog by typing log from
Re: Warsim, text based randomly generated stratogy
Oh, probably then. I thought it wasn't meant to be that way.:)Let's see if the drum loop between years is still there.
URL: https://forum.audiogames.net/post/524483/#p524483
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Re: Warsim, text based randomly generated stratogy
I thought it was me messing my save at first...but it seems to be possible to start the game without deleting old save and end up having no minor bandit gang. Not sure if it's a bug or not, and also not sure if it happens to clean game
Re: Warsim, text based randomly generated stratogy
Oh wow, so your birthday is april 26...but I got warsim update as a gift for my apr 27 birthday yaaay! I'm happy now! Happy birthday yo.
URL: https://forum.audiogames.net/post/523590/#p523590
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Re: Battle Of Armageddon: a forgotten survival horror
Bumping this topic up a little since I'm not sure if it's been tlaked about elsewhere. Is there still a way to purchase it? As far as story goes, I'd like to have a gamble on this one.
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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
This is not (yet) an update. But because it's near an update, I'm coming to ask you guys one major question. As I probably mentioned on Clok at least once or twice that this pack is going to have something major worked on, like the
Re: Crazy Party: mini-games and card battle! (beta70)
Can I just say I'm not happy with this chat tracking thingy or whatever keeps kicking me out of the game? It doesn't happen randomly like this before, but now it keeps happening. What's the point of chat tracking if it makes you leave
Re: Warsim, text based randomly generated stratogy
I didn't remember jaidon saying you needed 2 battlescore. He said you needed at least 2 men and loads of bluetrii.
URL: https://forum.audiogames.net/post/519819/#p519819
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Re: Warsim, text based randomly generated stratogy
I found a typo when you enter the skull shop thingy n the artifact market, choose to be shown around and examine the demon blood. It says "metalic" instead of "metallic"
URL: https://forum.audiogames.net/post/518373/#p518373
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Re: Warsim, text based randomly generated stratogy
There's something I'm not sure is a bug or not. When you enter the battle screen for the current year before going to the next year and the drum is played, it keeps looping until the other sound is played. If there's no sound played, it'll
Re: Planet Saga, public demo released.
Can't wait. This is definitely going to sound like a very huge one.
URL: https://forum.audiogames.net/post/517573/#p517573
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Re: Warsim, text based randomly generated stratogy
Is it normal for rebels to disband right at the first turn of the game and there's no minor bandit group at all in the case of the bandit king on insane mode? It just happened to me now and I'm really confused. I've never seen this
Re: Warsim, text based randomly generated stratogy
Is it normal for rebels to disband right at the first turn of the game and there's no minor bandit group at all in the case of the bandit king on insane mode? It just happened to me now and I'm really confused. I've never seen this before.
Re: Warsim, text based randomly generated stratogy
I'm glad there's more to it, wastelander. Looking forward to having more time to play again. Work's been stressing me out s of late and I'm occupied with too many games already lol. I got the latest update though.
URL:
Re: Warsim, text based randomly generated stratogy
I've never played demon king before (kept killing him because it just didn't sound right to me). How does it different from the other non-demon types? Do you have to do anything special?
URL:
Re: Warsim, text based randomly generated stratogy
Imagine different types of unit from normal soldiers/milicia, races which we have plenty of, bandits which we also have, demons which if you play as demon king you probably have (but i don't and never want to), undead which I really want
Re: Warsim, text based randomly generated stratogy
I got the full version of warsim omg! Finally!Not because I bought it myself though. Have to thank Ian for that. I actually intended for him to just buy it for me and I sent him the money because I did have money, just no card to use
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Urgent announcement: the links for the packs are now not working, both of them. Since I don't use that ftp anymore, I'll need to release the next update on dropbox or something, or may be google drive, not sure yet. But for you who
Re: Warsim, text based randomly generated stratogy
Another question: (I was curious so I cheated a little so I now have the latest version with me. But I won't update to a new until I can really buy it), what can you do with exploration chance if you already explore everything. Also, can
Re: Warsim, text based randomly generated stratogy
From how I saw a friend play, another boring stuff is that when you have like a 32 men tournament and you're the better. You just need to scroll through the whole long battles even when you already know your targeted champion is screwed.
Re: Warsim, text based randomly generated stratogy
I have another question. Been thinking of it for a while actually, as my version of warsim is quite outdated given that it was given to me for quite a while, and I'm not sure how the saving system works now. Can the old save be carried
Re: Warsim, text based randomly generated stratogy
Oh god I lol so hard at press 0 to exist!Also, I heard there are a lot of reference to Aslona or whatever the old kingdom was called even when you're able to rename it. I guess that still needs a lot of update, not to say the game is still
Re: Warsim, text based randomly generated stratogy
Wait, Did the battle sounds get changed in the last update or something? I watched someone's playthrough of the game and I swear it didn't sound like that before this update, or at least, from what I remember. This one sounds bloody cool.
Re: Warsim, text based randomly generated stratogy
Nvm with my last post. I guess I can resist the temptation and wait a little more. It's a torture, but at least it's gonna be worth the effort.
URL: https://forum.audiogames.net/post/495994/#p495994
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Re: Warsim, text based randomly generated stratogy
Ugh I can't resist the temptation to buy this! Thing is, I do have money but I can't buy it directly as I myself have no credit card to use with paypal and stuff. So for those who have and can grab it for me, I'm willing to transfer. It
Re: Warsim, text based randomly generated stratogy
Oh yeh? I'm gonna see how far I can go then.
URL: https://forum.audiogames.net/post/495366/#p495366
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Re: Warsim, text based randomly generated stratogy
No, I don't mean the game. I mean the finding kingdoms thingy.
URL: https://forum.audiogames.net/post/495083/#p495083
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Re: Warsim, text based randomly generated stratogy
Does it keep growing after each progression or there's a stop to it at one point.
URL: https://forum.audiogames.net/post/494560/#p494560
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Re: Warsim, text based randomly generated stratogy
Thank you. I was about to ask if there were things after everything in my diplomacy list was concord
URL: https://forum.audiogames.net/post/492629/#p492629
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Re: Warsim, text based randomly generated stratogy
Wait what? 120 land? Wth?
URL: https://forum.audiogames.net/post/491910/#p491910
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Re: Warsim, text based randomly generated stratogy
One question, kinda a doubt from the last version I got from a friend way back. Does the difficulty increase the difficulty of the game in general or does it only affect the start? I remember going insane once and every battle I encounter
Re: Warsim, text based randomly generated stratogy
Two more months to go and I'll finish my job trial. If I pass, I'll get my own salary bank account and credit card. Can't wait to buy this thing! My friend gave me a version to try once, and I was beyond impressed. Seeing all these
Re: Fara, a new browser or downloadable roguelike
Does the game save if I for some reason close the window? Or is it done right then and there? If browser is more accessible than desktop then I wanna go for that one.
URL: https://forum.audiogames.net/post/487787/#p487787
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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
It's back.
URL: https://forum.audiogames.net/post/482200/#p482200
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Re: Awakened worlds mud.
I really need to log in and play again. Got tangled in manamon 2 and alternative magic as of late. You folks come rp or just ooc chat with Chariot sometimes if you see him.:)
URL: https://forum.audiogames.net/post/479540/#p479540
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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
Guys, for those who think of trading a super high level manamon to someone who has like 1 or 2 stadium keys, forget it. You know when you get gym badges in pokemon and the more badges you get, the higher level it lets you
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
I never ever wanted that stupid avast. The computer store installed it for me without asking. I had it stuck in my laptop for months and just ran into serious unfixable brick wall. Usually marking a file as safe when a
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
Guys, for those who have problem running the latest version, my only solution that has worked for me is uninstall your antivirus whatever it is. I managed to do something totally random and accidentally got rid of my
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
Oh wow! The f11 solution works like a charm! What is it exactly? What does it do?And guys, beware, if you have the same problem as me after updating to manamon 1.2.2, even the older version of it won't work no matter how
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
I second those who say the search link isn't there again. It really isn't there. The whole list isn't there even. I can't access pm or search or anything else in that list at all unless it shows up all of a sudden, which
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
Alright seriously, anyone have the old installation of Manamon 2 before 1.2.2? I can't get to run at all no matter what I do. The stupid windows can't specify path bs is still there and fresh installation doesn't work. It
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
I have a pretty meh issue to report. It didn't happen in the older version before, but now it's happening after I updated. When I try to launch the game, it says windows can not specify path blah blah blah, which usually
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
For some reason, I love manamon 1 battle track more than manamon 2. I mean the normal wild battle track you get. It doesn't sound like a battle track to me. More like...some kind of commedy casual scene thing.
URL:
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
eI just tackled the first stadium today. As much as people kept telling me the game was a lot harder than manamon 1, the stadium was easier than I expected. I'm thrilled at what's to come after this. But man, having to
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
I just tackled the first stadium today. As much as people kept telling me the game was a lot harder than manamon 1, the stadium was easier than I expected. I'm thrilled at what's to come after this. But man, having to
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
While we're at the search link and stuff, may I inform that most of the time those links don't show up? I don't know why or if it's just my case, but I almost can't access my pm at all unless I bookmark the inbox or
Re: Awakened worlds mud.
I don't wanna be on muds that don't have server side keep alive these days, because i'm tangled in manamon 2 and alternative magic. I'm still on alter, but usually to idle for the most part. But you folks will still see me pop on muds here and there from time to
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
If Songkran is still reading this topic, check your pm again please. There's some problem with the key you purchased for me that needs fixing.
URL: https://forum.audiogames.net/post/475980/#p475980
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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
Oh, the contact section is probably what i didn't read carefully then.
URL: https://forum.audiogames.net/post/475847/#p475847
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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
Um, if Aaron is still reading the topic, I have something pretty serious to request, please. I had someone purchase Manamon 2 for me with the money I transfered to him, but it seems that in order to do online stuff, I
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
Is it true that the main storyline ends after the forth stadium? What are we supposed to do after that then? Would it be considered post game from that point on?
URL: https://forum.audiogames.net/post/475424/#p475424
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
Um, he clearly sounds like a male to me, and he is male.
URL: https://forum.audiogames.net/post/474823/#p474823
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Re: Awakened worlds mud.
I myself don't really mind or care much about sounds. But I do have a habit of making soundpacks for whatever muds I play and actually stick with. It makes it easier and gives a bit of video/audiogame like feeling when I play. But channel history on mushclient
Re: Awakened worlds mud.
Good news: I've started to work on soundpack for this mud. After a quite unpromising while, not sure how long really, I'll hopefully be able to throw it around here so you folks can have fun. I just started it yesterday so it may take months or even a year to be
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
@Songkran: please check your pm again. I have some questions about bank transfer to ask so I can make sure the money is sent properly to you. Thank you.
URL: https://forum.audiogames.net/post/474143/#p474143
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Re: Awakened worlds mud.
I just started playing this mud today thanks to my awesome friend getting me into it. And all I can say is, besides the annoying prompt, it's epic. I may make a soundpack for it even after a while of sticking with the game, given that I do. The playerbase is kinda
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
@Songkran: pm sent. Much appreciated man.
URL: https://forum.audiogames.net/post/473741/#p473741
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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
Guys, I wonder if it's possible to do international money transfer to someone so the person can buy manamon for me. It's the only way I can think of now since Thai paypal doesn't allow me to use direct bank account or
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Good news and a bit of bad news guys!I'll hopefully be able to update the bundle to mushclient 5.06 in the next update. It seems they've fixed a bug that made sound loops reloop when you look at the room. It doesn't do that anymore,
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
Omg! I'd better hope I get a job soon then, so I'll be able to buy this one. Is there going to be manamons only obtainable via online trade? I hate that thing.:(
URL: https://forum.audiogames.net/post/471611/#p471611
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
No it doesn't. I unfortunately don't know how to make it do that lol.And sorry for the super long delay guys. I meant to move the packs back to my dropbox but unfortunately never got to do so. I was cought up in other things and kept
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Important news:Due to some issues, I unfortunately have to abruptly say goodbye to my ftp server. I'll pull all of my packs off there and will post dropbox link either tonight or tomorrow. You may be able to use the ftp as long as it
Re: nicolas eymerich inquisitor, the demon, demo available!
Combat mostly isn't random, but I can't really give details here about how it works. There's one particular type of mob you need to fight a bloody lot, and they just use the same pattern over and over.
URL:
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
@kingzombie this is brilliant! I'll be sure to update it in the next version! I'm sure Ironcross would be happy to see it too.
URL: https://forum.audiogames.net/post/463928/#p463928
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Re: nicolas eymerich inquisitor, the demon, demo available!
Are you in the road to the church map? The door scene can only be triggered by having the axe you got from the road to the monastery map.
URL: https://forum.audiogames.net/post/462912/#p462912
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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
I'll try to help as long as I'm on, and I'm on most of the time.
URL: https://forum.audiogames.net/post/462887/#p462887
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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
It's been far too long, guys. But it's not gonna be too long anymore because...it's update time!V. 1.09- Ungagged a few event sounds so players don't have to ask me where the breeze comes from all of a sudden.- Changed the way magic
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
It's been far too long, guys. But it's not gonna be too long anymore because...it's update time!V. 1.09- Ungagged a few event sounds so players don't have to ask me where the breeze comes from all of a sudden.- Changed the way magic
Re: nicolas eymerich inquisitor, the demon, demo available!
I wonder if that thing works better now in this updated version. Last someone let me try it, it was pretty meh. I spent ages trying to get from map to map when it didn't work.
URL:
Re: TGHub, my first real game.
Alright, this is probably really going to be my last post in this topic before I leave Ty to continue with his developing. I just want to apologize to the nasty thing I did yesterday. For all it takes with everyone on this forum, what I wish for the most is
Re: nicolas eymerich inquisitor, the demon, demo available!
Wait, there's divine mode in this one too? How do you use that? Not that I will but it's just good to know.
URL: https://forum.audiogames.net/post/462158/#p462158
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Re: TGHub, my first real game.
See, you clearly read probably just my first post and went all the way to assume shit about me saying all that, putting words in my mouth when I said neither of it. Mason was actually one of smarter folks here who, eespite of arguing against me and may not
Re: TGHub, my first real game.
Sigh, guess no one gets my point after all about releasing new games. When did I say he had to release something big? You guys didn't even read carefully, probably didn't even read the entire discussion and jump to conclusion right away. Whatever, I'm not
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