Re: Core mud, futuristic crafting and mining game
I logged on the other day because I saw the changelogs on the forums, and wow 10 people, it's like I'm back in high school.
URL: https://forum.audiogames.net/post/622545/#p622545
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Re: Pokémon Crystal Access
pika-san wrote:Hi, is there a way to play prism with PCA, i'm blocked after having my first pokemon.These scripts can't overcome bugs, but pca is not as usable with hacks as pokemon access is, so give that fork a go.https://forum.audiogames.net/topic/3777 …
Re: Crazy Party: mini-games and card battle! (beta75)
I also have this issue, and wonder what the deal is?
URL: https://forum.audiogames.net/post/604035/#p604035
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Re: Pokémon access
Can you add romhacks to the mix. The two that spring to mind as ones I'd love to see are Polished Crystal, and Pokemon Crystal Clear.
URL: https://forum.audiogames.net/post/589477/#p589477
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Re: Pokémon Crystal Access
The following works ok with Lua scripts, note the word ok. Sour crystal, super crystal. Both worth playing around with like crystal clear. Not that difficult to build these roms if you read one build instructions for your OS you can build all of these. I wish
Re: Pokémon Crystal Access
The following works ok with Lua scripts, note the word ok. Sourer crystal, super crystal. Both worth playing around with like crystal clear. Not that difficult to build these roms if you read one build instructions for your OS you can build all of these. I wish
Re: Pokémon Crystal Access
The following works ok with Lua scripts, note the word ok. Sourer crystal, super crystal. Both worth playing around with like crystal clear. Not that difficult to build these roms if you read one build instructions for your OS you can build all of these. I wish
Re: Crazy Party: mini-games and card battle! (beta73)
UltraLeetJ wrote:marko wrote:That's what i want to do, create a central server. The problem is i don't know how to browse to the directory with cmd, i know the cd-command, but how do i do it exactly? I can't browse the files with the
Re: Crazy Party: mini-games and card battle! (beta70)
beta73 seems to be false positive flagged by windows defender. Had to go as far as disabling mealtime protection, tamper protection, and then using winaero tweaker to turn it off to play the game.
URL:
Re: Crazy Party: mini-games and card battle! (beta70)
beta73 seems to be flagged by windows defender. Had to go as far as disabling mealtime protection, tamper protection, and then using winaero tweaker to turn it off.
URL: https://forum.audiogames.net/post/521499/#p521499
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Re: Crazy Party: mini-games and card battle! (beta65)
How creative/funny. Hope this isn't just a joke because the blind seem to have 0 productively developed options for having fun with sex in a game. The sighted have millions of options, why can't we have them too?
URL:
Re: Crazy Party: mini-games and card battle! (beta65)
How creative/funny. Hope this isn't just a joke because the blind seem to have 0 productively developed options for having fun with sex. The sighted have millions of options, why can't we have them too?
URL:
Re: Core mud, futuristic crafting and mining game
I used to play this game with friends in high school. Was one of the only muds I got sighted peers on. SO exciting! IMO, the reason there's not a lot of players left is because of AI in the player run shops. Though I think the reason that
Re: Crazy Party: mini-games and card battle! (beta48)
The sticks game, located in the circus now doesn't complete for me on my copy. It just gets to 2 or lower, and then stops: AI refuses to even just take one stick so I'd lose and until I kill processes the minigame music doesn't stop. I
Re: Sub War released on Google Home
echosim logged in , but in order to hold down the space bar using NVDA I had to use insert f2 to pass next key through, and then I could hold spacebar on the clickable object that's not labeled, and talk. The issue I have with echo sim is that it
Re: Bokurano Daibouken translation Project has officially started!
It's not like the dev is stopping people from being able to use NVDA instant translation/clipboard crap... Might just get this because of how addicted to bk2 I was. I wonder how many of the bitchin people have played real
Re: Bokurano Daibouken translation Project has officially started!
I think the translation file is only the UI. It just came out today according to the changelog. I hope for the dialogue/text in the plot/promps in the game get translated.
URL:
Re: Bokurano Daibouken translation Project has officially started!
It's not like the dev is stopping people from being able to use NVDA instant translation/clipboard crap... Might just get this because of how addicted to bk2 I was. I wonder how many of the bitchin people have played real
Re: Pokémon Crystal Access
So I thought Id come back here and say that these scripts also work with romhacks that are based on pokemon crystal. Here is one where you can catch all 252 pokemon, and all trades have been changed to level up evolutions, or stone evolutions. Also gyms and
Re: Pokémon Crystal Access
So I thought Id come back here and say that these scripts also work with romhacks that are based on pokemon crystal. Here is one where you can catch all 252 pokemon, and all trades have been changed to level up evolutions, or stone evolutions. Also gyms and
Re: Pokémon Crystal Access
If you are willing to use walk through walls, you can fly to new bark town, and go up root 46 or whatever the root going off the first root is. Just use point tracking and you should be able to find your way there. It sounds like the ice path is possible: That is
Re: Pokemon Crystal + scripts for interfacing with NVDA
The developer has released an official version: Downloadhttp://allinaccess.com/pca/The controls have changed etc, so best to not copy paste into the folder with my pack/your own config: Just paste your save file into the new battery
Re: Pokemon Crystal + scripts for interfacing with NVDA
I am still stuck at the goldenrod rocket thing at another point where Im getting bad directions, but Im playing it in a virtual machine: So thats cool. To the post above wondering about their save file: If you place the .sav in the
Re: Pokemon Crystal + scripts for interfacing with NVDA
JWoodill21 wrote:I dont see anybody passing the ice path after the 7th gym. The ice puzzles are crazy.I did the ice gym, so fingers crossed I can find good directions for that place.
URL:
Re: Pokemon Crystal + scripts for interfacing with NVDA
moore2it wrote:[[wow]], this is a big deal! I cant believe I actually almost passed over this post without thinking much of it. How cool.Essentially why I made my pack: Also, the fact that I went from a half translated copy of gold 14
Re: Pokemon Crystal + scripts for interfacing with NVDA
For those who have a hard time saving, Ive updated the pack with those lines referring to my d: drive removed and the demo mp3 included. I had no idea those lines existed until someone mentioned it in this thread.
URL:
Re: Pokemon Crystal + scripts for interfacing with NVDA
stewie wrote:No the changes arent from the dev and it makes sense to be anxious. If you dont want to risk your configuration, theres no reason why you cant run the scripts from another directory entirely. Just make sure the run the
Re: Pokemon Crystal + scripts for interfacing with NVDA
moore2it wrote:[[wow]], this is a big deal! I cant believe I actually almost passed over this post without thinking much of it. How cool.Essentially why I made my pack: Also, the fact that I went from a half translated copy of gold 14
Re: Pokemon Crystal + scripts for interfacing with NVDA
For those who have a hard time saving, Ive updated the pack with those lines referring to my d: drive removed and the demo mp3 included. I had no idea those lines existed until someone mentioned it in this thread. Also, stewie , are
Re: Pokemon Crystal + scripts for interfacing with NVDA
For those who have a hard time saving, Ive updated the pack with those lines referring to my d: drive removed and the demo mp3 included. I had no idea those lines existed until someone mentioned it in this thread. Also, stewie , are
Re: Pokemon Crystal + scripts for interfacing with NVDA
Heres a quick audio demo.https://dl.dropboxusercontent.com/u/106 … wToUse.mp3Ill include this in the next pack update.
URL: http://forum.audiogames.net/viewtopic.php?pid=219140#p219140
Re: Pokemon Crystal + scripts for interfacing with NVDA
Heres a quick audio demo.https://dl.dropboxusercontent.com/u/106 … wToUse.mp3Ill include this in the next pack update. Just remember you need auto hotkey installed for this to work.
URL:
Re: Pokemon Crystal + scripts for interfacing with NVDA
Only inaccessible part for me is setting your own custom name. Every other menu seems to work fine for me. A rom can be found by googling, or by just using my pack linked to in the first post of this thread.
URL:
Re: Pokemon Crystal + scripts for interfacing with NVDA
dan_c wrote:thanks for the tutorial, that will really help when I get time to try this later tonight. As I said before, Im really curioius how this came about, as this could theoretically make games like pokemon and yugioh for example
Pokemon Crystal + scripts for interfacing with NVDA
Someone please move this if I shouldnt have posted this in the new releases topic, buthttp://blindraver.livejournal.com/293661.htmlThis isnt my project, Just something I zipped up with required files: I hope someone has fun with it,
Pokemon Crystal + scripts for interfacing with NVDA
Someone please move this if I shouldnt have posted this in the new releases topic, buthttp://blindraver.livejournal.com/293661.htmlThis isnt my project, Just something I zipped up with required files: I hope someone has fun with it,
Re: Pokemon Crystal + scripts for interfacing with NVDA
Lol! Edited the post, but that is still in the ReadMe. My mistake.
URL: http://forum.audiogames.net/viewtopic.php?pid=219081#p219081
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Re: Pokemon Crystal + scripts for interfacing with NVDA
Thanks will monitor that link. I updated my pack with the newer version you speak of as well. Also included auto hotkey setup file.
URL: http://forum.audiogames.net/viewtopic.php?pid=219101#p219101
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