Re: Sequence Storm Rhythm Racing Game

2019-08-04 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game How does this actually work? I have audio cues enabled in options but I'm not hearing any of them in the game (arcade mode, I know tutorial is broken). URL: https://forum.audiogames.net/post/453158/#p453158 -- Audiogames-reflector mailing list Aud

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma I think the attributes for each move are displayed with the same ranks as monsters, like a rank s for damage would be vastly better than a rank e for damage. I'm not sure what the before/after things are, maybe startup/coo

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma Does anyone know how move accuracy is calculated? I have a monster that mainly relies on power and toughness, but raising power doesn't seem to influence accuracy so I also have to raise reflexes. I've raised reflexes by a

Re: Alt frequencies

2019-06-03 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Alt frequencies Regarding the accessibility features, I wish there was a way to get the current frequency and/or current subtitle/enhanced subtitle text to be read. I don't think any information is missing without them, but the few times I OCR'd the subtitles they were useful. URL: htt

Re: Alt frequencies

2019-05-29 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Alt frequencies spoilersAre you able to use different radio stations earlier on to affect the path later? Throughout the whole thing it has felt like my choices haven't mattered much, so I'm wondering if it's an intentional story choice to design it that way.End spoilers URL: https://f

Re: Endless Runner

2019-05-20 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Endless Runner It seems like it's possible to get the game into a completely unwinnable position if two doors are far apart horizontally and close together vertically. I approached one door and before I could even hit f to open it, I was past the one farther to the right I couldn't poss

Re: Alt frequencies

2019-05-16 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Alt frequencies @janagirl did you follow the prompt that showed up when you started a new game? By default the game uses on-screen buttons you need to click on, to fix it go to settings -> controls and change it to physical.I think the pause button thing is a bug. I changed my menu key

Re: Ah Damn It!

2019-04-21 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Ah Damn It! I launch the  game and get the intro prompt. I  can up arrow to read it, but hitting enter doesn't do anything. URL: https://forum.audiogames.net/post/428411/#p428411 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2019-04-12 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale I see an option in the game's settings labeled  "expert accessibility mode." What exactly is that? URL: https://forum.audiogames.net/post/426567/#p426567 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu

Re: Trimps

2019-04-01 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Trimps @DarrenIf an option says off next to it, it means that the option is disabled.Maps are just configurable world zones, essentially. When you complete one the map stays, so nothing is stopping you from just doing it again. I just check the message log or the summary to tell when th

Re: Trimps

2019-04-01 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Trimps @The ImaginatrixYeah power and toughness would help you get to 30 faster, but you haven't made it impossible. I think someone somehow managed to reach zone 40 on their first ever run.@DarrenThe wiki page for maps found here should provide a pretty good explanation. It's not immed

Re: Trimps

2019-03-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Trimps It will take a day or two to get there. If you're struggling with maps at the current level, there's nothing wrong with playing maps on a level or two below the current world zone level. Things should speed up a little once you get access to resorts, too. What is your perk distri

Re: Trimps

2019-03-28 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Trimps How many runs did it take you to get to zone 50? I seem to be hitting a brick wall at about zone 40, even with 5 wormholes. This was on run 5. URL: https://forum.audiogames.net/post/423195/#p423195 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukog

Re: Trimps

2019-03-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Trimps I'm really liking the new summary panel so far. Is there any chance block could be added to it though?I feel like this is more a feature request for the game in general, but is there a way you could see what your trimps stats will be after equipment prestige upgrades and just nor

Re: Trimps

2019-03-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Trimps I feel like this is more a feature request for the game in general, but is there a way you could see what your trimps stats will be after equipment prestige upgrades? For example if I showed the tooltip for shield, it would be nice to know what the total block would be after purc

Re: Trimps

2019-03-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Trimps I feel like this is more a feature request for the game in general, but is there a way you could see what your trimps stats will be after equipment prestige upgrades? For example if I showed the tooltip for shield, it would be nice to know what the total block would be after purc

Re: Trimps

2019-03-21 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Trimps @dark Thanks, the confirmation prompt was the issue. URL: https://forum.audiogames.net/post/421175/#p421175 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Trimps

2019-03-20 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Trimps I'm having a really odd issue. I'm on my fourth run and doing the size  challenge. I reached zone 13 before doing the Blok. When I try to buy the shieldblock upgrade, nothing happens even though I meet the requirements for it.My game isn't paused. I also checked the resources I h

Re: Trimps

2019-03-20 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Trimps I'm having a really odd issue. I'm on my fourth run and doing the size  challenge. I reached zone 13 before doing the blok. When I try to buy the shield block upgrade, nothing happens even though I meet the requirements for it.My game isn't paused. I also checked the resources I

Re: Trimps

2019-03-15 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Trimps The tooltips work really well and autoread perfectly here. I like Valmorian's suggestion though about making them clickable instead of buttons. I tend to hit b to jump through the things I can buy quickly and if they were clickables I could just hit up arrow after hitting b to ge

Re: Trimps

2019-03-12 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Trimps One trap traps a single trimp, I believe. URL: https://forum.audiogames.net/post/418265/#p418265 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Bokurano Daibouken 3 : secondary topic

2019-03-02 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Spoilers (if you care about post-normal weapons)I don't know if this has already been reported,  but I'm noticing some bugs with the chain sword. If you attack something and then miss the release follow ups (usually by jumping), the enemy will just

Re: Bokurano Daibouken 3 : secondary topic

2019-03-02 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Spoilers (if you care about post-normal weapons)I don't know if this has already been reported,  but I'm noticing some bugs with the chain sword. If you attack something and then miss the release follow ups (usually by jumping), the enemy will just

Re: Ear Hockey from Microsoft

2019-02-15 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Ear Hockey from Microsoft The Canadian Windows store also has it now. URL: https://forum.audiogames.net/post/411900/#p411900 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-refl

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-01-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure spoilersSo I'm wondering about the difficulty curve. I had pretty much no trouble on easy with any of the enemies until I reached the minotaur and got utterly destroyed. I had only managed to get 3 growth elixirs, even when

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-01-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure spoilersSo I'm wondering about the difficulty curve. I had pretty much no trouble on easy with any of the enemies until I reached the minotaur and got utterly destroyed. I had only managed to get 3 growth elixirs, even when

Re: Ear Hockey from Microsoft

2019-01-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Ear Hockey from Microsoft I still don't have access to this on the Canadian app store, is it ever going to be fully internationally published? URL: https://forum.audiogames.net/post/407009/#p407009 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: shadow rine full voice version released

2019-01-11 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: shadow rine full voice version released Oh is there another one?  If so  I unfortunately don't know what it is URL: http://forum.audiogames.net/post/404703/#p404703 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/

Re: shadow rine full voice version released

2019-01-10 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: shadow rine full voice version released The passwords areshadow dominatorkareshia supportmore dungeonlilia feelinglast hope kareshiabroadcast URL: http://forum.audiogames.net/post/404413/#p404413 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com ht

Re: The Great Toy Robbery version 2.0 for Windows and MacOS is now Here!

2018-12-21 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: The Great Toy Robbery version 2.0 for Windows and MacOS is now Here! Is it just me or does Santa have a much larger hit box than the elves do? It sounds like he's a few steps away, yet he still flattens me as I try to grab one of the keys. URL: http://forum.audiogames.net/post/399926/#

Re: Crazy Party: mini-games and card battle! (beta61)

2018-12-17 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta61) You don't have to finish the Plains to gain access to the space world. there is a path from the Circus to Space, for some strange reason. URL: http://forum.audiogames.net/post/399204/#p399204 -- Audiogames-reflector mailing list Au

Re: Land of Livia: An IOS game which has been made accessible

2018-02-16 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Land of Livia: An IOS game which has been made accessible I only had an issue with the navigation when the screen refreshed a few times. I just waited a few seconds and I had no problems navigating. URL: http://forum.audiogames.net/viewtopic.php?pid=352461#p352461

Re: Land of Livia: An IOS game which has been made accessible

2018-02-15 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Land of Livia: An IOS game which has been made accessible The tutorial hints thing isn't a bug, the hint is just there until you finish the current tutorial objective. It's slightly irritating but it isn't really a problem. URL: http://forum.audiogames.net/viewtopic.php?pid=352286#p352

Re: Darkened chain, a new horror game for the blind!

2018-02-06 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Darkened chain, a new horror game for the blind! I have been through every door I have access to and I can't find any other notes. I also don't remember what the page about music said, it wasn't added to my notes either. URL: http://forum.audiogames.net/viewtopic.php?pid=351152#p351152

Re: Darkened chain, a new horror game for the blind!

2018-02-05 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Darkened chain, a new horror game for the blind! Could I have the answer to the safe? I feel like I either skipped over some text or am just forgetting something but I genuinely can't find it. URL: http://forum.audiogames.net/viewtopic.php?pid=351062#p351062 __

Re: Darkened chain, a new horror game for the blind!

2018-02-04 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Darkened chain, a new horror game for the blind! I appear to be stuck.Spoilers:I am currently on chapter 1. I've unlocked every door I can find apart for the one east of the living room. I have the plunger and ripped diary page which for some reason I can't seem to read. I used a candle

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-25 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Regarding the Deepwood tree puzzle number of permutations:5 choices has a deceptively high number of combinations. Since you can't repeat choices its a standard permutation. Therefore there are 5! or 5 factorial (5*4*3*2*1

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2018-01-24 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale Regarding the realism aspect, horrible passwords are extremely common. Although in the 22nd century you'd think that they'd have moved to other means of identification. Regarding the memory loss I think it may be possible given who Alex i

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2018-01-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale Oh huh that's strange, I thought I had another exit. Did you complete all the objectives you needed in that area? URL: http://forum.audiogames.net/viewtopic.php?pid=346536#p346536 ___ Audi

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2018-01-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale I think you want d226. URL: http://forum.audiogames.net/viewtopic.php?pid=346534#p346534 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahat

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2018-01-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale Ah, d243 was where you moved out of the lab. So heading there should give you the exit to head back through. You don't have to deal with the cameras again. URL: http://forum.audiogames.net/viewtopic.php?pid=346499#p346499 __

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2018-01-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale regarding the map: Just walk back to lower numbers until you get it. I think you head to d226 from d231 and then it lets you move further back.Spoilers for annoying non-intuitive gates puzzle:I really don't understand this that well, I do

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-07 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Regarding the wolves thing earlier (spoilers):You can kill them, it doesn't effect the outcome of the quest for some reason.end spoilers URL: http://forum.audiogames.net/viewtopic.php?pid=346388#p346388 _

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2018-01-07 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale Ah I see. It would be nice if the game gave actual descriptions, I'm curious what the characters look like. Also I admit I am curious what the nsfw image on the professor's computer was. URL: http://forum.audiogames.net/viewtopic.php?pid

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2018-01-06 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale So I'm finally back to playing this again. I've noticed a few images on computers. Does the game actually show you the images? If so, can we get descriptions of them somehow? URL: http://forum.audiogames.net/viewtopic.php?pid=346242#p346

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-04 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games You just need to sell enough items. I think I just spam sold about 20 pieces of goblin equipment and talking to him worked. His dialogue occurs when you talk to him, no extra dialogue options are added in the menu.spoilers

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-04 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games You just need to sell enough items. I think I just spam sold about 20 pieces of goblin equipment and talking to him worked. His dialogue occurs when you talk to him, no extra dialogue options are added in the menu. URL: h

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-01 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Regarding runestones:There is one in the mausoleum closest to Farhaven, one in Novincious (I don't know how to spell it) and the other is in the mausoleum blocked by rubble.Regarding the dials:There are two outside on tomb

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-01 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games I have a suggestion regarding the navigation. I have a hearing impaired friend who can only hear in one ear and therefore can't use the radar to navigate. Is there a way some alternative means of announcement can be made?

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-01 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Yes I will report this to the right place. There's a bug where the general storekeeper will give you the quest reward multiple times if you talk to her.minor spoilersI have this questChanging of the GuardWilhelm wants to j

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Regarding the horse, you can't find it until you unlock the ruins. URL: http://forum.audiogames.net/viewtopic.php?pid=344871#p344871 ___ Audiogames-reflector mailing list A

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Can someone help me with the heart of the deepwood area? Someone told me I needed to find a ranger's journal on the south side of the rings (I assume it appears in a random location in any part of the area, but I can't fin

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-30 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games The missing horse and rider and the missing workhorse are part of the same quest, I believe. You can't do it until you have access to the ruins west of the Deepwood. URL: http://forum.audiogames.net/viewtopic.php?pid=3447

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-30 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games The missing horse and rider and the missing workhorse are the same quest, I believe. You can't do it until you have access to the ruins west of the Deepwood. URL: http://forum.audiogames.net/viewtopic.php?pid=344700#p3447

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-30 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games At a bandit camp tent in the forest:Skeletal Remains 1Error in script.Calling Context: container_menu_onEnterFilename: random loot scriptsLine: 346Column: 31, 32Input string was not in a correct format.Noesis._javascript_.

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-30 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Well this is a fund bug. In the northern forest:You have encountered 3 enemiesBattle logYou lost!Replay Battle CinematicYou lost!Close Battle Log URL: http://forum.audiogames.net/viewtopic.php?pid=344648#p344648

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-29 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Sorry to report yet another error:Choose a skill for Gwen AdrianusAttackIce SpikeFire BoltUse Fire Bolt on who?Giant Spider, woundedSystem.FormatException: Input string was not in a correct format.   at System.Number.Strin

Re: Release Date Announcement for A Hero's Call

2017-12-29 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call I don't think there's enough to crash the website. The reason Apple's site crashes is that literally millions of people are accessing it. I don't think even a basic apache2 setup would crash with anywhere from a hundred to thousands of people

Re: Eurofly Version 2.0 now available

2017-12-25 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Eurofly Version 2.0 now available Regarding the runways turn the timetable option off and just spam f1 until it works. There's no realism, I think its just random.I've encountered what I think is a bug. I was flying to the destination airport for the first task. I overshot it so I turne

Re: Eurofly Version 2.0 now available

2017-12-25 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Eurofly Version 2.0 now available I've encountered what I think is a bug. I was flying to the destination airport for the first task. I overshot it so I turned around to fly back in range. My altitude was 100 and my nose angle was 0 and the altitude was not changing at all. I suddenly c

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-22 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale Regarding cameras:Why does taking the indirect route matter? I mean you need to make one rotation, so shouldn't just going from cf52 to cf53 be enough? Also I thought the exit was at cf41. URL: http://forum.audiogames.net/viewtopic.php?p

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-21 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale camera puzzle spoilersYou can rotate the cameras (doing so rotates all of them by 90 degrees). Since it doesn't actually tell you which direction the camera at your location is facing its kind of unfair right now. You need to install the

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-21 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale You can rotate the cameras (doing so rotates all of them by 90 degrees). Since it doesn't actually tell you which direction the camera at your location is facing its kind of unfair right now. URL: http://forum.audiogames.net/viewtopic.ph

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-19 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale I was wondering if there was a way to make the numbers match exactly, that could have made a cool achievement or something. URL: http://forum.audiogames.net/viewtopic.php?pid=342790#p342790 __

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale camera spoilersYou can rotate all cameras by 90 degrees (clockwise? Anticlockwise? I don't know.) You have to rotate them in such a way you can walk to d243 (which I think is south of cf41). The impression I get is that its laid out as a

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-15 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale for post 91, I meant cfxy, not dxy. URL: http://forum.audiogames.net/viewtopic.php?pid=342285#p342285 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com ht

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-15 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale Questions regarding this evil vague cameras puzzleRegarding the cameras puzzle, how do the cameras work? The way I imagine it as a 5x3 grid with the coordinates in the form dxy. So cameras should be able to see as far in a straight line a

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-14 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale Hey regarding Robjoy's postspoilersYou are in the computer of Zoya's head lens, the jammer is an installed utility on that. At least that's the impression I get, when you jump through the network you seem to only have access to the utilit

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-14 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale Regarding gameplay (no real spoilers), I've noticed some issues. I'm not writing this post to condemn the game or anything, I'm really enjoying it.Is there a way the game could tell you if a minnygame is skipped? It would be nice to have

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale spoilers for the pressure puzzleChanging the modifier away from 0 triggers the pressure change, but its relative to the current value. So just keep inputting -20 or so until they're close to being equal, then input numbers closer to 0.end

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale Hi, I need help with one of the puzzlesspoilersI can't seem to figure out the cameras puzzle for the science facility. I can get to a point where it tells me a path is available in one rotation (though its pretty much turning them randoml

Re: SoniFight v1.0 now available

2017-12-03 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: SoniFight v1.0 now available I tried the new config. The play mode switch works, however I still can't complete the puzzle without having the others labeled. They seem to be all in  a straight line, but no combination for me is working. URL: http://forum.audiogames.net/viewtopic.php?pi

Re: SoniFight v1.0 now available

2017-11-30 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: SoniFight v1.0 now available Day of the Tentacle SpoilersBernard inputs the combination himself after he sees it. I'm busy right now but I can look at the config later.End Spoilers URL: http://forum.audiogames.net/viewtopic.php?pid=340506#p340506 __

Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: SoniFight v1.0 now available So I'm relatively far through Day of the Tentacle, as of now though you currently can't complete it due to one puzzle having a configuration issue.SpoilersWhen you access the VCR to try to view the combination, the VCR buttons don't speak when you move over

Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: SoniFight v1.0 now available Day of the Tentacle Remastered (on steam) does not seem to be speaking for me. I'm using 64 bit Windows 10. When I start it I hear "speech option 0" but moving through the menu reads nothing.(edit)In game it reads when I mouse over an object.(/edit) URL: ht

Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: SoniFight v1.0 now available Day of the Tentacle Remastered (on steam) does not seem to be speaking for me. I'm using 64 bit Windows 10. When I start it I hear "speech option 0" but moving through the menu reads nothing. URL: http://forum.audiogames.net/viewtopic.php?pid=340278#p340278

Re: Audiostrike - New shooter game by Morokuma

2017-11-21 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Audiostrike - New shooter game by Morokuma spoilersFor stage 7, you  literally don't have to  shoot  anything  for  parts 1 and 3. Just move to the  left or right of the screen  and wait. Shooting enemies makes them upgrade to newer enemy types. URL: http://forum.audiogames.net/viewtop

Re: SoniFight v1.0 now available

2017-10-29 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: SoniFight v1.0 now available Even if you are on 64 bit Windows, you can still run the 32 bit version and the programs will still work. I test it with Ultra Street Fighter IV. URL: http://forum.audiogames.net/viewtopic.php?pid=335702#p335702

Re: Audiostrike - New shooter game by Morokuma

2017-10-26 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Audiostrike - New shooter game by Morokuma Can someone please tell me how to get past stage 7? Nothing I do is consistent and I just get backed into a corner and can't do anything. URL: http://forum.audiogames.net/viewtopic.php?pid=335287#p335287 __

Re: Audiostrike - New shooter game by Morokuma

2017-10-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Audiostrike - New shooter game by Morokuma The napalm shots are staggered timing, but they don't follow a set pattern. Generally the trick is to stay close to another one, wait until the next one falls, fly towards that to avoid the first one, then fly away from the second one. Also sta

Re: Audiostrike - New shooter game by Morokuma

2017-10-21 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Audiostrike - New shooter game by Morokuma I'm stuck on stage 3-2. It seems that no matter where I am relative to the drilling machine sometimes it will still hit me. URL: http://forum.audiogames.net/viewtopic.php?pid=334588#p334588 ___

Re: HEARtREAD

2017-10-13 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: HEARtREAD spoilersI'm pretty sure Priscilla is the being you're trying to steal the polygons from who was inhabiting the creatures trying to attack you. That's the only interpretation I could come up with. Also what's up with Heart's perception sounding like a city? I'm not entirely sur

Re: Lost and Hound, Rescue Dog RPG for blind and sighted alike

2017-09-01 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Lost and Hound, Rescue Dog RPG for blind and sighted alike is the trail straight or curved? If its curved you could always just raycast from your direction facing and it'll tell you if you smell anything ahead of you. URL: http://forum.audiogames.net/viewtopic.php?pid=327804#p327804

Re: Lost and Hound, Rescue Dog RPG for blind and sighted alike

2017-09-01 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Lost and Hound, Rescue Dog RPG for blind and sighted alike Yeah that is what I was doing. How exactly does a work? Does it ping the closest point on the trail? If so that is why I found it disorienting; I thought it would give you a ping in the direction that point is relative to you in

Re: World Of Three Kingdoms, a chinese strategy MMO

2017-08-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: World Of Three Kingdoms, a chinese strategy MMO Ok I did that and was able to play it, the dictionary works. When I try to connect to a server though the game just freezes and I have to close it. URL: http://forum.audiogames.net/viewtopic.php?pid=325826#p325826 ___

Re: World Of Three Kingdoms, a chinese strategy MMO

2017-08-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: World Of Three Kingdoms, a chinese strategy MMO Do you need your computer's region set to Chinese to play this? URL: http://forum.audiogames.net/viewtopic.php?pid=325821#p325821 ___ Audiogames-reflector mailing list Audiogames-reflector@

Re: Code 7 - A fully-voiced text adventure

2017-08-11 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure So episode 1 is fully accessible already? I'm pretty sure the developer said the version for visually impaired people would come out later. URL: http://forum.audiogames.net/viewtopic.php?pid=323976#p323976

Re: Planetary Escape, a horror audiogame

2017-07-10 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Planetary Escape, a horror audiogame Have you thought about using libaudioverse? URL: http://forum.audiogames.net/viewtopic.php?pid=318774#p318774 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:

Re: Bokurano Daibouken 3 : secondary topic

2017-06-12 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Regarding the similar patterns: They are the exact same pattern multiplied by a factor of 5.90+25 = 11518+5 = 23Just multiply all the numbers in the second equation to get the first. URL: http://forum.audiogames.net/viewtopic.php?pid=315100#p31510

Re: Bokurano Daibouken 3 : secondary topic

2017-06-11 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic They're the triangular numbers.The first triangular number is 1. The second is 1+2, so 3. The third is 3+3, 6. 6+4 = 10. 10+5 = 15. Etc.You can also work them out with the formula f(n) = n(n+1)/2 where n is the nth term in the sequence.Therefore 15

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-06-01 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Oh I think that would be a really good idea. Out of curiosity why did you make the choices regarding the vast coordinate distances? I mean how one second of movement is like 30 units different on an axis.Also one thing I

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-06-01 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind What would the path sounds do, outline something like a road or hallway? URL: http://forum.audiogames.net/viewtopic.php?pid=313519#p313519 ___ Audiogames-reflector mailing

Re: black box iphone puzzle game

2017-05-30 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: black box iphone puzzle game SpoilersNo, the puzzles all relate to doing something on your phone outside of the scope of the app (hence the thinking outside of the box pun.) Like the intro puzzle had the text upside down so turning your phone around completed the puzzle. What do you hav

Re: black box iphone puzzle game

2017-05-30 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: black box iphone puzzle game Spoilers/hintsA circle with lines radiating from the center is a way to draw the sun.End spoilers/hints URL: http://forum.audiogames.net/viewtopic.php?pid=313276#p313276 ___ Audiogames-reflector mailing list

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-05-26 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind My favourite example of a system that does this is Shadow Rine's. It plays a sort of wind sound when there's space in a given direction and another sound when there is a wall that way instead (but it will work from a dist

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-05-25 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind So far I'm finding the navigation system really unclear. When I walk towards a wall, all I hear is a sound panned left regardless of the direction of the wall I'm walking into. There are footstep echoes that play in the d

Re: TextSpaced sci-fi text-based MMO

2017-05-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: TextSpaced sci-fi text-based MMO Hi.This is cool so far, I like how you integrated the game with the platform (the audio logs, videos, etc.) Is there a way to see where star systems are in relation to each other? All I can get is an ETA for each one and not where they actually are. Also

Re: Paladin of the Sky, new full length audio game RPG

2017-03-25 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG spoilersI found the next area. Go to the hideout f2, follow the wall all the way left and walk up a bit. A new door has opened. URL: http://forum.audiogames.net/viewtopic.php?pid=304060#p304060

Re: Paladin of the Sky, new full length audio game RPG

2017-03-25 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG spoilerThere's a galactic dust straight north from the save point in the factory area. URL: http://forum.audiogames.net/viewtopic.php?pid=304057#p304057 ___ Audiogames-reflector mailing

Re: Paladin of the Sky, new full length audio game RPG

2017-03-25 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG spoilersI defeated Simon and now the game says to explore the druggy hideout some more. I don't see any new paths open or anything so I'm just sort of wandering around in circles. URL: http://forum.audiogames.net/viewtopic.php?pid=3040

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