Re: Prison Break is a great game accessible
well, honestly the story is interesting. i didn't try it yet. but i know the show. i've watched all the 5 seasons. so from what i can see you wanna make lincoln burros more smart than he actually was. if you watched the show you could see that
Re: bloodstorm
ok, so for who didn't know this, blood storm changed it's name to build to survive. go to the coolgamers.net page and at the bottom you will find the link to download the new version.
URL: https://forum.audiogames.net/post/562455/#p562455
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Re: bloodstorm
ok, but from what i've seen, the game is still running, so for people that were wining about the money they paid they can still play.
URL: https://forum.audiogames.net/post/562090/#p562090
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Re: Swamp, zombie FPS by Aprone
ok, aprone fixed this thing.for who has the already updated version download the new fix from http://kaldobsky.com/audiogames/SwampPatch3.zip
URL: https://forum.audiogames.net/post/539602/#p539602
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Re: Undead Assault
it won't be compatible with the server. dude, did you try deleting the game or just that folder. try to redownload the game but to delete your previous configuration.
URL: https://forum.audiogames.net/post/514048/#p514048
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Re: Undead Assault
try to reinstall the game. it does that sometimes. the folder inside the temp you're looking for is called gen_py. delete that folder and run it again.
URL: https://forum.audiogames.net/post/513941/#p513941
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Re: The Road To Rage I: Fires Of War -- First Person Shooter
unfortunately starting with patch 20, the game is only online playable. so the answer is there's no singleplayer option.
URL: https://forum.audiogames.net/post/512603/#p512603
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Re: The Road To Rage I: Fires Of War -- First Person Shooter
ok, there you go. host is vlad-c-productions.net and port is 6789. it's hosted on a linux VPS, so i'ts gonna be up 24-7
URL: https://forum.audiogames.net/post/510783/#p510783
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Re: The Road To Rage I: Fires Of War -- First Person Shooter
hello. if you guys want i can put up a seerver. indeed, because the game didn't receive updates people have shutdown their servers from the list but i can put one up if you're interested. any thoughts?
URL:
Re: Code 7 - Episodes 2 & 3 Out Now
yeah. i'll look into that. cause i keep getting stuck at some things. thanks anyways.
URL: https://forum.audiogames.net/post/508551/#p508551
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Re: Code 7 - Episodes 2 & 3 Out Now
yeah. but i have a technical isswue. i can't set the sapy rate on the game cause there isn't such option, and neither does it take effect if i change from the system defaults. do you have an idea how to fix that?
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Re: Code 7 - Episodes 2 & 3 Out Now
well, i don't like spoilers, but neither i have the patience to dig through the hole puzzle. but thanks anyways, i already finished it since my brother helped me with thatt puzzle. i'm starting episode 2 tomorrow.
URL:
Re: Code 7 - Episodes 2 & 3 Out Now
yeah well, i guess i figured. now i'm i'm stuck with rotating the cameras when it says a new path available i don't know what to fix there.
URL: https://forum.audiogames.net/post/508192/#p508192
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Re: Code 7 - Episodes 2 & 3 Out Now
i'm being chased. well, i got then first to the recreation room, thinking that i should be there first and now i'm stuck cause i can't hack into one of the network to put the jammer to make th man attack to work. so yeah.
URL:
Re: Code 7 - Episodes 2 & 3 Out Now
hello.i know here isn't the appropriate topic since this is about episode 2 and 3, but i'm stuck on ep 1. i have to get in the science department something, but i have the issue with the enemies, any spoilers?
URL:
Re: Three-D Velocity 2.44
hey. i have a question. is there a way i can asign admins on the server without accessing the console?
URL: https://forum.audiogames.net/post/461611/#p461611
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Re: Swamp, zombie FPS by Aprone
at fabiano, i was wondering the same, until i started looking at his AG profile. he's posting but on other topics, so yes he's ok. also, don't forget that his server is not a vps, it's a home hosted one so if something would have happened to him the game
Re: Swamp, zombie FPS by Aprone
the procedure is very simple, if it's the way i think, he's running it from source using visul studio, wth visual studio, as soon as you change the code, save and press f5 and the code changes will apply without restarting. well, it's just a supposition. the
Re: Swamp, zombie FPS by Aprone
ok guys, so as you can see, the server is up again. it's nothing really that bad, it was just power outage and aprone wasn't home.
URL: https://forum.audiogames.net/post/425107/#p425107
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Re: Swamp, zombie FPS by Aprone
man, i just don't see the point of arguing. can we just stop? please. the game is not even up as i stated yesterday? so what's the point of arguing? and also, as rocky said, it's aprone's game so he knows what is a loophole and what not. just please, give up
Re: Swamp, zombie FPS by Aprone
guys, please, stop with this argument, more important now is that the server crashed and there's no anouncement from aprone. so well, that's what we should concentrate on now. i've sent him a kind email and aske him what's going on but he never replied. so
Re: Swamp, zombie FPS by Aprone
guys, please, stop with this argument, more important now is that the server crashed and there's no anouncement from aprone. so well, that's what we should concentrate on now.
URL: https://forum.audiogames.net/post/424637/#p424637
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Re: Redspot, blood and paril. First public beta released!
as he stated a long time ago, yes, he's reprogramming it in python. so that might take like one or 2 years. you need to be patient.
URL: http://forum.audiogames.net/post/402894/#p402894
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Re: FEER Factory Theme
same issues here. like what's up with this?
URL: http://forum.audiogames.net/post/399417/#p399417
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Re: Swamp, zombie FPS by Aprone
hello.right now i don't have a mouse, and honestly i don't feel like buying one since i'm staying 2 more days in colege and then i'll go back home.how long is the holiday event gonna last?
URL: http://forum.audiogames.net/post/399378/#p399378
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Re: Eurofly Version 2.0 now available
well, i honestly don't have this problem. try to go on his website and see what happens
URL: http://forum.audiogames.net/viewtopic.php?pid=345687#p345687
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Re: Eurofly Version 2.0 now available
well, you have to check the current land airspeed on the planes properties. so for example if it's 120 you should leave the speed at like 140, so when you put the gear down it will go to 110 and then you tap the home button a couple of times until you
Re: Eurofly Version 2.0 now available
cwfenton wrote:I am on the final training task and can enter the ground frequency and receive confirmation, but when I set the destination airport and taxi to the designated runway and enter the approach frequency, I receive no response. Whenever I
Re: So you thought invaded was dead?
hi.can someone help me getting this game again please? i can't find it anymore.
URL: http://forum.audiogames.net/viewtopic.php?pid=344073#p344073
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Re: Eurofly Version 2.0 now available
well, before working on the documentation menu let him fix his issues with the website. for now i cant even play it because i registered my profile to the server, which is down now. so yeah.
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Re: Eurofly Version 2.0 now available
hiat audio game king, press alt i. in case you need help you can go to the eurofly and find the docs section in the program group or the folder respectively.but there's an issue now. i just realized that the server is down. thanks in advance
URL:
Re: death match a new beginning v3
ok, so here's what i have to say about this. i'm disapointed as fuck regarding what i've seen. here's a big thing that really goes over the top. carver is really getting annoying as fuck.1. when i asked to be a volunteer and that i want to help with the
Re: The killer
dude, i told you so many times. give up on this stupidity, because the antivirus is just stupidity, it's stopping all the shit from running, but yeah. what ever.
URL: http://forum.audiogames.net/viewtopic.php?pid=327014#p327014
Re: death match a new beginning v3
hifarhad, did you download the latest update? and the rest of you guys, there are 2 new help topics. factions and resources.
URL: http://forum.audiogames.net/viewtopic.php?pid=324978#p324978
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Re: NBA live mobile coins for sale at buynba2k
seriously? at least be more explicet. what the hell did you mean?
URL: http://forum.audiogames.net/viewtopic.php?pid=324958#p324958
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Re: You're a Cyclepath!
highorth, i'm glad that you made those decisions, i just can't wait to see it growing.
URL: http://forum.audiogames.net/viewtopic.php?pid=324627#p324627
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Re: death match a new beginning v3
hi.no, anyways the connections stops and gets you to the main menu after like 30 secs or one minute, and 2, for everyone else the archive works well
URL: http://forum.audiogames.net/viewtopic.php?pid=324466#p324466
Re: Redspot, blood and paril. First public beta released!
well, that's the size of the file.
URL: http://forum.audiogames.net/viewtopic.php?pid=324076#p324076
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Re: You're a Cyclepath!
hikell, did you press the nvda+space before trying to do anything?
URL: http://forum.audiogames.net/viewtopic.php?pid=324073#p324073
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Re: You're a Cyclepath!
hi. at post 238 ghorth, well, you said that you're gonna make the game open source. what's up with that? just curious.
URL: http://forum.audiogames.net/viewtopic.php?pid=323881#p323881
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Re: You're a Cyclepath!
hi. i have a question. i wonder where is the storage for web located? cause i would like to clear my data.
URL: http://forum.audiogames.net/viewtopic.php?pid=323547#p323547
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Re: You're a Cyclepath!
you can't break, but when you hear a metal sound you turn to the opposite direction. also, make sure you have set the classic mode, because i can't explain how to make the hole thing in the modern. cause the system completely changes there
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Re: You're a Cyclepath!
hey ghorth. i'm just throwing here a little notice, you didn't update the page on your website. and you should also edit the first post to put the web link too.i'm just saying, i'm not meaning to be annoying or anything like that.
URL:
Re: death match project alpha update public beta
dude, that's what i'm trying to tell you. damn it. it's not a bug, it's normally to happen.
URL: http://forum.audiogames.net/viewtopic.php?pid=321020#p321020
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Re: death match project alpha update public beta
i think that's what's supposed to happen. so i don't think he has to fix it.
URL: http://forum.audiogames.net/viewtopic.php?pid=320957#p320957
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Re: death match project alpha update public beta
hithat's actually a better idea to get the weapons system on server side. first, we don't have to log out and back in to the game to have those and yeah, i guess it's more easy to implement new ground weapons
URL:
Re: Scrolling Battles Pro
hi. the server is not working because mason is not working ont that game anymore.
URL: http://forum.audiogames.net/viewtopic.php?pid=320263#p320263
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Re: The Road To Rage I: Fires Of War -- First Person Shooter
hi guys. i just got a server up and running. address: vlad-c-productions.net and port 6789
URL: http://forum.audiogames.net/viewtopic.php?pid=320003#p320003
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Re: death match project alpha update public beta
hello. i just got a teamtalk server running and I have gaming channels there. address: vlad-c-productions.netports: 10333no user or password required. there you go under the gaming channel and select dmpa and you should be good to goi would
Re: death match project alpha update public beta
hello.i recently got a channel running for dmpa on my teamtalk server click this link to join the channel
URL: http://forum.audiogames.net/viewtopic.php?pid=319800#p319800
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Re: death match project alpha update public beta
hi guys. i recently got a teamtalk server and now i have a channel designed for dmpaaddress: vlad-c-productions.net ports default and no username or password. and there you will find the dmpa channel in the gaming section. in case you want a
Re: death match project alpha update public beta
hey danny. just a quick reminder, your domain works again. so i guess you should use that instead of the ip address. i am just saying.
URL: http://forum.audiogames.net/viewtopic.php?pid=319702#p319702
Re: death match project alpha update public beta
hi.post 770 thumbs up
URL: http://forum.audiogames.net/viewtopic.php?pid=319618#p319618
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Re: death match project alpha update public beta
have you tried to download again the game?
URL: http://forum.audiogames.net/viewtopic.php?pid=318854#p318854
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Re: death match project alpha update public beta
well, i'm just saying orko, you might wanna switch to nvda being a better screen reader than jaws. it's just a piece of crap that's even expensive and it's becoming worthless.
URL:
Re: death match project alpha update public beta
hey danny. i'm just curious. can you make so we can hear someone opening the doors of our ships and stuff like that?
URL: http://forum.audiogames.net/viewtopic.php?pid=318483#p318483
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Re: death match project alpha update public beta
hi danny. i've sent you a pm. i would appreciate if you could check it. thank you.
URL: http://forum.audiogames.net/viewtopic.php?pid=318410#p318410
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Re: death match project alpha update public beta
hi. i'm just saying though. if you added a server list option and to enter ip address and stuff like that aren't you planning to release the server program?
URL: http://forum.audiogames.net/viewtopic.php?pid=318277#p318277
Re: The Road To Rage I: Fires Of War -- First Person Shooter
hey ghorth. i have a little question regarding the new update. are you gonna add also a single player mode? or you're not thinking of doing that anymore.
URL: http://forum.audiogames.net/viewtopic.php?pid=318144#p318144
Re: death match project alpha update public beta
there is no way to translate it yet.
URL: http://forum.audiogames.net/viewtopic.php?pid=318143#p318143
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Re: death match project alpha update public beta
hi.i'm proud to say that i'm opening a new page of this topic. ok, so due to changelog that is not updated since a long time ago, i really wonder what is the currently status of what's going on. and i have a suggestion too. i remember back
Re: death match project alpha update public beta
hi. i got an error when i took the laser cutter.here it is.Exception in thread Thread-6:Traceback (most recent call last): File "threading.py", line 801, in __bootstrap_inner File "threading.py", line 754, in run File "functions.py", line
Re: death match project alpha update public beta
hi.it looks like almost no one can play the game. something happens because it lags pretty bad, that i can barelly connect.
URL: http://forum.audiogames.net/viewtopic.php?pid=317873#p317873
Re: death match project alpha update public beta
i'm excited to see that done.
URL: http://forum.audiogames.net/viewtopic.php?pid=317815#p317815
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Re: death match project alpha update public beta
well, just curious though. what is that space port for? cause it doesn't even change the room.
URL: http://forum.audiogames.net/viewtopic.php?pid=317134#p317134
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Re: The Road To Rage I: Fires Of War -- First Person Shooter
hii have a problem. i can't find the old version of rtr. i click on your website but it shows me not found.
URL: http://forum.audiogames.net/viewtopic.php?pid=316879#p316879
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Re: death match project alpha update public beta
and even that can be fixedd by selling your ship, and buying a constelation cruiser and doing some cargo missions which aren't so hard.
URL: http://forum.audiogames.net/viewtopic.php?pid=316798#p316798
Re: death match project alpha update public beta
hiat tomecki dude, you don't need to have your ship destoroyed. once you create a character you sell and rebuy the ship. and that's a good thing cause you don't lose money and you will be ok with your ship too.
URL:
Re: death match project alpha update public beta
Exception in thread Thread-282:Traceback (most recent call last): File "threading.py", line 801, in __bootstrap_inner File "threading.py", line 754, in run File "functions.py", line 1998, in playsound2 File
Re: death match project alpha update public beta
hi againok, i solved the problem. i had to run it as administrator in order to work properly. here is the error.log informationException in thread Thread-4:Traceback (most recent call last): File "threading.py", line 801, in
Re: death match project alpha update public beta
hi danny. i have a problem. i get an error, but it doesn't log it. would you please help me to fix that? cause it looks like i'm the only one who has this problem.
URL: http://forum.audiogames.net/viewtopic.php?pid=315917#p315917
Re: The killer
hello.i have some points to throw together here.1. yes, i completely agree with colton, this game is not worthit to be payed yet. 2. at slj well, see? here's the thing. he wanted to host it on his own. we can't blame him for that. it was his decision. because basically,
Re: Introducing mosergame's first title. Need for weed, high pursuit!
well, just [[wow]]. anyways i didn't even realize about the weed day. lol
URL: http://forum.audiogames.net/viewtopic.php?pid=308168#p308168
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Re: I am back, and so is Tomb Hunter
hey mason. but here's a problem with your website. i can't find the game on your website anymore for some reason
URL: http://forum.audiogames.net/viewtopic.php?pid=303955#p303955
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Re: I am back, and so is Tomb Hunter
hi mason. as i said on twitter, keep up the good work. you are awesome. i tried the game and first, dude, this can't be mason. you made a pretty awesome progress in just 2 months. cause like in jully or something you were releasing chrime hunter and on
Re: I am back, and so is Tomb Hunter
hi mason. i'm glad to hear that you're back. also, i would gladly help you with what you need regarding testing or anything like that.thanks
URL: http://forum.audiogames.net/viewtopic.php?pid=300701#p300701
Re: Redspot, blood and paril. First public beta released!
hi.well, it looks weird cause it didn't use to do that. but here's the thing. mayube sam made some changes while the server was backing up, which means maybe is working on an update. so guys, please be patient.
URL:
Re: death match project alpha
hi aaron. sory fo me being kind of mean, but you bette look athis website. thee hesaidclealy that he'sgoing to leave the game developing and all thiskindofstuff.
URL: http://forum.audiogames.net/viewtopic.php?pid=268764#p268764
Re: Super Racing by Storm Productions!
hi phill. that error you're getting probably because you're running the game on a non admin user. and about te sapi, maybe you have problems with it. it is working for me great. but i'm gonna have a look. but like i said, i'm here to help storm
Re: Super Racing by Storm Productions!
hi. we released now a little patch which fixes the steering and also added an auto updater.and guys,who said thqatthegameis weirdi'mreminding youthat storm said clearlythat this game isin alpha stages. we released i think the second or the third
Re: Super Racing by Storm Productions!
hi. i'm so excited to hear that you like the game. i was part of it too, but i was working on other games, so i didn't have the time to help with the code since 3 days ago.and yes, we are planning to make it multiplayer, but we have to make our
Re: Rail Racer 2 cometh
well, i'm telling you from my own experience that there are some cases whe nyou can't make backups cause of beeing too late and not thinking that your computer would die in a certain amount of time.i had the same problem. i hadn't anything with y computer, all
Re: Rail Racer 2 cometh
ok. sorry for being harsh but what was so unclear? i clearly said that his hard drive crashed. which means, his servers died. i'll email him again and i'll tell him to post here to not say that's just me lying or something like that.
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Re: Rail Racer 2 cometh
hi again. some news.i sent a new mail to che martin asking him to refund me for his railracer if he doesn't work on it anymore. and here's his email back to me.Hi, I am not refunding any purchases, as the game was sold completely playable. However, I understand the
Re: Rail Racer 2 cometh
hi again. some news.i sent a new mail to che martin asking him to refund me for his railracer if he doesn't work on it anymore. and here's his email back to me.Hi, I am not refunding any purchases, as the game was sold completely playable. However, I understand the
Re: Rail Racer 2 cometh
hi again. some news.i sent a new mail to che martin asking him to refund me for his railracer if he doesn't work on it anymore. and here's his email back to me. Hi, I am not refunding any purchases, as the game was sold completely playable. However, I understand
Re: Redspot, blood and paril. First public beta released!
you know what? that's it!i mean to people like nibar. guys, just try to make a little code, just a little freaking toy, and you'll realize that's so hard to code. i mean, i'm not a god of the programming, i think i'm even one of the
Re: Redspot, blood and paril. First public beta released!
hiat the guys with the translation.i personally didn't see anything like a languages folder. well that would be something nice for sam to make a lang folder, but this means alot of work because it requires alot of stuff to
Re: Redspot, blood and paril. First public beta released!
hi nibar. first the game is coted based on names, so it's not on accounts like in stw, so you can't make anyone an admin or you could but just from the server code.second, well, you can do that in bgt, infact, i did that in my game
Re: Redspot, blood and paril. First public beta released!
hey sam. if you would like i could show you how would be that system about what is was talking in the post 193 or something like that. and i think my idea is just good to protect just your name with a password.well, indeed this
Re: Redspot, blood and paril. First public beta released!
hey sam. if you would like i could show you how would be that system about what is was talking in the post 193 or something like that. and i think my idea is just good to protect just your name with a password.well, indeed this
Re: Redspot, blood and paril. First public beta released!
hiwell sam, anyway, still unsecure. well, let's say that someone is going to impersonate you. now how do you know about that? well, we could let you knoow, but still not secure. you should make an account system, or maybe to make
Re: Redspot, blood and paril. First public beta released!
hithis is really nice. i was waited for it for a long time, and now it's being in here. i'm so excitedto try it!
URL: http://forum.audiogames.net/viewtopic.php?pid=261233#p261233
Re: death match project alpha
hiwell danny, my suggestion would be to let us buy the smallershipswhile the larger ships we can build. i mean, that would be much interesting if we will build large ships.
URL: http://forum.audiogames.net/viewtopic.php?pid=257544#p257544
Re: Scrolling Battles in Python
well cool turk, be glad that the game is free.
URL: http://forum.audiogames.net/viewtopic.php?pid=247142#p247142
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Re: Scrolling Battles in Python
hiethin,if you would follow mason on twitter you would see that he was leaning it from more persons not only for danny. and i'm going to say here that manuel cortez helped him a bit to learn. so dude, please try to stop being so mean like you were
Re: Scrolling Battles Pro
ok colton, i sent a pm on forum.
URL: http://forum.audiogames.net/viewtopic.php?pid=246793#p246793
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Re: Scrolling Battles Pro
well mason. let's say that well, we are just closing the entire audiogames.net comunity and say the reason is that we are getting hacked.you will understand my previous point what do i mean. i mean, that this isn't a reason to give up and to say something like
Re: Scrolling Battles Pro
well slj. the only thing that you can't make in bgt is the next. ths security. that's why mason is sick off this.
URL: http://forum.audiogames.net/viewtopic.php?pid=246572#p246572
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Re: Scrolling Battles Pro
and trust me, in some countries 5 dollars means much money spent on a game in beta, so as slj said any online game coul get hacked. but guys i have a question. why stw didn't get hacked so much as ultra power or other games? because sam is changing the encription
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