Re: Dreamy train - a train simulator from Galaxy laboratory

2016-12-03 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Dreamy train - a train simulator from Galaxy laboratory The trains are not the real ones used in Japan. They're imaginary trains, and the sounds were designed using a roland synthesizer. URL: http://forum.audiogames.net/viewtopic.php?pid=288231#p288231

Re: Dreamy train - a train simulator from Galaxy laboratory

2016-12-03 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Dreamy train - a train simulator from Galaxy laboratory The trains are not the real ones used in Japan. They're imaginary trains, and the sounds were made using a roland synthesizer. URL: http://forum.audiogames.net/viewtopic.php?pid=288231#p288231

Re: Dreamy train - a train simulator from Galaxy laboratory

2016-12-01 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Dreamy train - a train simulator from Galaxy laboratory The game records the shortest time for each area, and measures scores based on something like how perfect you stopped your train.The installer should be around 127 MB, so it's very likely that the file is corrupted URL:

Re: Dreamy train - a train simulator from Galaxy laboratory

2016-12-01 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Dreamy train - a train simulator from Galaxy laboratory The game records the shortest time for each area, and measures scores based on something like how perfect you stopped your train.The installer should be around 127 MB, so the file is very likely corrupted. URL:

Re: Dreamy train - a train simulator from Galaxy laboratory

2016-11-30 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Dreamy train - a train simulator from Galaxy laboratory The game cannot be bought without a Japanese bank account at the moment. The developer is setting up PayPal, but he is also stating that the sales support will be in Japanese only.I've already ordered the game and waiting for a

Re: Blackspace (3D HRTF First person shooter game)

2016-10-25 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Blackspace (3D HRTF First person shooter game) Things I additionally noticed so far:Even if I'm bumping into a wall, the footsteps don't stop playing while pressing the movement key. Also, the "hitting a wall" sound stops ocasionally; I misunderstand as if the wall is suddenly

Re: Blackspace (3D HRTF First person shooter game)

2016-10-24 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Blackspace (3D HRTF First person shooter game) Are both of the exe and jar files needed? The total size of the package can be significantly reduced if not. URL: http://forum.audiogames.net/viewtopic.php?pid=283976#p283976 ___

Re: Blackspace (3D HRTF First person shooter game)

2016-10-24 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Blackspace (3D HRTF First person shooter game) I find it a little bit difficult to navigate through the levels. I would like the 90/180 degrees turn keystrokes at least. Also, the left/right turn is too fast for me. It's very frustrating when aiming at enemies. URL:

Re: Bokurano Daibouken 3 : secondary topic

2016-10-08 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic That part is hard even for Japanese players. There is no hints in any way. URL: http://forum.audiogames.net/viewtopic.php?pid=281878#p281878 ___ Audiogames-reflector mailing list

Re: Bokurano Daibouken III translation Project has officially started!

2016-09-30 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Oh sorry. if you can edit the dictionary file without mojibake, please replace the 22nd line of 16-5.txt with this. TAB means inserting a tab there.(残%d)。TAB(%d remaining. )I'll apply this fix in the next build though.

Re: Bokurano Daibouken III translation Project has officially started!

2016-09-30 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Oh sorry. if you can edit the dictionary file without mojibake, place replace the 22nd line of 16-5.txt with this.(残%d)。    (%d remaining. )I'll apply this fix in the next build though. URL:

Re: Bokurano Daibouken III translation Project has officially started!

2016-09-30 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Thank you for your fixes! I'll check my inbox. URL: http://forum.audiogames.net/viewtopic.php?pid=280886#p280886 ___ Audiogames-reflector mailing list

Re: Bokurano Daibouken III translation Project has officially started!

2016-09-15 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Sorry, I haven't been here for a while. Got your PM, thank you! URL: http://forum.audiogames.net/viewtopic.php?pid=278930#p278930 ___ Audiogames-reflector mailing list

Re: Bokurano Daibouken III translation Project has officially started!

2016-09-09 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Thank you for checking the new translations! I didn't expect that some lines weren't added properly because the file was automatically generated. Could you add the lost lines so that I can write the translated contents?

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-12 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! I'm on my second playthrough. Where could Galvana be found? I thought it was somewhere near the master stadium, but completely forgot where it was. The only thing I remember is that there is a very narrow space on the left side of the

Re: Bokurano Daibouken III translation Project has officially started!

2016-06-23 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Probably, the issue can be fixed here, so you don't have to send the file again.I have some more translations since the last release, butI'mnot actively adding new things because I was asked to help a project which must

Re: Bokurano Daibouken 3 : secondary topic

2016-05-07 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I fixed the menu sound bug. Thanks for reporting. URL: http://forum.audiogames.net/viewtopic.php?pid=259692#p259692 ___ Audiogames-reflector mailing list

Re: Bokurano Daibouken III translation Project has officially started!

2016-05-04 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! > Is Siegwart the young man seen earlier in the story?Yes, the time you first see him is 3-4.About the dictionary file, please send me an email from the address which is linked to your paypal account. That works as a

Re: shadow rine full voice version released

2016-05-02 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: shadow rine full voice version released I'm not sure if I can adequately explain the signs, but yeah.I don't have the save data which I can see the texts. so please email the contents you want me to explain. URL: http://forum.audiogames.net/viewtopic.php?pid=259026#p259026

Re: shadow rine full voice version released

2016-05-01 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: shadow rine full voice version released @ddI figured out the puzzle about a week ago. Honestly, it's extremely hard. You even have to be familiar with Japanese / Chinese cultures because it uses knowledge of the twelve horary signs (animal signs) a lot. URL:

Re: shadow rine full voice version released

2016-05-01 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: shadow rine full voice version released @ddI figured out the puzzle about a week ago. Honestly, it's extremely hard. You even have to be familiar with Japanese cultures because it uses knowledge of the twelve horary signs a lot. URL:

Re: shadow rine full voice version released

2016-04-26 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: shadow rine full voice version released No, the word isn't random at all. URL: http://forum.audiogames.net/viewtopic.php?pid=258286#p258286 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: shadow rine full voice version released

2016-04-19 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: shadow rine full voice version released http://www.nyanchangames.com/ShadowRine_FullVoice.zip URL: http://forum.audiogames.net/viewtopic.php?pid=257469#p257469 ___ Audiogames-reflector mailing list

Re: Bokurano Daibouken III translation Project has officially started!

2016-04-14 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Thanks. I'll apply the fixes. URL: http://forum.audiogames.net/viewtopic.php?pid=257101#p257101 ___ Audiogames-reflector mailing list

Re: Bokurano Daibouken III translation Project has officially started!

2016-04-12 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! I'm still not sure which is better, Bit VS Bito, or Panish VS Panishu.The software update will soon be out. I have to fix some bugs before releasing it though. URL:

Re: Bokurano Daibouken III translation Project has officially started!

2016-04-07 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! I have some additional strings translated since the last version. I want to update the dictionary once in April, but I can't promis it.University classes have started here, and today was the very first day. I have lots

Re: Bokurano Daibouken 3 : secondary topic

2016-04-03 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Please email or PM me your save data. I'll fix it.The bug sometimes doesn't happen, and sometimes does. Still not sure what is causing the issue. URL: http://forum.audiogames.net/viewtopic.php?pid=255967#p255967

Re: Bokurano Daibouken 3 : secondary topic

2016-04-03 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic In the latest local version, I've already disabled using Water master during the first play. You will need a clear medal to craft it. URL: http://forum.audiogames.net/viewtopic.php?pid=255929#p255929

Re: Bokurano Daibouken III translation Project has officially started!

2016-03-12 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! The dictionary changelog can be found inside the dict folder.I don't know how many strings are in the game, so the percentage cannot be measured. But I think there are more than 5000 of them. URL:

Re: Bokurano Daibouken 3 : secondary topic

2016-03-07 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Unfortunately, changing the output device is impossible with the current audio library I'm using. I switched to BASS to make MarinaBreak, but the old one doesn't have any functions related to manually control the output devices. URL:

Re: Bokurano Daibouken 3 : secondary topic

2016-02-29 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Thank you. You can delete the file now. I'll test it tomorrow. URL: http://forum.audiogames.net/viewtopic.php?pid=251956#p251956 ___ Audiogames-reflector mailing list

Re: Bokurano Daibouken 3 : secondary topic

2016-02-28 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic @ddIf you haven't gotten the reply, probably I didn't receive it.@mataYes, your test data will really help me address the issue. URL: http://forum.audiogames.net/viewtopic.php?pid=251947#p251947

Re: Bokurano Daibouken 3 : secondary topic

2016-02-28 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Particle bomb is still unlocked. URL: http://forum.audiogames.net/viewtopic.php?pid=251939#p251939 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Bokurano Daibouken 3 : secondary topic

2016-02-28 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic SkyRacer tries to guide the changed altitude or speed after a short while. This is for avoiding unnecessary navigation output when holding down the arrow keys. URL: http://forum.audiogames.net/viewtopic.php?pid=251882#p251882

Re: Bokurano Daibouken 3 : secondary topic

2016-02-27 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Does the error happen every time? If so, could you please provide me your save data for debugging? I can't reproduce the same issue in 9-2 with my data. URL: http://forum.audiogames.net/viewtopic.php?pid=251757#p251757

Re: Bokurano Daibouken 3 : secondary topic

2016-02-26 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic For those who are reporting bugs, please write down the steps that can reproduce the issue. I want to check it, but the required information is lacking most of the time. URL: http://forum.audiogames.net/viewtopic.php?pid=251709#p251709

Re: Bokurano Daibouken 3 : secondary topic

2016-02-24 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic The crafting workshop is located at stage 16. URL: http://forum.audiogames.net/viewtopic.php?pid=251500#p251500 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: new game from me: lost!

2016-02-23 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: new game from me: lost! I don't think that reading your current money or status like poisoned everytime is a good idea because there is currently no way to skip them. Can you also consider this? URL: http://forum.audiogames.net/viewtopic.php?pid=251342#p251342

Re: Bokurano Daibouken 3 : secondary topic

2016-02-19 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Was the update issue solved? It might be because the downloaded archive was cached, so restarting your computer would solve the problem. URL: http://forum.audiogames.net/viewtopic.php?pid=250855#p250855

Re: Bokurano Daibouken 3 : secondary topic

2016-02-10 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Can you send me your save by email or PM? I can fix it. URL: http://forum.audiogames.net/viewtopic.php?pid=249994#p249994 ___ Audiogames-reflector mailing list

Re: Bokurano Daibouken 3 : secondary topic

2016-02-06 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Try kicking a crystal for example. URL: http://forum.audiogames.net/viewtopic.php?pid=249585#p249585 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: MarinaBreak - new year release from Nyanchan games

2016-02-06 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games Version 1.04 is out.2016/02/06 Version 1.04Added : You can now toggle powerups in velocity attack. Note : In order not to screw up the ranking, results of velocity attack posted by the older versions are blocked by the score

Re: Crime Hunter

2016-02-02 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Crime Hunter Hi.I personally don't like to post something to a flaming topic like this, but please let me say one thing.Could you please complete one of your projects, Mason? URL: http://forum.audiogames.net/viewtopic.php?pid=248969#p248969

Re: Crime Hunter

2016-02-01 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Crime Hunter Hi.I personally don't like to post something to a flaming topic like this, but please let me say one thing.Could you please complete one of your project, Mason? URL: http://forum.audiogames.net/viewtopic.php?pid=248969#p248969

Re: Bokurano Daibouken 3 : secondary topic

2016-01-21 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I thought I blocked changing weapons while chaining enemies, but that wasn't working properly. Will fix it in the next software update. URL: http://forum.audiogames.net/viewtopic.php?pid=247370#p247370

Re: Bokurano Daibouken 3 : secondary topic

2016-01-21 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I don't receive the email from dd. Can you please resend it? URL: http://forum.audiogames.net/viewtopic.php?pid=247436#p247436 ___ Audiogames-reflector mailing list

Re: Bokurano Daibouken 3 : secondary topic

2016-01-20 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Sorry, I had flu and couldn't do anything. I feel much better today, so I'll start working on the project from today.Edit : Oh, I posted this to the game topic, not the translation one by mistake. Sorry. URL:

Re: Bokurano Daibouken 3 : secondary topic

2016-01-20 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Sorry, I had flu and couldn't do anything. I feel much better today, so I'll start working on the project from today. URL: http://forum.audiogames.net/viewtopic.php?pid=247338#p247338 ___

Re: MarinaBreak - new year release from Nyanchan games

2016-01-17 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games 1.03 is out. Enjoy the new modes! URL: http://forum.audiogames.net/viewtopic.php?pid=246970#p246970 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: MarinaBreak - new year release from Nyanchan games

2016-01-17 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games Yeah, I should have made both of item / no item modes. URL: http://forum.audiogames.net/viewtopic.php?pid=246991#p246991 ___ Audiogames-reflector mailing list

Re: Bokurano Daibouken III translation Project has officially started!

2016-01-15 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! We're about to release a new build. Since a lot of files have been changed, just overwriting the fixed files doesn't work properly. Could you please PM me a list that you fixed? URL:

Re: MarinaBreak - new year release from Nyanchan games

2016-01-15 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games Unfortunately, it isn't supported. I'm separating each source code, so anyone who try translating the game will need to read the whole source and change any required strings written in it. URL:

Re: shadow rine full voice version released

2016-01-15 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: shadow rine full voice version released Near the Southern front gate. Actually, she is a woman. lol URL: http://forum.audiogames.net/viewtopic.php?pid=246875#p246875 ___ Audiogames-reflector mailing list

Re: MarinaBreak - new year release from Nyanchan games

2016-01-14 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games Just tried blindfold breakout, and I like it so far. Haven't tried extra powerups though. URL: http://forum.audiogames.net/viewtopic.php?pid=246696#p246696 ___ Audiogames-reflector

Re: MarinaBreak - new year release from Nyanchan games

2016-01-13 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games eYour suggestions sound very interesting, but I'm still not sure how I can include some of the features such as different ball types. The velocity attack is easy because all I have to do is just adding one menu option and having the

Re: MarinaBreak - new year release from Nyanchan games

2016-01-13 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games Your suggestions sound very interesting, but I'm still not sure how I can include some of the features such as different ball types. The velocity attack is easy because all I have to do is just adding one menu option and having the

Re: MarinaBreak - new year release from Nyanchan games

2016-01-13 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games Your suggestions sound very interesting, but I'm still not sure how I can include some of the features such as different ball types. The velocity attack is easy because all I have to do is just adding one menu option and having the

Re: Bokurano Daibouken 3 : secondary topic

2016-01-12 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic The bonus shops are already translated here. Please wait for the next dictionary to apply. URL: http://forum.audiogames.net/viewtopic.php?pid=246472#p246472 ___ Audiogames-reflector mailing list

Re: Bokurano Daibouken III translation Project has officially started!

2016-01-06 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Hi.It isn't actually the game title. It's saying about the main theme of the game. URL: http://forum.audiogames.net/viewtopic.php?pid=245805#p245805 ___

Re: MarinaBreak - new year release from Nyanchan games

2016-01-03 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games I've released a new update and fixed the internal error and ranking issue. Also, the game has keyconfig functionality so that everyone can play the game with any keystrokes. About the paning option and making easier modes, please give

Re: Bokurano Daibouken III translation Project has officially started!

2016-01-02 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! OK, the project was stopping for a short while because of MarinaBreak coding. I'll be back on the translations. URL: http://forum.audiogames.net/viewtopic.php?pid=245116#p245116

Re: MarinaBreak - new year release from Nyanchan games

2016-01-02 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games Please let me reply later to the suggestion and the miscalculation of the physics engine Alec mentioned.The dropbox link isn't mine. Please download the game from the first post. You won't get any problems because it's a direct link to

Re: MarinaBreak - new year release from Nyanchan games

2016-01-02 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games Please let me reply to the suggestion and the miscalculation of the physics engine Alec mentioned.The dropbox link isn't mine. Please download the game from the first post. You won't get any problems because it's a direct link to the

Re: MarinaBreak - new year release from Nyanchan games

2016-01-01 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games About the racket speedI was told that some people want the racket to be able to move slightly faster, and more quick swings should be allowed. but it may make the game very easy in my opinion. I've spent quite a lot of time balancing

Re: MarinaBreak - new year release from Nyanchan games

2016-01-01 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games I managed to establish an FTP connection to my server and updated the MarinaBreak page. It now contains the download link for English version. URL: http://forum.audiogames.net/viewtopic.php?pid=245012#p245012

Re: MarinaBreak - new year release from Nyanchan games

2016-01-01 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games As brad mentions, it makes easier to hit targets far from you, but I also use Key's strategy because the acceleration is so powerful and it is harder to hit the ball in the middle of the field. It might be effective when it comes to

Re: MarinaBreak - new year release from Nyanchan games

2016-01-01 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games I thought there might be some errors in translations, so I didn't add the installer to the website. Since I have a damn useless internet connection right now, the update will be 2 or 3 days later.About the score posting, the server

MarinaBreak - new year release from Nyanchan games

2015-12-31 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
MarinaBreak - new year release from Nyanchan games Hi.It's 2016/1/1 0:00 in Japan. I've released a small new year game called MarinaBreak. It's a pinball/breakout style game with mission mode and score attack playable. You can download it athttp://www.nyanchangames.com/softs/coun …

Re: MarinaBreak - new year release from Nyanchan games

2015-12-31 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games Thanks for playing. I'm glad to see you enjoying it. The view scoreboard option doesn't seem to work for some reason. I'll check and fix it in the next version.For those who want to access the scoreboard, please

Re: MarinaBreak - new year release from Nyanchan games

2015-12-31 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games Thanks for playing. I'm glad to see you enjoying it. The view scoreboard option doesn't seem to work for some reason. I'll check and fix it in the next version.For those who want to access the scoreboard, please

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-22 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! The third door in 1-1 really makes people confusing. It would be better if people could directly go to 1-3 when opened the door. URL: http://forum.audiogames.net/viewtopic.php?pid=243800#p243800

Re: Bokurano Daibouken 3 : secondary topic

2015-12-07 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic The password of 21-3 is same as 17-3.About stage 15 and 16, you can press T to command Electron's supporting helicopter. I haven't been able to translate the menus, so I'll explain it here.The first option commands attacks. You choose where to

Re: Magical MD5 battle - a new toy from us

2015-12-07 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Magical MD5 battle - a new toy from us I'll contact the main developer for that. The file isn't hosted on my server. URL: http://forum.audiogames.net/viewtopic.php?pid=241774#p241774 ___ Audiogames-reflector mailing list

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-26 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! What version are you using? It's working here with the latest version. URL: http://forum.audiogames.net/viewtopic.php?pid=240090#p240090 ___ Audiogames-reflector mailing

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-25 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Thanks, Muhammad. Translating shops is about to complete. You'll soon be able to gain full access to all the game shops. URL: http://forum.audiogames.net/viewtopic.php?pid=240016#p240016

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-24 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! There is a platforming tutorial, but it isn't enough. Also, nothing is explained about the camera feature, so they may be required to improve. URL: http://forum.audiogames.net/viewtopic.php?pid=239822#p239822

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-24 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Please check enemy levels. If you are playing Exciting, all enemies should be over LV100. But xxx wolf may have weaker enemies because the modes just multiply enemy levels. For example, if you are playing Super Wolf,

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-23 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! They're already included in the game and automatically used when the language is set to English. URL: http://forum.audiogames.net/viewtopic.php?pid=239722#p239722 ___

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-22 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Sorry, I'm on the debugging process of the new ordering system. The form will soon be available again.I've rerecorded the voices since assault freak asked me to make them faster, but I couldn't gain the volumes for some

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-21 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! threeblacknoisesThank you for fixes. I'll check them now. Also, I've read your suggestions and logged them to a local file. They will certainly be helpful for future development.moore2itThe order form should display a

Re: Bokurano Daibouken 3 : secondary topic

2015-11-17 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Can anyone clarify how to get the bugged hook so that I can test it? Is it disabled when you normally go through the game?I haven't experienced that bug, and I think I've created a kind of saving system when it happens. If it isn't working

Re: Bokurano Daibouken 3 : secondary topic

2015-11-14 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Go to stage 8 if you lose your hook. It will automatically be restocked. URL: http://forum.audiogames.net/viewtopic.php?pid=238654#p238654 ___ Audiogames-reflector mailing list

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-13 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! So, how do you think about making it fare by setting up discounts for those who have bought the translation, Burak?I've checked the posts and logged the currently existing bugs, but please wait for 2 or 3 days until I

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-12 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! I may not be able to update the translation next week because exams are coming.For those who can't get the game updated, download this zip and overwrite all the contents in

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-10 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! It seems that the old update file is remaining. Delete BKUP.exe first. Then use the full installer again.About the error, try running the game as administrator. URL:

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-10 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Please try downloading the full installer and do that again.For those who weren't ridirected to the download link, please send an email with your transaction ID or your PayPal email attached. I'm working on a new

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-10 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! @CaryThat's strange. I'll look at it. Thanks for your report.@ThreeblacknoisesNo, it should skip network processes if you are offline. I'll test it with my wireless network disabled.@OrinYes, I'm going to translate the

Re: Bokurano Daibouken translation Project has officially started!

2015-11-09 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken translation Project has officially started! @NunoThat's no problem. Everyone would certainly complain if the quality were low. It is my job to fix them and make players satisfied.1.63 is out for auto update. I'm preparing for the full installer, and will come back to

Re: Bokurano Daibouken translation Project has officially started!

2015-11-09 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken translation Project has officially started! @NunoThat's no problem. Everyone would certainly complain if the quality were low. It is my job to fix them and make players satisfied.About translating into other languages, it is possible if the language doesn't contain

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-09 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! The full installer is ready. I hope it's now stable. URL: http://forum.audiogames.net/viewtopic.php?pid=237930#p237930 ___ Audiogames-reflector mailing list

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-09 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! You can delete the dat file, but I strongly recommend making a backup of the data because it is required to install the addon to a different machine. URL: http://forum.audiogames.net/viewtopic.php?pid=237925#p237925

Re: Bokurano Daibouken translation Project has officially started!

2015-11-09 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken translation Project has officially started! I'm very sorry for the bugs all around the gameplay. This is completely my fault. It proves that the testing of our development team was not enough.It's natural that everyone complains about the bugs or the game's

Re: Bokurano Daibouken translation Project has officially started!

2015-11-09 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken translation Project has officially started! @NunoThat's no problem. Everyone would certainly complain if the quality were low. It is my job to fix them and make players satisfied.About translating into other languages, it is possible if the language doesn't contain

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-09 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! @CaryDid you complete the last mode where all enemies are level 10? The game doesn't reset anything if you did. URL: http://forum.audiogames.net/viewtopic.php?pid=238032#p238032

Re: Bokurano Daibouken translation Project has officially started!

2015-11-08 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken translation Project has officially started! I understand your point, but translation is much harder than just creating games. I considered making them donationware and set up the donation form, but i couldn't do that because PayPal prohibited setting up it. In this

Re: Bokurano Daibouken translation Project has officially started!

2015-11-08 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken translation Project has officially started! Version 1.62 is out, but the auto updating causes the game crash. Please update it manually. Sorry for inconvenience.https://dl.dropboxusercontent.com/u/10243904/bkUp.exe URL:

Re: Bokurano Daibouken translation Project has officially started!

2015-11-08 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken translation Project has officially started! @post 18 : What sounds do you think are stolen? I didn't use sounds from other games without permission. But if I were missing something, I really should replace them.Edit: Oh, I found I used some sounds from Swamp. I

Re: Bokurano Daibouken translation Project has officially started!

2015-11-08 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken translation Project has officially started! @post 18 : What sounds do you think are stolen? I didn't use sounds from other games without permission. But if I were missing something, I really should replace them. URL:

Re: Bokurano Daibouken translation Project has officially started!

2015-11-08 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken translation Project has officially started! BK3 V2 is the project I'm planning to start working on from my winter vacation. It features new bonus stages, level up system for summoned characters, enemy strategy changes based on playing mode, more weapons and items

Re: Bokurano Daibouken translation Project has officially started!

2015-11-08 Thread AudioGames . net ForumNew releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken translation Project has officially started! I understand your point, but translation is much harder than just creating games. I considered making them donationware and setting up the donation form, but i couldn't do that because PayPal prohibited setting up it. In

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