Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-09 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Yes I do understand why people would like some more clarification. Lets see if I can help with that.If a mission is bugged and the only way out is to close Swamp, then that isnt anything Im worried about. Some people have been pulling their internet connection

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-08 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Ross, past work to get an HC character will count toward a cycle in version 3.3. People who already had an HC character from 3.2 are halfway to their first title.URL: http://forum.audiogames.net/viewtopic.php?pid=174448#p174448

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-08 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone I am liking these new skill suggestions more and more. At the very least, I want to give them a try in an upcoming patch so we can see how they work out.Ross, Mehgcap is correct. It doesnt matter when your HC character was made. I have had some people telling me

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-07 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Mattymc2, Swamp should produce a file called debuglog.txt. Would you mind sending me its contents after youve tried connecting to multiplayer and a single player custom game?URL: http://forum.audiogames.net/viewtopic.php?pid=174378#p174378

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-07 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Mattymc2, Swamp should produce a file called debuglog.txt. Would you mind sending me its contents after youve tried connecting to multiplayer and a single player custom game?I posted this reply before I finished reading the new posts, so I hope SLJs guide is able

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-07 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Yeah it is sounding like a plan. Im still trying to track down this variable not found bug, so I havent really pondered too deeply on this armor idea, but in general it seems to make sense.URL: http://forum.audiogames.net/viewtopic.php?pid=174396#p174396

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-06 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Lots of good posts lately, and I have been reading them. Ive just updated the main server with some changes to fix these bugs people have experienced for the past few days. It turned out to be a problem with how the new CMM missions are handled. If someone was

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-05 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Well said Harp. This is definitely something I will think about, and I look forward to hearing what others have to say about it too.URL: http://forum.audiogames.net/viewtopic.php?pid=174151#p174151 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-04 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Swamp 3.3 has just gone live. Well, the main download is still uploading but at least the 3.2b to 3.3 patch is posted. Here is the, fairly large, change log:Changes from version 3.2b to version 3.3- The chat log now appends instead of overwriting. This means that

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-04 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Thanks Tony, and my apologies to anyone who suffers tomorrow as a result of your lack of sleep at work. Hehe! A handful of people grabbed a copy of the 3.3 patch before everything was finished, so if you find that you cannot connect to the server try grabbing

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-30 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone CAE, the demand for your Swamp map editor is probably going to be going up substantially, once the next version goes live. Just tossing that out there so you know to expect it, and probably questions from new people learning how to use it.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-30 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Mehgcap, I suppose it was rather cryptic, haha!I see no harm in revealing this information, and in fact it may help to get it public sooner so that people have a little more time to work on stuff (if they want to). Here is a single line from the (fairly long)

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-30 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone There will be no rewards, and no cost to lead the CMM missions. They are only for having fun on custom made maps. Dying on them will not take away your equipment.Scripting campaigns will not work on multiplayer. The entire SCS language would have to be

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-25 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone I havent posted here in a while, so I figured I should.My work continues on the game and I hope to have another update out soon.Thats about it. Just wanted to check in so people know what Im up to.URL: http://forum.audiogames.net/viewtopic.php?pid=173195#p173195

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-20 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone lvj wrote:Hi all.Who can tell me if I found the coloured egg and jelly beans to do anything?Happy Easter everyone! The easter-specific items are just to sell for reputation. I didnt have time to make them do anything extra.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-13 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Im definitely hearing what you guys are saying about skill points and the weapons. I have felt similarly for a while, but I didnt play the game enough to know if it were true or not. I am trying to correct some of these issues as I rebalance a few things about

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-12 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone I havent written much for the past few days, but I wanted to quickly jump in and say that Im in agreement. Recent changes have made things quite a bit harder on new players, which was not intentional. I plan to rescale some of the numbers to correct this, but I

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-09 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Michael, was the character created last night? If so, I had to revert the server back 1 day to fix some damaged records. You should be able to just recreate the character and sign in. Once you sign in, check to make sure your character is the correct level.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-09 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Shermanator, if you create a new character named Bob, it will not overwrite your old one. Later when you want to import the old legacy Bob character, it is reading him from a separate record file that is left over from version 3.1.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-08 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Eric, I checked the code and the actual level should be 150, not 80. I think it was changed along the way and the changelog/readme werent updated.You are correct about how cycles work. You may be happy to know that people with titles already do not have any level

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Bee, I am still working to solve the bug with international player names. I believe I know how to fix it now, but it will take me some time because I have to change a lot of code.For those who have heard me refer to this bug but dont know what it is, let me

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Good points have been made on both sides of the trading issue. There was an earlier suggestion about relative level restrictions instead of a set minimum level. Im just thinking out loud, but what if players under 80 could all trade amongst themselves, and

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-06 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Rory, grab the 3.2b update and it solves that bug with the name.URL: http://forum.audiogames.net/viewtopic.php?pid=171363#p171363 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-06 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Rory, grab the 3.2b update and it solves that bug with the name. If your sounds are not all working, try turning on or off sound boost. Depending on the computer it will help some people to have it enabled, but for others it will cause sounds not to play.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-06 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Rory, if you are using version 3.2 then there is a bug that makes you set your name first. If you are using the updated 3.2b version then it fixes that name bug.Sound boost does not require the game to restart, but it can take about 30 seconds for the changes to

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Staindaddict, in your keyconfig file you can assign a key to bring up the armor menu. Its the same menu you normally get to from the Safe zone or forts, but you can open it no matter where you are.Bringing up your inventory menu is the I key by default, I think.

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Blasting gd, thanks. Ive written that bug down now.Themadviolinist, Ive now had a few people tell me the same thing. I will look in to why the weapons seem to lag.Rory, did you download the full game or just the patch? The account system is already designed and

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-04 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone New patch is available. Version 3.2b fixes the annoying bugs people spotted over the past few days.The download link for the patch is: www.kaldobsky.com/audiogames/SwampPatch.zipHere is the change log:Changes from version 3.2 to version 3.2b- Fixed a bug that

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Excellent posts. Im in a hurry otherwise I would have wanted to respond to most of then, haha.I agree with Flyby that trading would be best if it were quick and easy, but I also agree with the idea of requiring the friends list because it would cut down on

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Stevie-3, just keep in mind that the Kaldobsky account server is using Pacific Daylight Time. Id hate to have someone wait until the new month rolls over (to maximize free time) and have it still count as the previous month due to a time zone difference. Haha!

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-30 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Nikos, Ive written that down, thanks.Lvj, so it imported for you now? Good. If you need any other help with anything, just let me know.I think the Mission canceled message is linked to the odd rewards people are getting lately for missions, and for how they are

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-30 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone What do people think about this idea. I have had a good number of people worried about skill resets, especially now that they are trying to test different configurations in relation to the new armor system. The lower level players can get resets pretty easily

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-30 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Mehgcap, your post about play styes was excellent. It is a very nice way to look at the situation.Flyby, you are correct that the idea of unlimited resets was not in my initial post, but I wouldnt mind hearing peoples thoughts on that as well. The game has indeed

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-29 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Nikos, Im still looking into this error. Thanks for reporting these things guys. Ive been writing them all down as people tell me about them.URL: http://forum.audiogames.net/viewtopic.php?pid=170657#p170657 ___

Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2014-03-28 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp Tide, PvP mini game set in the Swamp universe SLJ I agree. While the testing team and I were working on Tide, we found that it had many bugs that made it difficult to play. It was going to be too much work and time to fix it, so it was set aside for later.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-28 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone bcs993, I am definitely looking into this problem. Defenders are never supposed to delete equipment when you die, so there is some sort of odd bug going on there.Lvj, everyone is allowed to have 5 characters per account. If you delete a character you are able to

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-28 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Blindboyblake, I just skyped you.URL: http://forum.audiogames.net/viewtopic.php?pid=170540#p170540 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-28 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Mehgcap, I guess that means the bounding box is a bit off. I will adjust that.URL: http://forum.audiogames.net/viewtopic.php?pid=170550#p170550 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-27 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Tapper, can you email me directly? I think I can help get this thing working for you. A few people have had the same problem, where for some reason their email doesnt want to accept any automated emails. Im sure its an anti spam feature or something, but it

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-27 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Adiluralbaev, I believe so, yes.URL: http://forum.audiogames.net/viewtopic.php?pid=170363#p170363 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-27 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Nikos, if you are able to get your hands on high armor, the same 40 points from medium would do you better in high. Of course, if you are wearing mostly medium armor then youll probably want to keep your points there.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-27 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Eric, when you convert your character you start out fresh. So yes, you do lose your equipment. It is the same as when you convert to hardcore. Im sure other people in your clan would love to get their hands on any equipment you want to give away before

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone For anyone who hasnt noticed yet, the Swamp server has been changed over to 3.2! Here is the download link, for those who dont want to trek all the way back to the first post: You may notice that it uses less file space than the previous version, but that is

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone SLJ, I hope for the best for you as well man. Mehgcap, Ill check on that name first message. Its probably something small that slipped by me earlier.Armor does indeed continue to provide the 0.5 bonus per piece even as you level up. The 0.5% damage that you take

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone I love the idea of a contest to do the best description of Swamp. I cant remember if that idea was suggested here on the forums, if it was emailed to me, skyped to me, or brought up in the game. Ive had a lot going on this morning answering questions, so I cant

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone The new armor system isnt actually reduced, just re-scaled. It starts out weaker but maxes out in effectiveness with fewer points. This system works best if you have some piece of armor on each of the 6 body areas, even if it is very low armor. With the way the

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Eclipse, open chat and type /voices on. See if that helps.URL: http://forum.audiogames.net/viewtopic.php?pid=170278#p170278 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Roger that Violinist.Im actually fighting the urge to fix these 3 reported bugs right now. If I race to solve them, and I release a small patch, Ill have to do it again if another bug surfaces. Ill wait a day or two to make sure people spot any other small bugs

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Blindndangerous, I have a link Badger provided, that might work for you. http://www.sendspace.com/pro/dl/tc0i6gIf it works, or even if it doesnt, please let me know. Ill be removing this link once I know youve tried it, since Im not 100% sure I should be handing

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Eric, I believe it is a false positive. My antivirus shows the page to be fine, and no one else seems to have reported this. People have been checking the website all day, so I would think it is safe. I understand your hesitation though, and it was a good idea to

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-25 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Well here is the news. I took a vacation day at work so I could finish up Swamp. I am so tired right now that I just have to go collapse into bed, but Ive already changed over the account database and uploaded the update. It has been suggested to me that I not

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone JDrenth, Mehgcaps armor description might answer your question. When it comes to skill points, each time you level you can type /reset to reset your skill points. You can do this on the older version of Swamp also.CAE Jones, it would give you the same not using

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone You guys are silly Right now Im working on some armor tweaks to make it work out better for lower level characters. I still need to fix a spot on one of the warehouse maps that is causing the zombie AI to get stuck. The breaking fence on that same map needs

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Adiluralbaev, yes you can create your new character to have the same name. Characters in the new Swamp will not have passwords. Each character is associated with your gamer account, so you will only have to remember that password.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Aloha, the old characters will be around forever (or for the foreseeable future). Just make sure you dont forget your old characters password if you will want to import it later. DD, I have boosted the AK bayonets speed a bit since that last change log was

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Mehgcap, broken legs and sprained ankles have been removed from Map 5. It is a main map and not a sub map.Weapons used to break but a bug caused that not to happen in the 3.1 version people are currently playing. Just like armor, weapons have a chance to break if

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Mehgcap that could work.I discovered that the account system is not happy with a whole slew of foreign characters. Ive spent the past hour battling with Unicode support, and I appear to be losing the battle. Ill keep trying because I dont really want to have a

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Armor can only instantly break if your health is below 75%. This is the same as in 3.1. The only difference is that weapons would not break in 3.1 even though they were supposed to.Armor can be damaged (with a 0.1% chance) regardless of your health. Damaging

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-23 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Violinist, I think I actually will do that. Mehgcap has been patiently waiting for me to stop adding new stuff to it anyway, haha! By listing it here, Mehgcap will get his hands on it finally, and other people can skim through to see what will be arriving very

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-23 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Violinist, I think I actually will do that. Mehgcap has been patiently waiting for me to stop adding new stuff to it anyway, haha! By listing it here, Mehgcap will get his hands on it finally, and other people can skim through to see what will be arriving very

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-23 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Mehgcap, Ill see if I can explain the graphics options in a way that will make sense.The first setting is default zoom, and default colors. This is what everyone has already had available to them in other Swamp versions, which shows you 20 tiles in every

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-23 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Adel, I actually cant seem to find that old program. If I find it, Ill try to remember to toss it into the final zip.URL: http://forum.audiogames.net/viewtopic.php?pid=169897#p169897 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-23 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Mehgcap, I like that idea.Deng just sent me that old weapon program, so I have it now. It looks to be using outdated information though, so this might not work out. If I can find my source code then I can update it, otherwise I wont include the program with the

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-23 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone JenniferM, I cant remember if Castaways has the mute feature. Try typing /mute name to see if it works. I know exactly why youre asking this sadly. I noticed that recently people have been messing with the Castaways 1 server, and harassing and spamming chat to

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-23 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Mehgcap, the first title is Private, but yes you are correct.URL: http://forum.audiogames.net/viewtopic.php?pid=169916#p169916 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-23 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Mehgcap, the first title is Private, but yes you are correct. At first people have no title at all, so you have to earn Private as your first title.URL: http://forum.audiogames.net/viewtopic.php?pid=169916#p169916 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-22 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Mehgcap, that was frikin hilarious! ROFL!Eclipse, I really am very tempted to use that on the accounts page! I probably shouldnt, because people will think Im high on myself or something, but it would be really funny.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-21 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone mehgap, I may take you up on that later! I keep drawing a blank on what I need to say on the page.Eclipse, what is brain cake?URL: http://forum.audiogames.net/viewtopic.php?pid=169588#p169588 ___ Audiogames-reflector

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-21 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone I dont know if it would make me feel any better, but it sounds cool. URL: http://forum.audiogames.net/viewtopic.php?pid=169616#p169616 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-21 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone I dont know if it would make me feel any better, but it sounds cool. I also want to give a big shout out to Flyby Chow! On this day, March 21, 2014, Flyby reached level 1000 on the main server!URL: http://forum.audiogames.net/viewtopic.php?pid=169616#p169616

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-18 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Eclipse, if he has some reputation he can buy some weapons, ammo, and armor from the safe zone on map 2.URL: http://forum.audiogames.net/viewtopic.php?pid=169162#p169162 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-16 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Jesús_r2, the $24 is for the entire year. Paypal will automatically convert the cost into your own local currency.Eclipse, the radar system does indeed take some getting used to. I would not be the best person to explain it, because I dont have much practice

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-16 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Jesús_r2, the $24 is for the entire year. Paypal will automatically convert the cost into your own local currency.Eclipse, the radar system does indeed take some getting used to. I would not be the best person to explain it, because I dont have much practice

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-13 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Key, I completely agree that if the account idea is not worth it to you, then dont get one. I dont want anyone spending money on something that they dont actually want. As a side note, if an account goes the entire month without being used to sign into a game, it

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-12 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Themadviolinist, epic post man! I agree that Id have given more than 1 thumbs up if it were possible, ROFL!Adiluralbaev, you will be able to import your old characters. Your data is stored online, so even if you travel somewhere else or get a different computer,

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-11 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone I had a feeling blindndangerous was probably basing his post on game chat.Omar, I still havent decided what the official sharing policy will be for gamer accounts. Even if it ends up being allowed, the friends wouldnt be able to play Swamp at the same time as

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-11 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Seal, believe me, I see your point about Swamp being a multiplayer game. When I label Swamp as still technically being free, it isnt really a marketing trick, but rather explaining that the game itself will not stop you if you want to play single player. While

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-11 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Blasting gd, Im not sure about each payment option. I am using paypal to handle the payment, so you should be able to use any payment method that paypal accepts. This should include major credit cards, and also Ive had people use E-checks, though I have no idea

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-11 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Eclipse, each Swamp channel was added by request, so those should represent pretty much every language people speak in Swamp. It is possible that there are a few languages people speak, which never had a channel made for them.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-10 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone The marlin, and a few other buggy weapons, are fixed in the next version. Thanks for posting it though, just in case it hadnt been corrected yet. URL: http://forum.audiogames.net/viewtopic.php?pid=168181#p168181 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-10 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone This post will probably be pretty long, so grab a blanket and come sit by the fire, while Grandpa Aprone tells you all a story. It is no secret that I have been working on a new Swamp version, which will add in a lot of new features and bug fixes. Unfortunately

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-10 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Sneak, I want to adjust a few more things before I let people buy accounts.Bcs993, you can use the same paypal account to buy multiple gamer accounts, yes. If you need to buy an account for someone else, they can then log in on my website to change the email

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-10 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone [[wow]], I did not expect so many positive responses! I was hunched behind the overturned table, waiting for the crap to hit the fan, ROFL! Thanks for the support everyone. URL: http://forum.audiogames.net/viewtopic.php?pid=168246#p168246

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-10 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Wp85, all characters will require the new accounts. It is a whole new log in system, so I dont even have the option of separating old characters and new characters. You log in to Swamp using your Kaldobsky gamer account, and then it lists your characters for you

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-10 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Wp85, all characters will require the new accounts. It is a whole new log in system, so I dont even have the option of separating old characters and new characters. You log in to Swamp using your Kaldobsky gamer account, and then it lists your characters for you

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-08 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Flyby, the odds of finding the torn dress dont depend on your characters health. There is a 20% chance to be awarded the dress if you win either LMS, that had at least 5 players on it at the beginning.Thanks guys, I am starting to feel better so I will try to get

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-06 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone The next update is going to blow people away I think. The change log of bug fixes is one of the largest Swamp has had. While I have more things planned to add to Swamp, I was really hoping to release the next version by the end of this week. Unfortunately I woke

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-03 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Hi guys. My internet was down for most of yesterday but the server should be back up and running now.Sorry no update yet, haha. I figured a lot of people would think that the server went down to bring in the next update, but the update isnt ready yet. I was

Re: [Audiogames-reflector] Audio Flappy Bird!

2014-02-27 Thread AudioGames.net ForumNew releases room: Aprone
Re: Audio Flappy Bird! Agreed KeyIsFull. I may have been misunderstood earlier. Legal reasons were not why he took the game down, it was from the barrage of negative comments and messages he was receiving from the game. Many of those were people upset that he was making money from a stolen

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-27 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Themadviolinist, that was a brilliant post sir. I got a laugh from it. URL: http://forum.audiogames.net/viewtopic.php?pid=166818#p166818 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Audio Flappy Bird!

2014-02-25 Thread AudioGames.net ForumNew releases room: Aprone
Re: Audio Flappy Bird! The maker (single) of Flappy bird stole every graphic and sound he used in the game. His game is actually a direct copy of an older game, which is one of the reasons he was torn a new one by the internet after he started making money on Flappy bird. He officially took his

Re: [Audiogames-reflector] Audio Flappy Bird!

2014-02-25 Thread AudioGames.net ForumNew releases room: Aprone
Re: Audio Flappy Bird! A recent quote from Nintendo claimed they never contacted Nguyễn (the developer). They might have turned around and contacted him after that quote though, so who knows. I had been reading up on the drama surrounding this game just before, and during, the time he took it

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-22 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone HL Black, according to SwampNet, you have been linked to the banned player Loxythus. That is why SwampNet is keeping you out.Goran, unfortunately waiting is the only option right now. Once the next update is ready it will solve the problem with new accounts being

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Hi guys. Just checking in to say Ive been busy and away for a few days. I have a new nephew named Jack, so there have been more important things to do than work on code, haha.I have a few computers Ive been volunteered to fix, and I need to help out a family

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Thanks SLJ. The baby phase is fine too, but Im especially looking forward to when he is old enough to interact with. You know, like the ability to play games, build forts with, and so on. There are about a million activities I can think of that Ill want to do

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Cinnamon, Sneak is correct about the map 5 sounds. Just change all the spots that end in the word Wall...\Weapons\GP100\WallYou can change them to Fire, or Silence. Fire will give you more shooting sounds, or silence would just not play any sounds for that at

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone When I made my earlier post I forgot to give a tip about the shirt sizes. Normally I wear a size large for all of my T-shirts, but based on this companys size chart they said I should be a medium. After washing the shirt it is a little small on me, so I should

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-19 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone DD, vertical aiming was actually planned during the earliest days of Swamp, but I removed it fearing that a second axis on the mouse would just be too much for most players to handle. After all, I was still fighting a pretty fierce uphill battle just to get

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-19 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Pitbull, Im not sure what the user account part was about so you may have to explain. When Blasting GD said to run the command prompt as administrator, it is not referring to your windows user account. When you open the command prompt it has 2 ways to launch it.

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-13 Thread AudioGames.net ForumNew releases room: Aprone
Re: Swamp, zombie fps by Aprone Hayri, SLJ is correct. The testing client has only been given out to certain people who are serving as beta testers. Im not sure who gave you that download link, but as youve noticed, it is not the testing client my beta testers are currently using. I worry that

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