Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-25 Thread AudioGames.net ForumNew releases room: Dark
Re: Updates by SoundMUD It's good there have been changes to sound rts, though myself I was always looking forward to more  campeignes and story options. While the multiplayer is fun, especially with  how many  unit types there are now and varients on the way maps work, I'd love to  see somethin

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-15 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released Hi Slj. Yes, the outposts fill up your water, and some houses do as well. Once you've explored a location like a town or a house, it'll turn into an outpost, meaning you can always get a refill. This is the reason I couldn't complete the game origi

Re: [Audiogames-reflector] Choice of the Deathless (interactive Urban Fantasy Novel)

2014-01-12 Thread AudioGames.net ForumNew releases room: Dark
Re: Choice of the Deathless (interactive Urban Fantasy Novel) Well Astral audio, there aren't any language rules on this site since we focus  moderation on the intention not on the words, since there is a difference between calling someone a stupid idiot and just saying that "I can't get past th

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-12 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released Spoilage! beware this post contains spoilers! so stop reading lest you want your game spoilt. I didn't know about the gaunt man drops or about the perk unlocks, though that probably explains why I unlocked  slow metabolism last game but not the wat

Re: [Audiogames-reflector] Choice of the Deathless (interactive Urban Fantasy Novel)

2014-01-12 Thread AudioGames.net ForumNew releases room: Dark
Re: Choice of the Deathless (interactive Urban Fantasy Novel) I'm afraid I've not heard of this book series at all, the game sounds interesting to try however, though I confess I need to play more of the choiceof games generally.URL: http://forum.audiogames.net/viewtopic.php?pid=161583#p161583

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-12 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released I'll check the description. I must admit I've not played anymore as yet since losing that sword which took me several hours to build was a pest, and leather and steel just don't seem to be appearing even in the towns I'm looting, but we'll  see may

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-12 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released I'll check the description. I must admit I've not played anymore as yet since losing that sword which took me several hours to build was a pest, and leather and steel just don't seem to be appearing, but we'll  see maybe I'll get lucky.URL: http://

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-10 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released I'll be interested to see what the description is. annoyingly when I spent half an hour writing my review I was just booted out  and told my knickname was already taken, and everything got lost, but I'll give it another go. Beware!  here be spoilag

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-10 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released I'll be interested to see what the description is. annoyingly when I spent half an hour writing my review I was just booted out  and told my knickname was already taken, and everything got lost, but I'll give it another go. Beware!  here be spoilag

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-09 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released Great with the fixes Amir. Regarding hints I am a little surprised that people have hints turned off since  your by no means the first  person who uses vo hints  to provide extra  information, indeed some accessible Iphone games would be unplayable

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-09 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released @Slj, regarding the history and updates, one thing I have noticed is that you only tend to get a couple of updates spoken if you directly touch the bottom of the screen where history is, however if you swipe to history and then listen you will get

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-08 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released @mordsith, yyour people will all be slaves at some point, it's just the way the game works,  but when you've finished you can come back and look for the alternate mode. You can get more people by building more huts, up to a maximum of 80 people in

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-08 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released @mordsith, yyour people will all be slaves at some point, it's just the way the game works,  but when you've finished you can come back and look for the alternate mode. You can get more people by building more huts, up to a maximum of 80 people in

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-08 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released @Mordsith, the game is very much like fallthru in the need to  conserve   resources measure food and water while travelling on a very large map. It has a slightly  different view to fallthru though, since it doesn't have the standard interactive fi

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-08 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released @Mordsith, the game is very much like fallthru in the need to  conserve   resources measure food and water while travelling on a very large mapIt has a slightly  different view to fallthru though, since it doesn't have the standard interactive fict

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-08 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released Hello Amir and welcome to the forum, glad your aboard. I will make a database entry for the game, which should help with online  presence at least.Regarding replayability, well the map changes layout for a start  so  your exploration stratogies wil

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-08 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released I do agree with that Slj, the game could do with at least slightly more information. From the description I wasn't certain  what exactly the game was and  if Phil's announcement hadn't given  at least some more information and mentioned exploration

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-07 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released Well Drg, that's a long time but if there was no map mode I can understand why. the random map is good since it means you have to actually work out where your going all over again. the trading post unlocked for me at 15 traps, but for some reason t

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-07 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released Well Drg, that's a long time but if there was no map mode I can understand why. the random map is good since it means you have to actually work out where your going all over again. the trading post unlocked for me at 15 traps, but for some reason t

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-07 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released Well first for the interesting bit. I E-mailed the developer to say I liked the game and he told me something quite unique which will make the game very  different on a replay. there is an  alternate ending  available. To get it isn't easy however.

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-07 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released Well first for the interesting bit. I E-mailed the developer to say I liked the game and he told me something quite unique which will make the game very  different on a replay. there is an  alternate ending  available. To get it isn't easy however.

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-07 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released Well first for the interesting bit. I E-mailed the developer to say I liked the game and he told me something quite unique which will make the game very  different on a replay. there is an  alternate ending  available. To get it isn't easy however.

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-07 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released @Aaron,  do locations turn into outposts  once cleared?  If so that is likely  what I need to do to get to where I need to go since while I've cleared out a fair few locations I haven't done them all by any means, but that might be the way to have

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-07 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released @Aaron,  do locations turn into outposts  once cleared?  If so that is likely  what I need to do to get to where I need to go since while I've cleared out a fair few locations I haven't done them all by any means, but that might be the way to have

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-07 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released @Aaron,  do locations turn into outposts  once cleared?  If so that is likely  what I need to do to get to where I need to go since while I've cleared out a fair few locations I haven't done them all by any means, but that might be the way to have

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-07 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released @Aaron,  do locations turn into outposts  once cleared?  If so that is likely  what I need to do to get to where I need to go since while I've cleared out a fair few locations I haven't done them all by any means, but that might be the way to have

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-05 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released Thanks for the walkthru phil, though to be honest stayed away from the dark room wiki  and other information as I want to find things out for myself, so I've not read it and will only consult it if I become absolutely stuck. Thus far I  really like

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-05 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released Thanks for the walkthru phil, though to be honest I've stayed away from the dark room wiki  and other information as I want to find things out for myself. Thus far I  really like the game, accept that it seems I'm nearing the end of things  but I'm

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-04 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released Well I saw Phil's announcement and since I wanted to start trying  some newly released games after christmas I had to give this one a go. Yes, it meets the db guidleines but nore than that it's awsome! it's  as if someone took my  castaways and fal

Re: [Audiogames-reflector] Swamp origins, a completely unofficial swamp storyline, campaigne,

2013-12-11 Thread AudioGames.net ForumNew releases room: Dark
Re: Swamp origins, a completely unofficial swamp storyline, campaigne, ModeratonModeration! This is a really cool idea, however since you've got noting playable I'm moving this to the general game discussion room.Okay, that's the official bit over, as for the rest of itt this sounds a great camp

Re: [Audiogames-reflector] Swamp origins, a completely unofficial swamp storyline, campaigne,

2013-12-11 Thread AudioGames.net ForumNew releases room: Dark
Re: Swamp origins, a completely unofficial swamp storyline, campaigne, ModeratonModeration! This is a really cool idea, however since you've got noting playable I'm moving this to the general game discussion.URL: http://forum.audiogames.net/viewtopic.php?pid=158142#p158142 _

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net ForumNew releases room: Dark
Re: Community feud, by Aprone And there was me wondering if "community feud" was some sort of arguement about swamp :d. A simple idea for a game yes, but one that has potential for expanding, actually it sort of reminds me of towers of war a bit in terms of defense and placement albeit it's turn

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net ForumNew releases room: Dark
Re: Community feud, by Aprone And there was me wondering if "community feud" was some sort of arguement about swamp :d. A simple idea for a game yes, but one that has potential for expanding, actually it sort of reminds me of towers of war a bit in terms of defense and placement albeit it's turn

Re: [Audiogames-reflector] 100% Audio MMORPG that can be played hands-free

2013-12-01 Thread AudioGames.net ForumNew releases room: Dark
Re: 100% Audio MMORPG that can be played hands-free Ah dam! unfortunately for some reason I can't get my mail address to  cooperate with Ios so I can't sign up for test  flight since there's no way to get the link on my Iphone. I will be interested to hear about the game though and play it once

Re: [Audiogames-reflector] 100% Audio MMORPG that can be played hands-free

2013-12-01 Thread AudioGames.net ForumNew releases room: Dark
Re: 100% Audio MMORPG that can be played hands-free this does sound a very interesting project and I'll sign up myself for testing, but I'd also appreciate some more inforamtion. For example  audio perspective. while you mention the game being like an audio (which I assume refers to the cut scen

Re: [Audiogames-reflector] Alter Aeon druid class is live!

2013-12-01 Thread AudioGames.net ForumNew releases room: Dark
Re: Alter Aeon druid class is live! Moderation! New version of Mush Z  and new updates to Alter deserve to go in New releases I think.It is Good to know that the Druid class has been added, I should get back to alter, though I'm a little sorry my main char  will have difficulty with adding druid

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-01 Thread AudioGames.net ForumNew releases room: Dark
Re: Swamp, zombie fps by Aprone Moderation! strangernikkfrankly i agree with the comments.    Ruining Aprone's great work on Swamp is  bad enough, but inviting others to do so too is down right dire, as well as very stupid on this forum where Aprone is A, a moderator, and B, where there is a str

Re: [Audiogames-reflector] Lords & Knights: Medieval Strategy MMO for iPhone and Androyd

2013-11-25 Thread AudioGames.net ForumNew releases room: Dark
Re: Lords & Knights: Medieval Strategy MMO for iPhone and Androyd As Iunderstood attacks were a main thing, though i thought from a   the map had been fixed. I did talk to  the makers of star traders, which is something like smugglers but for the  Ios or Android platforms, however in that game t

Re: [Audiogames-reflector] Lords & Knights: Medieval Strategy MMO for iPhone and Androyd

2013-11-24 Thread AudioGames.net ForumNew releases room: Dark
Re: Lords & Knights: Medieval Strategy MMO for iPhone and Androyd Is the game free? It needs a db entry since it's an accessible Iphone game that many people play, however I'm slightly put off by the unrestricted pvp side of things from playing  seriously myself. would it be possible for me to d

Re: [Audiogames-reflector] Recent Materia Magica Changes

2013-11-11 Thread AudioGames.net ForumNew releases room: Dark
Re: Recent Materia Magica Changes Sounds cool! thanks for the updates, I particularly like the idea of things such as sailing becoming so much more newbie friendly.URL: http://forum.audiogames.net/viewtopic.php?pid=155047#p155047 ___ Audiogames-reflec

Re: [Audiogames-reflector] Vendetta: Rise of a Gangster (This is not a browser Mafia clone)

2013-11-08 Thread AudioGames.net ForumNew releases room: Dark
Re: Vendetta: Rise of a Gangster (This is not a browser Mafia clone) Well I'm glad the developer is back too, and he has also said he'll announce updates on this forum since I sent him a link to this topic so he'd know what people here thought of the game.Yep, the choiceof stuff are awsome on th

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-11-06 Thread AudioGames.net ForumNew releases room: Dark
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! I'm wondering that myself, indeedI'm now coming to make cygnus a db page.URL: http://forum.audiogames.net/viewtopic.php?pid=154566#p154566 ___ Audiogames-reflector mailing list Audio

Re: [Audiogames-reflector] Vendetta: Rise of a Gangster (This is not a browser Mafia clone)

2013-11-05 Thread AudioGames.net ForumNew releases room: Dark
Re: Vendetta: Rise of a Gangster (This is not a browser Mafia clone) Well good news for everyone. I E-mailed the developer of vendetta and he said that while there has been an absense due to some bad circumstances in his life, he's now back developing the game, so we should hopefully be seeing s

Re: [Audiogames-reflector] papa sangre has returned!

2013-10-31 Thread AudioGames.net ForumNew releases room: Dark
Re: papa sangre has returned! @Aaron how did you find the game on ios 6? I had to upgrade to 7 just to get it to show up in the ap store. The game center does seem to be behaving now. Regarding vo, well I did sort of assume that it worked the same way as papa1 and if I  left it on  it'd speak in

Re: [Audiogames-reflector] papa sangre has returned!

2013-10-31 Thread AudioGames.net ForumNew releases room: Dark
Re: papa sangre has returned! Actually Cansino,  that was just how I found it, I went to the nightjar and looked at related aps and once I'd upgraded to ios 7 it was there. I like thus far,   especially the gyro which actually is quite cool, and San bean's rather no  nonsense  guiding, and that

Re: [Audiogames-reflector] papa sangre has returned!

2013-10-31 Thread AudioGames.net ForumNew releases room: Dark
Re: papa sangre has returned! Well I found the thing, seems you need ios 7 at least for it  (I meant to update the os anyway I just  never got around to it). I've not finished the first  papasangre either, but I gather this is a rather different quest anyway.URL: http://forum.audiogames.net/view

Re: [Audiogames-reflector] papa sangre has returned!

2013-10-31 Thread AudioGames.net ForumNew releases room: Dark
Re: papa sangre has returned! How did you find  it in the ap store?  I've tried searching for papa sangre and for papa  sangre ii, but  have found nothing, (not even papa sangre 1  showed up). I did find the nightjar and look  for related games, but again, only the nightjar and papa 1 were there

Re: [Audiogames-reflector] he lost tower that is haypi monster 2

2013-10-31 Thread AudioGames.net ForumNew releases room: Dark
Re: he lost tower that is haypi monster 2 Well I suppose it is technically a new game or at least newly discovered game, though whether it's accessible is another matter. Playable possibly, accessible  possibly not.URL: http://forum.audiogames.net/viewtopic.php?pid=153764#p153764 _

Re: [Audiogames-reflector] Teaser trailer for Papa Sangre II released

2013-10-31 Thread AudioGames.net ForumNew releases room: Dark
Re: Teaser trailer for Papa Sangre II released I'll grab it myself right away, though as I'm feeling slightly unwell due to a virus goodness knows how it'll go.Edit: okay, where is it? it's not show up yet in the list of stuff by somethinelse.URL: http://forum.audiogames.net/viewtopic.php?pid=15

Re: [Audiogames-reflector] Teaser trailer for Papa Sangre II released

2013-10-31 Thread AudioGames.net ForumNew releases room: Dark
Re: Teaser trailer for Papa Sangre II released I'll grab it myself right away, though as I'm feeling slightly unwell due to a virus goodness knows how it'll go.URL: http://forum.audiogames.net/viewtopic.php?pid=153759#p153759 ___ Audiogames-reflector

Re: [Audiogames-reflector] he lost tower that is haypi monster 2

2013-10-31 Thread AudioGames.net ForumNew releases room: Dark
Re: he lost tower that is haypi monster 2 Well I take it if it is a twin it's not anymore accessible and you still have a lot of guess work to do, plus annoying vo slowdown.Really I'm disappointed that the company basically ignored all attempts to contact them over making their games more access

Re: [Audiogames-reflector] Family Game Being Developed in Inform 7

2013-10-31 Thread AudioGames.net ForumNew releases room: Dark
Re: Family Game Being Developed in Inform 7 Well Lady juliett, it's an interesting idea, but  I don't know how well inform can handle behaviour of past events affecting future ones. For example, you'd want a situation where for instance if you   were helpful and kind your  spouse and kids would

Re: [Audiogames-reflector] Zombie's Run For Android

2013-10-30 Thread AudioGames.net ForumNew releases room: Dark
Re: Zombie's Run For Android Moderation! I think this belongs in new releases, since it's obviously a complete game and available, and will hopefully be accessible to  android screen readers. I actually did want to investigate the Iphone version but haven't got around to it yet.URL: http://forum

Re: [Audiogames-reflector] Scrolling Battles

2013-10-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Scrolling Battles And sb2 looks like battlezone, and the shop system in sb looks like the one from adventure at c, and everything probably goes back to Superliam anyway! Really, games borrow ideas from each other, it's what happens, indeed much of the 1990's Snes and mega drive era was a con

Re: [Audiogames-reflector] Scrolling Battles

2013-10-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Scrolling Battles Just thought people would like to know, Scrolling battles now has a db entry which can be Found here If sb2 is going to be upgraded to sb ultimate, well I'll probably wait to create a page for it until that is done since it's not as if I don't have enough to add to the db.

Re: [Audiogames-reflector] Teaser trailer for Papa Sangre II released

2013-10-28 Thread AudioGames.net ForumNew releases room: Dark
Re: Teaser trailer for Papa Sangre II released Nice clip, though I now want to see what the game actually plays like especially since from what I gather the game has slightly expanded gameplay from papa 1, aprticularly with extra achievements and such. As to why Sean Bean being creepy is weerd,

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-28 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg Hi Mike. use the account link towards the bottom, it'll list your gold account days remaining.I also confess I was rong in the last post, the quadrent map on the Pve server has just the same fix as previously mentioned, (either I missed it at fir

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-28 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg Hi Mike. use the account link towards the bottom, it'll list your gold account days remaining.I also confess I was rong in the last post, the quadrent map has just the same fix as previously mentioned, which is great, though unfortunately an erro

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-28 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg Hi Mike. use the account link towards the bottom, it'll list your gold account days remaining.I also confess I was rong in the last post, the quadrent map has just the same fix as previously mentioned, which is great, though unfortunately an erro

Re: [Audiogames-reflector] Teaser trailer for Papa Sangre II released

2013-10-27 Thread AudioGames.net ForumNew releases room: Dark
Re: Teaser trailer for Papa Sangre II released I know, their new trailer sounds cool, though it's a little weerd to hear sean bean being creepy. They've also got a twitter competition to get a copy early, go and see the papa2 news post for details and a link. I'm looking forward to it mysel

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-27 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg well I've started already, and I have to say it's going better than my game on the main server though I thik the developer forgot to add the quadrent map fix to the pve server annoyingly. Still, nice to blow up those nasty things and also be able

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-27 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg And here is your answer Mike, Here's the link to register for the pve server and you can guarantee after finishing this post I'm going straight over to register an account there ready to give those nasty aliens what for free from harassment by hu

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-26 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg I'm looking forward to seeing the pve server up myself Mike, I was also pleased with how quickly they fixed the star map since now it has names of stars and proper links to navigate not just the unlabeled graphics. As another interesting point I'

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-25 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg @Wp84, yes, that is! confusing. As Pelantas said going through the guide (the one available at the guide link), will help. I do have good news however. The developers have got back to me since this morning (actually very quickly I wasn't expectin

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-25 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg Okay, I couldn't register on the forum, (it had an audio alternative to the capture, but it didn't work for some reason), so I've sent a pm to the support team asking about either the so pve server or some sort of none pvp option in the game. (I

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-24 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg Maybe it's worth asking on the forum about the so pve server.URL: http://forum.audiogames.net/viewtopic.php?pid=153072#p153072 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucu

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-24 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg Ouch, that doesn't sound good especially with how much things cost in the game. A shame when the environment has so much to do. as I said, there is actually a server called so ppve, so I wonder if there was intended! to be a none pvp option in th

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-24 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg Ouch, that doesn't sound good especially with how much things cost in the game. A shame when the environment has so much to do. as I said, there is actually a server called so ppve, so I wonder if there was intended! to be a none pvp option in th

Re: [Audiogames-reflector] Vendetta: Rise of a Gangster (This is not a browser Mafia clone)

2013-10-24 Thread AudioGames.net ForumNew releases room: Dark
Re: Vendetta: Rise of a Gangster (This is not a browser Mafia clone) The only problem with the chrome web store is the games only run through chrome which access wise is a bit iffy, plus of course you can only play them in! chrome. I'd love proper downloadable versions or maybe access to them on

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-24 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg Okay, I went through the tutorial in the guide and I do have a better idea about the game. I've not been attacked yet but I have carried out some missions and such, which have mostly worked, (the fleet the  guide gives you is much better than the

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-24 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg Okay, I went through the tutorial and I sort of can see the point in extending and such. i've not been attacked yet but I have carried out some missions and such, which have worked, (the fleet the  guide gives you is much better than the one you

Re: [Audiogames-reflector] Vendetta: Rise of a Gangster (This is not a browser Mafia clone)

2013-10-23 Thread AudioGames.net ForumNew releases room: Dark
Re: Vendetta: Rise of a Gangster (This is not a browser Mafia clone) I really need to play more of these, indeed your post grryf makes me want to. I've actually always wondered on the ap store if you could have a favourites list since it'd be nice to have choiceofgames and hosted games on there

Re: [Audiogames-reflector] Vendetta: Rise of a Gangster (This is not a browser Mafia clone)

2013-10-22 Thread AudioGames.net ForumNew releases room: Dark
Re: Vendetta: Rise of a Gangster (This is not a browser Mafia clone) it's sad the author has vanished, this really stands out even among the other choiceofgames, and especially for crime fiction.URL: http://forum.audiogames.net/viewtopic.php?pid=152845#p152845 __

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-21 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg Yep, I really should do that, I just wondered if the provided tutorial that appears on the game screens would do, but it seems that is rather inadequate to the task.URL: http://forum.audiogames.net/viewtopic.php?pid=152708#p152708 __

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-21 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg I'd still prefer a total opt out, especially while I get used to design and such since I'm still not absolutely sure what all the stats for fleet building do or how the combat works, indeed I'm not sure how to get more fleet blueprints or improve

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-21 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg I'd still prefer a total opt out, especially while I get used to design and such since I'm still not absolutely sure what all the stats for fleet building do or how the combat works, (again, the tutorial is a little confusing). I've done a couple

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-21 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg I just started this one today. Unfortunately though pelantas, from everything I here in the chat that pvp is far from optional, people will just attack you regardless for the hell of it. when I log in on the server list there is one server that s

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-21 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg I just started this one today. Unfortunately though pelantas, from everything I here pvp is far from optional, people will just attack you regardless for the hell of it. when I log in on the server list there is one server that says "so pve" whic

Re: [Audiogames-reflector] Vendetta: Rise of a Gangster (This is not a browser Mafia clone)

2013-10-20 Thread AudioGames.net ForumNew releases room: Dark
Re: Vendetta: Rise of a Gangster (This is not a browser Mafia clone) Well I fully agree about vendetta and the writing. As I said in my above post, I am not into that hole crime ethos at all, much less crime games, (most of them torn city mods), but the writing style here is absolutely compellin

Re: [Audiogames-reflector] N A Soft is proud to release our First title, Dotris, in support of th

2013-10-12 Thread AudioGames.net ForumNew releases room: Dark
Re: N A Soft is proud to release our First title, Dotris, in support of th Well Jack I can't help, since I don't own a a braille display and have thus never played the game, however thanks for the threadcromancy. I always meant to do an entry for this one but utterly forgot about it . Have you c

Re: [Audiogames-reflector] Teaser trailer for Papa Sangre II released

2013-10-12 Thread AudioGames.net ForumNew releases room: Dark
Re: Teaser trailer for Papa Sangre II released I actually thought of the swivel chair thing phil when discussing Aprone's head device, since my computer chair is one. I've heard of blindside but wasn't sure if either A, it was fully accessible or B, it was a complete game, but like soul trapper,

Re: [Audiogames-reflector] Teaser trailer for Papa Sangre II released

2013-10-11 Thread AudioGames.net ForumNew releases room: Dark
Re: Teaser trailer for Papa Sangre II released Well I'll look forward to the new trailer, though it would've been nice to have some actual text of the on screen text just to give access to what was being said. I'm myself particularly interested in the gameplay additions. I've played through much

Re: [Audiogames-reflector] Three monkeys: An upcomming audiogame for pc

2013-10-09 Thread AudioGames.net ForumNew releases room: Dark
Re: Three monkeys: An upcomming audiogame for pc This sounds great indeed, and thanks for the announcement. Hope you don't mind but I coppied it into the news, since I believe what you said above about the game and your plans will be things that the community would like to know, as this game sou

Re: [Audiogames-reflector] Revelation - Exploration and discovery puzzle, by Aprone

2013-09-30 Thread AudioGames.net ForumNew releases room: Dark
Re: Revelation - Exploration and discovery puzzle, by Aprone Well there is a use for the cow I'll say that, although the item I got from that I've not found any uses for, and I've not found uses for several other items including the chicken, seashells and ocean, though I have discovered how to c

Re: [Audiogames-reflector] Revelation - Exploration and discovery puzzle, by Aprone

2013-09-30 Thread AudioGames.net ForumNew releases room: Dark
Re: Revelation - Exploration and discovery puzzle, by Aprone Well there is a use for the cow I'll say that, although the item I got from that I've not found any uses for, and I've not found uses for several other items including the chicken, hammer seashells and ocean. The one that surprised me

Re: [Audiogames-reflector] Revelation - Exploration and discovery puzzle, by Aprone

2013-09-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Revelation - Exploration and discovery puzzle, by Aprone Ah, fair enough on the unwinnable bit if achievements and recipes aren't lost, since at the moment I'm just trying out different combinations of items and seeing what sort of stuff I can make.In terms of people, I didn't actually think

Re: [Audiogames-reflector] Revelation - Exploration and discovery puzzle, by Aprone

2013-09-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Revelation - Exploration and discovery puzzle, by Aprone Well I now seem definitely to have hit a wall where basic resources are concerned. Actually it's a little annoying, since I have mountain but no rocks and ocean but no water which seems a little strange. I wouldn't mind if I could star

Re: [Audiogames-reflector] Revelation - Exploration and discovery puzzle, by Aprone

2013-09-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Revelation - Exploration and discovery puzzle, by Aprone Well I now seem definitely to have hit a wall where basic resources are concerned. Actually it's a little annoying, since I have mountain but no rocks and ocean but no water which seems a little silly.URL: http://forum.audiogames.net/v

Re: [Audiogames-reflector] Teaser trailer for Papa Sangre II released

2013-09-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Teaser trailer for Papa Sangre II released I agree with brad, I'll likely buy it even though I've not managed to completely finish the first game as yet. The only thing is, if they've got boromir aka Richard sharpe aka Lord Edard Stark for voicing the game, I'd have liked to hear more of him

Re: [Audiogames-reflector] Revelation - Exploration and discovery puzzle, by Aprone

2013-09-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Revelation - Exploration and discovery puzzle, by Aprone [[wow]], interesting idea for a game. well I've discovered fire, bacon and manure, which makes me a primmative, or at least a camper having a bbq . It'd be nice to see some humans in the game as items, both because then you could poten

Re: [Audiogames-reflector] Revelation - Exploration and discovery puzzle, by Aprone

2013-09-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Revelation - Exploration and discovery puzzle, by Aprone [[wow]], interesting idea for a game. well I've discovered fire, bacon and manure, which makes me a primmative, or at least a camper having a bbq . It'd be nice to see some humans in the game as items, both because then you could poten

Re: [Audiogames-reflector] Revelation - Exploration and discovery puzzle, by Aprone

2013-09-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Revelation - Exploration and discovery puzzle, by Aprone [[wow]], interesting idea for a game. well I've discovered fire, bacon and manure, which makes me a primmative, or at least a camper having a bbq . It'd be nice to see some humans in the game as items, both because then you could poten

Re: [Audiogames-reflector] Revelation - Exploration and discovery puzzle, by Aprone

2013-09-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Revelation - Exploration and discovery puzzle, by Aprone [[wow]], interesting idea for a game. well I've discovered fire, bacon and manure, which makes me a primmative, or at least a camper having a bbq . It'd be nice to see some humans in the game as items, both because then you could poten

Re: [Audiogames-reflector] Revelation - Exploration and discovery puzzle, by Aprone

2013-09-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Revelation - Exploration and discovery puzzle, by Aprone [[wow]], interesting idea for a game. well I've discovered fire, bacon and manure, which makes me a primmative, or at least a camper having a bbq . It'd be nice to see some humans in the game as items, both because then you could poten

Re: [Audiogames-reflector] Revelation - Exploration and discovery puzzle, by Aprone

2013-09-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Revelation - Exploration and discovery puzzle, by Aprone [[wow]], interesting idea for a game. well I've discovered fire, bacon and manure, which makes me a primmative, or at least a camper having a bbq . It'd be nice to see some humans in the game as items, both because then you could poten

Re: [Audiogames-reflector] Revelation - Exploration and discovery puzzle, by Aprone

2013-09-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Revelation - Exploration and discovery puzzle, by Aprone [[wow]], interesting idea for a game. well I've discovered fire, bacon and manure, which makes me a primmative, or at least a camper having a bbq . It'd be nice to see some humans in the game as items, both because then you could poten

Re: [Audiogames-reflector] Three monkeys: An upcomming audiogame for pc

2013-09-27 Thread AudioGames.net ForumNew releases room: Dark
Re: Three monkeys: An upcomming audiogame for pc Hello and welcome.I very much look forward to hearing more about the game, particularly since exploration, adventure games and rpgs are somewhat at a premium in audio game terms, and it'd be fascinating to see someone take up the gauntlet and desi

Re: [Audiogames-reflector] Three monkeys: An upcomming audiogame for pc

2013-09-25 Thread AudioGames.net ForumNew releases room: Dark
Re: Three monkeys: An upcomming audiogame for pc Well "knowing about this site" and coming here to share information are two different things, perhaps they aren't aware how major the forum is and have just seen the main page and db? This is why perhaps if someone could politely invite them over

Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-25 Thread AudioGames.net ForumNew releases room: Dark
Re: I'm finishing a roguelike for the visually impaired @Sebby,  Tolti-Aph.?  or is that one of the japanese games which I've yet to investigate. I made a slight error in discussing kerkerkruip, I said "an audio roguelike" when actually I meant to say "an if roguelike" It is written in glulx for

Re: [Audiogames-reflector] Three monkeys: An upcomming audiogame for pc

2013-09-25 Thread AudioGames.net ForumNew releases room: Dark
Re: Three monkeys: An upcomming audiogame for pc @Slj, comparing mainstream games to audio games, any! audio games is just not correct. I'm pretty sure that if someone like David greenwood had several hundred million dollars for development, a hole massive staff working under him he could come u

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