Re: [Audiogames-reflector] anouncing the release of, apocalipse now!

2013-09-01 Thread AudioGames.net ForumNew releases room: Dark
Re: anouncing the release of, apocalipse now! Moderation! new released room is for newly released games, not unreleased ones or vague plans, Im therefore moving this to general game discussion. Regarding the game, my biggest concern is playability. Is this going to be another hear sound and

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-09-01 Thread AudioGames.net ForumNew releases room: Dark
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! [[wow]]! great that this got into a finished enough state to make it into the ap store, Ill try it tomorrow, indeed its going to be ahrd to decide whether to try this or inquisitor first, :d.URL:

Re: [Audiogames-reflector] Fields of the Un-Dead - First person shooter - Free online

2013-09-01 Thread AudioGames.net ForumNew releases room: Dark
Re: Fields of the Un-Dead - First person shooter - Free online Im unfortunately not having any luck with this at all, I wave my mouse about when the voice says fields of the undead but nothing seems to happen, about the only good clicking the screen does is open internet explorers menues.I

Re: [Audiogames-reflector] Domain of heroes

2013-08-16 Thread AudioGames.net ForumNew releases room: Dark
Re: Domain of heroes Well what I can gather is the game is very combative. In fact this is sort of why I havent played more myself, since basically while bladestorm is right with the item complexity, the rest of the game reovlves about fire and forget combat.URL:

Re: [Audiogames-reflector] The reborn

2013-08-15 Thread AudioGames.net ForumNew releases room: Dark
Re: The reborn Hopefully its because the game is being updated .@mike, the situation doesnt seem as bad as I thought, since the starting items are fairly inexpensive to buy, Ill just remember for next time, and maybe see if I can build a house (which is actually what I was collecting all the

Re: [Audiogames-reflector] All your base are belong to the Dark Legion!

2013-08-14 Thread AudioGames.net ForumNew releases room: Dark
Re: All your base are belong to the Dark Legion! Well the question option fits, though generally a bit more info on the game and combat would help. Flying was just a little whacky since the master flew off and said follow me then when I followed I fell down a hole, crazy! do you stop

Re: [Audiogames-reflector] All your base are belong to the Dark Legion!

2013-08-14 Thread AudioGames.net ForumNew releases room: Dark
Re: All your base are belong to the Dark Legion! Well the question option fits, though generally a bit more info on the game and combat would help. Flying was just a little whacky since the master flew off and said follow me then when I followed I fell down a hole, crazy! do you stop

Re: [Audiogames-reflector] All your base are belong to the Dark Legion!

2013-08-14 Thread AudioGames.net ForumNew releases room: Dark
Re: All your base are belong to the Dark Legion! Ah, I didnt realize a blizard lost power, but presumably as you upgraded sleep in the full version there is a way to get it back before you start.URL: http://forum.audiogames.net/viewtopic.php?pid=144692#p144692

Re: [Audiogames-reflector] The reborn

2013-08-13 Thread AudioGames.net ForumNew releases room: Dark
Re: The reborn Hi mike. I think selling mostly happens in chat, however I have discovered a problem, dying in combat is amazingly harsh since you lose every single item you were carrying, all tools, weapons, everything! So not only the 120 logs I chopped and the other stuff, but all my starting

Re: [Audiogames-reflector] Domain of heroes

2013-08-12 Thread AudioGames.net ForumNew releases room: Dark
Re: Domain of heroes Perhaps you could rite some sort of guide on the translation thing, since when ive tried in the past Ive just been quite frustrated withy lots of stuff jabbering in japanese. It also doesnt help that there isnt particularly a coherent way to get information.@Grryf, the

Re: [Audiogames-reflector] Domain of heroes

2013-08-12 Thread AudioGames.net ForumNew releases room: Dark
Re: Domain of heroes Perhaps you could rite some sort of guide on the translation thing, since when ive tried in the past Ive just been quite frustrated withy lots of stuff jabbering in japanese. It also doesnt help that there isnt particularly a coherent way to get information.I suspect

Re: [Audiogames-reflector] Solara

2013-08-12 Thread AudioGames.net ForumNew releases room: Dark
Re: Solara Hay just picked solara up again after some time. Fun thus far, and im looking forward to the mext update, though what Im personally hoping for is more on npc monsters, since they are awsome. There is also now a solara entry on audiogames.net too.Regarding pvp setups, I agre eon

Re: [Audiogames-reflector] The reborn

2013-08-12 Thread AudioGames.net ForumNew releases room: Dark
Re: The reborn Well Marko, the only unlabeled link Ive found is one directly to the game, (and Im not really sure what its for). the travel links to go to different places are just labeled as travel to salra, or travel to rocky highlands they are in the list of links for the place, under the

Re: [Audiogames-reflector] The reborn

2013-08-12 Thread AudioGames.net ForumNew releases room: Dark
Re: The reborn Well Marko, the only unlabeled link Ive seen is one just under the name of the town your in, and clicking on it basically does the same as clicking on the name of the town, ie, brings up the initial description. As far as I can tell, The travel links to go to different places are

Re: [Audiogames-reflector] The reborn

2013-08-12 Thread AudioGames.net ForumNew releases room: Dark
Re: The reborn Well Marko, firstly did you disable images in the general options? i forgot about this, but that may explain the issue.Actually there doesnt seem to be much in the game unlabled, the only link Ive found is one just under the name of whatever location your in, which just leads to

Re: [Audiogames-reflector] Domain of heroes

2013-08-11 Thread AudioGames.net ForumNew releases room: Dark
Re: Domain of heroes Ah, didnt realize there was a chat command. Ive contacted the admins, and they said apparently lables for the map will be added to the todo list, which will help a lot since obviously its easier to remember places by name than simply how many unlabled _javascript_ links

Re: [Audiogames-reflector] Domain of heroes

2013-08-11 Thread AudioGames.net ForumNew releases room: Dark
Re: Domain of heroes Ah, didnt realize there was a chat command. Ive contacted the admins, and they said apparently lables for the map will be added to the todo list, which will help a lot since obviously its easier to remember places by name than simply how many unlabled _javascript_ links

Re: [Audiogames-reflector] Domain of heroes

2013-08-11 Thread AudioGames.net ForumNew releases room: Dark
Re: Domain of heroes Well Ive tried all of those. Puppet nightmares has the best battle system but I wish things were more immersively described, KoL and its clones (of which twilight heroes and metroplexity are examples), were nice ideas and even had some tactical combat but I just cant find

Re: [Audiogames-reflector] Welcome to the Golden empire

2013-08-11 Thread AudioGames.net ForumNew releases room: Dark
Re: Welcome to the Golden empire Well the fact weve not heard anything of this in 18 months and even the basic website is gone implies that the game has gone down, though I suppose it couldve moved hosts, have you tried google?Still, it wouldnt be the first logd varient to start out

Re: [Audiogames-reflector] Domain of heroes

2013-08-11 Thread AudioGames.net ForumNew releases room: Dark
Re: Domain of heroes Well the business with badly lables is at least partly just plane bad web design, though I am quite surprised since usually supernova has been fine with those sorts of things and many games Ive tried in the past that had only image links without lables would be fine, Ill

Re: [Audiogames-reflector] Welcome to the Golden empire

2013-08-11 Thread AudioGames.net ForumNew releases room: Dark
Re: Welcome to the Golden empire Glad theyre stil going, though again I would like to know what significant differences they have from standard logd to make the game unique.URL: http://forum.audiogames.net/viewtopic.php?pid=144230#p144230 ___

Re: [Audiogames-reflector] Welcome to the Golden empire

2013-08-11 Thread AudioGames.net ForumNew releases room: Dark
Re: Welcome to the Golden empire Glad theyre stil going, though again I would like to know what significant differences they have from standard logd to make the game unique.Btw, just checked the home page, and it still even says welcome to legend of the green dragon! to be honest if you want to

Re: [Audiogames-reflector] Domain of heroes

2013-08-10 Thread AudioGames.net ForumNew releases room: Dark
Re: Domain of heroes when you select a race, its details will be at the bottom of the screen, ditto with factions and such, you actually need to read the elements on screen outside the boxes.URL: http://forum.audiogames.net/viewtopic.php?pid=144068#p144068

Re: [Audiogames-reflector] Grendal's Cave

2013-08-10 Thread AudioGames.net ForumNew releases room: Dark
Re: Grendal's Cave Well Angband has hp, but its got some pretty extreme situations that will! kill you fiarly quickly, for instance running into a paralysis jelly and not having anti paralysis gear, or running into something that smacks you with n element or a curse your not resistant to (since

Re: [Audiogames-reflector] Domain of heroes

2013-08-10 Thread AudioGames.net ForumNew releases room: Dark
Re: Domain of heroes @bladestorm, you actually preempted me very much here, since those are exactly my problems with the game thus far. When I said simple I meant mostly the fact that there is no real need to say navigate on a grid or choose actions, and that combat is automatic. To be honest

Re: [Audiogames-reflector] Domain of heroes

2013-08-10 Thread AudioGames.net ForumNew releases room: Dark
Re: Domain of heroes No, the game isnt %100 accessible thanks to the unlabled graphics, though I have notified the developers, albeit it is playable for what it is. Btw, I cant take credit entirely for this one, since I believe bladestorm or possibly someone else informed me of it quite a long

Re: [Audiogames-reflector] Grendal's Cave

2013-08-10 Thread AudioGames.net ForumNew releases room: Dark
Re: Grendal's Cave Lol, maybe grendel heard you and is doing it to be contrary, . The odd thing with firefox is since I thought it could be supernova (albeit it would be a first, as supernova does not alter or interfere with any running programs, just recieves info directly), however even when

Re: [Audiogames-reflector] Grendal's Cave

2013-08-09 Thread AudioGames.net ForumNew releases room: Dark
Re: Grendal's Cave sounds cool, I was looking for a new online game, Ill give it a try. Btw, what is goblin pit? I saw a game called goblins online, but that was another genleo/iternal duel clone and really didnt have that much interesting about it.Edit: okay, tried it, but unlabled images are

Re: [Audiogames-reflector] Grendal's Cave

2013-08-09 Thread AudioGames.net ForumNew releases room: Dark
Re: Grendal's Cave Ive actually noticed since the remaking of Hals web navigation its been much worse at this sort of thing, just because dolphin were so insistant on giving it lots of weerd landmark features it lost some instant detection abilities. As it stands it only deted images as

[Audiogames-reflector] Domain of heroes

2013-08-09 Thread AudioGames.net ForumNew releases room: Dark
Domain of heroes Okay, Ive only just started on this one, though I believe someone pointed me in the direction of it about five or six years ago. its a pretty big game with a lot of locations. The only weerd thing is that the map takes quite some getting used to since you sort of have locations

[Audiogames-reflector] The reborn

2013-08-09 Thread AudioGames.net ForumNew releases room: Dark
The reborn This is another brouser game, but a good bit less complex than domain of heroes, indeed the developers seem to have taken care with access, (there is even an understandable, completely none distorted audio capture),I suspect this is a torn city mod, but its got a very different

Re: [Audiogames-reflector] Grendal's Cave

2013-08-09 Thread AudioGames.net ForumNew releases room: Dark
Re: Grendal's Cave Well I agree on the mud point, since in a mud, woopse my attention lasped! and I will certainly agree that with the graphical games Ive played, those that are longer than arcade style, I actually do tend to use passwords, saving, or in cases of older games actually skip

Re: [Audiogames-reflector] VIPGamesZone: Now with games for Android!

2013-08-08 Thread AudioGames.net ForumNew releases room: Dark
Re: VIPGamesZone: Now with games for Android! @sEBBY, Yes, their antipiracy system of one key per person so you can play their games on one computer only is irritating, however in fairness to them i will say when Ive requested new keys for a new main desktop they have provided them promptly.

Re: [Audiogames-reflector] Send me to Heaven game

2013-08-08 Thread AudioGames.net ForumNew releases room: Dark
Re: Send me to Heaven game Lol Phil, this is hilarious! An error message if you throw the phone off the building, I can imagine it now: warning! your score will not be counted this turn due to your exessive use of a building and an unfairly calculated drop, your score has then been set to zero

Re: [Audiogames-reflector] Send me to Heaven game

2013-08-08 Thread AudioGames.net ForumNew releases room: Dark
Re: Send me to Heaven game Well mike, this is totally different from audio archery, unless Liam urven included some modes we didnt know about like one where you could actually string your iphone onto a bowe and the game would track how far it flew when you really! fired it :d.URL:

Re: [Audiogames-reflector] ayakashi for IOS

2013-08-08 Thread AudioGames.net ForumNew releases room: Dark
Re: ayakashi for IOS Well, had a look at this one. My problem however is that all the battles are automatic, and the story is just a case of a character saying hay, go and do something! which not a lot else in terms of atmosphere, the hole thing feels a little too much fluff for my liking,

Re: [Audiogames-reflector] ayakashi for IOS

2013-08-08 Thread AudioGames.net ForumNew releases room: Dark
Re: ayakashi for IOS Well, had a look at this one. My problem however is that all the battles are automatic, and the story is just a case of a character saying hay, go and do something! which not a lot else in terms of atmosphere, the hole thing feels a little too much fluff for my liking,

Re: [Audiogames-reflector] ayakashi for IOS

2013-08-08 Thread AudioGames.net ForumNew releases room: Dark
Re: ayakashi for IOS Well, had a look at this one. My problem however is that all the battles are automatic, and the story is just a case of a character saying hay, go and do something! which not a lot else in terms of atmosphere, the hole thing feels a little too much fluff for my liking,

Re: [Audiogames-reflector] ayakashi for IOS

2013-08-08 Thread AudioGames.net ForumNew releases room: Dark
Re: ayakashi for IOS Well, had a look at this one. My problem however is that all the battles are automatic, and the story is just a case of a character saying hay, go and do something! which not a lot else in terms of atmosphere, the hole thing feels a little too much fluff for my liking,

Re: [Audiogames-reflector] a3 is back

2013-08-07 Thread AudioGames.net ForumNew releases room: Dark
Re: a3 is back Hi David and welcome, (you may recall me as dark empathy). Like bladestorm I would also be interested to know about other games you may have worked on in the past, particularly with respect to adding them to our database if theyre not in already. Regarding a3, I do have a

Re: [Audiogames-reflector] a3 is back

2013-08-06 Thread AudioGames.net ForumNew releases room: Dark
Re: a3 is back If i remember rightly mike, private eye is a bit expensive to just use all the time, to be honest Id personally advise just using the basic trase and fighting people same level as you.Those descriptions for the docks arent actually the activities, theyere just info that appears

Re: [Audiogames-reflector] a3 is back

2013-08-06 Thread AudioGames.net ForumNew releases room: Dark
Re: a3 is back Well again, in terms of earning credits thats a function thats not really in the game yet, since you can earn them from the wellfare office when your a starting player but it doesnt seem to be up, or you can learn them from doing activities like mining or farming and selling what

Re: [Audiogames-reflector] a3 is back

2013-08-05 Thread AudioGames.net ForumNew releases room: Dark
Re: a3 is back Nope, Im afraid accounts havent been wiped, albeit the experience etc is recet and the game is not accepting payment. As to activities mike, its a little difficult to say for now as I never tried many originally, and there are some that arent up yet, though the developer has said

Re: [Audiogames-reflector] a3 is back

2013-08-05 Thread AudioGames.net ForumNew releases room: Dark
Re: a3 is back Well combat is really just a case of training at the gym, then equipping the weapons for your level and going at it, theres not much stratogy. if you keep losing its likely because your fighting people higher level than you, because by default the game doesnt match with people

[Audiogames-reflector] a3 is back

2013-08-03 Thread AudioGames.net ForumNew releases room: Dark
a3 is back Sopme people mightremember the web game alien adoptin agency. well,its for a couple of years, well know its back, though with a new developer at the helm. Of all the pvp heavy games, I think a3 was one of the best, mostly because of the diverse range of activities from herb

Re: [Audiogames-reflector] ayakashi for IOS

2013-07-31 Thread AudioGames.net ForumNew releases room: Dark
Re: ayakashi for IOS Well regarding haypy monster I really should have sid random until learnt rather than random, however it wasnt just for that reason I tend to view the game as playable rather than accessible, its that bcombined with lack of battle info, need to quickly find battle buttons,

Re: [Audiogames-reflector] ayakashi for IOS

2013-07-30 Thread AudioGames.net ForumNew releases room: Dark
Re: ayakashi for IOS Hi conner, how does combat work? I remember hearing of a similar game to this on applevis, but it was totally inaccessible due to silly combat and the need to click random stuff. is combat real time or turn based? and are all! the buttons labled, including things like using

Re: [Audiogames-reflector] Solara

2013-07-26 Thread AudioGames.net ForumNew releases room: Dark
Re: Solara Yep, thats all true, but as Ive said before I just dont find monster names on their own half as interesting to battle as properly described monsters, just saying rags or mummy or whatever doesnt really convey much of the atmosphere to me, particularly with some of the ambiguous ones

Re: [Audiogames-reflector] Lost Treasures of Infocom, the app

2013-07-25 Thread AudioGames.net ForumNew releases room: Dark
Re: Lost Treasures of Infocom, the app Actually, pdfs from the original instructions are usually needed since infocom stuck in some clues like passwords that only come up in the documentation as an anti piracy measure, and those are slightly harder to find on the internet, as are the invisiclue

Re: [Audiogames-reflector] Solara

2013-07-24 Thread AudioGames.net ForumNew releases room: Dark
Re: Solara I believe the knight hit sound that comes up occasionally is a crytical hit, which explains why it comes up with footman, though to be honest Ive not payed attention to battle sounds all that closely and usually skip them. On my iphone screen since it is so small all I can see really

<    1   2   3   4