Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-14 Thread AudioGames.net ForumNew releases room: Stan
Re: Swamp, zombie fps by Aprone I had another look at the m16 today. While other assauld rifles, like the AC15 or the Steyr Aug do a normal job in burstfire mode, the m16 definitely lags power. I need atleast twice the amount of shots compared to another weapon of this class.Ps. As an

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-14 Thread AudioGames.net ForumNew releases room: Stan
Re: Swamp, zombie fps by Aprone @Mehgcap: Thats right what I thougth aswell. Now I know it feels to be that fast, but I need those Skillpoints for other things, as speed doesnt help so much during a mission anymore. Nowadays the Zombies often are crowded in the warehouses and it is quite hard

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-13 Thread AudioGames.net ForumNew releases room: Stan
Re: Swamp, zombie fps by Aprone I created my gamer account this morning and I am very happy to be back in the swamp.I didnt play for a long while, as I didnt like the fact that reseting skillpoints could be done only after leveling. I really look forward to explore the new maps and try the

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-03 Thread AudioGames.net ForumNew releases room: Stan
Re: Swamp, zombie fps by Aprone Not beeing able to change the skillpoints was the main reason for me to stop playing swamp. It is absolutely frustrating having spent lots of points into a specific weapon, if you have to find those weapons again after dying.Most of the fun for me was the ability

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-05 Thread AudioGames.net ForumNew releases room: Stan
Re: Swamp, zombie fps by Aprone Mehgcap: Didnt know about the reputation beeing reseted with the last version. Some people really must have lost lots of millions^^I think the possibility to change the value of armor and speed is a great thing. The problem is that even really strong weapons,

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-04 Thread AudioGames.net ForumNew releases room: Stan
Re: Swamp, zombie fps by Aprone Hi,started playing swamp today after a long time again.Here some smaller and bigger bugs I noticed:When I found an M60 I couldnt unload the ammo. I just heared the drawing sound of the M60. Hoever, when I looged back in later, all my 7.62 ammo was gone.When I

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net ForumNew releases room: Stan
Re: Community feud, by Aprone Tried the zip file and everything works out perfectly now.URL: http://forum.audiogames.net/viewtopic.php?pid=157408#p157408 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-16 Thread AudioGames.net ForumNew releases room: Stan
Re: Swamp, zombie fps by Aprone ^I would like to talk about something taht seemed to annoy some people a while ago.Today i spent some time playing in offline mode, as I wanted to test the different weapons, when I realized, that for some reason the burstfire funkction seems to do significantly