Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-09 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone woof, thank you for clearing that up aprone, that was in the lines of what I was thinking you was thinking, so yes, its all good. that defenatly makes sence, and i am behind u on this one all the way, givin the way you explained it, if you going to catch them

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-08 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi aprone, not sure how this happened but o well here it goes. Lot of the players have been talking about the server message warning people about the disconection and ending swamp using task manager. in missions. We would like to no if you can provide some

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-07 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone on that i am highly in agreement, one skill set to boost all armors with there respectave protection abilities, so it meens no more need to assign points here and there, it also frees up points to do other things with. while having one points groop for the entire

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-05 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi, aprone. the main issue that i am seing here is that, u are between a rock and a fluffy place, if u make things to easy for lower levels, higher level players say its to easy. then, as a result u make it harder, thus, causing lower levels to say its to hard,

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-22 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone ooo no no SLJ that bug has been fixed. smilesURL: http://forum.audiogames.net/viewtopic.php?pid=172890#p172890 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-22 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone SLJ have u maybe considered to re install the mack? and also to replace its hard drive? in that way you would have killed 2 burds with 1 stoneURL: http://forum.audiogames.net/viewtopic.php?pid=172917#p172917 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-21 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone i do agree with the fuel finding rate, its way way off. and way less now. its harder to find. but on map 3 u can stil have luck finding the jens letters a little bit better so its a bit easier. but there is defenatly an in balance with fuel as well as billeys

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-18 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone just hopping in to say thank you to every one that entered, the winners has receive there prises, those that is not online wil be given there prises when they do come online, winners are, saul, first place, buster, second place, fai, third place, and buzzbegone

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-18 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi wills, this was exactly what we needed, we need to no what exactly to put in the low missions rewards bracket to make it more feezable now that they have become harder. so perhaps even it out and let the 10 crates give u 3 k xp and 3 k rep, 20 crates six k xp

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-17 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi, to give me the ammo, simply wisper to me in the game and i wil come to youURL: http://forum.audiogames.net/viewtopic.php?pid=172277#p172277 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-14 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone well, well, well!easter time is on us again. its time to spred some love and joy and fluffy warmth in the swamp lands.while chowy cant make all of your lives fluffy and bright, he can make u smile on good friday, also known as easter friday.from the crazy chowy

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-13 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone the main problem i see here aprone, is constantly coming up. and this i believe wil solve alot of the scarry cats problems out there is this. u see, your armor system is working as it should. but with one down fall. it takes to much points. before it does start

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-13 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone i do wish to add to what musicman had said, i am hering many players say they are not happy with the mission rewards and, again its the lower levels mission rewards, yet it is important to note that those rewards was posted and suggested on the formes, so if they

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-10 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone megcap i am all in for that armor catagory idea. not only wil first leter navigation speed things up trumendusly? but? the fact its now in five sub catagories, or rather five main ones. wil easily speed up things even more. i just wonder now how dificult it wil

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-09 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone woof! defender, the main problem? i for see with your idea is this. and here i agree with SLJ, i said this before ill say it again. to lose time, when u die in HC mode is simply not on. think of this. food=time right? so here this. u start out with limmited time?

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-09 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone how bout this. for tytles. the moment u start getting tytles u urn certin rights. so for example it might be rank dependant for the level of private, u start out with 20 medkits, 1 of each weapon, and the complete set of all the very very low armor.the catch, no

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-08 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi aprone, i as well must confirm that there is a huge issue with the characters at the moment. yesterday night when i logged off all was fine. now at 7:12 am. my time of righting i just loged in. and suddenly flybychow is a hard core characther, he is now level

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi jack run the file called checkup.exe found in your swamp folder,URL: http://forum.audiogames.net/viewtopic.php?pid=171452#p171452 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone lets expand on that idea, to get clarity. players that are lower then level 80 can trade amungst them selves. but may not trade nor receive stuff from players whose higher then eighty. wich meens they efectively restricted to the stuff they find there. hence i

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone lets expand on that idea, to get clarity. players that are lower then level 80 can trade amungst them selves. but may not trade nor receive stuff from players whose higher then eighty. wich meens they efectively restricted to the stuff they find there. hence i

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-06 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone i also agree that trade should not be limmited in any fassion. the way the current system works is ausem as it, this creates a ausem teem expiriance and closeness and feeling of buddy ship. and i also agree that level 50 or 65 sounds good. any ware between those

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-04 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi welshweyr, this was indeed our mission here not to undermign zombie strenth but to try and find a way to make weapons that are fun to use being able to be used again. this was how the inosence idea came in to play and why i was thinking of lowering it, but

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-04 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone as usual? thanks for a ausem update aprone! love the trading ability now! man this is so much fun!URL: http://forum.audiogames.net/viewtopic.php?pid=171272#p171272 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-03 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi meg cap. i do have some randum thoughts and ideas, that can help. but well need aprones mathamatical opinion on this, so we do not in atvertantly create a in balance. how bout if the inosance skill, gave u 2 points insted of 1. meening, every thing stays

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-02 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone just a suggestion if any one would agree or dis agree. it wil be quite nice if it was possible to find a special item on a map. that once found it auto extends the minny guns belt from 1000 to, 2000 rounds. this is a special item in the form of a crate or quest

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-01 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone a little tweek and clarification on on the flag idea, of Quasar, that he had posted, lets say the skill system is as it is now, right, as it is u must spesialise in 1 weapon only. why not make it so that every thing stays the same except for the fact that u do

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone the only reason why i am against the reset once every 24 hours idea, is simply that it takes a long time to level so if say, a high level player leveld twice in 1 day he? as the current system stands? could have 2 resets instantly. but if hed go acording to the

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone personally i do not agree with the fact u must first have him or her in your friends list for this wil create clicks and not allow new comers to enjoy that bennifit. trade must be simple and easy to do. i looked at sneekys idea and i do like it alot. its not to

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone ah sorry, now i understand! yes, that defenatly seems fun! yes! fun indeed!URL: http://forum.audiogames.net/viewtopic.php?pid=170871#p170871 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi, aprone to solve the spamming is very easy, the server filters, the number of trades of the same item u can do. here is an example.instead of hearing, Fred has gift you 1 set 40 rounds of 7 point six 2 mm, ammo. Fred has gift you 1 set 40 rounds of 7 point six

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone hawk, regarding weapons, if it was at all possible for aprone to add one weapon and to remoove one useless one, id say add the scorpion. and remoove the sledge hammer, reason. although the hammer might be powerfull. its in practical as it is super slow. and even

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-30 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone aprone its a exeletn idea, but i must agree with meg cap here, if above a sertin level allowed this config to be either 1. not limmited, wich meens u can reset as often as u like. 2. only reset a maximum times of five times every 24 hours. or 3. if u do want to

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-30 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone meg cap i am 100 percent with u on this and even me would like to no why aprone did not make it unlimmited, but since he crafted his post in such a way as to not offer that i am trying to work with in his skope of posting, the other reason i suggested it is also

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-30 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone meg cap i am 100 percent with u on this and even me would like to no why aprone did not make it unlimmited, but since he crafted his post in such a way as to not offer that i am trying to work with in his skope of posting, the other reason i suggested it is also

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-30 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone violinist, the rewards for the lower level missions was crafted in such away ten crates for example as to give the struggeling level 3 or 4 playe r a boost. in a bit of rep until he or she is confodant enough to go on higher missions. its also been designed in

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-30 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone aprone, your thoughts are sound, and valid, one easy way to solve that exact same problem, no trading until level 100, in that fassion people do not just level up quikcer but actaully ahve an insentive. and? also this gives them way better protection and

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-30 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone i do personally feel that over complicating things, by setting up such a system ware rep and comission comes in is highly complicated, remember swamp is, by esense, stil a zombie FPS. if u in a mish and u in a swarm and u are about to die, and u no your mate can

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-28 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi brendan this is the abselute first we have hurd of it, if u die in a defender, u reconnect and all your gear is there as u left it, its a complete first for us yes. well have to wait for aprone to tell us more. but i can tell u personally I have been dooing

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-27 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi aprone, just wanted to say, on behalf of all of us, here, thank u so much for releasing a ausem rocking update! thank you for all the hard work time, and dedication that you have put in to it, to make this possible, since this is now a payed for version, thank

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-27 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi eclipse, to answer your question, quests? have a mission crate sound. they are one and the same, when u walk inside a building, and u are on a quest, and u here something that sounds like, bling. gling, gling. bliang. blang. blang. blang. its a soft sounds but

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-27 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone aha, meghcap yes, i will be playing for those tytles, how ever, ill stil use my flyby char to level up and up and up in normal mode. chowy wants best of boath fluffy worlds, you see,URL: http://forum.audiogames.net/viewtopic.php?pid=170407#p170407

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone woof, Eclipse, here is a link to help u with your problem, http://www.kaldobsky.com/audiogames/how … tfiles.zipURL: http://forum.audiogames.net/viewtopic.php?pid=170188#p170188 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone naughty boys and girls aprone did warn u not to extract the files yet. but, how ever, woof, Eclipse, here is a link to help u with your problem, http://www.kaldobsky.com/audiogames/how … tfiles.zipURL: http://forum.audiogames.net/viewtopic.php?pid=170188#p170188

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi there, if I may quickly toss in my 2 doggie pallets in the mix i defenatly think sponsership should stay.URL: http://forum.audiogames.net/viewtopic.php?pid=170017#p170017 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-23 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone mattymc2, aprone has locked the ability to create new characters but in the update this ability wil be restored, there fore if u trying to get in or have not logged in for more then a munth this might happen to you.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-21 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone chuckels patience dear, it wil be ready when its ready, and not after that time and not before maybe, and defenatly not between who knows either.URL: http://forum.audiogames.net/viewtopic.php?pid=169525#p169525 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-21 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone bends his furry head, thank u so much aprone, and every one. it, was ausem, very hard to do. needed lots of time and work, and even at my work, as my customers tried to kill me i pushed through. and this is why i do find it a big achievement as welll. because of

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-21 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone smiles. the skys the limmit, but, for now, a nice soft brake, by just fluffing around in swamp with no particular goal in mind? he grins, but there is one breweing, and it wil give a few a small scare, he smiles. ill let you no once i am ready to anounce it, evil

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-19 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone i do not often give a thumbs up for some one who answers on beyond of aprone. but Eclipse, youve got it spot on as i was thinking the exact same things to post as an answer. well done!URL: http://forum.audiogames.net/viewtopic.php?pid=169258#p169258

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-19 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone SLJ| if u having issues with your computer drop me a email ill be happy to try and help you. we miss you on swampURL: http://forum.audiogames.net/viewtopic.php?pid=169259#p169259 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-16 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone head east, and side step out of defensave roomthen go straight.URL: http://forum.audiogames.net/viewtopic.php?pid=168873#p168873 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-16 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone woof, my plesure!URL: http://forum.audiogames.net/viewtopic.php?pid=168875#p168875 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-16 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone well, eclips? i explore them. then i map out a direction map of my own. i rebuild the map on my head and will it to my own internal directions so i can navigate faster run quicker. and avoid obsticals and uff corse. lots and lots of playing time, he laughs

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-14 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone let me speak from some one who also has to pay ten times more for swamp then the US cliants would pay. in other cuntries it will be more. but i do not mind, i will happily pay it. yes it meens half days work pay gone. but get this. its a very easy to understand

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-13 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi, Golden Rose, enter sneeks contest. on post 11228 and perhaps you can win your self a account. that way your translation will not be lostURL: http://forum.audiogames.net/viewtopic.php?pid=168678#p168678 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-12 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone violinist if i could give u ten karma for that post i would have. abselutely briliant!URL: http://forum.audiogames.net/viewtopic.php?pid=168495#p168495 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-12 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone yes king_dirt, when u open swamp give us the exact message that u get? and, we can help youURL: http://forum.audiogames.net/viewtopic.php?pid=168551#p168551 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-12 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone yes king_dirt, when u open swamp give us the exact message that u get? and, we can help you.but in the meen time. follow this link and donload this file. and follow the instructions in this file. if u stil have issues. let us

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-12 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone you most welcome king_dirt, we are glad to help you.URL: http://forum.audiogames.net/viewtopic.php?pid=168560#p168560 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-11 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone SLJ i agree with you on this. it has to be made very clear what the ruels are, what the dos and do nots are. so no one can come and say auw we did not no. we can then turn around and say. reed the user agreement.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-11 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone very true, it must be a general agreement, that applies to his games in general. nice catch HaramirURL: http://forum.audiogames.net/viewtopic.php?pid=168318#p168318 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-10 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone your credet card must be able to pay for internassional transactions yes.URL: http://forum.audiogames.net/viewtopic.php?pid=168228#p168228 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-10 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone raise the fluffy south african flag, uh no not our polititions flags? they useless, i am talking bout the friends flag! because ya got my fluffy support as well. woof! bring it on!URL: http://forum.audiogames.net/viewtopic.php?pid=168275#p168275

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-08 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone if i might stick in my fluffy tail here, i would not agree with that suggestion, because, the rewards of 30 cans of fuel is huge. and i believe is worth fighting it out for in a LMS. how ever, i do believe that the restriction that your helath must be above

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-04 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone sweet,! it then brings up the question. why did aprne not put it there for use to walk about since there are zombies and loot? and? if it is indeed the cace? why then is it not being used. for it means there is untutched loot in alot of parts on the map ware

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-04 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone no no, that is just the thing, he smiles. i was able to pick up loot and all the loot we used to find, there, zombies was pesting me there toooURL: http://forum.audiogames.net/viewtopic.php?pid=167468#p167468 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-03 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi, gece, your english not good, me, make easy to speak for you. meg cap says. if you banned from swamp. you stay out. no come back. aprone cant put you back in, if swamp ban you.URL: http://forum.audiogames.net/viewtopic.php?pid=167209#p167209

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-03 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi Gece, if you have 2 characters, the one is called gece, and the other, uzay, then you cheet on the uzay, character, you will still be banned, even if you play on the gece, character, because they boath have your account. do you understand now?URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-03 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone gece, so what you saying is, u banned and that is that, u 1 and the same person if u banned on the 1, u banned on the other character. he laughs. do you really think not cheeting on the one character but cheeting on the other will save you from a band? wags furry

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-26 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi, goran yasin, here, is a coppy of most of the campaigns for you. simply click this link and it wil download a coppy to your computer. thanks for batka, who helped me got it compiled. for those who is also looking for them, u can use this link, if it goes down

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-25 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone no, swamp cannot be set up by you, sorry,URL: http://forum.audiogames.net/viewtopic.php?pid=166595#p166595 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-23 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone HI jeffB!, here is aprones post. coppied, for you. about the shurts, begin. coppy text.The shirt is available in either black or dark brown.  It features the word Swamp written across the chest in grungy red littering.  Behind the words, stretching from the right

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-22 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone Woof! I have made a recording guide as to how to register the .bat files. and i hope that it will help those who are having problems. the link is at the very first post of this toppic. thanks aprone for hosting it for me. the link is.

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-22 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone woof! thanks mehgcap! i have tried to keep it as easy to understand and as detailed as i could. he smiles. thanks for spredding the wordURL: http://forum.audiogames.net/viewtopic.php?pid=166327#p166327 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone smiles. i will be happy to do the recording and speek to aprone. and see if he wil be willing to host it. ill be detailed. in it. and it wil be in mp3 format. as soon as it is done, and if he will do so. ill ask him to post it as a link on the main swamp page. of

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-19 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi, Jennifer, you cannot save the reputation on offline maps. nor can u by stuff from the safe zone. only if u log in to swamp online. once accounts creationis fixed. u can do that. but the offline maps wil let you practice the maps well. and get to no them, so u

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-19 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone woof, wp85, u now have been given ten food.URL: http://forum.audiogames.net/viewtopic.php?pid=165917#p165917 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-13 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone this is because u have not logged in for a long while. there is some secuirity issues that prevents the creation of new accounts? until its fixed. and? if u had not logged in for more then a munth the reactivation of your char might fail.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-12 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone If your food gets to 0. u wil stop mooving right ware you are? and some 1 has to give you food. if they do not? you wil remain in that stuck state forever.URL: http://forum.audiogames.net/viewtopic.php?pid=165277#p165277

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-11 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi, gd u actually had a good question there. come to think of it Aprone, id wonder why u never seem to find a over turned can of deesel fuel. imagine finding a half empty can of fuel. donating it? and standing a ten percent chance of u gaining 1 fuel for that

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-11 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi aprone. alright, let me know if i understood your question correctly. but, since i have been playing for a long time now. and are high level. the following brake down of missions. and how there xp should be,, is structured in such a way so that it does not let

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-10 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone Guys, I need your take on this. Aprone some of us have been talking. in swamp and, we was wondering if there is no weay you can work around the bloody clotehs that you gain. they are, in part a nusence, but yet can be bothersome. the problme is that in there

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-10 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone woof! thank you so much! aprone! cant waiiit to see whats up and cumming. (image of a happy furry dog jumping up and down! falling over, paws waving feebly!)URL: http://forum.audiogames.net/viewtopic.php?pid=165051#p165051

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-08 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone flyby chow dryly remarks, and now? he wants to no why he got banned in the first place? shrugs his furry sholders.URL: http://forum.audiogames.net/viewtopic.php?pid=164793#p164793 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-06 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone Aloha, what you are describbing sounds to me alot like what is happening if you play swamp on a vurtual machine, and? yes i do support the idea of only a mximum amount of 3 accounts per person. this wil keep the server clutter free. its annoying to see some one

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-06 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone that is the odd thing meg cap. it wil not all of them brake. and u wil not lose all at once. but the bug comes in that. sometimes if u go to the get stuff menue. and by five at once? and then u ware one. it wares all five even though it says u waring one. but if

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-06 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone it is odd indeed but it is semmi randum but it does happen. and it very dangeorus.URL: http://forum.audiogames.net/viewtopic.php?pid=164668#p164668 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-06 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone shuteye, there is a problem with account creation. in swamp at the moment due to secuirity issues. and, if u was not on for a munth or more your account might have been deleted. thus atempting to log on would not get u in as new creations of accounts is not

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-03 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi gd, this error is caused due to suddenly changing sound cards? or messing with them while swamps active. be sure to select the 1 u wish to use then restart swamp. this is what happened to me and i found that this is the selution. if u got it out of the blue

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-03 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi aprone, man that does suck, seems that weekend gremlins is folowing u around. and was in your jacket pockets. lets hope they fell out of them now that u helped them being exposed with such wicked thrusts of gusto! (:d) seriously. no. i am sorry for that bad

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-02 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone make sure veem ware is full screen.as in your virtual machine. make sure. veem ware tools is in stalled and up to date. set priority grab to high.URL: http://forum.audiogames.net/viewtopic.php?pid=164019#p164019 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-02 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone playing in a vm is a pain. because in veem ware u wil find sounds does not play and if they play they delayed. sadly that was my expiriance as well.URL: http://forum.audiogames.net/viewtopic.php?pid=164036#p164036 ___

Re: [Audiogames-reflector] announcing the release of daniel zingaro's hack for windows!

2014-01-21 Thread AudioGames.net ForumNew releases room: flyby chow
Re: announcing the release of daniel zingaro's hack for windows! likewise i just grabbed it as well. thanks man!URL: http://forum.audiogames.net/viewtopic.php?pid=162685#p162685 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] announcing the release of daniel zingaro's hack for windows!

2014-01-15 Thread AudioGames.net ForumNew releases room: flyby chow
Re: announcing the release of daniel zingaro's hack for windows! hi, can u repost that link for the game id love to try it but its down. says drop boxURL: http://forum.audiogames.net/viewtopic.php?pid=161952#p161952 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-13 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone highly confused. there is no way the 64 bit file wil work on a 32 bit system as the location of the files ware it must put them is different to the 32 bit one and the 32 bit one is different to the 64 bit one. he must have mistaken his system for 32 bit and told

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-12 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone ultra dude, alright, u wrote. on option 3. for user acounts control, idk, i assume that to be enabled. right. here is what you do. open the start menue type the word. change user accountsthen go down with arrow keys til u here. change user account control

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-12 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone alright. lets do this manuaally. step 1. take the following files. and coppy them to your system 32. folder. since u using a 32 bit version. do this exactly. file1. dx7vb.dllfile 2. MSINET.OCXfile 3. MSWINSCK.OCXhow to coppy them. open the run box. by pressing

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-11 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi ultradude306, i am afraid your windows install seems to be fingered. there is one more option u can try then. for it must work. it simply has to and i am convinced u doing something incorrectly. because. in no way had this ever failed before on all my pcs i

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-10 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi aprone, a few things, yes, power supplys can fail, if the following conditions is true, note, i am listing a broad list of things here so it may not apply 100% to your conditions. but from what u told me, here is a few things. that can go wrong. horribly so.1.

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-06 Thread AudioGames.net ForumNew releases room: flyby chow
Re: Swamp, zombie fps by Aprone ultra dude is your computer a 32 bit or 64 bit pc.URL: http://forum.audiogames.net/viewtopic.php?pid=160932#p160932 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

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