Re: [Audiogames-reflector] snow race beta released!

2014-04-19 Thread AudioGames.net ForumNew releases room: keba
Re: snow race beta released! hi danny, have you taken the online server down? i cant seem to connect.URL: http://forum.audiogames.net/viewtopic.php?pid=172517#p172517 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] snow race beta released!

2014-04-17 Thread AudioGames.net ForumNew releases room: keba
Re: snow race beta released! hi. question, how do you check how much cash you have? lol. seems to be no way to do so.awesome game guys! keep it up.URL: http://forum.audiogames.net/viewtopic.php?pid=172316#p172316 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] snow race beta released!

2014-04-17 Thread AudioGames.net ForumNew releases room: keba
Re: snow race beta released! ahh. thanks. now i can see how much i havent got! hahaha. on to some feedback. i do think that a volume control for music would be useful, as in parts, its perfect volume, in others, its almost impossible to hear anything.the file menumove2.ogg needs to be dropped

Re: [Audiogames-reflector] snow race beta released!

2014-04-17 Thread AudioGames.net ForumNew releases room: keba
Re: snow race beta released! oh, and i just thought id add this, i am using NVDA, and so far, it has seen the window each time i have run it.URL: http://forum.audiogames.net/viewtopic.php?pid=172344#p172344 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-04 Thread AudioGames.net ForumNew releases room: keba
Re: Swamp, zombie fps by Aprone i think aprone has a few things lined up in this update that should make the super hugely high level player less important, and bring it back to a lower level for the normal player. so hopefully that should solve some of this.and we may yet be able to go through

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-04 Thread AudioGames.net ForumNew releases room: keba
Re: Swamp, zombie fps by Aprone rofl. damn, im out of touch. thanks for the update on the update already being out. was traveling for the last 30 plus hours, let alone organizing things for the last week or so. so i havent kept up with things like i would like to. now. time to go grab the new

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net ForumNew releases room: keba
Re: Swamp, zombie fps by Aprone nice one aprone! i might just order one or two. and good on the pricing too! whats it cost for postage? and can it post international? or is it US only.good one mate!URL: http://forum.audiogames.net/viewtopic.php?pid=166194#p166194

Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2014-02-17 Thread AudioGames.net ForumNew releases room: keba
Re: Swamp Tide, PvP mini game set in the Swamp universe omg? if you have been banned, you arent going to be let back in most likely. you have to have done something to get banned.URL: http://forum.audiogames.net/viewtopic.php?pid=165785#p165785 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-03 Thread AudioGames.net ForumNew releases room: keba
Re: Swamp, zombie fps by Aprone oh jees, Aprone, not good! your day just keeps getting better, huh? thanks for the clarification on the balls.good to hear of some stuff coming to swamp. just wish I had been there to hear whats coming. LOL. been kinda busy sorting things out for my trip to

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-03 Thread AudioGames.net ForumNew releases room: keba
Re: Swamp, zombie fps by Aprone also, in reply to chow, that would be strange. as i quite often switch sound devices while swamp is running, and i have never had this happen. sounds to me like it might be a jaws problem, or something else causing a problem, possibly with the particular sound

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-03 Thread AudioGames.net ForumNew releases room: keba
Re: Swamp, zombie fps by Aprone [[wow]] aprone. just not your week maybe? lol.good to hear your getting some done though.i am now 730 pounds richer! unfortunately, im also 1500 australian dollars broker! rofl. yes, thats right. 1500 dollars, converted to about 730 quid. not a fantastic

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-03 Thread AudioGames.net ForumNew releases room: keba
Re: Swamp, zombie fps by Aprone o. this looks like it could be a lot of fun! one idea i instantly had, was to have several versions of this, where one might be a lighter version, then you could have the more intense version. mainly so that if you only can get together a small team, you

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-02 Thread AudioGames.net ForumNew releases room: keba
Re: Swamp, zombie fps by Aprone question for you aprone. what exactly, do the balls of steel do, that you sometimes get from completing 50 and 70 crate missions. i have a stack of them, but dont know if they actually do something, or not. and figured you are the best person to ask about them,

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-10 Thread AudioGames.net ForumNew releases room: keba
Re: Swamp, zombie fps by Aprone hi aprone. one thing of note here, is that most good power supplies, have a switch on the back of them, that disconnects the power from the supply. so although it is plugged in, no power remains going to the unit. where as cheaper ones, you turn the computer off,

Re: [Audiogames-reflector] Assault High Tech War

2013-12-19 Thread AudioGames.net ForumNew releases room: keba
Re: Assault High Tech War sounds interesting. ill have to give it a go. played on the original of this i think. years ago. was kinda cool, but kept getting shot away. ahaha. oh well, will have to see how well i do in the newer one.URL:

Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-18 Thread AudioGames.net ForumNew releases room: keba
Re: Rail Racer 2 cometh hiya. yeah, it was the mouse breaking thing i had missed. hahah. oh well. got it all sorted now. and yeah, the corkscrew track is fun! so is the Slalom Course that ive been racing. love it. got myself to number 4 on the Slalom CourseURL:

Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-17 Thread AudioGames.net ForumNew releases room: keba
Re: Rail Racer 2 cometh hiya all. who would like to do a bit of playing online? ... im getting the hang of this game again sort off, though i havent moved on to some of the newer features as of yet. lol. still trying to get my hand back in on driving this thing properly. lol. but yeah, if

Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-17 Thread AudioGames.net ForumNew releases room: keba
Re: Rail Racer 2 cometh oh. btw, che? i love the corckscrew! its awesome! very interesting trying to thread that power up.good fun!URL: http://forum.audiogames.net/viewtopic.php?pid=158655#p158655 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-17 Thread AudioGames.net ForumNew releases room: keba
Re: Rail Racer 2 cometh hi, yeah, something for online race meetups would be the way to go i think.now, che, i have a few things to question here. first, how do you break now, with the mouse. gone through some of those force fields, and i cant seem to break, no matter what i do.secondly, seem

Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-17 Thread AudioGames.net ForumNew releases room: keba
Re: Rail Racer 2 cometh hi, yeah, something for online race meetups would be the way to go i think.now, che, i have a few things to question here. seem to be having some problems with the mouse curser moving around on the screen, reading things out during the race. lol. now either thats a new

Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-16 Thread AudioGames.net ForumNew releases room: keba
Re: Rail Racer 2 cometh yeah, or even make it sound like a radio. dont have it sounding hi quality like you would think. make it sound like its coming over your car / pods radio system. lol. and that would also cut down on bandwidth used to have the voice system, and you would only have to have

Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-15 Thread AudioGames.net ForumNew releases room: keba
Re: Rail Racer 2 cometh hi. yeah, che was very good about replacing keys in rr 1. looking forward to grabbing the game later today, today having just started here, its monday, about 1 AM here. so in about 16 to 18 hours che, you should be seeing an order coming in from me. just got to wait for

Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-12 Thread AudioGames.net ForumNew releases room: keba
Re: Rail Racer 2 cometh hiya! [[wow]] che! good work mate. soon as i have a little money aside in about a week, ill be buying this, for sure. beta or not! hell, even with bugs, it sounds fun! good to see NVDA support in. wish more games would do that.well, see you on the tracks soon

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-10 Thread AudioGames.net ForumNew releases room: keba
Re: Community feud, by Aprone hi aprone. [[wow]]! this game sounds kinda cool. a mix of tower defense style game, and a sort of base building game. cool! could you please add me to the dropbox folder. email address is:dallas.r.obr...@gmail.comwill be giving this a go in a moment, and will be

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-10 Thread AudioGames.net ForumNew releases room: keba
Re: Community feud, by Aprone thanks aprone. not doing to good yet. ahaha. but now i have been drinking some cognac, lets see how i so! ahaha. seem to do a bit better at swamp with a little drink in me, so lets see if itll help with this game. lol. thanks again for the invite.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-06 Thread AudioGames.net ForumNew releases room: keba
Re: Swamp, zombie fps by Aprone hi aprone, been reading through the posts on here. been a while since ive read them. your new game in production sounds cool. if its even half of what minecraft is, it could be very! cool! question for you guys though. i listened to zombies recording, and was