Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-05 Thread AudioGames.net ForumNew releases room: popthof
Re: Swamp, zombie fps by Aprone Thanks for the update Aprone!!!Greetz,Peter aka Braillemaster.URL: http://forum.audiogames.net/viewtopic.php?pid=174100#p174100 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-21 Thread AudioGames.net ForumNew releases room: popthof
Re: Swamp, zombie fps by Aprone Hi,Are there problems with the server?URL: http://forum.audiogames.net/viewtopic.php?pid=172788#p172788 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-23 Thread AudioGames.net ForumNew releases room: popthof
Re: Swamp, zombie fps by Aprone Hi Aprone,Impressive list! One question i miss in the update. Where to find or obtain the inflatable sheep? That is the only item i miss.One last thing i would like to suggest is to give the M60 a single shot-mode instead of 5 in a row, with less dammage then 3,5

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-10 Thread AudioGames.net ForumNew releases room: popthof
Re: Swamp, zombie fps by Aprone Hi,Totally no problem for me to pay for my Masterpo account.Mastercard will doe i hope, since i have no PayPal at hand at the moment.Also i hope the old Masterpo userrecord is still in place.It feels not right blaming myself that i have chosen to create a new

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-15 Thread AudioGames.net ForumNew releases room: popthof
Re: Swamp, zombie fps by Aprone Hi,Due to a bad sector my Progress.ini is dammaged. I tried to find a solution by search for data in the savefiles from my campaingmap. Unfortunately i cannot connect. My account and password are correct i hope. Can you help me out Aprone, or is it exit Swamp for

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-11 Thread AudioGames.net ForumNew releases room: popthof
Re: Swamp, zombie fps by Aprone Hi all,Here is Master Po from the Netherlands again. Thanks to Mehgcap and others for their great tips. Afther many many dieying sequences i am finally up and running and going stronger and stronger.Here are some notes and perhaps they are worth the try to be a

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-11 Thread AudioGames.net ForumNew releases room: popthof
Re: Swamp, zombie fps by Aprone Continnueing last mail with the notes:When using scattered shot with a Shutgun there is a delay between the shot and the hit. ** M60 and M246 fire 5 shots in a row but act as a single shot or 9 millimeter burtst.* Some zombicries are to long, so that explains why

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-25 Thread AudioGames.net ForumNew releases room: popthof
Re: Swamp, zombie fps by Aprone Tanks you both.I have discovered that i am a little to font what i can do with a bionet with a empty M16, since the stinging is on a high speed.So two kills of my sessions was due to my selfconfedence.It is sometimes hard to guess where the mob is comming from.If

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-25 Thread AudioGames.net ForumNew releases room: popthof
Re: Swamp, zombie fps by Aprone Hi again,Now more players dieing and there is less lood.I now have 25 on speed 20 on Sneaking and the rest on the axe, but i notice that since i have no wide range defence the most attacks have a hit.Also somtimes the entrance is crowded with zombis so no luck

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-25 Thread AudioGames.net ForumNew releases room: popthof
Re: Swamp, zombie fps by Aprone Hi again,I know of the volume, but was wondering which vallueother players use. An other things is when sneaking is active and use walk into a tree, is the sound triggering zombis?I keep trying but it is a real challege to build up my stuff and live again.I now

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-25 Thread AudioGames.net ForumNew releases room: popthof
Re: Swamp, zombie fps by Aprone Thanks Rainbow,I am stuck on map 3 so i have to wait for a level up. Yes, i learn enough about my behaviour under stress. Specially when i have done really well in the past. Long live learning so to say.Strange how the balance of this game works. It is wonderful

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-23 Thread AudioGames.net ForumNew releases room: popthof
Re: Swamp, zombie fps by Aprone Ok, Since my last post i have died on map 3 many times. All is out of balance. To much zombis and to little lude or to less players so i have to collect points by dieing all the time. it works but great for my stressfactor. In the past it was default that the

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-18 Thread AudioGames.net ForumNew releases room: popthof
Re: Swamp, zombie fps by Aprone Hi from Master Po,A little question on strategy.Due to a miscalculation i have been killed on map3.The same situation repeetes it self when i was killed on map4 afther xmas.Since i have to start again to build up my character i really like to know what the best

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-18 Thread AudioGames.net ForumNew releases room: popthof
Re: Swamp, zombie fps by Aprone Ok, I am on map3 so no problem with that. I collect points by doing suisidemissions. Hard with pistol and axe. At this moment i have 1400 to spend.URL: http://forum.audiogames.net/viewtopic.php?pid=162272#p162272 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-30 Thread AudioGames.net ForumNew releases room: popthof
Re: Swamp, zombie fps by Aprone Hi Aprone and All,Some short notes and a cry for help to all players.Notes:* I sometimes can unload my weapon outside of the save zone;* The sounds of zombis are still there afther they have been killed;And now the cry for help:I am punnished and exiled on the

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-25 Thread AudioGames.net ForumNew releases room: popthof
Re: Swamp, zombie fps by Aprone Hi,This is Master Po again.We have talked here about losing items.Most of the people complaining about this bug are hardcore or are playing on a level 80 or above.Well i have level 40 and have managed to find 3 shouderpads, but when one was broken in the heat of

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-25 Thread AudioGames.net ForumNew releases room: popthof
Re: Swamp, zombie fps by Aprone Ok!And a little P.S.:The vannishing is the same with the maks. I wear one, have one broken in the past and one in reserve.No the reserve is gonne, together with the shoulderpads.So it gets interesting with the subclasses and inherited data.Dropping of sound is

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-17 Thread AudioGames.net ForumNew releases room: popthof
Re: Swamp, zombie fps by Aprone Hi,This is Master Po again.No problem when i have to pay a little amount for getting access.I now have reached level 40 but cannot travel west when hitting Enter, nor escape the sewingrpipe.The pipe i also have tested in the practicemode.I have made a fresh map