Re: [Audiogames-reflector] Some questions about computer and sounds

2014-05-03 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: Some questions about computer and sounds hi again,i thing on that page that youve got that add-on, it has a help file containing how to use that!URL: http://forum.audiogames.net/viewtopic.php?pid=173976#p173976 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] Some questions about computer and sounds

2014-05-02 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: Some questions about computer and sounds hi,rename it from .zip to nvda-addon and install it with NVDAitll be fixed thenURL: http://forum.audiogames.net/viewtopic.php?pid=173795#p173795 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Some questions about computer and sounds

2014-05-02 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: Some questions about computer and sounds for example, you have a file named nvda-systraylist.zip and you want to install itrename it to nvda-systraylist.nvda-addon and install it!URL: http://forum.audiogames.net/viewtopic.php?pid=173850#p173850

[Audiogames-reflector] some questions about reaper

2014-05-02 Thread AudioGames.net ForumOff-topic room: visualstudio
some questions about reaper hi all,previously, ive used Sonar 8.5 X2 producer edition for my music creationnow, i want to use reaperthe first thing that i have to say is, what can i use to make it accessible better than sonar? and how can i use kontakt inside it?because i need to use kontakts

Re: [Audiogames-reflector] Some questions about computer and sounds

2014-05-02 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: Some questions about computer and sounds now, if you go to the addon manager, you can see that add-on!but, i dont know how to use that add-on, because i didnt try itURL: http://forum.audiogames.net/viewtopic.php?pid=173881#p173881 ___

Re: [Audiogames-reflector] what is VPN?

2014-02-23 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: what is VPN? same as you have connected to internet without VPNthe difference between the time that you are connected to internet with VPN and without it is, VPN sends your data with an encrypted key that maybe is your username + your password, and make it very very difficult for another

Re: [Audiogames-reflector] Wordpress Problem

2014-02-07 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: Wordpress Problem Ive saw! edit your post, and then use wordpresss editor and edit the linkURL: http://forum.audiogames.net/viewtopic.php?pid=164760#p164760 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Wordpress Problem

2014-02-06 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: Wordpress Problem why you dont install skype plugin?it can creat it for you!URL: http://forum.audiogames.net/viewtopic.php?pid=164671#p164671 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Wordpress Problem

2014-02-05 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: Wordpress Problem for domain, you must buyand about proudly powered by wordpress, you must edit your theam, and write your copyright notice at the endURL: http://forum.audiogames.net/viewtopic.php?pid=164539#p164539 ___ Audiogames-reflector

[Audiogames-reflector] how can i use QWS with sonar?

2014-02-05 Thread AudioGames.net ForumOff-topic room: visualstudio
how can i use QWS with sonar? hey guys!I have Sonar 8.5 with QWS, now I can use QWS, but when Im using it, and save my midi file, I cant get it working with VST on Sonar!for example, Ive give music_guitar.mid to my guitars VST, but it doesnt work!how can I give a midi file to VST and play with

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-02-03 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine @camlorn,I want my engine to be open sourcedbut about encryption, ill not implement that in bytecode compiler!all the users can pack there executables with a packer like NSPack, etcit seams this JIT compiler is very fast!ill

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-02-03 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine so, what should I add?what features other engines dont have?I want to add that!I want to implement a combination class!and a random word function that can generate random word with the given characters that you give!URL:

Re: [Audiogames-reflector] Wordpress Problem

2014-02-03 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: Wordpress Problem and about calling on Skype, you have to install Skype client on your iPodURL: http://forum.audiogames.net/viewtopic.php?pid=164213#p164213 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-02-02 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine not, I want to encrypt the executable, if it runned, it runs and decrypt itself and runthis helps people to keep there games very well!ill look at your code!URL: http://forum.audiogames.net/viewtopic.php?pid=164049#p164049

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-02-02 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine Ive got that!, but, I want to enable the user to specify the encryption key!with this, people can write commertial games with open source engine!URL: http://forum.audiogames.net/viewtopic.php?pid=164079#p164079

Re: [Audiogames-reflector] ISO files?

2014-02-01 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: ISO files? Im using imdisk that mounts iso in a drive!not iso! it can mount floppy images with just a write clickURL: http://forum.audiogames.net/viewtopic.php?pid=163840#p163840 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-31 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine no, Im not using wxWidgets for input and speech!just, Im using it for my applications Command-line parsingif youve get my source code, youll see what Ive done!URL: http://forum.audiogames.net/viewtopic.php?pid=163718#p163718

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-31 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine XML is not a scripting language, just a markup language like HTMLit depends on application that what elements are you using, what values must specified, etcnow a question:who needs an XML parser?my game engine has a config reader,

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-30 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine hi all again,in these days, I havent access to internet!firstly, BGT uses AngelScript bytecode compilersecondly, I havent say, Im making a compiler!Im using AngelScript bytecode compiler with JIT compiler that blindmind studios has

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-30 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine @camlorn,I want to implement this, but, firstly, I want to test it on windows! in the version 1.1, ill try to do that!URL: http://forum.audiogames.net/viewtopic.php?pid=163601#p163601 ___

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-30 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine @ethin, what compiler BGT uses?it is just a bytecode compiler!in my idea, cross-platform is not bad and very good, but what about the screen readers that are on windows, or sapiI know Linux have its own speech API, but wxWidgets

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-30 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine hey guys, this is the angelscripts JIT compiler!here is its github page!its for MSVC, but Ive ported to MinGW 4.8.1and about universalSpeech, Im using it inside ScreenReaderAPI!thanks for these libraries!you can dis-assemble BGTs

Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-27 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: The C and C++ Programming Languages C# is taken from C++ and java, but instead of using java libraries, it uses .net frameworkURL: http://forum.audiogames.net/viewtopic.php?pid=163267#p163267 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-27 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine the difference of this engine with BGT is, this is free and open source!Im making a wiki and a forum and many algorithm like a-* and some other genetic algorithms with it!this is its website!this its forum!this is its incomplete

Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-27 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: The C and C++ Programming Languages C and C++ are not just for windows and Microsofts Compiler has its own port for .net frameworkbut, for Linux and mac and MinGW on windows, we havent any .net frameworkURL: http://forum.audiogames.net/viewtopic.php?pid=163278#p163278

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-27 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine well, Im telling you what just have been created and witch of the libraries Im using!classes that have made completely:configthis class reads from ini files and return a given value!consolethis class has many things to display,

Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-26 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: The C and C++ Programming Languages @ethin,instead of using ebx, you can use rbxeax and ecx are like that!edi, eci,ebi, esp and all the registers are like that!and while you are compiling C sources, you can use -m64 to generate 64 bit object codeand then, read the tutorial setting up long

Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-26 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: The C and C++ Programming Languages another feature that C++ has is templates!it allows you to make a function with 2 types of paramiters or classes with paramiters!it helps you to make many things with templates!many of the AI libraries use templates and it is in my idea very good in some

Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-26 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: The C and C++ Programming Languages another feature that C++ has is templates!it allows you to make a function with 2 types of parameters or classes with parameters!it helps you to make many things with templates!many of the AI libraries use templates and it is in my idea very good in some

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-25 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine of course yes! it has support for TTS and joystick in version 1.0, and I want to implement a compiler for executables!if I cant create the compiler in version 1.0, ill add that in the next version!URL:

Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-25 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: The C and C++ Programming Languages @ethin,instead of using eax, you can use rbxand while you are compiling C sources, you can use -m64 to generate 64 bit object codeand then, read the tutorial setting up long mode in osdev.orgbecause 64 OSes are run on long mode not real mode or protected

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-24 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine open world means firstly, the game is 3Dit means sounds are going to be far and near, the sound gos up and down, with headphone you think you are the player that wdoes that think and in the open world games, you have control of

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-24 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine open world means firstly, the game is 3Dit means sounds are going to be far and near, the sound gos up and down, with headphone you think you are the player and you are doing everything that player does, and in the open world games,

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-24 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine open world means firstly, the game is 3Dit means sounds are going to be far and near, the sound gos up and down, with headphone you think you are the player and you are doing everything that player does, and in the open world games,

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-24 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine open world means firstly, the game is 3Dit means sounds are going to be far and near, the sound gos up and down, with headphone you think you are the player and you are doing everything that player does, and in the open world games,

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-24 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine open world means firstly, the game is 3Dit means sounds are going to be far and near, the sound gos up and down, with headphone you think you are the player and you are doing everything that player does, and in the open world games,

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-24 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine open world means firstly, the game is 3Dit means sounds are going to be far and near, the sound gos up and down, with headphone you think you are the player and you are doing everything that player does, and in the open world games,

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-24 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine open world means firstly, the game is 3Dit means sounds are going to be far and near, the sound gos up and down, with headphone you think you are the player and you are doing everything that player does, and in the open world games,

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-24 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine open world means firstly, the game is 3Dit means sounds are going to be far and near, the sound gos up and down, with headphone you think you are the player and you are doing everything that player does, and in the open world games,

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-24 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine open world means firstly, the game is 3Dit means sounds are going to be far and near, the sound gos up and down, with headphone you think you are the player and you are doing everything that player does, and in the open world games,

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-24 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine @ethin,I want to make my game engine just for windowsbecause, I want to support jaws and window eyessecondly, I want to use SFML with GCC, it compiles and links successfullythirdly, some of the my game engines features depends on

Re: [Audiogames-reflector] Does anyone know the D programming language?

2014-01-24 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: Does anyone know the D programming language? @ethin, Im not explaining C, Im comparing C and Dand, I havent copyed and pasted the code, Ive wrote everything myself from james ems tutorialit doesnt depends on the variable names, it depends on where the bootloader section can be on, and the

Re: [Audiogames-reflector] Teamtalk Server Hosting?

2014-01-23 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: Teamtalk Server Hosting? host1freegives free VPS with unlimited bandwidthURL: http://forum.audiogames.net/viewtopic.php?pid=162829#p162829 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] I've created a team talk server you guys can join

2014-01-23 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: I've created a team talk server you guys can join where youve got your server?did you set your server up or another persen set it up for you!URL: http://forum.audiogames.net/viewtopic.php?pid=162833#p162833 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Does anyone know the D programming language?

2014-01-23 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: Does anyone know the D programming language? hey guys, everything is depend on your needs!dont think C or C++ or D or C# or python is better!everything has its own features, has its own bugs and may have many incompatibility with eatch other or with itself maybeI know, for example, C++

Re: [Audiogames-reflector] I've created a team talk server you guys can join

2014-01-23 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: I've created a team talk server you guys can join how can I setup one?firstly, I have to download team talk for my server, and install it!and after that?setting up ports are very easy!does it requires you to setup ports?or it sets up automaticly!URL:

Re: [Audiogames-reflector] Does anyone know the D programming language?

2014-01-23 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: Does anyone know the D programming language? now, youve sed D is betterdo you know, you dont have to use preprocessor?and, instead of using preprocessors, you can use many other thing that C hasand, youve copyed and pasted all of the codes from www.osdev.orgnot?Im writing my OS from its

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-23 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine hey all, I want to use SFML as the audio and network and keyboard inputand Im using MinGW 4.8.1Im using C++11dont see my username, this is for 2 years agonow, Im using MinGW with code::blocksURL:

Re: [Audiogames-reflector] Accessible DAWs

2014-01-22 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: Accessible DAWs in my idea, cakewalks sonar is the most accessible DAW on windowsit is just for windows, not macURL: http://forum.audiogames.net/viewtopic.php?pid=162741#p162741 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Does anyone know the D programming language?

2014-01-22 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: Does anyone know the D programming language? C++ is betterbecause,it has all of the features of Din C++11, you can define many things like enum class, lambda functions, for-range based loops, define a variable as type auto and use it as another types, cast many pointers, use your code

Re: [Audiogames-reflector] Does anyone know the D programming language?

2014-01-22 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: Does anyone know the D programming language? @Ethin, all of your codes are buggyin C++ instead of using alias, you can use typedefusing preprocessors are not problematic in C++instead of define the variables, you can define them in enum, or in C++11, you can define them in enum class witch

Re: [Audiogames-reflector] Accessible DAWs

2014-01-22 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: Accessible DAWs I have crack of sonar 8.5 X2 on windows!URL: http://forum.audiogames.net/viewtopic.php?pid=162801#p162801 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

[Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-21 Thread AudioGames.net ForumOff-topic room: visualstudio
tell me your ideas and segestions about my new Game Engine hi all,as you see on my signature, Im developing a new game engine for developing audio gamesnow, tell me your ideas, what do you want me to add, and if you any algorithms, tell me, if I can, Ive implement thatim using C++, if you know,

[Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-21 Thread AudioGames.net ForumOff-topic room: visualstudio
tell me your ideas and segestions about my new Game Engine hi all,as you see on my signature, Im developing a new game engine for developing audio gamesnow, tell me your ideas, what do you want me to add, and if you any algorithms, tell me, if I can, Ive implement thatim using C++, if you know,

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-21 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine thanks for your replys, everyone!@kyle12,Ive implemented console, and I want to implement network (http, ftp, TCP and UDP sockets)!thanks for you reply!if you have any idea, share them with me!@the terminatorIve added you on Skype,

Re: [Audiogames-reflector] problem with BGT

2014-01-09 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: problem with BGT the code that john explained waits until you press the space buttonif you want to wait for a minute or some seconds, you have to setup a timerURL: http://forum.audiogames.net/viewtopic.php?pid=161270#p161270 ___

Re: [Audiogames-reflector] caketalking or jsonar?

2014-01-01 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: caketalking or jsonar? jSonar is very goodbut, I cant work with Piano rollURL: http://forum.audiogames.net/viewtopic.php?pid=160226#p160226 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] caketalking or jsonar?

2013-12-31 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: caketalking or jsonar? jSonar is free and in my idea is goodIm using it and love itURL: http://forum.audiogames.net/viewtopic.php?pid=160128#p160128 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] an accessible virtual midi device

2013-12-31 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: an accessible virtual midi device if you want to use sonar, you have to produce midi with itif you want to use plugins or sonar itself, you have to use a midi deviceyou cant use your own keyboard to make musicnow, I want a virtual device that produces midiURL:

Re: [Audiogames-reflector] Accessible mixing-recording software to make music?

2013-12-31 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: Accessible mixing-recording software to make music? with audacity or audition or gold wave, you cant make musicyoull have to use sonar, FLStudio(not accessible), Cubase, qws and something like thatfor mixing, I recommend auditionits the best software for mixingfor studio, I recommend sonar

Re: [Audiogames-reflector] Accessible mixing-recording software to make music?

2013-12-31 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: Accessible mixing-recording software to make music? Im using sonar with NVDA or jSonarURL: http://forum.audiogames.net/viewtopic.php?pid=160163#p160163 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] an accessible virtual midi device

2013-12-31 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: an accessible virtual midi device how can I use QWS to produce midi with sonar?it requires midi controllerURL: http://forum.audiogames.net/viewtopic.php?pid=160207#p160207 ___ Audiogames-reflector mailing list

[Audiogames-reflector] a accessible virtual midi device

2013-12-30 Thread AudioGames.net ForumOff-topic room: visualstudio
a accessible virtual midi device hi all,Im using sonar 8.5x2 with jSonar 8.5.3now:what is a accessible program to produce midi output with sonar?I want to use it with many VST pluginsIve tried bomes mouse keyboard, but didnt workedany sejestions?URL:

[Audiogames-reflector] an accessible virtual midi device

2013-12-30 Thread AudioGames.net ForumOff-topic room: visualstudio
an accessible virtual midi device hi all,Im using sonar 8.5x2 with jSonar 8.5.3now:what is an accessible program to produce midi output with sonar?I want to use it with many VST pluginsIve tried bomes mouse keyboard, but didnt workedany sejestions?URL:

Re: [Audiogames-reflector] an accessible virtual midi device

2013-12-30 Thread AudioGames.net ForumOff-topic room: visualstudio
Re: an accessible virtual midi device I want a software to produce midi with it!QWS also requires a midi controllerI dont have money now to pay for thatif you have any software or something that can produce midi, tell meI dont want to use previous versions of sonarthe new version have some