Re: Community feud, by Aprone
Hi, now i am part of the DB-Folder as well. The Units so far are looking great, will try them if I have time. Is the Thing with the over 70 Files in the DB-Folder already fixed or will it be fixed? I ask because there seems to be not all files already back in from
Re: Community feud, by Aprone
Sounds like an awesome game, I am going to check it out.Could I get an invite to the folder as well?sshaff...@gmail.comThanksURL: http://forum.audiogames.net/viewtopic.php?pid=168740#p168740
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Re: Community feud, by Aprone
Sounds like an awesome game, I am going to check it out.Could I get an invite to the folder as well?sshaff...@gmail.comThanksURL: http://forum.audiogames.net/viewtopic.php?pid=168740#p168740
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Re: Community feud, by Aprone
and look what returned? the sample characters from beta 0.1!URL: http://forum.audiogames.net/viewtopic.php?pid=166924#p166924
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Re: Community feud, by Aprone
Looks like someone got careless with the Dropbox folder recently, over 70 files deleted. And Im not sure how to do a mass restore like that. If anyone wants to fix it, thatd be great.URL: http://forum.audiogames.net/viewtopic.php?pid=166295#p166295
Re: Community feud, by Aprone
Yo aprone, does this work with jaws?URL: http://forum.audiogames.net/viewtopic.php?pid=165735#p165735
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Re: Community feud, by Aprone
Hey Aprone,Could you throw me an invite to the DB? DB email is: blindndangerous at aim dot com Also, is this folder available to invite anyone or are you the only admin of it?URL: http://forum.audiogames.net/viewtopic.php?pid=165023#p165023
Re: Community feud, by Aprone
Invite sent.Im the admin of the folder.URL: http://forum.audiogames.net/viewtopic.php?pid=165047#p165047
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Re: Community feud, by Aprone
Got another one if you dont mind Aprone. He doesnt have an account on here, so he asked me to ask you to invite him.goldfingas at gmail dot comAccepted the invite.URL: http://forum.audiogames.net/viewtopic.php?pid=165077#p165077
Re: Community feud, by Aprone
I dont mind at all. Ive added him.URL: http://forum.audiogames.net/viewtopic.php?pid=165084#p165084
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Re: Community feud, by Aprone
He got it and is in. Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=165106#p165106
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Re: Community feud, by Aprone
Yes, this game is very addicting for some reason. lolAprone, didnt you say there was a way to play online?? Has this been implemented yet, or how do I go about doing it?Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=164858#p164858
Re: Community feud, by Aprone
Hi aprone. Can you make an accessible mine craft? Right now its not that accessible. That was kind of off topic, but when you said strategy game it hit me.URL: http://forum.audiogames.net/viewtopic.php?pid=164867#p164867
Re: Community feud, by Aprone
Hey everyone,I created a character for this game. I put him in the dropbox folder, under units. His folder is called wrestler.Enjoy.URL: http://forum.audiogames.net/viewtopic.php?pid=164868#p164868
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Re: Community feud, by Aprone
Ive BEEN PLAYING this game for a while. pretty fun!URL: http://forum.audiogames.net/viewtopic.php?pid=164752#p164752
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Re: Community feud, by Aprone
Hey Aprone,Can you add me to the dropbox folder for this game? My email is below:staindadd...@juno.comThanks.URL: http://forum.audiogames.net/viewtopic.php?pid=164427#p164427
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Re: Community feud, by Aprone
sounds fun, going to try it out right nowURL: http://forum.audiogames.net/viewtopic.php?pid=160851#p160851
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Re: Community feud, by Aprone
Ive posted the next update. The last line in there was really rushed so I didnt go into detail. Youll find a new folder called missions, and it has its own instructions.txt file inside.Changes from version 0.7 beta to 0.8
Re: Community feud, by Aprone
Now that someone sort of revived this thread...Aprone, are you ever going to update this game? Im really enjoying it and I was looking forward to those planned updates.URL: http://forum.audiogames.net/viewtopic.php?pid=160562#p160562
Re: Community feud, by Aprone
Sorry Pitermach, Ive been busy with the holiday and with other stuff so far this weekend. Perhaps Ill get time tomorrow, but I wont know until then. Actually there was an odd incident yesterday where one of the computers in my basement began to burn from the
Re: Community feud, by Aprone
this game is so cool. but how can I afford cue? it seams that the pc has an infinit ammount of all resources at his disposal like a cheating bastard.URL: http://forum.audiogames.net/viewtopic.php?pid=160510#p160510
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Re: Community feud, by Aprone
Hi.there are lots of podcast about audio editing software lying around, but Im not sure if there are anything describing the basics of audio editing. Imagine it like editing a text file. Editing audio is kind of like that, when it comes to cutting out audio
Re: Community feud, by Aprone
hello aprone, can I join the drop box folder?connor.mo...@aon.atURL: http://forum.audiogames.net/viewtopic.php?pid=158812#p158812
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Re: Community feud, by Aprone
I have a load of ideas, one of which I would love to do, but am not sure how to really play around with sound to cut out the audio for exampleany suggestions on where to look for ways to get started learning all this?URL:
Re: Community feud, by Aprone
Great in the kitchen or at the BBQ, our mid-length apron provides great coverage to help keep spills and splatters off your clothes. Makes a great gift for gourmets or grill-masters. Ties at neck and waist. Two center-stitched bottom compartment pouches for keeping
Re: Community feud, by Aprone
It is Q from Star Trek. I just dont have Q sounds yet, but yes, thats who it is. If youve got sounds youre more than welcome to modify it.URL: http://forum.audiogames.net/viewtopic.php?pid=158619#p158619
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Re: Community feud, by Aprone
Invite sent Dan.Well I had big plans for updates this weekend, but life found a way of bombarding me with a ton of stuff to keep me busy all day yesterday. I might have some time today, but not until later in the day before work. URL:
Re: Community feud, by Aprone
Hi Aprone.I have finally got my computer back. I would also like to join the Dropbox folder at: slj at coolfortheblind.dkURL: http://forum.audiogames.net/viewtopic.php?pid=158487#p158487
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Re: Community feud, by Aprone
thats strange, its not come up in my email inbox and I cant find the invites button on dropbox to check.URL: http://forum.audiogames.net/viewtopic.php?pid=158495#p158495
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Re: Community feud, by Aprone
thats strange, its not come up in my email inbox and I cant find the invites button on dropbox to check.no worries, it sorted itself.URL: http://forum.audiogames.net/viewtopic.php?pid=158495#p158495
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Re: Community feud, by Aprone
yet again, youve gone and created something that is tonnes more fun and addicting than I first thought it would be. Really shouldnt be surprised by now... haha.For some reason I was thinking of q from star trek, so was a little disappointed when I found out who it
Re: Community feud, by Aprone
I thought it Was Q from Startrek actually. Who is this Q actually?URL: http://forum.audiogames.net/viewtopic.php?pid=158511#p158511
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Re: Community feud, by Aprone
hey aprone, i have a suggestion. if you can afford qs you can just place them on position 9 of all the paths and then just sit around and watch them destroy everything. I think to combat this we could have a decay flag on units that will cause them to die if they
Re: Community feud, by Aprone
Thank you very much Aprone. [[wow]]! More than 100 creation so far. I hope I can come up with something funny.URL: http://forum.audiogames.net/viewtopic.php?pid=158545#p158545
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Re: Community feud, by Aprone
How am I suposed to be able to afford q? he costs almost 2000 fluffy points, and Im usually down to no units before I can get enough.URL: http://forum.audiogames.net/viewtopic.php?pid=158450#p158450
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Re: Community feud, by Aprone
Hi, I really enjoyed this game. I dont know if this suggestion has been made already, but maybe we could customize the number of roads. And could you invite me to the Drop-box folder as well?My e-mail is roelwal99 at gmail.com. Replace at with the [ a-t ] sign
Re: Community feud, by Aprone
Hello Aprone,Sounds interesting! could you invite me as well? socheat.mt...@gmail.comURL: http://forum.audiogames.net/viewtopic.php?pid=158042#p158042
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Re: Community feud, by Aprone
hi aprone. [[wow]]! this game sounds kinda cool. a mix of tower defense style game, and a sort of base building game. cool! could you please add me to the dropbox folder. email address is:dallas.r.obr...@gmail.comwill be giving this a go in a moment, and will be
Re: Community feud, by Aprone
Would it be possible to ad some sort of string to the unit file so you could write attacks for the different units...X attacks Y for Z damage! ... Is kinda boring. My idea goes a bit like this...Say that the kitsune deals 30 percent of its maximum damage. A line in
Re: Community feud, by Aprone
SLJ, I think that would be cool too, but it would turn this into too large of a project unfortunately.Welcome to the group Keba.Alex, I applaud your suggestion! I totally love the idea of customizing the messages, and I will definitely be adding this in as soon as
Re: Community feud, by Aprone
thanks aprone. not doing to good yet. ahaha. but now i have been drinking some cognac, lets see how i so! ahaha. seem to do a bit better at swamp with a little drink in me, so lets see if itll help with this game. lol. thanks again for the invite.URL:
Re: Community feud, by Aprone
Hi.Can you add me to the folder?My dropbox email is blindgamer87atyahoo.comReplace the word at with the at symbol.URL: http://forum.audiogames.net/viewtopic.php?pid=157943#p157943
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Re: Community feud, by Aprone
suggestion, make other maps. For example, you coul dhave a map with the east path 13 squares long and the west path only 6, creating unique defensive strategies. Also you could have an invasion mode where you send units out to attack the computer and destroy its
Re: Community feud, by Aprone
suggestion, make other maps. For example, you coul dhave a map with the east path 13 squares long and the west path only 6, creating unique defensive strategies. Also you could have an invasion mode where you send units out to attack the computer and destroy its
Re: Community feud, by Aprone
I dont know if Ill be able to actually finish another update before work, but Im currently working on these map ideas. Im not sure yet what sort of trophies or unlockables to add, but thats a good idea too.URL:
Re: Community feud, by Aprone
A Mission mode would be cool as well. Something like a campaign mode where you have to complete some specific Tasks and missions in the maps. Probably that would fit into this game as well. And another Suggestion: it would be cool if its possible to create
Re: Community feud, by Aprone
I think it would be nice to have a more thoroughly thought-out defeat condition. Okay, so one enemy makes it all the way to your base and destroys it! Now if that enemy is Q, thats all well and good. But what if its a toaster, and you somehow let them through?
Re: Community feud, by Aprone
Hello Aprone, a few suggestions.One, can you put in a way to distinguish between when multiple piercing attacks are made, and when theyre all absorbed by the shield?This way we can make separate sounds for the two events if we wanted to.2. For a map, have north,
Re: Community feud, by Aprone
Hi.Nice suggestions so far. I like them all.I just got a pretty crazy idea, but some people might like it:You could buy a radio which you could link to a folder of mp3 music. When the radio plays in the game, all your people, characters or whatever you choose to
Re: Community feud, by Aprone
Hi...Heres a suggestion for the game:When a character attacks, he can hit all that are in your line. So the strategy to defend the Short lady putting her behind another strongest warrior does not work. So I think if the attack hits only the first unit of the row,
Re: Community feud, by Aprone
Ruhan I do not understand, sorry. Most of the units do not have piercing attack, which means they are only able to hit the first unit of the row. I am also not sure what you mean by a unit who can handle any attack.URL:
Re: Community feud, by Aprone
Well, Ill try to explain.I had not understood how it worked in the attack game. I thought to attack, it was necessary to place the command pierce attack on the character information. That part was my mistake.And on the second part, it was a suggestion to put a
Re: Community feud, by Aprone
oh I understand now. That is a good idea, and I will write that down to add in later.URL: http://forum.audiogames.net/viewtopic.php?pid=157894#p157894
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Re: Community feud, by Aprone
Im just about out of time for my weekend, so here is a quick update to hopefully keep people entertained during the week.Changes from version 0.6 beta to 0.7 beta-- Added a new optional character type. Shield. Shield units
Re: Community feud, by Aprone
Invite sent.Youre very welcome Brea. I think youll find that with this game, a good amount of the thanks goes to the testing group it self. Theyve already created a ton of custom units to make the game worth playing. Im sure more are to come as well, since there is
Re: Community feud, by Aprone
Hi.a trophy system would be awesome, and maybe other kinds of unlocables.URL: http://forum.audiogames.net/viewtopic.php?pid=157922#p157922
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Re: Community feud, by Aprone
Hi Aprone and also every members!First of all, I noticed that saving game or loaded game gots some errors, when I try open It.Please Aprone, could You fix that?Also, my character in this community feud is here. Thats also not very well created, but I hope, that You
Re: Community feud, by Aprone
Hi guys, i have a Little Problem regarding the drobbox Folder. I have been invited and can see the Folder on the web as well, but its not in my drobbox Folder on my Desktop. What can I do?URL: http://forum.audiogames.net/viewtopic.php?pid=157755#p157755
Re: Community feud, by Aprone
Niklas, I just wrote an email to You via audiogames.net, because this topic is about one game.URL: http://forum.audiogames.net/viewtopic.php?pid=157758#p157758
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Re: Community feud, by Aprone
Giovani, I havent seen any errors with loading or saving yet. Could you list what the errors say?I didnt get a chance to add in everything I wanted to add, but here is todays update.Changes from version 0.5 beta to 0.6 beta--
Re: Community feud, by Aprone
I have to agree with whoever, either here or in the Brainstorm file, said Qs a bit unfair. If the enemy throws him at you, its pretty much game over for you unless you can afford to defend yourself with your own Q pretty quickly. On the other hand, when you get
Re: Community feud, by Aprone
I had Q thrown at me on turn 2 and won. I let him get all the way to spot 3, not worrying about him. Then I just kept throwing out sprinklers to keep him from moving. So yeah, I suppose it could be said to be unfair, except that alls fair in love and war lol. I do
Re: Community feud, by Aprone
Good idea Ken, Ill give that a try.Im not yet sure how best to limit what the AI throws at you to keep it fair. Giving the computer resources to spend would work I suppose, but Im not sold on that idea just yet. I think Im too tired tonight after work, so Ill
Re: Community feud, by Aprone
Actually, giving the computer resources to spend would be a nice way to do difficulty levels for the endless games.URL: http://forum.audiogames.net/viewtopic.php?pid=157616#p157616
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Re: Community feud, by Aprone
So, I got horribly unlucky and got hit with 5 economy invaders in rapid succession, and was pretty much slaughtered.Just to explain how one of the enemies got to my base. Even though Aprone mentioned earlier that win/lose didnt actually end the game, I was still
Re: Community feud, by Aprone
hi aprone. can you invite me to the dropbox folder? my e-mail isvalentinvelec...@hotmail.comthanks.URL: http://forum.audiogames.net/viewtopic.php?pid=157636#p157636
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Re: Community feud, by Aprone
Someone can help me?When i open the. Exe, a message appears saying the file comdlg32.ocx is not currently registered.In the previous version, I had downloaded and appeared an error message regarding the bartender and short lady characters. So I downloaded the game
Re: Community feud, by Aprone
Youll need to register it, like with the dependencies for Swamp or Castaways. Cpy to c:\windows\syswow64, of if you dont have that, c:\windows\system32. Run command prompt as administrator (its usually cmd.exe or cmd.com in the same folder), and typecd /d
Re: Community feud, by Aprone
It worked here.Thanks, CAE_Jones.Sorry for my english. Not is my language!URL: http://forum.audiogames.net/viewtopic.php?pid=157667#p157667
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Re: Community feud, by Aprone
themadviolinist: seems as youve posted in the wrong topic, or is it just me who dont get what youre talking about?aprone: epic update! URL: http://forum.audiogames.net/viewtopic.php?pid=157453#p157453
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Re: Community feud, by Aprone
Aprone wrote:Stan, the installer is not yet updated with the current version, so thats the problem. Grab it from the zip for now, and Criticview should have the updated installer later.TThis indeed came to pass . First thing after breakfast actually, so all should
Re: Community feud, by Aprone
AlexN94 wrote:@SLJ: Hes joking.Oh, hahaha! URL: http://forum.audiogames.net/viewtopic.php?pid=157467#p157467
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Re: Community feud, by Aprone
I have an idea to balance it out: there should be difficulty levels, and on the harder ones the bonus would go away, but not on the easyer levels.URL: http://forum.audiogames.net/viewtopic.php?pid=157503#p157503
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Re: Community feud, by Aprone
Hi, could you throw me in the folder?mason...@gmail.comURL: http://forum.audiogames.net/viewtopic.php?pid=157545#p157545
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Re: Community feud, by Aprone
Re: my previous post, remember how Swamp started?Re: this game, it would be cool if the list of available units to hire could be changed to reflect your current resources, so that units you cant afford to hire would not show up on it. its a bit tedious to go
Re: Community feud, by Aprone
As for the game, I think it is quite awesome. As for the drop box folder, I would love to be invited at:gamedude2...@gmail.comURL: http://forum.audiogames.net/viewtopic.php?pid=157557#p157557
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Re: Community feud, by Aprone
Hi Aprone and allBeen a while since Ive posted on anything but I hope to be invited to this folder, seems like a great idea to let people customize and create their own carictors and then share the creations of others, I know its not exactly an original idea but
Re: Community feud, by Aprone
Hi Aprone and allBeen a while since Ive posted on anything but I hope to be invited to this folder, seems like a great idea to let people customize and create their own carictors and then share the creations of others, I know its not exactly an original idea but
Re: Community feud, by Aprone
Hi Aprone and allBeen a while since Ive posted on anything but I hope to be invited to this folder, seems like a great idea to let people customize and create their own carictors and then share the creations of others, I know its not exactly an original idea but
Re: Community feud, by Aprone
Hi.[[wow]], this game is awesome! Great, simple and challenging!Aprone can you make a translate file to the game? It would be nice to translate this, and throw it out to the blind community in other languages.URL:
Re: Community feud, by Aprone
Weird... If Im in ... lets say the battle report ... and press a key on the keyboard it just plays the sound again, and reads the line Im on. Not sure whether or not thats intentional, but its a bit annoying. Hehe.Im currently working on a character of my own,
Re: Community feud, by Aprone
Another thing... Is it possible to make the game save the battle reports in a file, like the chat log in Swamp.And i guess Ill put this piece I just made in the DB folder. Its a kitsune, a japanese fox spirit. Just managed to win a battle in 25 turns only using
Re: Community feud, by Aprone
Another thing... Is it possible to make the game save the battle reports in a file, like the chat log in Swamp.And i guess Ill put this piece I just made in the DB folder. Its a kitsune, a japanese fox spirit. Just managed to win a battle in 25 turns only using
Re: Community feud, by Aprone
Greetings, Id like to be added to. brothera...@hotmail.com Kind regards, Amin Abdullah.URL: http://forum.audiogames.net/viewtopic.php?pid=157294#p157294
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Re: Community feud, by Aprone
I would also like to be added to the folder. My DB email is forumusern...@gmail.cm. I have quite a few character ideas in mind, so well see how much of those will get created.URL: http://forum.audiogames.net/viewtopic.php?pid=157300#p157300
Re: Community feud, by Aprone
Someone suggested that the errors could come from another character than the one reported. I tried removing the tall guy, and that seemed to help. I just put him back in, and the errors about the short lady reappeared. Quite weird.Seems like the problem shall be
Re: Community feud, by Aprone
Seems like you have to changethe period in .75 to a comma. At least it works for me.URL: http://forum.audiogames.net/viewtopic.php?pid=157303#p157303
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Re: Community feud, by Aprone
Ah. Regional number formatting conflicts. That could pose a problem.URL: http://forum.audiogames.net/viewtopic.php?pid=157313#p157313
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Re: Community feud, by Aprone
Jaybird, Thanks to that little tip I think I may have solved the bug! Yay! Only time will tell of course.SLJ, Ill do a language file for it once it gets a little more stable.Good catch! Yeah I had also heard about how the errors reported could come from a different
Re: Community feud, by Aprone
Aprone, can I email you my address?So, do you want us to each create a single character representing ourselves which should be unique, and then create some characters which will be candidates for enemies in the final game?URL:
Re: Community feud, by Aprone
I think its more like we create units that other people can play with... Like tracks and cars for TS3.URL: http://forum.audiogames.net/viewtopic.php?pid=157346#p157346
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Re: Community feud, by Aprone
In the first post aprone said:My original plan was to have each character in the game be someone from the community, and you could only hire 1 of each person in your army. With a good number of people designing characters, that would work out great!Was just
Re: Community feud, by Aprone
Invites have been sent out to the newest requests. Zak feel free to email me if youd rather not post your address publicly.CAE that is indeed strange. If anything I would expect the older system to work while the newer one didnt, just because that has been the
Re: Community feud, by Aprone
I like the idea of that restriction in theory, while it scares me quite a bit as a player, . Maybe the bonus decreases, or only disappears if so many units died there, rather than 1? So cheap-spamming is still a viable strategy early on, but less so as things
Re: Community feud, by Aprone
I wouldnt like that as a player, rofl! In truth though, just about the only time I put a cheap throwaway soldier on a position is if I know it needs to be defended, but I dont have enough resources to put anything serious there just yet. What that lets me do is to
Re: Community feud, by Aprone
Pretty much.Short Guy and Tall guy are pretty much the cannon fodder of the starter units; Short is the shield, and Tall is the glass cannon.The user-created units seem, at first glance, considerably more efficient (though youll probably still want to throw down
Re: Community feud, by Aprone
@Cae: Glad you like the kitsune, I tried to both make it effective and somewhat cheap at the same time. I myself am using them quite a lot, along with short guy and bartender. Havent tried that many of the others yet, Im still trying to make my own Little army of
Re: Community feud, by Aprone
Yeah I think you guys are right. For now I wont worry about destroying bonuses or anything.CAE I like the graphic idea, and Ill be adding that in. The game already does have a simple graphic interface, so sighted people can play. Adding in some character icons will
Re: Community feud, by Aprone
I forgot to mention that Ive added a save and load feature so people can finally save their progress. Yay!I may change this, but currently the save game files contain all of the unit information. This means that if you add 10 new units and load up a saved game,
Re: Community feud, by Aprone
Stan, the installer is not yet updated with the current version, so thats the problem. Grab it from the zip for now, and Criticview should have the updated installer later.URL: http://forum.audiogames.net/viewtopic.php?pid=157404#p157404
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