Re: [Audiogames-reflector] Community feud, by Aprone

2014-03-16 Thread AudioGames.net Forum — New releases room: Niklas
Re: Community feud, by Aprone Hi, now i am part of the DB-Folder as well. The Units so far are looking great, will try them if I have time. Is the Thing with the over 70 Files in the DB-Folder already fixed or will it be fixed? I ask because there seems to be not all files already back in from

Re: [Audiogames-reflector] Community feud, by Aprone

2014-03-14 Thread AudioGames.net Forum — New releases room: Stevie-3
Re: Community feud, by Aprone Sounds like an awesome game, I am going to check it out.Could I get an invite to the folder as well?sshaff...@gmail.comThanksURL: http://forum.audiogames.net/viewtopic.php?pid=168740#p168740 ___ Audiogames-reflector

Re: [Audiogames-reflector] Community feud, by Aprone

2014-03-14 Thread AudioGames.net Forum — New releases room: Stevie-3
Re: Community feud, by Aprone Sounds like an awesome game, I am going to check it out.Could I get an invite to the folder as well?sshaff...@gmail.comThanksURL: http://forum.audiogames.net/viewtopic.php?pid=168740#p168740 ___ Audiogames-reflector

Re: [Audiogames-reflector] Community feud, by Aprone

2014-02-28 Thread AudioGames.net Forum — New releases room: ammericandad2005
Re: Community feud, by Aprone and look what returned? the sample characters from beta 0.1!URL: http://forum.audiogames.net/viewtopic.php?pid=166924#p166924 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Community feud, by Aprone

2014-02-22 Thread AudioGames.net Forum — New releases room: jaybird
Re: Community feud, by Aprone Looks like someone got careless with the Dropbox folder recently, over 70 files deleted. And Im not sure how to do a mass restore like that. If anyone wants to fix it, thatd be great.URL: http://forum.audiogames.net/viewtopic.php?pid=166295#p166295

Re: [Audiogames-reflector] Community feud, by Aprone

2014-02-17 Thread AudioGames.net Forum — New releases room: Rory
Re: Community feud, by Aprone Yo aprone, does this work with jaws?URL: http://forum.audiogames.net/viewtopic.php?pid=165735#p165735 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Community feud, by Aprone

2014-02-10 Thread AudioGames.net Forum — New releases room: blindndangerous
Re: Community feud, by Aprone Hey Aprone,Could you throw me an invite to the DB? DB email is: blindndangerous at aim dot com Also, is this folder available to invite anyone or are you the only admin of it?URL: http://forum.audiogames.net/viewtopic.php?pid=165023#p165023

Re: [Audiogames-reflector] Community feud, by Aprone

2014-02-10 Thread AudioGames.net Forum — New releases room: Aprone
Re: Community feud, by Aprone Invite sent.Im the admin of the folder.URL: http://forum.audiogames.net/viewtopic.php?pid=165047#p165047 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Community feud, by Aprone

2014-02-10 Thread AudioGames.net Forum — New releases room: blindndangerous
Re: Community feud, by Aprone Got another one if you dont mind Aprone. He doesnt have an account on here, so he asked me to ask you to invite him.goldfingas at gmail dot comAccepted the invite.URL: http://forum.audiogames.net/viewtopic.php?pid=165077#p165077

Re: [Audiogames-reflector] Community feud, by Aprone

2014-02-10 Thread AudioGames.net Forum — New releases room: Aprone
Re: Community feud, by Aprone I dont mind at all. Ive added him.URL: http://forum.audiogames.net/viewtopic.php?pid=165084#p165084 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Community feud, by Aprone

2014-02-10 Thread AudioGames.net Forum — New releases room: blindndangerous
Re: Community feud, by Aprone He got it and is in. Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=165106#p165106 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Community feud, by Aprone

2014-02-08 Thread AudioGames.net Forum — New releases room: staindaddict
Re: Community feud, by Aprone Yes, this game is very addicting for some reason. lolAprone, didnt you say there was a way to play online?? Has this been implemented yet, or how do I go about doing it?Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=164858#p164858

Re: [Audiogames-reflector] Community feud, by Aprone

2014-02-08 Thread AudioGames.net Forum — New releases room: Rory
Re: Community feud, by Aprone Hi aprone. Can you make an accessible mine craft? Right now its not that accessible. That was kind of off topic, but when you said strategy game it hit me.URL: http://forum.audiogames.net/viewtopic.php?pid=164867#p164867

Re: [Audiogames-reflector] Community feud, by Aprone

2014-02-08 Thread AudioGames.net Forum — New releases room: staindaddict
Re: Community feud, by Aprone Hey everyone,I created a character for this game. I put him in the dropbox folder, under units. His folder is called wrestler.Enjoy.URL: http://forum.audiogames.net/viewtopic.php?pid=164868#p164868 ___

Re: [Audiogames-reflector] Community feud, by Aprone

2014-02-07 Thread AudioGames.net Forum — New releases room: ammericandad2005
Re: Community feud, by Aprone Ive BEEN PLAYING this game for a while. pretty fun!URL: http://forum.audiogames.net/viewtopic.php?pid=164752#p164752 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Community feud, by Aprone

2014-02-04 Thread AudioGames.net Forum — New releases room: staindaddict
Re: Community feud, by Aprone Hey Aprone,Can you add me to the dropbox folder for this game? My email is below:staindadd...@juno.comThanks.URL: http://forum.audiogames.net/viewtopic.php?pid=164427#p164427 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Community feud, by Aprone

2014-01-06 Thread AudioGames.net Forum — New releases room: ogomez92
Re: Community feud, by Aprone sounds fun, going to try it out right nowURL: http://forum.audiogames.net/viewtopic.php?pid=160851#p160851 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Community feud, by Aprone

2014-01-05 Thread AudioGames.net Forum — New releases room: Aprone
Re: Community feud, by Aprone Ive posted the next update. The last line in there was really rushed so I didnt go into detail. Youll find a new folder called missions, and it has its own instructions.txt file inside.Changes from version 0.7 beta to 0.8

Re: [Audiogames-reflector] Community feud, by Aprone

2014-01-04 Thread AudioGames.net Forum — New releases room: pitermach
Re: Community feud, by Aprone Now that someone sort of revived this thread...Aprone, are you ever going to update this game? Im really enjoying it and I was looking forward to those planned updates.URL: http://forum.audiogames.net/viewtopic.php?pid=160562#p160562

Re: [Audiogames-reflector] Community feud, by Aprone

2014-01-04 Thread AudioGames.net Forum — New releases room: Aprone
Re: Community feud, by Aprone Sorry Pitermach, Ive been busy with the holiday and with other stuff so far this weekend. Perhaps Ill get time tomorrow, but I wont know until then. Actually there was an odd incident yesterday where one of the computers in my basement began to burn from the

Re: [Audiogames-reflector] Community feud, by Aprone

2014-01-03 Thread AudioGames.net Forum — New releases room: ammericandad2005
Re: Community feud, by Aprone this game is so cool. but how can I afford cue? it seams that the pc has an infinit ammount of all resources at his disposal like a cheating bastard.URL: http://forum.audiogames.net/viewtopic.php?pid=160510#p160510 ___

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-18 Thread AudioGames.net Forum — New releases room: SLJ
Re: Community feud, by Aprone Hi.there are lots of podcast about audio editing software lying around, but Im not sure if there are anything describing the basics of audio editing. Imagine it like editing a text file. Editing audio is kind of like that, when it comes to cutting out audio

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-18 Thread AudioGames.net Forum — New releases room: connor142
Re: Community feud, by Aprone hello aprone, can I join the drop box folder?connor.mo...@aon.atURL: http://forum.audiogames.net/viewtopic.php?pid=158812#p158812 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-17 Thread AudioGames.net Forum — New releases room: dan_c
Re: Community feud, by Aprone I have a load of ideas, one of which I would love to do, but am not sure how to really play around with sound to cut out the audio for exampleany suggestions on where to look for ways to get started learning all this?URL:

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-17 Thread AudioGames.net Forum — New releases room: samar prit
Re: Community feud, by Aprone Great in the kitchen or at the BBQ, our mid-length apron provides great coverage to help keep spills and splatters off your clothes. Makes a great gift for gourmets or grill-masters. Ties at neck and waist. Two center-stitched bottom compartment pouches for keeping

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-16 Thread AudioGames.net Forum — New releases room: KenWDowney
Re: Community feud, by Aprone It is Q from Star Trek. I just dont have Q sounds yet, but yes, thats who it is. If youve got sounds youre more than welcome to modify it.URL: http://forum.audiogames.net/viewtopic.php?pid=158619#p158619 ___

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-15 Thread AudioGames.net Forum — New releases room: Aprone
Re: Community feud, by Aprone Invite sent Dan.Well I had big plans for updates this weekend, but life found a way of bombarding me with a ton of stuff to keep me busy all day yesterday. I might have some time today, but not until later in the day before work. URL:

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-15 Thread AudioGames.net Forum — New releases room: SLJ
Re: Community feud, by Aprone Hi Aprone.I have finally got my computer back. I would also like to join the Dropbox folder at: slj at coolfortheblind.dkURL: http://forum.audiogames.net/viewtopic.php?pid=158487#p158487 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-15 Thread AudioGames.net Forum — New releases room: dan_c
Re: Community feud, by Aprone thats strange, its not come up in my email inbox and I cant find the invites button on dropbox to check.URL: http://forum.audiogames.net/viewtopic.php?pid=158495#p158495 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-15 Thread AudioGames.net Forum — New releases room: dan_c
Re: Community feud, by Aprone thats strange, its not come up in my email inbox and I cant find the invites button on dropbox to check.no worries, it sorted itself.URL: http://forum.audiogames.net/viewtopic.php?pid=158495#p158495 ___

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-15 Thread AudioGames.net Forum — New releases room: dan_c
Re: Community feud, by Aprone yet again, youve gone and created something that is tonnes more fun and addicting than I first thought it would be. Really shouldnt be surprised by now... haha.For some reason I was thinking of q from star trek, so was a little disappointed when I found out who it

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-15 Thread AudioGames.net Forum — New releases room: Aprone
Re: Community feud, by Aprone I thought it Was Q from Startrek actually. Who is this Q actually?URL: http://forum.audiogames.net/viewtopic.php?pid=158511#p158511 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-15 Thread AudioGames.net Forum — New releases room: keyIsFull
Re: Community feud, by Aprone hey aprone, i have a suggestion. if you can afford qs you can just place them on position 9 of all the paths and then just sit around and watch them destroy everything. I think to combat this we could have a decay flag on units that will cause them to die if they

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-15 Thread AudioGames.net Forum — New releases room: SLJ
Re: Community feud, by Aprone Thank you very much Aprone. [[wow]]! More than 100 creation so far. I hope I can come up with something funny.URL: http://forum.audiogames.net/viewtopic.php?pid=158545#p158545 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-14 Thread AudioGames.net Forum — New releases room: ammericandad2005
Re: Community feud, by Aprone How am I suposed to be able to afford q? he costs almost 2000 fluffy points, and Im usually down to no units before I can get enough.URL: http://forum.audiogames.net/viewtopic.php?pid=158450#p158450 ___

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-11 Thread AudioGames.net Forum — New releases room: roelvdwal
Re: Community feud, by Aprone Hi, I really enjoyed this game. I dont know if this suggestion has been made already, but maybe we could customize the number of roads. And could you invite me to the Drop-box folder as well?My e-mail is roelwal99 at gmail.com. Replace at with the [ a-t ] sign

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-10 Thread AudioGames.net Forum — New releases room: Socheat
Re: Community feud, by Aprone Hello Aprone,Sounds interesting! could you invite me as well? socheat.mt...@gmail.comURL: http://forum.audiogames.net/viewtopic.php?pid=158042#p158042 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-10 Thread AudioGames.net Forum — New releases room: keba
Re: Community feud, by Aprone hi aprone. [[wow]]! this game sounds kinda cool. a mix of tower defense style game, and a sort of base building game. cool! could you please add me to the dropbox folder. email address is:dallas.r.obr...@gmail.comwill be giving this a go in a moment, and will be

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-10 Thread AudioGames.net Forum — New releases room: AlexN94
Re: Community feud, by Aprone Would it be possible to ad some sort of string to the unit file so you could write attacks for the different units...X attacks Y for Z damage! ... Is kinda boring. My idea goes a bit like this...Say that the kitsune deals 30 percent of its maximum damage. A line in

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-10 Thread AudioGames.net Forum — New releases room: Aprone
Re: Community feud, by Aprone SLJ, I think that would be cool too, but it would turn this into too large of a project unfortunately.Welcome to the group Keba.Alex, I applaud your suggestion! I totally love the idea of customizing the messages, and I will definitely be adding this in as soon as

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-10 Thread AudioGames.net Forum — New releases room: keba
Re: Community feud, by Aprone thanks aprone. not doing to good yet. ahaha. but now i have been drinking some cognac, lets see how i so! ahaha. seem to do a bit better at swamp with a little drink in me, so lets see if itll help with this game. lol. thanks again for the invite.URL:

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-09 Thread AudioGames.net Forum — New releases room: Chris
Re: Community feud, by Aprone Hi.Can you add me to the folder?My dropbox email is blindgamer87atyahoo.comReplace the word at with the at symbol.URL: http://forum.audiogames.net/viewtopic.php?pid=157943#p157943 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-09 Thread AudioGames.net Forum — New releases room: keyIsFull
Re: Community feud, by Aprone suggestion, make other maps. For example, you coul dhave a map with the east path 13 squares long and the west path only 6, creating unique defensive strategies. Also you could have an invasion mode where you send units out to attack the computer and destroy its

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-09 Thread AudioGames.net Forum — New releases room: keyIsFull
Re: Community feud, by Aprone suggestion, make other maps. For example, you coul dhave a map with the east path 13 squares long and the west path only 6, creating unique defensive strategies. Also you could have an invasion mode where you send units out to attack the computer and destroy its

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-09 Thread AudioGames.net Forum — New releases room: Aprone
Re: Community feud, by Aprone I dont know if Ill be able to actually finish another update before work, but Im currently working on these map ideas. Im not sure yet what sort of trophies or unlockables to add, but thats a good idea too.URL:

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-09 Thread AudioGames.net Forum — New releases room: Niklas
Re: Community feud, by Aprone A Mission mode would be cool as well. Something like a campaign mode where you have to complete some specific Tasks and missions in the maps. Probably that would fit into this game as well. And another Suggestion: it would be cool if its possible to create

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-09 Thread AudioGames.net Forum — New releases room: jaybird
Re: Community feud, by Aprone I think it would be nice to have a more thoroughly thought-out defeat condition. Okay, so one enemy makes it all the way to your base and destroys it! Now if that enemy is Q, thats all well and good. But what if its a toaster, and you somehow let them through?

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-09 Thread AudioGames.net Forum — New releases room: sneak
Re: Community feud, by Aprone Hello Aprone, a few suggestions.One, can you put in a way to distinguish between when multiple piercing attacks are made, and when theyre all absorbed by the shield?This way we can make separate sounds for the two events if we wanted to.2. For a map, have north,

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-09 Thread AudioGames.net Forum — New releases room: SLJ
Re: Community feud, by Aprone Hi.Nice suggestions so far. I like them all.I just got a pretty crazy idea, but some people might like it:You could buy a radio which you could link to a folder of mp3 music. When the radio plays in the game, all your people, characters or whatever you choose to

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-08 Thread AudioGames.net Forum — New releases room: Ruhan
Re: Community feud, by Aprone Hi...Heres a suggestion for the game:When a character attacks, he can hit all that are in your line. So the strategy to defend the Short lady putting her behind another strongest warrior does not work. So I think if the attack hits only the first unit of the row,

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-08 Thread AudioGames.net Forum — New releases room: Aprone
Re: Community feud, by Aprone Ruhan I do not understand, sorry. Most of the units do not have piercing attack, which means they are only able to hit the first unit of the row. I am also not sure what you mean by a unit who can handle any attack.URL:

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-08 Thread AudioGames.net Forum — New releases room: Ruhan
Re: Community feud, by Aprone Well, Ill try to explain.I had not understood how it worked in the attack game. I thought to attack, it was necessary to place the command pierce attack on the character information. That part was my mistake.And on the second part, it was a suggestion to put a

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-08 Thread AudioGames.net Forum — New releases room: Aprone
Re: Community feud, by Aprone oh I understand now. That is a good idea, and I will write that down to add in later.URL: http://forum.audiogames.net/viewtopic.php?pid=157894#p157894 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-08 Thread AudioGames.net Forum — New releases room: Aprone
Re: Community feud, by Aprone Im just about out of time for my weekend, so here is a quick update to hopefully keep people entertained during the week.Changes from version 0.6 beta to 0.7 beta-- Added a new optional character type. Shield. Shield units

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-08 Thread AudioGames.net Forum — New releases room: Aprone
Re: Community feud, by Aprone Invite sent.Youre very welcome Brea. I think youll find that with this game, a good amount of the thanks goes to the testing group it self. Theyve already created a ton of custom units to make the game worth playing. Im sure more are to come as well, since there is

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-08 Thread AudioGames.net Forum — New releases room: SLJ
Re: Community feud, by Aprone Hi.a trophy system would be awesome, and maybe other kinds of unlocables.URL: http://forum.audiogames.net/viewtopic.php?pid=157922#p157922 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-07 Thread AudioGames.net Forum — New releases room: Giovani
Re: Community feud, by Aprone Hi Aprone and also every members!First of all, I noticed that saving game or loaded game gots some errors, when I try open It.Please Aprone, could You fix that?Also, my character in this community feud is here. Thats also not very well created, but I hope, that You

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-07 Thread AudioGames.net Forum — New releases room: Niklas
Re: Community feud, by Aprone Hi guys, i have a Little Problem regarding the drobbox Folder. I have been invited and can see the Folder on the web as well, but its not in my drobbox Folder on my Desktop. What can I do?URL: http://forum.audiogames.net/viewtopic.php?pid=157755#p157755

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-07 Thread AudioGames.net Forum — New releases room: Giovani
Re: Community feud, by Aprone Niklas, I just wrote an email to You via audiogames.net, because this topic is about one game.URL: http://forum.audiogames.net/viewtopic.php?pid=157758#p157758 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-07 Thread AudioGames.net Forum — New releases room: Aprone
Re: Community feud, by Aprone Giovani, I havent seen any errors with loading or saving yet. Could you list what the errors say?I didnt get a chance to add in everything I wanted to add, but here is todays update.Changes from version 0.5 beta to 0.6 beta--

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-06 Thread AudioGames.net Forum — New releases room: jaybird
Re: Community feud, by Aprone I have to agree with whoever, either here or in the Brainstorm file, said Qs a bit unfair. If the enemy throws him at you, its pretty much game over for you unless you can afford to defend yourself with your own Q pretty quickly. On the other hand, when you get

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-06 Thread AudioGames.net Forum — New releases room: KenWDowney
Re: Community feud, by Aprone I had Q thrown at me on turn 2 and won. I let him get all the way to spot 3, not worrying about him. Then I just kept throwing out sprinklers to keep him from moving. So yeah, I suppose it could be said to be unfair, except that alls fair in love and war lol. I do

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-06 Thread AudioGames.net Forum — New releases room: Aprone
Re: Community feud, by Aprone Good idea Ken, Ill give that a try.Im not yet sure how best to limit what the AI throws at you to keep it fair. Giving the computer resources to spend would work I suppose, but Im not sold on that idea just yet. I think Im too tired tonight after work, so Ill

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-06 Thread AudioGames.net Forum — New releases room: themadviolinist
Re: Community feud, by Aprone Actually, giving the computer resources to spend would be a nice way to do difficulty levels for the endless games.URL: http://forum.audiogames.net/viewtopic.php?pid=157616#p157616 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-06 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: Community feud, by Aprone So, I got horribly unlucky and got hit with 5 economy invaders in rapid succession, and was pretty much slaughtered.Just to explain how one of the enemies got to my base. Even though Aprone mentioned earlier that win/lose didnt actually end the game, I was still

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-06 Thread AudioGames.net Forum — New releases room: nin
Re: Community feud, by Aprone hi aprone. can you invite me to the dropbox folder? my e-mail isvalentinvelec...@hotmail.comthanks.URL: http://forum.audiogames.net/viewtopic.php?pid=157636#p157636 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-06 Thread AudioGames.net Forum — New releases room: Ruhan
Re: Community feud, by Aprone Someone can help me?When i open the. Exe, a message appears saying the file comdlg32.ocx is not currently registered.In the previous version, I had downloaded and appeared an error message regarding the bartender and short lady characters. So I downloaded the game

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-06 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: Community feud, by Aprone Youll need to register it, like with the dependencies for Swamp or Castaways. Cpy to c:\windows\syswow64, of if you dont have that, c:\windows\system32. Run command prompt as administrator (its usually cmd.exe or cmd.com in the same folder), and typecd /d

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-06 Thread AudioGames.net Forum — New releases room: Ruhan
Re: Community feud, by Aprone It worked here.Thanks, CAE_Jones.Sorry for my english. Not is my language!URL: http://forum.audiogames.net/viewtopic.php?pid=157667#p157667 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-05 Thread AudioGames.net Forum — New releases room: SLJ
Re: Community feud, by Aprone themadviolinist: seems as youve posted in the wrong topic, or is it just me who dont get what youre talking about?aprone: epic update! URL: http://forum.audiogames.net/viewtopic.php?pid=157453#p157453 ___

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-05 Thread AudioGames.net Forum — New releases room: criticview
Re: Community feud, by Aprone Aprone wrote:Stan, the installer is not yet updated with the current version, so thats the problem. Grab it from the zip for now, and Criticview should have the updated installer later.TThis indeed came to pass . First thing after breakfast actually, so all should

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-05 Thread AudioGames.net Forum — New releases room: SLJ
Re: Community feud, by Aprone AlexN94 wrote:@SLJ: Hes joking.Oh, hahaha! URL: http://forum.audiogames.net/viewtopic.php?pid=157467#p157467 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-05 Thread AudioGames.net Forum — New releases room: ammericandad2005
Re: Community feud, by Aprone I have an idea to balance it out: there should be difficulty levels, and on the harder ones the bonus would go away, but not on the easyer levels.URL: http://forum.audiogames.net/viewtopic.php?pid=157503#p157503 ___

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-05 Thread AudioGames.net Forum — New releases room: masonarm1999
Re: Community feud, by Aprone Hi, could you throw me in the folder?mason...@gmail.comURL: http://forum.audiogames.net/viewtopic.php?pid=157545#p157545 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-05 Thread AudioGames.net Forum — New releases room: themadviolinist
Re: Community feud, by Aprone Re: my previous post, remember how Swamp started?Re: this game, it would be cool if the list of available units to hire could be changed to reflect your current resources, so that units you cant afford to hire would not show up on it. its a bit tedious to go

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-05 Thread AudioGames.net Forum — New releases room: gamedude
Re: Community feud, by Aprone As for the game, I think it is quite awesome. As for the drop box folder, I would love to be invited at:gamedude2...@gmail.comURL: http://forum.audiogames.net/viewtopic.php?pid=157557#p157557 ___ Audiogames-reflector

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-05 Thread AudioGames.net Forum — New releases room: defender
Re: Community feud, by Aprone Hi Aprone and allBeen a while since Ive posted on anything but I hope to be invited to this folder, seems like a great idea to let people customize and create their own carictors and then share the creations of others, I know its not exactly an original idea but

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-05 Thread AudioGames.net Forum — New releases room: defender
Re: Community feud, by Aprone Hi Aprone and allBeen a while since Ive posted on anything but I hope to be invited to this folder, seems like a great idea to let people customize and create their own carictors and then share the creations of others, I know its not exactly an original idea but

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-05 Thread AudioGames.net Forum — New releases room: defender
Re: Community feud, by Aprone Hi Aprone and allBeen a while since Ive posted on anything but I hope to be invited to this folder, seems like a great idea to let people customize and create their own carictors and then share the creations of others, I know its not exactly an original idea but

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: SLJ
Re: Community feud, by Aprone Hi.[[wow]], this game is awesome! Great, simple and challenging!Aprone can you make a translate file to the game? It would be nice to translate this, and throw it out to the blind community in other languages.URL:

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: AlexN94
Re: Community feud, by Aprone Weird... If Im in ... lets say the battle report ... and press a key on the keyboard it just plays the sound again, and reads the line Im on. Not sure whether or not thats intentional, but its a bit annoying. Hehe.Im currently working on a character of my own,

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: AlexN94
Re: Community feud, by Aprone Another thing... Is it possible to make the game save the battle reports in a file, like the chat log in Swamp.And i guess Ill put this piece I just made in the DB folder. Its a kitsune, a japanese fox spirit. Just managed to win a battle in 25 turns only using

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: AlexN94
Re: Community feud, by Aprone Another thing... Is it possible to make the game save the battle reports in a file, like the chat log in Swamp.And i guess Ill put this piece I just made in the DB folder. Its a kitsune, a japanese fox spirit. Just managed to win a battle in 25 turns only using

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: bashue
Re: Community feud, by Aprone Greetings, Id like to be added to. brothera...@hotmail.com Kind regards, Amin Abdullah.URL: http://forum.audiogames.net/viewtopic.php?pid=157294#p157294 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: pitermach
Re: Community feud, by Aprone I would also like to be added to the folder. My DB email is forumusern...@gmail.cm. I have quite a few character ideas in mind, so well see how much of those will get created.URL: http://forum.audiogames.net/viewtopic.php?pid=157300#p157300

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: AlexN94
Re: Community feud, by Aprone Someone suggested that the errors could come from another character than the one reported. I tried removing the tall guy, and that seemed to help. I just put him back in, and the errors about the short lady reappeared. Quite weird.Seems like the problem shall be

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: AlexN94
Re: Community feud, by Aprone Seems like you have to changethe period in .75 to a comma. At least it works for me.URL: http://forum.audiogames.net/viewtopic.php?pid=157303#p157303 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: Community feud, by Aprone Ah. Regional number formatting conflicts. That could pose a problem.URL: http://forum.audiogames.net/viewtopic.php?pid=157313#p157313 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: Aprone
Re: Community feud, by Aprone Jaybird, Thanks to that little tip I think I may have solved the bug! Yay! Only time will tell of course.SLJ, Ill do a language file for it once it gets a little more stable.Good catch! Yeah I had also heard about how the errors reported could come from a different

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: zakc93
Re: Community feud, by Aprone Aprone, can I email you my address?So, do you want us to each create a single character representing ourselves which should be unique, and then create some characters which will be candidates for enemies in the final game?URL:

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: AlexN94
Re: Community feud, by Aprone I think its more like we create units that other people can play with... Like tracks and cars for TS3.URL: http://forum.audiogames.net/viewtopic.php?pid=157346#p157346 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: zakc93
Re: Community feud, by Aprone In the first post aprone said:My original plan was to have each character in the game be someone from the community, and you could only hire 1 of each person in your army.  With a good number of people designing characters, that would work out great!Was just

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: Aprone
Re: Community feud, by Aprone Invites have been sent out to the newest requests. Zak feel free to email me if youd rather not post your address publicly.CAE that is indeed strange. If anything I would expect the older system to work while the newer one didnt, just because that has been the

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: Community feud, by Aprone I like the idea of that restriction in theory, while it scares me quite a bit as a player, . Maybe the bonus decreases, or only disappears if so many units died there, rather than 1? So cheap-spamming is still a viable strategy early on, but less so as things

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: jaybird
Re: Community feud, by Aprone I wouldnt like that as a player, rofl! In truth though, just about the only time I put a cheap throwaway soldier on a position is if I know it needs to be defended, but I dont have enough resources to put anything serious there just yet. What that lets me do is to

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: Community feud, by Aprone Pretty much.Short Guy and Tall guy are pretty much the cannon fodder of the starter units; Short is the shield, and Tall is the glass cannon.The user-created units seem, at first glance, considerably more efficient (though youll probably still want to throw down

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: AlexN94
Re: Community feud, by Aprone @Cae: Glad you like the kitsune, I tried to both make it effective and somewhat cheap at the same time. I myself am using them quite a lot, along with short guy and bartender. Havent tried that many of the others yet, Im still trying to make my own Little army of

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: Aprone
Re: Community feud, by Aprone Yeah I think you guys are right. For now I wont worry about destroying bonuses or anything.CAE I like the graphic idea, and Ill be adding that in. The game already does have a simple graphic interface, so sighted people can play. Adding in some character icons will

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: Aprone
Re: Community feud, by Aprone I forgot to mention that Ive added a save and load feature so people can finally save their progress. Yay!I may change this, but currently the save game files contain all of the unit information. This means that if you add 10 new units and load up a saved game,

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net Forum — New releases room: Aprone
Re: Community feud, by Aprone Stan, the installer is not yet updated with the current version, so thats the problem. Grab it from the zip for now, and Criticview should have the updated installer later.URL: http://forum.audiogames.net/viewtopic.php?pid=157404#p157404

  1   2   >