Re: 0 vs. 1 with bgt arrays

2019-05-14 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector
Re: 0 vs. 1 with bgt arrays @13 I already knew. I think I’m just an idiot for not trying if(array.length==0 or 1). I seriously think I thought I did that but haven’t. Maybe I thought but didn’t URL: https://forum.audiogames.net/post/433638/#p433638 -- Audiogames-reflector mailing

Re: 0 vs. 1 with bgt arrays

2019-05-12 Thread AudioGames . net Forum — Developers room : Sam_Tupy via Audiogames-reflector
Re: 0 vs. 1 with bgt arrays So @1, are you confused by the 0 based indexing in arrays? I have never in all my time using BGT seen the length method of an array fail to do what it is supposed to do. I'm almost certain it can not be confused with 0 and 1 items. If array.length retu

Re: 0 vs. 1 with bgt arrays

2019-05-12 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: 0 vs. 1 with bgt arrays I recommend trying JS or python, because it is clear that BGT will have no updates. Well, it's quite clear now rooofl URL: https://forum.audiogames.net/post/433273/#p433273 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukogl

Re: 0 vs. 1 with bgt arrays

2019-05-12 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: 0 vs. 1 with bgt arrays Hi all,For clarity, I shall paste part of a response that I just posted in another topic here.At this time I don't have any planned updates because I have neither enough time nor enough interest to dive back into it. As I stated in another topic a while ba

Re: 0 vs. 1 with bgt arrays

2019-05-12 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: 0 vs. 1 with bgt arrays I have had several requests from people who want to buy the source code for BGT, but I have turned them down for various reasons which I shall not expand upon here. At this time I don't have any planned updates because I have neither enough time nor e

Re: 0 vs. 1 with bgt arrays

2019-05-12 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector
Re: 0 vs. 1 with bgt arrays na. Been there, done that. URL: https://forum.audiogames.net/post/433202/#p433202 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: 0 vs. 1 with bgt arrays

2019-05-12 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector
Re: 0 vs. 1 with bgt arrays @7 I think it's clear that BGT will not get updates. I think that if you want updates to BGT< you'll have to consult with Philip. I'm not sure of the details, but I guess if you pay him it may be possible for him to make your updates, keyword

Re: 0 vs. 1 with bgt arrays

2019-05-12 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: 0 vs. 1 with bgt arrays If the OP wants an initializer list, the syntax is:int[] my_list={1, 2, 3};Kind regards,Philip Bennefall URL: https://forum.audiogames.net/post/433197/#p433197 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: 0 vs. 1 with bgt arrays

2019-05-12 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: 0 vs. 1 with bgt arrays And that, is why bgt needs updates. URL: https://forum.audiogames.net/post/433176/#p433176 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: 0 vs. 1 with bgt arrays

2019-05-12 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: 0 vs. 1 with bgt arrays @3That won't work in  bgt unforchinatly URL: https://forum.audiogames.net/post/433175/#p433175 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: 0 vs. 1 with bgt arrays

2019-05-12 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
Re: 0 vs. 1 with bgt arrays well damn. URL: https://forum.audiogames.net/post/433171/#p433171 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: 0 vs. 1 with bgt arrays

2019-05-12 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector
Re: 0 vs. 1 with bgt arrays Nope. You can't do that in bgt. URL: https://forum.audiogames.net/post/433135/#p433135 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: 0 vs. 1 with bgt arrays

2019-05-12 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
Re: 0 vs. 1 with bgt arrays Couldn't you just do array = {"GoT", "Big Bang Theory", "Grey's Anatomy", "The Ranch", "LivePD"};if (array){  //do stuff}else{  //other stuff}The inverse would be if (!array). I've done that type o

Re: 0 vs. 1 with bgt arrays

2019-05-12 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: 0 vs. 1 with bgt arrays In any programming language, an array is empty if it has 0 items. 1 item, even if it is an array, constitutes a non-empty array. Is there something that you are testing that is not giving the result you expect? If so, please provide a short snippet that

0 vs. 1 with bgt arrays

2019-05-12 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector
0 vs. 1 with bgt arrays so in bgt it doesn't know the difference between 0 and 1 when saying: array.length. And when I try: if(array_is_empty, but that seems to have no effect. What is the best way of it knowing the different between 0 and 1 items? URL: https://forum.audiogames.net