Re: Curiosity question for fellow Star Wars fans: Machete order

2020-05-01 Thread AudioGames . net Forum — Off-topic room : darkblade 98 via Audiogames-reflector
Re: Curiosity question for fellow Star Wars fans: Machete order This is actually quite interesting and I never thought this order would work.Thanks for bringing it to my attention. URL: https://forum.audiogames.net/post/524867/#p524867 -- Audiogames-reflector mailing list Audiogames

Re: Curiosity question for fellow Star Wars fans: Machete order

2020-04-30 Thread AudioGames . net Forum — Off-topic room : BlindNinja via Audiogames-reflector
Re: Curiosity question for fellow Star Wars fans: Machete order Yeah, that was definitely a good one. The podrace I'd argue was also pretty cool. Although if you're looking at the series from this person's point of view, PM really doesn't have much to do with it, so like they said you

Re: Curiosity question for fellow Star Wars fans: Machete order

2020-04-29 Thread AudioGames . net Forum — Off-topic room : Sightless Kombat via Audiogames-reflector
Re: Curiosity question for fellow Star Wars fans: Machete order @1Had a look and genuinely this is quite an interesting take on things.  Never seen this order before and, whilst you miss out on what I'd argue to be one of the best sound designed lightsabre fights in film, it's definitely

Re: Curiosity question for fellow Star Wars fans: Machete order

2020-04-29 Thread AudioGames . net Forum — Off-topic room : BlindNinja via Audiogames-reflector
Re: Curiosity question for fellow Star Wars fans: Machete order It's just a blog post, lol. But to answer your question... it's a specific way of watching Star Wars that supposedly focuses the story more on Luke, while not spoiling anything for new viewers and is supposed to flow better

Re: Curiosity question for fellow Star Wars fans: Machete order

2020-04-29 Thread AudioGames . net Forum — Off-topic room : SirBadger via Audiogames-reflector
Re: Curiosity question for fellow Star Wars fans: Machete order uhm, what is it. i'm not clicking that link with no more information than is in the topic title. URL: https://forum.audiogames.net/post/524066/#p524066 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Curiosity question for fellow Star Wars fans: Machete order

2020-04-29 Thread AudioGames . net Forum — Off-topic room : SirBadger via Audiogames-reflector
Re: Curiosity question for fellow Star Wars fans: Machete order uhm, what is it. i'm not clicking that link with no more information that is in the topic title. URL: https://forum.audiogames.net/post/524066/#p524066 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: A curiosity question

2019-05-20 Thread AudioGames . net Forum — Developers room : Sam_Tupy via Audiogames-reflector
Re: A curiosity question Technically it sets it, but I'd imagine that checking each time whether it's true vs resetting it to true even if it is already true would execute at roughly the same speed, so you can do either, at least for things like booleans and other simple variables

Re: A curiosity question

2019-05-18 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: A curiosity question Both of those examples would do the same thing. In the first case if I isn't greater than or equal to 5, the if statement won't trigger because both statements need to be true because you put "and" between them. So if something is False it will trig

Re: A curiosity question

2019-05-18 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: A curiosity question Both of those examples would do the same thing. In the first case if I isn't greater than or equal to 5, the if statement won't trigger because both statements need to be true because you put "and" between them. So if something is False it will trig

Re: A curiosity question

2019-05-18 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
Re: A curiosity question it would set each time through. URL: https://forum.audiogames.net/post/434667/#p434667 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

A curiosity question

2019-05-18 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
A curiosity question So, up till now I have been  making if statements that would change a boolean if the boolean has not been already set to that state.  For example: something=False for i in range(10): if i>=5 and not something: something=True This would trigger only when someth