Re: A question regarding sound_play in BGT

2016-04-23 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector
Re: A question regarding sound_play in BGT Hello, if I have understood you correctly, the sound pool class is just the thing you need. URL: http://forum.audiogames.net/viewtopic.php?pid=257918#p257918 ___ Audiogames-reflector mailing list

Re: A question regarding sound_play in BGT

2016-04-23 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector
Re: A question regarding sound_play in BGT Hello, if I have understood you correctly, the sound pool class is ust the thing you need. URL: http://forum.audiogames.net/viewtopic.php?pid=257918#p257918 ___ Audiogames-reflector mailing list

Re: A question regarding sound_play in BGT

2016-04-22 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector
Re: A question regarding sound_play in BGT Eh? That's the way I'm using with my piano program, but it causes slowness. So I'll look for another way coding that. There's really another way doing what I'm planning to do with bgt. Simplly I'll make the sounds play normally, but insted

Re: A question regarding sound_play in BGT

2016-04-22 Thread AudioGames . net Forum — General Game Discussion : Sajad via Audiogames-reflector
Re: A question regarding sound_play in BGT Done. Now everything is OK. Thank you Kae_Jones and Aminiel. Highest appreciation URL: http://forum.audiogames.net/viewtopic.php?pid=257830#p257830 ___ Audiogames-reflector mailing list Audiogames

Re: A question regarding sound_play in BGT

2016-04-21 Thread AudioGames . net Forum — General Game Discussion : Aminiel via Audiogames-reflector
Re: A question regarding sound_play in BGT Abruptly stopping the sound before playing it again is generally not nice at all. Better is to use a pool of sounds. BGT is perhaps not so well made for unlimited polyphony uses like simulating a piano. URL: http://forum.audiogames.net

Re: A question regarding sound_play in BGT

2016-04-21 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: A question regarding sound_play in BGT You could have it stop when you release the key, or you could have it reset before playing.So, you might instead do this:if(key_pressed(KEY_1)){sound_1.stop();sound_1.play();} URL: http://forum.audiogames.net/viewtopic.php?pid=257715#p257715

A question regarding sound_play in BGT

2016-04-21 Thread AudioGames . net Forum — General Game Discussion : Sajad via Audiogames-reflector
A question regarding sound_play in BGT Hello!Hope all of you are doing well.For example, let's say I am creating a piano program. And I've loaded the sounds.sound sound_1, sound_2, sound_3, sound_4, sound_5, sound_6, sound_7, sound_8;Then I've loaded them.sound_1.load("sounds/sound_