Re: About C#. Keys

2019-01-14 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: About C#. Keys Interesting, two post with a lot of useful information. let get in touch one by one @rasti:When you are planning to make an audiofps with thousands of enemies and tons of objects in 3D map, you can use game loops to save cpu. But you still havea chance to do it.hmmm

Re: About C#. Keys

2019-01-13 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: About C#. Keys Interesting, two post with a lot of useful information. let get in touch one by one @rasti:When you are planning to make an audiofps with thousands of enemies and tons of objects in 3D map, you can use game loops to save cpu. But you still havea chance to do it.hmmm

Re: About C#. Keys

2019-01-12 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: About C#. Keys @32, I found your post to be difficult to interpret. As for the global vars thing, I don't mind throwing a few global variables here and there; in fact, I do it (with extern, mainly) so I can keep track of the global variables without getting linker errors all over

Re: About C#. Keys

2019-01-12 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: About C#. Keys Hi there,wow, such a discussion, but we are joining together slowly I  guess.@Ethin: when two share the same opinion, how can they argue about it? You wrote, that I want to use gui loop for a videogame. can you quote that? because I have never wrote this.I have wrote

Re: About C#. Keys

2019-01-11 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: About C#. Keys Nah, I am writing everything on my own. I just don't understand some words or phrases, which I just look up in the dictionary URL: http://forum.audiogames.net/post/404660/#p404660 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: About C#. Keys

2019-01-11 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: About C#. Keys @29, true. I hope you don't mind; taking years of language arts (and then taking a class on professional writing in College now), combined with the illiteracy of the modern age (with people using 'u' for the word 'you', '2' for the word 'to', and so on) and people

Re: About C#. Keys

2019-01-10 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: About C#. Keys Yeah, but this is a kinda of a double-edged sword.From the one side, stupidity of all stupidities is to ask a question just to trash the answer or advice from a more experienced personFrom the other side, you sometimes use such words, that I, because I am not a native

Re: About C#. Keys

2019-01-10 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: About C#. Keys @27, Yeah, these guys neither can make up their minds nor do they even know what I'm talking about half the time. Methinks they need a bit more experience and a bit more knowledge from people who actually do know what their talking about. URL: http

Re: About C#. Keys

2019-01-10 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: About C#. Keys I start to see why you're getting pissed off @ethin URL: http://forum.audiogames.net/post/404328/#p404328 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: About C#. Keys

2019-01-09 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: About C#. Keys @25, I was talking about the AGK created by Ghorthalon. Considering how I've mentioned _javascript_ (not Java) many times, I would've thought you'd figure that out. URL: http://forum.audiogames.net/post/404266/#p404266 -- Audiogames-reflector mailing list

Re: About C#. Keys

2019-01-09 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: About C#. Keys Ethin,AGK? Java? Ahaha, dudehttps://github.com/cartertemm/agk3 URL: http://forum.audiogames.net/post/404252/#p404252 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: About C#. Keys

2019-01-09 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: About C#. Keys @23, ah, I see what you mean now. Yeah, I agree with that. @21, no, AGK does not use WX. AGK is written in _javascript_. There is no WX port to _javascript_ yet. You ask, "How can I learn programming languages without experience?" Well, may of us have told y

Re: About C#. Keys

2019-01-09 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: About C#. Keys @EthinOf course, if you need FPS  precision a gui is the worst solution that can you take, but as I said on my previous post, not all games need FPS precision. Various genres can live without them.About divide and conker, the example of various languages isn't good

Re: About C#. Keys

2019-01-09 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector
Re: About C#. Keys @21... dude, choose your programming language, the one you most feel comfortable, c#, python, simply choose one. using and do not ask any more, please. You will only get experience when you start to program something and you are not asking all the time

Re: About C#. Keys

2019-01-09 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: About C#. Keys Ethin,Do you know that AGK uses Wx?About my choice. You say that I'm not able to make my own decisions. How can I do this without experience?In any case, most likely I will have to make a choice in the direction of C++. Because C# is not capable of solving problems

Re: About C#. Keys

2019-01-09 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: About C#. Keys @19, Yes, for card games, a GUI is fine. But as soon as you start FPS clocks and such, a GUI isn't. Most frameworks, as I've said, provide replacements for most GUI components. As for the divide and conker thing, I disagree. If your going to make a project

Re: About C#. Keys

2019-01-09 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: About C#. Keys @Rastislav Kiss were is published your BGTKit library?Or currently is only a work in progress.Sound interesting to check what kind of things you can do with that.@EthinI agree with you in various things, but for some others... well.Is clearly that if you want develop

Re: About C#. Keys

2019-01-09 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: About C#. Keys OK... I'll happily respond to you one by one:@jonikster, I condemn you, as you put it, because you have shown yourself incapable of making your own decisions and deciding what you will use for quite literally anything. Even now, such a behavioral pattern continues

Re: About C#. Keys

2019-01-09 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: About C#. Keys OK... I'll happily respond to you one by one:@jonikster, I condemn you, as you put it, because you have shown yourself incapable of making your own decisions and deciding what you will use for quite literally anything. Even now, such a behavioral pattern continues

Re: About C#. Keys

2019-01-09 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: About C#. Keys OK... I'll happily respond to you one by one:@jonikster, I condemn you, as you put it, because you have shown yourself incapable of making your own decisions and deciding what you will use for quite literally anything. Even now, such a behavioral pattern continues

Re: About C#. Keys

2019-01-09 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: About C#. Keys OK... I'll happily respond to you one by one:@jonikster, I condemn you, as you put it, because you have shown yourself incapable of making your own decisions and deciding what you will use for quite literally anything. Even now, such a behavioral pattern continues

Re: About C#. Keys

2019-01-09 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: About C#. Keys I use BPC shared component dll library, coded by munawar, Check it out if you need a good sound and key handling library. And as for menus, I prefer using threds, Or just use while loops and call application.doEvents() inside your while loop so things won't be messed up

Re: About C#. Keys

2019-01-09 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: About C#. Keys DOn't learn million programming languages at the same time. I also did it in past and now I see my problem URL: http://forum.audiogames.net/post/404108/#p404108 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: About C#. Keys

2019-01-09 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: About C#. Keys Rastislav Kiss,I'll be glad if you share your Python code.Also, what about C++? URL: http://forum.audiogames.net/post/404102/#p404102 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: About C#. Keys

2019-01-09 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: About C#. Keys As far as I know all frameworks compliant with dot net standart can be delphi-compatible. But we're going kinda offtop here. URL: http://forum.audiogames.net/post/404101/#p404101 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: About C#. Keys

2019-01-09 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: About C#. Keys @Ethin: well, show me just one your game to prove what you're saying. Otherwise sorry, but i can't take your words seriously. I have been helping with Eurofly development and I will tell you few things:1. Eurofly runs with full guy event loop. Yes, that's true

Re: About C#. Keys

2019-01-08 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: About C#. Keys @Ethin I diidn't say the aren't game frameworks on the market, I said that there are no udio-game specific framework on the market, which is true URL: http://forum.audiogames.net/post/404089/#p404089 -- Audiogames-reflector mailing list Audiogames-reflector

Re: About C#. Keys

2019-01-08 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: About C#. Keys Rastislav Kiss,Can I get your contacts?I wrote to you on your email yesterday, which you used before. I don't know if you use it now.Please send me your contacts either here or in PM. URL: http://forum.audiogames.net/post/404081/#p404081 -- Audiogames-reflector

Re: About C#. Keys

2019-01-08 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: About C#. Keys Ethin,People like you can just throw words.Rastislav helped me in the past. But what have you done?In my topics about choosing programming languages or other topics, you condemn me.Dude, if you can do something, show us that. URL: http://forum.audiogames.net/post/404080

Re: About C#. Keys

2019-01-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: About C#. Keys WPF. In a game. Seriously? What kind of BS advice is that? When your playing a game you don't want full-on GUI event loops running. You want all of that integrated. If possible, you want the game framework to provide you the tools necessary to draw 2D or 3D GUIs, and you

Re: About C#. Keys

2019-01-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: About C#. Keys WPF. In a game. Seriously? What kind of BS advice is that? When your playing a game you don't want full-on GUI event loops running. You want all of that integrated. If possible, you want the game framework to provide you the tools necessary to draw 2D or 3D GUIs, and you

Re: About C#. Keys

2019-01-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: About C#. Keys WPF. In a game. Seriously? What kind of BS advice is that? When your playing a game you don't want full-on GUI event loops running. You want all of that integrated. If possible, you want the game framework to provide you the tools necessary to draw 2D or 3D GUIs, and you

Re: About C#. Keys

2019-01-08 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector
Re: About C#. Keys @6, well, a Heros call was made in monogame and works perfectly on my windows machine... so... and entombed was made on XNA, (spiritual previows version of monogame) and it works withouth problems too URL: http://forum.audiogames.net/post/404051/#p404051

Re: About C#. Keys

2019-01-08 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: About C#. Keys Hi there,just to clarify about my speed of development, yes, it is true that I can develop various games in a short time, if I had already all necessary resources. But this is also because I have coded a massive code base, which I can use as a base.For example my BgtKit

Re: About C#. Keys

2019-01-08 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: About C#. Keys Rastislav Kiss,You already helped me. To be honest, I'd like to know you better. For example, what should I know to develop a game like RTR in a few days like you?It works. I should do what others do. Especially since I know that you are working with C++.About events, I

Re: About C#. Keys

2019-01-08 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: About C#. Keys @2, could you please give us that example game? I would really love to see that code. URL: http://forum.audiogames.net/post/404006/#p404006 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: About C#. Keys

2019-01-08 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector
Re: About C#. Keys you can use monogame also. Im tryiing to make a game with him and well, I thinc Im on the right wai... URL: http://forum.audiogames.net/post/404000/#p404000 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: About C#. Keys

2019-01-08 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: About C#. Keys 1. There are not any audiogame-specific libraries for Audiogames. Python developers doesn't have them either.2. Windows Forms, and you can separate the game. Use namespaces, or if you want to make your code more elegant, just separate the files.3. csharpcorner.net URL

Re: About C#. Keys

2019-01-08 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: About C#. Keys Hi there,1. use WPF, in case you don't need to draw expensive graphics, it will be fine for you and it is compatible with all screenreaders including Jaws.2. About keyboard handling, i recommend to use events. Also a hierarchy of classes representing virtual windows

About C#. Keys

2019-01-08 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
About C#. Keys Hello.I noticed that there are a lot of Python developers here. But these questions are for C# developers, and I hope that I can find them here.I have a few questions about C#:1. Is it efficient to use any libraries for audio games? SDL, SFML, or Windows Forms only?2. How