Re: BGT ToneSynth noise channels, macros and other stuff

2014-10-14 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: BGT ToneSynth noise channels, macros and other stuff This isnt quite what you wanted, but I extended the soundtrack class a bit:https://dl.dropboxusercontent.com/u/165 … track2.bgtIt has what drum-like sounds I could scrounge up (set instrument to 0. B1-E2 and C5-Bb5 are all thats

Re: BGT ToneSynth noise channels, macros and other stuff

2014-10-08 Thread AudioGames . net Forum — Developers room : guilevi via Audiogames-reflector
Re: BGT ToneSynth noise channels, macros and other stuff Hi,@CAE, I know most of these changes wouldnt be worth it to implement, but Im posting the full list out here anyway so if philip sees this and feels it would, here they are. Sighted people can use trackers which we of course cant

BGT ToneSynth noise channels, macros and other stuff

2014-10-07 Thread AudioGames . net Forum — Developers room : guilevi via Audiogames-reflector
BGT ToneSynth noise channels, macros and other stuff Hi there,Lately Ive been looking at many ways of writing chiptune music. I have found a few alternatives as stated in my topic in the off-topic room, but the only one that I managed to get to work was MCK, a way to convert MML (Music

Re: BGT ToneSynth noise channels, macros and other stuff

2014-10-07 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: BGT ToneSynth noise channels, macros and other stuff What about multiple tracks, chords, and the like?I might add this to Libaudioverse. Its already got all the basic objects to do it, and anything that might sell, and the like. Would be interesting, if nothing else, though simply

Re: BGT ToneSynth noise channels, macros and other stuff

2014-10-07 Thread AudioGames . net Forum — Developers room : guilevi via Audiogames-reflector
Re: BGT ToneSynth noise channels, macros and other stuff Hi,@camlorn like I said in my other chiptune topic, there arent any good chiptune soundfonts out there. Therere a few which work for most stuff but each one has a problem that makes it unusable at one point or another. URL: http

Re: BGT ToneSynth noise channels, macros and other stuff

2014-10-07 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: BGT ToneSynth noise channels, macros and other stuff 1. Im with you on this one. Heres the best I could do, which I have compared to NES and Genesis and found lacking.2. We could do this for songs playing in the engine, but not if we want to save them as wave files. It would, however

Re: BGT ToneSynth noise channels, macros and other stuff

2014-10-07 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: BGT ToneSynth noise channels, macros and other stuff 1. Im with you on this one. Heres the best I could do (the function you want starts void noise), which I have compared to NES and Genesis and found lacking.2. We could do this for songs playing in the engine, but not if we want

Re: BGT ToneSynth noise channels, macros and other stuff

2014-10-07 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: BGT ToneSynth noise channels, macros and other stuff 1. Im with you on this one. Heres the best I could do (the function you want starts void noise), which I have compared to NES and Genesis and found lacking.2. We could do this for songs playing in the engine, but not if we want