Re: Bokurano Daibouken III translation Project has officially started!

2016-04-12 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Regarding Bit Vs Bitto, I was assuming the name is the English word "Bit", just written in Katakana. Like how they've generally been called Carla and Angela, instead of Kaara and Anj'era, Punish instead o

Re: Bokurano Daibouken III translation Project has officially started!

2016-04-12 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Hay Yukio, thanks for the translation update.Now all we need is the new version to make those translations work.Is it coming soon?I really want to play some minigames!Later! URL: http://forum.audiogames.net

Re: Bokurano Daibouken III translation Project has officially started!

2016-04-07 Thread AudioGames . net Forum — New releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! I have some additional strings translated since the last version. I want to update the dictionary once in April, but I can't promis it.University classes have started here, and today was the very first day. I have lots

Re: Bokurano Daibouken III translation Project has officially started!

2016-04-05 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Yukio told me on Twitter that he's starting University, and has to get acclimated to it. He told me he won't work on his projects until then. URL: http://forum.audiogames.net/viewtopic.php?pid=256143#p256143

Re: Bokurano Daibouken III translation Project has officially started!

2016-04-05 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Hay Yukio, is a new translation update coming up soon?I'm asking because I've finished the game, and after hearing Liam's playthrough; and all of the broken english google is spitting out; wanted to know when we're

Re: Bokurano Daibouken III translation Project has officially started!

2016-03-12 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! HelloI understand, thanks for your reply.I still did not buy the dictionary, so I wanted to know that information.greetings. URL: http://forum.audiogames.net/viewtopic.php?pid=253742#p253742

Re: Bokurano Daibouken III translation Project has officially started!

2016-03-12 Thread AudioGames . net Forum — New releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! The dictionary changelog can be found inside the dict folder.I don't know how many strings are in the game, so the percentage cannot be measured. But I think there are more than 5000 of them. URL: http

Re: Bokurano Daibouken III translation Project has officially started!

2016-03-12 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Hello alli want know as is the translation in this moment.I mean how many a percentage of the game is already translated greetings and thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=253697#p253697

Re: Bokurano Daibouken III translation Project has officially started!

2016-03-12 Thread AudioGames . net Forum — New releases room : timberwolf1991 via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Hi there.have bought the translations and have a question.Is there a place with the changelog of what's been translated etc or what needs translating?i'd love to help where I can.Please let me know. URL: http

Re: Bokurano Daibouken III translation Project has officially started!

2016-02-06 Thread AudioGames . net Forum — New releases room : musicman via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! I so wish this game had proper JFW support. Anyone know how to make this game work with jaws? screen reader intercepts all the keys. I know it can be done cause swamp, rs games, playroom etc do it just fine. URL: http

Re: Bokurano Daibouken III translation Project has officially started!

2016-01-21 Thread AudioGames . net Forum — New releases room : Shinobi via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! I would most certainly pay for this game translation.  So far, I have been using qtranslate and it works for me.  I am stuck on a stage though,  darn it, I can't get the wapons in 1, 1 in the first door, I got the 4

Re: Bokurano Daibouken III translation Project has officially started!

2016-01-18 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Hay yukio, I've just sent you a PM with the updated files.Please check your PM inbox on this forum for the message.Later! URL: http://forum.audiogames.net/viewtopic.php?pid=247063#p247063

Re: Bokurano Daibouken III translation Project has officially started!

2016-01-17 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Hay Yukio.Regarding my message from yesterday, if you want, just go ahead and release the new build and I can then correct any errors I find and send you a forum PM with a tinyupload link to the dictionary files.Later

Re: Bokurano Daibouken III translation Project has officially started!

2016-01-16 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Yukio, I'm sending you the pm now.As a side note, some of the text in these files is still untranslated in game.Please check your pm inbox on this forum for the list, and let me know here if you wish me to send you any

Re: Bokurano Daibouken III translation Project has officially started!

2016-01-16 Thread AudioGames . net Forum — New releases room : bryant via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! hi yukio.I just wanted to say thank you for all the hard work and time you've put into this translation. I've just boughten it and it's great. I love that I can play the game without using any other software.Thank you

Re: Bokurano Daibouken III translation Project has officially started!

2016-01-15 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Hay Yukio, I've found a few grammatical errors in your translations for a few stages.If the next translation fix isn't going to be ready for some time, would it be okay if I send you the corrected files?Thanks.Later

Re: Bokurano Daibouken III translation Project has officially started!

2016-01-15 Thread AudioGames . net Forum — New releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! We're about to release a new build. Since a lot of files have been changed, just overwriting the fixed files doesn't work properly. Could you please PM me a list that you fixed? URL: http://forum.audiogames.net

Re: Bokurano Daibouken III translation Project has officially started!

2016-01-06 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Hay, I forgot to mention one other translation mistake.]In the ending credits, the game's title is still "howl of the spirit" instead of "the lone wolf."Later! URL: http://forum.audiogames.net/view

Re: Bokurano Daibouken III translation Project has officially started!

2016-01-06 Thread AudioGames . net Forum — New releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Hi.It isn't actually the game title. It's saying about the main theme of the game. URL: http://forum.audiogames.net/viewtopic.php?pid=245805#p245805 ___ Audiogames

Re: Bokurano Daibouken III translation Project has officially started!

2016-01-05 Thread AudioGames . net Forum — New releases room : djrockmasterrob via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Hello,at Roro, thanks for clearing up the updating. Having an amazing time playing this game. I do have one small question, how to use the shops? I have so many coins and I need to get some good stuff haha, I think

Re: Bokurano Daibouken III translation Project has officially started!

2016-01-05 Thread AudioGames . net Forum — New releases room : djrockmasterrob via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Hello,at Roro, thanks for clearing up the updating. Having an amazing time playing this game. I do have one small question, how to use the shops? I have so many coins and I need to get some good stuff haha.At Yukio

Re: Bokurano Daibouken III translation Project has officially started!

2016-01-05 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! I found a few translation mistakes.In the crafting workshop, when making the huge chupachops with splinter, big iron ball should be large iron ball.In Yamagin's shop stage 18 shop, power bomb launcher isn't

Re: Bokurano Daibouken III translation Project has officially started!

2016-01-04 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Nah, it isn't fully translated yet. However first stages are not that hard, the real adventure begins at stage 5, although you'll find the whole game a piece of cake once you beat it. BK3's secrets never end, and that's

Re: Bokurano Daibouken III translation Project has officially started!

2016-01-03 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! I just finished the game, and am wondering when the last shops will be translated?Later! URL: http://forum.audiogames.net/viewtopic.php?pid=245344#p245344 ___ Audiogames

Re: Bokurano Daibouken III translation Project has officially started!

2016-01-03 Thread AudioGames . net Forum — New releases room : sswwaaiikkee via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! hiI have questionstage 2 is translation all? URL: http://forum.audiogames.net/viewtopic.php?pid=245346#p245346 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Bokurano Daibouken III translation Project has officially started!

2016-01-02 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! @Yukio or anyone else: is that card thingy present in the current version of BK3? If so, how to obtain it? In other words, how can we summon Carla or anything other then the cat? URL: http://forum.audiogames.net

Re: Bokurano Daibouken III translation Project has officially started!

2016-01-02 Thread AudioGames . net Forum — New releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! OK, the project was stopping for a short while because of MarinaBreak coding. I'll be back on the translations. URL: http://forum.audiogames.net/viewtopic.php?pid=245116#p245116

Re: Bokurano Daibouken III translation Project has officially started!

2016-01-02 Thread AudioGames . net Forum — New releases room : musicman via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! I always wondered, does this game have a speed cheat? after beating it, grinding can be extremely boring without a way to fly around, or run faster, or something. It's either go extremely slow, or buy tons of speed

Re: Bokurano Daibouken III translation Project has officially started!

2016-01-02 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Hello.@djrockmasterrob: once the game detects a new version of the dictionnary on the server, it'll automatically download it. That's why I'm wandering if translating the game into languages other then English

Re: Bokurano Daibouken III translation Project has officially started!

2016-01-02 Thread AudioGames . net Forum — New releases room : djrockmasterrob via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Hey All,I would like to say that this is pretty amazing. I've always wanted to play bk3 but I couldn't do it, but now I can play and understand it with this translation project. Keep up the fantastic work here guys!I do

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-30 Thread AudioGames . net Forum — New releases room : Hayri Tulumcu via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! how can i get the instantTranslate to work? URL: http://forum.audiogames.net/viewtopic.php?pid=244766#p244766 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-25 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! From what I've herd, v2 should add more postgame content, as well as being able to level up other characters such as Carla and the things you get from this weird card thing. There's probably even more in the works

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-24 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! does anyone know what v2 has? URL: http://forum.audiogames.net/viewtopic.php?pid=244034#p244034 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-24 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Is the next translation update due out soon, I wonder? Or will that come with the release of V2. URL: http://forum.audiogames.net/viewtopic.php?pid=244033#p244033

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-23 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! about that door, there is no key. About 1 3, you Need to enter both doors, in the first break the test tube and kill the sliems coming out of it, in the second use the Computer and kill the lamps coming out

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-23 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! use the lovely long rope, URL: http://forum.audiogames.net/viewtopic.php?pid=243847#p243847 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-23 Thread AudioGames . net Forum — New releases room : baruch via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! I don't have a long rope. Where do I get that? URL: http://forum.audiogames.net/viewtopic.php?pid=243849#p243849 ___ Audiogames-reflector mailing list Audiogames

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-23 Thread AudioGames . net Forum — New releases room : baruch via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Another question. How do I kill the lamps? They're at 3 tiles above and I can't jump and hit them URL: http://forum.audiogames.net/viewtopic.php?pid=243838#p243838

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-23 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! what do you mean with spending coins/ You can spend them in any shop. Also, there are no pieces of magic not before, during or after the fight with the magic ball, I checked all the time. URL: http

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-23 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! stage 1.2, first room, URL: http://forum.audiogames.net/viewtopic.php?pid=243859#p243859 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-23 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Guys, can we keep questions in the other topic and keep this one strictly translation-related? I'm not a moderator, but this works better for everyone... URL: http://forum.audiogames.net/viewtopic.php?pid=243867

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-23 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! don't worry about it. Like I said, I'm not a moderator... it's just a suggestion. It makes it easier for people to search for answers. URL: http://forum.audiogames.net/viewtopic.php?pid=243891#p243891

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-23 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Sorry @assault_freak for ansfering.@connor140, you have to use the reflection mode in magical edge, and when the ball will hit you with one of it's attack, the piece of magic will be created URL: http

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-23 Thread AudioGames . net Forum — New releases room : baruch via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Thanks. Also, how do I spend coins? URL: http://forum.audiogames.net/viewtopic.php?pid=243831#p243831 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-22 Thread AudioGames . net Forum — New releases room : baruch via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! It's no longer giving me info when I hit enter on doors, or start a stage, or enter on an object, it pops up a box that just says my characters name in it. How can I fix this? URL: http://forum.audiogames.net

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-22 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! There is a small team of us doing it as a separate project, and I think Yukio is going to keep it small for purposes of simplicity so as not to have 50 people translating everything in their own ways. An exaggerated

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-22 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! hi.where do I get bk3 from the site is not in english, if there is an english site to get your stuff thats fine.I found english lazerbreakout, screaming strike and world of war but not the bk series.Sadly nvda translate

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-22 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Yeah if this happens where it says your character's name and nothing else, or a bit of nonsense, it just means there's no translation for that part of the story. Just keep hitting enter. I can't believe you didn't hit

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-22 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! how do i get the key to the  door in stage1-1 its the last door in that stage URL: http://forum.audiogames.net/viewtopic.php?pid=243799#p243799 ___ Audiogames-reflector

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-22 Thread AudioGames . net Forum — New releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! The third door in 1-1 really makes people confusing. It would be better if people could directly go to 1-3 when opened the door. URL: http://forum.audiogames.net/viewtopic.php?pid=243800#p243800

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-22 Thread AudioGames . net Forum — New releases room : baruch via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! It makes the text noise and just says my character name in the box. It's cut scenes, opening doors, and when I hit enter on items like the computer. I can't figure out how to beat stage 1 level three because it won't

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-22 Thread AudioGames . net Forum — New releases room : baruch via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Can anyone tell me how to beat level three of stage one then? There's two doors and no way to end the level URL: http://forum.audiogames.net/viewtopic.php?pid=243787#p243787

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-22 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! that same door is in 1-3? also where do i fine more clear mettle? URL: http://forum.audiogames.net/viewtopic.php?pid=243801#p243801 ___ Audiogames-reflector mailing list

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-22 Thread AudioGames . net Forum — New releases room : coltonhill01 via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! unless it is a bug in a very recent update that I haven't seen, I don't know how the heck that one happened. Have you tried enter, shift enter, and tab to go out of the box? ANd what noise does it make. If it's making

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-22 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Shift enter and tab don't get out of the box... since it's not a conventional dialog. Tab may open the menu, however. and any scene that's not translated will simply show up in Japanese... it's weird to hear about

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-22 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! How can I help with translating the game? What I mean is, it seems like people on this forum are able to change things in the game to english. I found the text files in the folder, but I don't really know how to make

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-22 Thread AudioGames . net Forum — New releases room : baruch via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Anyone know how I can fix this? I'd like to start playing again URL: http://forum.audiogames.net/viewtopic.php?pid=243771#p243771 ___ Audiogames-reflector mailing list

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-22 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Ironcross, the game should not be reporting blank if there's no translation, it will simply read out the Japanese, as I stated already. Unless you're using an English synthesizer, in which case that's what will happen

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-17 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! what's that box in 3-3 on hard mode? URL: http://forum.audiogames.net/viewtopic.php?pid=243163#p243163 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-17 Thread AudioGames . net Forum — New releases room : drg via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! hey everyone, I'm really stuck on 24-3, there's a bunch of boxes and discs and I start at eight 500, if i go right once I fall and die. if I jump, Ican walk up to 50-500, no matter what I do something kills me here

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-13 Thread AudioGames . net Forum — New releases room : harison91 via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Ok, I don't like ever log in and comment, but I think I should state my opinion on some posts  that I have recently come across. As blind people, we expect to be treated as much as possible like our sighted peers. We

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-12 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Hay all.I just found a bug in the translation.The fruit items have descriptions, but they don't match up properly.The white fruit says it increases defence, but it raised HP by 30.The violet fruit says it recovers hp

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-08 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Strange, I could complete the stage, but I was generally never looking at the object locator to see what was there, So I just kept killing both soldiers and demons untill the stage ended. URL: http

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-08 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Ah it seems I'm an idiot, lol, all you have to do is just stand still and not engage the demons and the stage ends. URL: http://forum.audiogames.net/viewtopic.php?pid=241811#p241811

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-07 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Hey, I think that stage 8.2 is bugged, that or i'm missing something. OK, so i kill all the soldiers and try to kill all the demons, but they keep spawning in. I'm in a mad rush to kill them all while picking up coins

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-07 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! yeah but after the soldiers are dead, the stage doesn't end. Check D menu, no soldiers on it. URL: http://forum.audiogames.net/viewtopic.php?pid=241722#p241722

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-07 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Get them time to respawn, it usually takes a while. URL: http://forum.audiogames.net/viewtopic.php?pid=241726#p241726 ___ Audiogames-reflector mailing list Audiogames

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-07 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! gave them like 15 minutes. the stage has to be bugged. fighting demons the whole time. URL: http://forum.audiogames.net/viewtopic.php?pid=241731#p241731 ___ Audiogames

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-07 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! OK gúy, Sory ì I talk about the game nơ íntead ò the tránlation.What í the security access pasword ò 21.3? URL: http://forum.audiogames.net/viewtopic.php?pid=241736#p241736

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-07 Thread AudioGames . net Forum — New releases room : coltonhill01 via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! I didn't mean for that to come off as harsh... I was mearly asking, and the reason I said cut scenes was because I had already seen progress on that. ONe thing at a time, that's why I said after. URL: http

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-07 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! The main goal of 8 2 is to kill soldiers, but there's no penalty if you kill some of the mini demons for xp or gold. URL: http://forum.audiogames.net/viewtopic.php?pid=241714#p241714

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-07 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! All good. But so many requests have been coming in... half of which for things that we are already working on. haha. URL: http://forum.audiogames.net/viewtopic.php?pid=241709#p241709

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-07 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Weird, I never had that problem. I'm on 11-4 now. URL: http://forum.audiogames.net/viewtopic.php?pid=241772#p241772 ___ Audiogames-reflector mailing list Audiogames

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-06 Thread AudioGames . net Forum — New releases room : coltonhill01 via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! ukio, would it be possible for you to translate the readme or write a new one? Maybe you can do that after you translate the cut scenes. URL: http://forum.audiogames.net/viewtopic.php?pid=241603#p241603

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-06 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Be conscious of how much is being asked for, folks. One step at a time... those of us working on the translations are all pretty busy. We have said that story and readme will be coming, so please be patient. Especially

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-02 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! You put the dictionary in the main game folder. As for the game, look on the secondary topic. URL: http://forum.audiogames.net/viewtopic.php?pid=240925#p240925

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-02 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Hi,I just donated $5.00, and got the link to download the dictionary. How do I get the latest version of the game, and where do I put the dictionary? URL: http://forum.audiogames.net/viewtopic.php?pid=240899#p240899

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-01 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Hay.I know these are just a few little errors, but I'm posting them so they can be noted.in Stage selection menu, 11 : Carla'sHome and Heartandin 11-5Thank you very very much for saving@our town.Should be; respectively

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-30 Thread AudioGames . net Forum — New releases room : bucklee12 via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! hi, a turbulence question only. my planes interface says for example "turbulence, location 1050, height, 023", and similar. how to interpret the height value, so i can fly over it? ihave to pay atte

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-30 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! I've asked that to over in the secondary topic.Apairently, their is a playthrough, but you need something called BT sinc to access it.Yukio, I found another translation bug.The objects for 10 coins and peace of light

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-30 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! For anyone who is reporting things that currently aren't translated, we are aware of them and working on things as fast we can given the fact that all of us have busy lives and Yukio especially is in school now nearing

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-30 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! If it says 0 to 8; for example; that means that anything above 8 is safe.Yukio, I got the memo from 12-4, but I can't read it!As far as I know, this paper contains a password to a door in 7-1, and without the password

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-30 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! If it says 0 to 8; for example; that means that anything above 8 is safe.Yukio, I got the memo from 12-4, but I can't read it!As far as I know, this paper contains a password to a door in 7-1, and without the password

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-29 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! The Remote Medkit increases your Max Defense when you don't use it on Karla. URL: http://forum.audiogames.net/viewtopic.php?pid=240492#p240492 ___ Audiogames-reflector

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-29 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! hello gunnersdoes anyone have a link to a short play through or sample of bk3? I have heard some awesome things about it for months, and always wanted to play it, but the biggest thing I heard about it, is that it has

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-28 Thread AudioGames . net Forum — New releases room : prajwal via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! yookio plese help me i want play these game  read me allso in japnees how can i read it URL: http://forum.audiogames.net/viewtopic.php?pid=240315#p240315 ___ Audiogames

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-28 Thread AudioGames . net Forum — New releases room : prajwal via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! hi all who cann help me to play these game its in japnees and n  v  d  a translate addon not worcking plese help me URL: http://forum.audiogames.net/viewtopic.php?pid=240314#p240314

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-28 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Hay Yukio, I found another bug with the translation.The 10 coin item is still being announced as just 10.Really like the new stage names though. URL: http://forum.audiogames.net/viewtopic.php?pid=240365#p240365

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-28 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Hay Yukio, I found another bug with the translation.The 10 coin item is still being announced as just 10.Really like the new stage names though.Edit: the remote medical kit doesn't speak either.Speaking

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-26 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Leon I'm curious, do you speak Japanese? This game only has text... what little voice work isn't really spoken, more just sounds and grunts than actual voices. But if you can understand japanese, you can find a lot

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-26 Thread AudioGames . net Forum — New releases room : Leon Stewart via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! No not really. I was just curious on what part of the game was Japanese. URL: http://forum.audiogames.net/viewtopic.php?pid=240149#p240149 ___ Audiogames-reflector

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-26 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Oh ok. lol I was just curious since you said you turned games like soul calibur to Japanese and understood them that way. Right now basically only everything that is part of the main UI, as well as shops, are translated

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-26 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Hay Yukio, I know you've said the shops are almost done, but; even though the shops appear in my dictionary file, they aren't being translated ingame.Also the messages for coin collecting and the like are in the file

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-26 Thread AudioGames . net Forum — New releases room : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! What version are you using? It's working here with the latest version. URL: http://forum.audiogames.net/viewtopic.php?pid=240090#p240090 ___ Audiogames-reflector mailing

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-26 Thread AudioGames . net Forum — New releases room : Leon Stewart via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! The Japanese text usually doesn't concern me. Are usually put all of my games like soul caliber for example on Japanese and understand them that way. But is the rest of the game in Japanese? Or is it just the text? URL

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-26 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Yukio, I'm using version 1.6.5.The game hasn't prompted me for updates for about a week.Leon, it's only the text that's translated.Later! URL: http://forum.audiogames.net/viewtopic.php?pid=240104#p240104

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-26 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Yukio, I'm using version 1.6.5.The game hasn't prompted me for updates for about a week.Edit: I just ran the game as admen and it prompted me for an update.I'm now at version 1.7.1.I'll try it out.Leon, it's only

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-26 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Yukio, I'm using version 1.6.5.The game hasn't prompted me for updates for about a week.Edit: I just ran the game as admen and it prompted me for an update.I'm now at version 1.7.1.I'll try it out.Edit 2: Okay, I tried

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-26 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Yukio, I'm using version 1.6.5.The game hasn't prompted me for updates for about a week.Edit: I just ran the game as admen and it prompted me for an update.I'm now at version 1.7.1.I'll try it out.Edit 2: Okay, I tried

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-25 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! when will the story be translated? URL: http://forum.audiogames.net/viewtopic.php?pid=240017#p240017 ___ Audiogames-reflector mailing list Audiogames-reflector

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