Re: C++ vs Java vs Python for audio games and MUD games

2017-11-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: C++ vs Java vs Python for audio games and MUD games @jonikster, obviously performance would be a problem! You don't write mainstream games in Python -- you write them in C#/C+. URL: http://forum.audiogames.net/viewtopic.php?pid=338665#p338665

Re: C++ vs Java vs Python for audio games and MUD games

2017-11-16 Thread AudioGames . net Forum — Developers room : Hektor via Audiogames-reflector
Re: C++ vs Java vs Python for audio games and MUD games Good, it sounds like you have an answer. If you have concerns with using C#, Java, and Python, you should go ahead with C++.One additional recommendation...  I know you want to write a game that works on older systems and across

Re: C++ vs Java vs Python for audio games and MUD games

2017-11-16 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: C++ vs Java vs Python for audio games and MUD games On the contrary! If I want to develop a game like GTA, then Python does not suit me URL: http://forum.audiogames.net/viewtopic.php?pid=338641#p338641 ___ Audiogames-reflector mailing

Re: C++ vs Java vs Python for audio games and MUD games

2017-11-16 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector
Re: C++ vs Java vs Python for audio games and MUD games And another thing with performance. Unless your developing a AAA title like GTA, or anything else in that nature, the automatic performance handling in python shouldn't be a problem. URL: http://forum.audiogames.net/viewtopic.php?pid

Re: C++ vs Java vs Python for audio games and MUD games

2017-11-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: C++ vs Java vs Python for audio games and MUD games @jonikster, I'm going to say this and say this again: With any game, performance is going to be an issue. If you've got a good computer, performance should be the [last] thing you should care about. Finally, you don't need Mono to use

Re: C++ vs Java vs Python for audio games and MUD games

2017-11-15 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: C++ vs Java vs Python for audio games and MUD games you can use C# on linux using monoif i were you, i would think of what i really need then chose a language (for these that you've said, C++ is the best choice) URL: http://forum.audiogames.net/viewtopic.php?pid=338595#p338595

Re: C++ vs Java vs Python for audio games and MUD games

2017-11-15 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: C++ vs Java vs Python for audio games and MUD games On the games, now I'm more interested in MUD games, since for the sound games while I have enough BGT, but BGT is not reliable.Hektor, best of all I know C # and Python. But C # works with new versions of Windows, I want to develop

Re: C++ vs Java vs Python for audio games and MUD games

2017-11-15 Thread AudioGames . net Forum — Developers room : Hektor via Audiogames-reflector
Re: C++ vs Java vs Python for audio games and MUD games If you have already spent time learning C++ or C#, I would suggest you focus on solving these problems using that language.To me, it sounds like you are still new to programming. That means you probably know the syntax of C++ or C

Re: C++ vs Java vs Python for audio games and MUD games

2017-11-15 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: C++ vs Java vs Python for audio games and MUD games Python can do pretty much anything you'd like it to do, it largely just depends on choosing the right libraries and optimizing accordingly. Although as Ethin mentioned its not generally used on consoles and memory management can

Re: C++ vs Java vs Python for audio games and MUD games

2017-11-15 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector
Re: C++ vs Java vs Python for audio games and MUD games Honestly, provided you aren't planning on making the most beautiful Half life 4/Skyrim/insert other really demanding game here, any of these languages will perform to task. Some might require you to be a bit more clever about it than

Re: C++ vs Java vs Python for audio games and MUD games

2017-11-15 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: C++ vs Java vs Python for audio games and MUD games java is slow for execution of these games, because of this it is not suitable for 3d game developmentC++ has automatic pointers so if you use them, they will manage memory automaticly for you URL: http://forum.audiogames.net

Re: C++ vs Java vs Python for audio games and MUD games

2017-11-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: C++ vs Java vs Python for audio games and MUD games @jonikster, just because you are against microsoft does not mean you shouldn't use C#. That's like saying that I'm against Larry Wall so I won't use Perl. That's just stupid. Second, no, you can't develop for older OSes. You shouldn't

Re: C++ vs Java vs Python for audio games and MUD games

2017-11-15 Thread AudioGames . net Forum — Developers room : targor via Audiogames-reflector
Re: C++ vs Java vs Python for audio games and MUD games Why would you want to program for Windows XP or older? I mean, nobody should use it anymore and I know nobody personally ho does. URL: http://forum.audiogames.net/viewtopic.php?pid=338510#p338510

Re: C++ vs Java vs Python for audio games and MUD games

2017-11-15 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: C++ vs Java vs Python for audio games and MUD games Hi.About C #, I do not want to use this for two reasons:1) I am against Microsoft;2) I can not use C # on older versions of Windows.About Java, why do you think that using Java, you can not develop games? Minecraft was developed

Re: C++ vs Java vs Python for audio games and MUD games

2017-11-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: C++ vs Java vs Python for audio games and MUD games @jonikster, you are definitely wrong about Python. Python is definitely good for solving large tasks -- just not actual full 3D games in particular. Python is even used for natural language processing and machine learning (Google uses

Re: C++ vs Java vs Python for audio games and MUD games

2017-11-15 Thread AudioGames . net Forum — Developers room : targor via Audiogames-reflector
Re: C++ vs Java vs Python for audio games and MUD games I don't think Python is as slow as you imagine it to be. But I've not really programmed in Python so I'm not 100% sure. URL: http://forum.audiogames.net/viewtopic.php?pid=338467#p338467

C++ vs Java vs Python for audio games and MUD games

2017-11-15 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
C++ vs Java vs Python for audio games and MUD games Hello.Who on the forum for a long time probably remembers that some time ago I chose the programming language.At that time, I chose between C++ C# and Python.At that time, I finally chose C++.But the range of my tasks has expanded