Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-07 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Hello all.Indeed the beta68 is available and seems playable. My apologies to those who hoped to play on the beta67 which was very buggy. Since the changes on the network features, CP is in a trouble zone. Thank you all for your

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-07 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I wonder what the changelog means by "The online bord mode could work better." I'll try a board game later and see, since as I said, I really want to see improvements with the board games. URL: https://forum.audiogames.

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-07 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Crazy Party beta 68 is released. It contains many bug fixes and adds new cards. I'll post the change log here.***beta68Some bug fixes, the game should be playable now.Modified cards: underground.***beta67GeneralOn a server applic

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-07 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Dark, the whole blood resonance/self-mutilation thing largely doesn't work. Well, it does work, but it's too much hassle. Water pairs with lots of things, electric in particular once you get rain set up.Rock-fighting is a ne

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-07 Thread AudioGames . net Forum — New releases room : firence via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Dark water with the kraken posture can be good with phisical cards, midnight ring gives a good boost and a hig probability of critical hit, whitch is great with the tentacle level 10 card... He, I don't remember it's name in

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-07 Thread AudioGames . net Forum — New releases room : firence via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Dark water with the kraken posture can be good with phisical cards, midnight ring gives a good boost and a hig probability of critical hit, whitch is great with the tentacle level card... He, I don't remember it's name in

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I'm more trying to get how the different cards work in combination.I tried a dark water deck based on blood, but bloody resonance and heamology are both way under powered for all it takes to get them working, (especially b

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : audiogame via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Hey there guys. So when I was looking around, I found a few people, me included, asking about where to find decks and how to make some effective ones. So I had an idea of a dropbox folder. There is one I created where you can share

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) So how exactly do you effectively have two types levelled? I'm trying to make a dice-based deck1 b I can't really use any of them1 just because my levels are never high enough. URL: https://forum.audiogames.net/post/45369

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Dark, depending on what you have available, here's a solid deck that will win you most things. It's a dark-bug deck. Here's roughly what you want2x dark symbol2x vermin symbol2x bite2x feint attack2x sucker punch2x pois

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I agree with Chris about the board mode, I really wish there were more squares that did more things. I don't know why, when the Mario party games are built around boards, Pragma hasn't modified the board mode since the game w

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I agree with Chris about the board mode, I really wish there were more squares that did more things. I don't know why, when the Mario party games are built around boards, Pragma hasn't modified the board mode since the game w

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I agree with Chris about the board mode, I really wish there were more squares that did more things. I don't know why, when the Mario party games are built around boards, Pragma hasn't modified the board mode since the game w

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I agree with @2108. It's quite useful to have that information, because cheaters do exist. Admittedly, I've seen less of them around lately, most likely because they realized that anyone with a grain of common sense will kick

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Oh and also just to add, the reason you are having so many is because you get each card 4 times, just like it says when you optain it. URL: https://forum.audiogames.net/post/453600/#p453600 -- Audiogames-reflector mailing list

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Press the ctrl key, it works like magic. URL: https://forum.audiogames.net/post/453599/#p453599 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Cheating gems does nothing in terms of giving you an advantage in online games. How does it work to tell you the number of unlocked cards? It says I have around 3,000 objects which makes no sense. I only have 350 odd gems, 836 cards

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Cheating gems does nothing in terms of giving you an advantage in online battles. How does it work to tell you the number of unlocked cards? It says I have around 3,000 objects which makes no sense. I only have 350 odd gems, 836 cards

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) actually I like seeing the objects people have especially in battles, since it shows how many of the cards they have unlocked. Also, if you see a player with 10 million objects or something, you know he's used a cheat engine to m

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) When you're paralyzed, you should not be able to move at all. The behavior should be identical to sleep or freezing. Maybe allow the player to have a chance of moving if the paralysis level is less than or equal to say 2, but any

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) So I've had some luck with a pure fighting deck, that has cards like Rush In, Trussing, Fighting Area, and the fighting attacks. Basically my strat is to buff up as much as possible, then use something like Fist Barrage or Tripple

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Morokuma via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) > 2101Big spoilerContinue selecting cards in the order of “hypnosis”, “psychic fusillade”, “psychic fusillade”, “nostalgic hand”."Nostalgic hand" allows you to reuse used cards. For this reason, target sleeps forever

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Morokuma via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) > 2101Continue selecting cards in the order of “hypnosis”, “psychic fusillade”, “psychic fusillade”, “nostalgic hand”."Nostalgic hand" allows you to reuse used cards. For this reason, target sleeps forever

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-04 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Yeah, I mostly do mini or micro games, but I'm slowly starting to learn to develop strategies for online battles. It's been tough going, because my brain just doesn't seem to be wired that way, but I do enjoy it. Mostly

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-04 Thread AudioGames . net Forum — New releases room : UltraLeetJ via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) the gang up thing happens probably due to when bots reach  some health percentages, or if you happen to be a problematic type like dragon. Though I have seen you do just mini games a lot. Paralysis is just a random thing, though it can

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-04 Thread AudioGames . net Forum — New releases room : UltraLeetJ via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) the gang up thing happens probably due to when bots reach  some health percentages, or if you happen to be a problematic type like dragon. Though I have seen you do just mini games a lot. Paralysis is just a random thing, though it can

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-02 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I might as well give a couple more of my thoughts about paralysis and confusion while I'm thinking of it. First, if you're paralyzed, not only should you not be able to junk cards, you should also not be able to change t

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-02 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) You say "no risk at all" as if there aren't nasty things that can happen to you while paralyzed. Like, you know, being pounded into oblivion because you can't heal/can't shut your foe down. Or if you're

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-02 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) It makes very little difference if you just don't move at all or junk a card. In fact, I would say that if you were not able to junk a card paralysis at about 4 is just about the same as sleep or feer. Also, there is no risk inv

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-02 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Well, something does need to be done about paralysis, I think. If you're trying to discard a card when paralyzed, but were unable to move, it's just silly that the card gets junked anyway. If you couldn't move, you can&#

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-02 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I'll agree to disagree. URL: https://forum.audiogames.net/post/452702/#p452702 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audio

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-02 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) There are tons of ways to avoid sleep. There are cards to give you a negative sleep level, and cards that can activate when you are asleep as well. Hell, there are even cards that induce sleep on purpose for specific reasons, like

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) If you're a sleep and your hit points are critical you should wake up! A cap on sleeping would be nice 4 rounds in a row is just messed up... There should be counter cards to sleep to, and or ways for allies to wake you up if bat

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net Forum — New releases room : Zarvox via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) The coins determine your level. But level doesn’t mean anything. It would be cool if you had to make a decision to buy stuff but take longer to level or level to unlock new things to do or buy. Money management! URL: https

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I agree with the language suggestion. I had asked if something like this could be implemented quite some time ago. Of course, it probably wouldn't have been feasible with the old server system, but I don't see why it couldn

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) In a future version, can we please have a language list within the server? For instance, when you connect to the server, it would ask you to choose your language or use the language specified in the save file. Using this system, you

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) In a future version, can we please have a language list within the server? For instnace, when you connect to the server, it would ask you to choose your language or use the language specified in the save file. Using this system, you

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) 100 percent agree. Been suggesting that for ages! URL: https://forum.audiogames.net/post/452579/#p452579 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I also think a lot of things should be purchasable with coins, not gems. it's been well over two years and coins are -still useless. URL: https://forum.audiogames.net/post/452566/#p452566 -- Audiogames-reflector mailing

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I think it would be cool if when you unlocked a bot if you could then use that bot's battle cry as your own. It would be sort of like an audio avatar the more bots you unlock the more battle cries you could pick from. URL:

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) That's...ahem, exactly what I'm trying to tell you. I have tested it in 180-HP council fights, and it's spooky fast even with resists thrown in. From this I can extrapolate how fast it is later. You don't have to wor

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) You kind of do. How can you know how quick such a setup is? Additionally, when playing online you can always learn something new. In practice, the ice avalanche deck seemed really strong to me, but in reality even in 300 HP it takes a

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) That presupposes that I can't extrapolate, and I absolutely can. I don't have to play a deck to see how it's apt to play, as long as I understand its function. URL: https://forum.audiogames.net/post/452410/#p452410

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Now that we have the server program, is it possible to implement something that temporarily saves player data in the event a player disconnects? I know this has been talked about before, but this is a problem. Is this even possible

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) thanks URL: https://forum.audiogames.net/post/452401/#p452401 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) It means to essentially put it on the top or bottom of your deck. On the top, it means that it will be the next card drawn while bottom is usually used against somebody. Regarding gems, yes, I do understand that they can be hard to

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Can someone explain what it means to put a card above or below your deck and why you would want to do that? I never understood this. URL: https://forum.audiogames.net/post/452366/#p452366 -- Audiogames-reflector mailing list

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) That was my first iteration of the deck, where it took me 32 rounds just to pull Ancient Ruin. There were also a lot of misses and sleep turns in there (I think the fight was vs. the Hypnotic Bush, or whatever it's called). Dependi

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Hi Jayde. First, you can do offline battles with high HP by paying a few gems for a battle with a training bot, which allows you to select a deck for a bot to use as well. Regarding battles, I don't know what you are doing, but a 1

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I personally do not trust Pragma or whoever it is that's designing the cards to make a balanced ban list or ruleset list, to be quite honest, so there's no way in hell I'd trust random guy over there to make one either

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) as far as I can tell the game has the sterling quality it has always had, a need to adjust strategies and such to evolve to changing  metagame enviroments does not necessarily mean the game is slipping. As for a card-ban feature. I

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Zarvox wrote:daggers. They are exactly like swords, but wait, no. They are multi hit, critical hit, and sometimes add temporary damage on both daggers and type received. If daggers already do 100 damage a piece, why would you add plus 2

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I'd just say boycott the game until the dev starts to think "balance, maybe?" ... but we all know that's not going to happen. URL: https://forum.audiogames.net/post/452238/#p452238 -- Audiogames-reflector mai

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Water actually isn't bad. Rain+healing rain/acid rain/catching rain is neat, plus Sonar Ray is good unmissable damage. You can't force someone to be weak to water or anything unless you also use a rock deck with Rock Statue

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : firence via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I agree about the ancient time card, it just makes no sense. About the rest, I think the game just keeps evolving. It happens in any tcg game, new cards and playstyles apear and some of the old ones gets ovsolete. Right now the most

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Thre's a lot of stuff that still isn't being explored and that you can do, so just keep that in mind. I of all things have a fly-crush deck that relies on a card that gets stronger for every wind card you put in your disca

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Ah yes, I forgot Ancient Time. That's just nuts. That level of confusion, and then Rap Ray on top of it, is GG. I have a deck that plans to maximize that. I don't mind that Rap Ray can now be used without levelling fairy

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Wow I did try the new ice type changes and it's indeed ridiculous, especially all that avalanche stuff. I agree with Zarvox, I guess some cards should have a description element that says "requires the launcher's starting

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : Zarvox via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) @Jade I 1000% agree with you. Let's go into more detail...daggers. They are exactly like swords, but wait, no. They are multi hit, critical hit, and sometimes add temporary damage on both daggers and type received. If daggers alrea

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : Zarvox via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) @Jade I 1000% agree with you. Let's go into more detail...daggers. They are exactly like swords, but wait, no. They are multi hit, critical hit, and sometimes add temporary damage on both daggers and type received. If daggers alrea

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : Zarvox via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) @Jade I 1000% agree with you. Let's go into more detail...daggers. They are exactly like swords, but wait, no. They are mutli hit, critical hit, and temorary damage on both daggers and type received. If daggers already do 100 dam

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) There is a bug that prevents you from kicking players in a game if you're hosting it on a server program. Pressing Control+k does nothing. URL: https://forum.audiogames.net/post/452105/#p452105 -- Audiogames-reflector mailing

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) @jaydeThe problem I could see with parry cards gaining 100 percent accuracy is you could in theory just... forever stall out setup based decks just by having the right one, and you don't even have to do anything. This would mainly

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) @Jayde Dark is a setup based type. YOu mention balance, I say implement a ban list feature. URL: https://forum.audiogames.net/post/452094/#p452094 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) A few new findings:1. Daggers aren't bad, but they definitely kinda make cards at similar levels look pretty weak.2. The rain stuff is vicious. Good lord. 3. I still say the dice cards are actually a little too strong. Healing Di

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) @Morokuma: I also think launch conditions for this card are quite severe, especially compared to some other powerful new cards. Ancient time for exemple only requires the ancient ruin environment, and though the confusion lasts for only

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) @Morokuma: I also think launch conditions for this card are quite severe, especially compared to some other powerful new cards. Ancient time for exemple only requires the ancient ruin environment, and though the confusion lasts for only

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-29 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Hello. Please, I have 250 gems. where can I buy special bonus to unlock better arena battles? or what should I do to unlock this special arena and set my mini games  rounds? URL: https://forum.audiogames.net/post/452024/#p452024

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-29 Thread AudioGames . net Forum — New releases room : Morokuma via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I think that the launch condition of "defenseless mind" is severe. The only way to actively reduce "special defense" to -4 or less is to give a serious curse.Decks that use this card are biased towards the ghost, psy

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-29 Thread AudioGames . net Forum — New releases room : Morokuma via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) In card battle, if I hit "shift + enter" and attack my teammate offensive, I would like the reaction that the teammate owns to be activated.Because once, the main purpose of attacking teammates was to start bleeding or magic f

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-29 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Is defenseless mind broken? When I attempt to use it, it always fails. I've tried getting special defense below 0 and no more than -4, but it doesn't work. How does this card work? URL: https://forum.audiogames.net/post/45194

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-29 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) @ sanslasch, good idea!I dont like minigames,but I like battles. URL: https://forum.audiogames.net/post/451938/#p451938 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-29 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) a lot of cards are specifically designed to foster multi-type decks, thus monotype decks might not actually have uses for some of the cards of that type. Some cards in the flying deck, particularly one of which name I can't rem

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-29 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Yes. It's just like weapon-taking for example, that card is useless if you don't have weapon cards in your deck. URL: https://forum.audiogames.net/post/451848/#p451848 -- Audiogames-reflector mailing list Audiogames

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-28 Thread AudioGames . net Forum — New releases room : josephweakland via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) greetings all, i noticed in the fighting deck there is a sword sheath card that lets you draw "sword cards from deck, but how can you if there is no fighting sword cards? do you have to put cards like ice sword or steal sword i

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-28 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Is it possible to immediately receive battle messages if joining a battle as a spectator? Currently, you must wait until the next round begins if you join midway through a battle. URL: https://forum.audiogames.net/post/451787/#p451787

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-28 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Hello, I have one problem with this game. when I play online play or arena battles, sometimes it does not listen. for example I want to use frenetic flight card, but I can't move or I can't do anything, simply I need to press

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-28 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I'd like to see a ban list feature for cards that you can restrict in matches, just like in Ugio. I'm pretty sure the real Pokomon has something similar. URL: https://forum.audiogames.net/post/451617/#p451617 --

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-27 Thread AudioGames . net Forum — New releases room : kianoosh via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Hi. So there's this bug that if a player while a game is going on disconnects it stops the hoal game after the round is finished. This is so annoying because I got a lot of my time wasted due to this bug. URL:

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-27 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) If you mean something like not playing fast enough, as far as I know there is no such thing. You only have a small success minus , about 5 percent if you play a card of a different type. URL: https://forum.audiogames.net/post/451404

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-26 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) So curiosity question for anyone who might know... sometimes during battles, I remember a person got a stat penalty for not moving fast enough, but it kept the game moving. How does that actually work? URL: https://forum.audiogames.net

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-25 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Hi @nidza07: Thanks for your answer. URL: https://forum.audiogames.net/post/451159/#p451159 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-25 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I have a couple of other suggestions after playing online. I know, I said I wouldn't play until the gem resetting bug was resolved, but what can I say, I can't stay away.First, I would like it if, when you're connec

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-25 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) So I had the occasion to try some new cards especially with steel type and they are pretty cool, you gotta love that laser machinegun a.k.a. continuous laser, but the nastiest new steel type card is steam blast, 3 magical power but with

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-25 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) So I had the occasion to try some new cards especially with steel type and they are pretty cool, you gotta love that laser machinegun a.k.a. continuous laser, but the nastiest new steel type card is steam blast, 3 magical power but with

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-25 Thread AudioGames . net Forum — New releases room : Hayri Tulumcu via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) how can i chose the number of turns in the zolo minigame party URL: https://forum.audiogames.net/post/451037/#p451037 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-25 Thread AudioGames . net Forum — New releases room : sediment via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) it was a good thing it seemed. I truly don't understand why you'd add a feature if you're going to instantly recall it when the obvious happens. Aside from that I love the update URL: https://forum.audiogames.net/post/

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-25 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Hi SLJ. As far as I know, the l parameter is completely optional and is only for the console output on your server. For example, if any errors happen. If you do not specify it, the game will take it from your save file. Of course, if

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-25 Thread AudioGames . net Forum — New releases room : Riad via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) For all people trying to make servers with the server app, there is now a one and only central server which is so stable (with a ping in the nineties). You may want to give your server's IP to people if you want them to connect,

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-25 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) @KeyIsFull: I like your idea a lot. I wonder who would do it though, I'm not so qualified as I have rarely played online. Also, for missing sounds on some new cards, I don't necessarily think it is a bug, perhaps Pragma d

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-25 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) @KeyIsFull: I like your idea a lot. I wonder who would do it though, I'm not so qualified as I have rarely played online. Also, for missing sounds on some new cards, I don't necessarily think it is a bug, perhaps Pragma d

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-25 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) @KeyIsFull: I like your idea a lot. I wonder who would do it though, I'm not so qualified as I have rarely played online. Also, for missing sounds on some new cards, I don't necessarily think it is a bug, perhaps Pragma d

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-25 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) guys, I tried to run a public central server, but it doesn't show up on the public server list, any idea? I already add -p when starting the server. so the command looks like this:wine start /unix server.exe smartaudio 2500 -l en