Re: Create bullet class

2017-12-12 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: Create bullet class I really have to try this thing. Vectors are really handy when it comes to game creation. The last bullet system i wrote came as an object. Actually a class and it's veriables, and a list which contains the class itself (I mean the list <>) and a checkloop o

Re: Create bullet class

2017-12-11 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector
Re: Create bullet class Porting BGT vectors would not be very hard, as it’s pretty much just variables and operator overloading URL: http://forum.audiogames.net/viewtopic.php?pid=341783#p341783 ___ Audiogames-reflector mailing list

Re: Create bullet class

2017-12-11 Thread AudioGames . net Forum — Developers room : truecraig via Audiogames-reflector
Re: Create bullet class System.Numerics.Vectors, perhaps?I'm not sure if you'd want each bullet to be an object, would you? It depends how many bullets you expect to be spat out. But I'd say a bullet's extremely short lifespan would mean you don't want thousands of bullet objects sat

Re: Create bullet class

2017-12-11 Thread AudioGames . net Forum — Developers room : brian . kurosawa via Audiogames-reflector
Re: Create bullet class About C Sharp i don't know but probabbly there's vector suport. URL: http://forum.audiogames.net/viewtopic.php?pid=341768#p341768 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Create bullet class

2017-12-11 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: Create bullet class BTW I always wanted to get access to ectors but honestly I couldn't. Which library should I use?? URL: http://forum.audiogames.net/viewtopic.php?pid=341727#p341727 ___ Audiogames-reflector mailing list Audiogames

Re: Create bullet class

2017-12-09 Thread AudioGames . net Forum — Developers room : brian . kurosawa via Audiogames-reflector
Re: Create bullet class It's importante to define a direction that your bullet will travel constantly during it's automatic movimentation. It will depend on your game's movement type. If it's without rotation, use vectors. URL: http://forum.audiogames.net/viewtopic.php?pid=341558#p341558

Create bullet class

2017-12-08 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Create bullet class Hi all.I'm intrasting, how create bullet class.I develop the game in C#. I need bullets. But I don't know formulas, algorithm.Please help me! URL: http://forum.audiogames.net/viewtopic.php?pid=341535#p341535