Re: Enemy update sound question for bgt.
Thanks for the help, I will look at that.The funny thing is, I don't usually have trouble with this, this kind of stuff is kind of below me in ability, but for some reason I just couldn't think of a way to do it.Also, I couldn't find the function
Re: Enemy update sound question for bgt.
Yeah. Fox, I also feel like you need to check out game programming in practice part 2 (Virus attack tutorial) because it also does a decent job of showing you how to actually use sound pool.
URL: https://forum.audiogames.net/post/453255/#p453255
Re: Enemy update sound question for bgt.
The play methods in the sound_pool return an int, for the slot the sound is played in. Have the enemy remember that, as in post 6.
URL: https://forum.audiogames.net/post/453236/#p453236
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Re: Enemy update sound question for bgt.
I am not sure what you mean. Consider this code//I haven't written bgt in a while and thus cannot guarantee error-free code
enemy@ enemies[];
class enemy
{
int x, y, sound;
enemy(x, y)
{
x = x;
y = y;
sound = p.play_3d("enemy.ogg", me.x,
Re: Enemy update sound question for bgt.
I am not sure what you mean. Consider this code//I haven't written bgt in a while and thus cannot guarantee error-free code
enemy@ enemies[];
class enemy
{
int x, y, sound;
enemy(x, y)
{
x = x;
y = y;
sound = p.play_3d("enemy.ogg", me.x,
Re: Enemy update sound question for bgt.
I am not sure what you mean. Consider this code//I haven't written bgt in a while and thus cannot guarantee error-free code
enemy@ enemies[];
class enemy
{
int x, y, sound;
enemy(x, y)
{
x = x;
y = y;
sound = p.play_3d("enemy.ogg", me.x,
Re: Enemy update sound question for bgt.
ok, and how do you play a sound using a specific slot, by the name of enemys[i].sound?
URL: https://forum.audiogames.net/post/453227/#p453227
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Re: Enemy update sound question for bgt.
for (uint i = 0; i < enemys.length; i++)
{
p.update_sound_3d(enemys[i].sound, enemys[i].x, enemys[i].y, enemys[i].z);
}//cl
That is assuming that you have Sam's modified 3d sound pool, otherwise you will be forced to stick with 2d
URL: ht
Re: Enemy update sound question for bgt.
yes but how do I make it just update the p sound_pool position for that specific enemy.In the enemyloop function I have a for loop that goes through all the enemies and then does all the things, but how would I make it update for enemys[i]?
URL
Re: Enemy update sound question for bgt.
Update_sound_3d(x,y,z)
URL: https://forum.audiogames.net/post/453056/#p453056
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Enemy update sound question for bgt.
So I'm trying to make a simple enemy, just to see how it works, and for some reason, I can't quite figure out how to make it play a loop over it that moves with it.The enemy moves completely randomly, full 3d, so it moves forward, backward, left
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