Re: Experience with the Masonasons Game Engine?

2019-12-18 Thread AudioGames . net Forum — Developers room : Farhad Ali Bhatti via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? I want this game engine, if somebody can give me then message me privately, sure I will pay you. URL: https://forum.audiogames.net/post/486509/#p486509 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Experience with the Masonasons Game Engine?

2019-09-16 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? Mason, but I recommend you contact the Fantaisie team. URL: https://forum.audiogames.net/post/462220/#p462220 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Experience with the Masonasons Game Engine?

2019-09-15 Thread AudioGames . net Forum — Developers room : masonian via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? As I said before. It's not for everyone. If you prefer to do these things on your own, then it's not worth the $10. It does what it does well, though. URL: https://forum.audiogames.net/post/462176/#p462176 -- Audiogames

Re: Experience with the Masonasons Game Engine?

2019-09-15 Thread AudioGames . net Forum — Developers room : zenothrax via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? If you require an engine which can easily make maps, which also features a few bells and whistles, it's worth the 10 dollars. URL: https://forum.audiogames.net/post/462098/#p462098 -- Audiogames-reflector mailing list Audio

Re: Experience with the Masonasons Game Engine?

2019-09-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? @39, woops. URL: https://forum.audiogames.net/post/462023/#p462023 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Experience with the Masonasons Game Engine?

2019-09-14 Thread AudioGames . net Forum — Developers room : masonian via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? actually 36 is completely incorrect. It gets updated just as it always has. URL: https://forum.audiogames.net/post/462009/#p462009 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Experience with the Masonasons Game Engine?

2019-09-14 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? We all know that, but isn't a man allowed to dream alitle, even for a moment?:)Well, I guess that a new au3 is coming. URL: https://forum.audiogames.net/post/461994/#p461994 -- Audiogames-reflector mailing list Audiogames-refl

Re: Experience with the Masonasons Game Engine?

2019-09-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? @36, they'll never do that. URL: https://forum.audiogames.net/post/461991/#p461991 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audio

Re: Experience with the Masonasons Game Engine?

2019-09-14 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? Or they should make pb opensource and release it under the gpl. it would be better this way for pb, the company doesn't put much interest in it, so it slowly follows on the path of au3, shame for this to happen to such a project.This wa

Re: Experience with the Masonasons Game Engine?

2019-09-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? His other option would be to open-source the engine and/or rewrite it in C/C++/Rust/Go/whatever. URL: https://forum.audiogames.net/post/461960/#p461960 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Experience with the Masonasons Game Engine?

2019-09-14 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? That license is stupidly written. Wrapper for Pure Baisc Commands, so probably all DLL written in PB. Mason, IU don't have nothing agaist you, just contact Fantaisie and explain your situation URL: https://forum.audiogames.net/post/4

Re: Experience with the Masonasons Game Engine?

2019-09-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? The issue is that I don't know what they classify as a wrapper or not. They don't say in the docs, so right now it could be anything. URL: https://forum.audiogames.net/post/461947/#p461947 -- Audiogames-reflector mailing list

Re: Experience with the Masonasons Game Engine?

2019-09-14 Thread AudioGames . net Forum — Developers room : masonian via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? Fair enough. To be fair, I wasn't sure how far that license extended, and I didn't exactly wrap the functions. However, I did prepare a version that didn't include them, just in case shit id hit the fan. I myself don't c

Re: Experience with the Masonasons Game Engine?

2019-09-14 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? Again, I don't have anything to do with your engine, but, now that this library is demonstrated to violate pb's license, shouldn't someone do something about it?Probably you think that I'm an arogant, know it all kind of

Re: Experience with the Masonasons Game Engine?

2019-09-14 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? Here is the license part that interests us. From what it seems, the engine violates this licenseYou can make DLLs including PureBasic commands for your own projects without any restrictions. But it's not allowed to release simple freewa

Re: Experience with the Masonasons Game Engine?

2019-09-13 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? Ok, so what you are basicly saying is that it wraps a part of the pure basic api? i don't know the licensing so i am not going to argue. i also don't know what and what not to say. URL: https://forum.audiogames.net/post/46179

Re: Experience with the Masonasons Game Engine?

2019-09-13 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? @27, his wrapper does wrap PureBASIC's functionality though (re: FTP support). That's why BGT Lover raised that concern -- it may be a violation of the license agreement. I don't have a copy of the license on hand so can't

Re: Experience with the Masonasons Game Engine?

2019-09-13 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? I can't see why or how this game engine could be an entire wrapper for pure basic. if it was an over all wrapper for pure basic, that would meen that i don't need to install pure basic, and just use mason's game engine to cod

Re: Experience with the Masonasons Game Engine?

2019-09-13 Thread AudioGames . net Forum — Developers room : masonian via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? Sorry. You're not getting my entire sourcecode, and I'm not here to prove myself to you. I made a game engine which offers extra BGT functionality. Use it or don't. I really don't mind. URL: https://forum.audiogames.net/

Re: Experience with the Masonasons Game Engine?

2019-09-13 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? @24, very nice way of completely avoiding the accusation. How about you provide me your FTP function code instead? A wrapper can offer extra functionality but can still be a wrapper, you know. URL: https://forum.audiogames.net/post/461685

Re: Experience with the Masonasons Game Engine?

2019-09-13 Thread AudioGames . net Forum — Developers room : masonian via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? Here ya go. Tell me this looks like a wrapped function and I'll shit my pants. ProcedureDLL.s get_tile_at3D(x.i=0,y.i=0,z.i=0)For i=ArraySize(Map())-1 To 0 Step -1minx=Val(StringField(Map(i),1,":"))maxx=Val(StringField(Map(i),

Re: Experience with the Masonasons Game Engine?

2019-09-13 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? @22: I don't see how it couldn't be, either.I haven't used the engine my self, but I have a friend who used it and I have read all posts before myne, so I can make a farely educated guess.If the engine doesn't violate pb

Re: Experience with the Masonasons Game Engine?

2019-09-12 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? @21, how is it not? It exposes most of the PureBASIC API, and that is clearly against the license agreement. Its not that hard to figure out. Just because your engine may do some validation checks (or something else) with FTP (for example

Re: Experience with the Masonasons Game Engine?

2019-09-12 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? @21, how is it not? It exposes most of the PureBASIC API, and that is clearly against the license agreement. Its not that hard to figure out. Just because your engine may do some validation checks with FTP (for example) does not mean that its

Re: Experience with the Masonasons Game Engine?

2019-09-12 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? @21, how is it not? It pretty much exposes most of the PureBASIC API. URL: https://forum.audiogames.net/post/461564/#p461564 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Experience with the Masonasons Game Engine?

2019-09-12 Thread AudioGames . net Forum — Developers room : masonian via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? then you clearly don't know what the engine is. This is, again, not a wrapper around pure basic functions. URL: https://forum.audiogames.net/post/461562/#p461562 -- Audiogames-reflector mailing list Audiogames-reflector@sabah

Re: Experience with the Masonasons Game Engine?

2019-09-12 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? @19, if you don't think this is a rapper, then you don't know what a rapper is. The definition of a wrapper library is:Wrapper libraries (or library wrappers) consist of a thin layer of code (a "shim") which translates

Re: Experience with the Masonasons Game Engine?

2019-09-12 Thread AudioGames . net Forum — Developers room : masonian via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? Wrong. While it may look like I am wrapping functions, there's a lot that goes on under the hood (this is not a wrapper.) URL: https://forum.audiogames.net/post/461516/#p461516 -- Audiogames-reflector mailing list Audiogames-refl

Re: Experience with the Masonasons Game Engine?

2019-09-12 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? 17 is correct: the TOS states that "... All components, libraries, and binaries are copyrighted by Fantaisie Software. The PureBasic license explicitly forbids the creation of DLLs whose primary function is to serve as a 'wr

Re: Experience with the Masonasons Game Engine?

2019-09-12 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? I think that  pb does not allow legally to distribute dlls containing pb functions to non pb languages, right?if so, I don't see how can someone request money for something illegal, do you? URL: https://forum.audiogames.net/post/4

Re: Experience with the Masonasons Game Engine?

2019-09-03 Thread AudioGames . net Forum — Developers room : masonian via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? Yep, as it was coded in PureBasic you'll find the features it creates for BGT users are already in that language, if not directly then with a bit of coding. URL: https://forum.audiogames.net/post/459390/#p459390 -- Audiogames-refl

Re: Experience with the Masonasons Game Engine?

2019-09-03 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? I think it's ok, but since I switched to pure basic it's not really necesary anymore. URL: https://forum.audiogames.net/post/459352/#p459352 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu

Re: Experience with the Masonasons Game Engine?

2019-09-02 Thread AudioGames . net Forum — Developers room : masonian via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? Exactly. If using python, there is no point. URL: https://forum.audiogames.net/post/459334/#p459334 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Experience with the Masonasons Game Engine?

2019-09-02 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? In Python, it is literally only adding extra overhead on top of what the language can already do more easily. URL: https://forum.audiogames.net/post/459303/#p459303 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Experience with the Masonasons Game Engine?

2019-09-02 Thread AudioGames . net Forum — Developers room : cmerry via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? His engine can be used in python, not sure about other languages. It could probably save you some time as far as map making goes. I haven't used the python wrapper much, however I can recommend the bgt one. I also baught it a day or two

Re: Experience with the Masonasons Game Engine?

2019-09-02 Thread AudioGames . net Forum — Developers room : masonian via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? As others have said. The engine was created mainly for BGT, and thus is not really needed in other languages. You can achieve most of what this engine does in BGT itself, though not as efficiently. Point: If you want the easy way out, go for

Re: Experience with the Masonasons Game Engine?

2019-09-02 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? Please note. If you're using bgt then It might come helpful. Otherwise not URL: https://forum.audiogames.net/post/459241/#p459241 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabah

Re: Experience with the Masonasons Game Engine?

2019-09-02 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? I would write your own engine and parser. It will be harder, but you will learn more overall, and it will help you transition between the languages in the future if you choose to do so.  His engine is only good for BGT, and you would still

Re: Experience with the Masonasons Game Engine?

2019-09-02 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? Ok, thank you for the responses.@nuno, I know right! They're graite! Us damn mud people and our breeding. URL: https://forum.audiogames.net/post/459229/#p459229 -- Audiogames-reflector mailing list Audiogames-reflector@sabah

Re: Experience with the Masonasons Game Engine?

2019-09-02 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? Yes you are right @Ethin URL: https://forum.audiogames.net/post/459224/#p459224 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: Experience with the Masonasons Game Engine?

2019-09-02 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? If memory serves and if I'm think of the same engine, this is literally a DLL exportation of PureBASIC. Its absolutely nothing fancy; you'd be better off using SDL2 plus OpenGL and writing your own. URL: https://forum.audiogame

Re: Experience with the Masonasons Game Engine?

2019-09-02 Thread AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? I bought it the day after the release day, so it was only $5 for me. It was ok for $5, being that it has FTP functions, recording functions, and some other random things I can't think about that bgt doesn't have.

Re: Experience with the Masonasons Game Engine?

2019-09-02 Thread AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? I bought it the day after the release day, so it was only $5 for me. It was ok for $5, being that it has FTP functions, recordinging functions, and some other random things I can't think about that bgt doesn't have.

Re: Experience with the Masonasons Game Engine?

2019-09-02 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? I know this is extremely offtopic, but I just saw your signature.Fowl is a good book.Back on topic, this is even not a map engine. As far as i know it cannot parse maps. URL: https://forum.audiogames.net/post/459212/#p459212

Re: Experience with the Masonasons Game Engine?

2019-09-02 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? @2 thank you, I asumed as much, especially because we already have map engines floating around here. Thank you. URL: https://forum.audiogames.net/post/459208/#p459208 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Experience with the Masonasons Game Engine?

2019-09-02 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? Nah, I wouldn't recommend it. Every respected language's STDLIB has these functions (if not build-in, easy enough to achieve). URL: https://forum.audiogames.net/post/459207/#p459207 -- Audiogames-reflector mailing list

Experience with the Masonasons Game Engine?

2019-09-02 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
Experience with the Masonasons Game Engine? I was thinking about buying this but I want to know what people's experiences/thoughts are with the engine before I do so, considering Mason doesn't have a reviews section on his page or anything like that.10 dollars, especially if I