Re: How Overwatch was designed so people could 'play by sound'

2016-07-08 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: How Overwatch was designed so people could 'play by sound' Heh, never know where to post stuff like this sometimes.Blizzard's behavior over the past few years has left me, let's say disappointed. I hadn't heard about them disabled all the community mods thoug

Re: How Overwatch was designed so people could 'play by sound'

2016-07-08 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: How Overwatch was designed so people could 'play by sound' I don't believe for a second that a game like this can be played by sound... the video is interesting, but I'm not going to believe that it's playable until someone confirms this. FPS games that ar

Re: How Overwatch was designed so people could 'play by sound'

2016-07-08 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector
Re: How Overwatch was designed so people could 'play by sound' hmmm a lot of people play this game, curious to see how you can just play this by sound, I just may have to give this a rent URL: http://forum.audiogames.net/viewtopic.php?pid=2673

Re: How Overwatch was designed so people could 'play by sound'

2016-07-08 Thread AudioGames . net Forum — General Game Discussion : ammericandad2005 via Audiogames-reflector
Re: How Overwatch was designed so people could 'play by sound' Thanks for moving it, dark. This was the only reason I replied to the topic in the first place-never been a fan of blizard games. Always turned off by their rather stupid practices, the final nail in the coffen being

Re: How Overwatch was designed so people could 'play by sound'

2016-07-08 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: How Overwatch was designed so people could 'play by sound' moderation!I have just moved this topic to general game discussion, as it does concern a game even though it's a mainstream one. It'll be easier for people to find. URL: http://forum.audiogames.net/view

Re: How Overwatch was designed so people could 'play by sound'

2016-07-07 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector
Re: How Overwatch was designed so people could 'play by sound' This belongs in general game discussion. URL: http://forum.audiogames.net/viewtopic.php?pid=267230#p267230 ___ Audiogames-reflector mailing list Audiogames-reflector@

How Overwatch was designed so people could 'play by sound'

2016-07-07 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector
How Overwatch was designed so people could 'play by sound' A recent video posted on Gamasutra features talks at GDC by Blizzard's Scott Lawlor and Tomas Neuman discussing the intriguing sound design and challenges they faced along the way in an hour long look at Ov