Re: I'm Not Sure What to use to code

2017-11-09 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: I'm Not Sure What to use to code this is true,but when you use x86intrin.h, immintrin.h, avxintrin.h which are for different instruction set in x86/x64 processors, in different compilers you sometimes get crashable codei have to note that compilers are not so much intelegent to

Re: I'm Not Sure What to use to code

2017-11-08 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: I'm Not Sure What to use to code hello,go here he had tested a code in different compilers and gave the asm code which was generated and compaired it togetheri dont say that compilers dont generate fast code, i say compilers generate crashable code sometimes (for example MSVC can

Re: I'm Not Sure What to use to code

2017-11-08 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: I'm Not Sure What to use to code sometimes optimization doesnt remove those instructions!sometimes a code can be generated as an undefined behaiviour in a compiler while in another compiler it will correctly be generated! URL:

Re: I'm Not Sure What to use to code

2017-11-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: I'm Not Sure What to use to code @visualstudio, if your talking about the old compilers from like a decade ago, yeah, probably. But most of those "junk instructions," as you put it, are assembler directives or debugging information. Optimization removes most o those. Those "junk

Re: I'm Not Sure What to use to code

2017-11-07 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: I'm Not Sure What to use to code @Ethin, look also at the speed, and the performance of the code which is generatedthis is the case!, sometimes a compiler generates junk code between the instructions while the other doesnt, or vice versa which impacts speed and performance so much

Re: I'm Not Sure What to use to code

2017-11-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: I'm Not Sure What to use to code @visualstudio, just because different ASM instructions are different doesn't mean the compiles are totally incompatible. Yes, the ABIs are different, but considering the extremely large amount of instructions in the Intel CPUs alone (I think there's

Re: I'm Not Sure What to use to code

2017-11-07 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: I'm Not Sure What to use to code hello,@Ethin, i mean in terms of abi and the code which was generatedalso compile a C++ code with different compilers and check the generated asm code then you will know that they are different URL:

Re: I'm Not Sure What to use to code

2017-11-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: I'm Not Sure What to use to code @kianoosh, yes, C# can be decompiled if you haven't obfiscated it. URL: http://forum.audiogames.net/viewtopic.php?pid=337188#p337188 ___ Audiogames-reflector mailing list

Re: I'm Not Sure What to use to code

2017-11-07 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: I'm Not Sure What to use to code Python can also be very easily decompiled.I'm currently learning c++ in my computer science program and I'll probably stick to that. many of the speech libraries though even for c++ are windows specific or would need much rewriting to get them to work

Re: I'm Not Sure What to use to code

2017-11-07 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: I'm Not Sure What to use to code C# is also great for game development and software development. It's powerful enough but I heard it can be reverse engeneered. I'm not sure about it though. URL: http://forum.audiogames.net/viewtopic.php?pid=337153#p337153

Re: I'm Not Sure What to use to code

2017-11-07 Thread AudioGames . net Forum — Developers room : Hrvoje via Audiogames-reflector
Re: I'm Not Sure What to use to code I see Kotlin as a future game development language. Although it currently works on JVM, it's native compiler is in works. But for writing games like RPGs or actions I think BGT just works well, I think STW, Redspot or Manamon is a best example of what

Re: I'm Not Sure What to use to code

2017-11-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: I'm Not Sure What to use to code @Orko, there are several negatives that make PureBASIC not suitable any more (yes, it was suitable for DMNB/DMPA, but is not suitable for very advanced projects): scripting, difficult plugins, inaccessibility, and it's commercialism.Scripting: PB feels

Re: I'm Not Sure What to use to code

2017-11-07 Thread AudioGames . net Forum — Developers room : Orko via Audiogames-reflector
Re: I'm Not Sure What to use to code Pure Basic all the way. Not only is it easy to work with, it has a lot of built in commands for sound and graphics, both 2D and 3D, and while it may not compare to C/C++ for coding power, the final executables it produces are small, fast, and compare

Re: I'm Not Sure What to use to code

2017-11-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: I'm Not Sure What to use to code @Liam, though you may dislike it (ahem...) I'd highly recommend C/C++ if you want absolute speed and best compilation. I'd recommend Rust... but it's simply too new and doesn't have the maturity that C/C++ has. There are others, of course: Go and Java

Re: I'm Not Sure What to use to code

2017-11-07 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: I'm Not Sure What to use to code Dangit, now I'm going to spend the rest of the week trying to build such a thing, update last year's crappy 3d editor at best, then get beat up by ADHD until I ultimately drown my self-disappointment in reading useless things on the internet. Thanks a

Re: I'm Not Sure What to use to code

2017-11-07 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: I'm Not Sure What to use to code Dangit, now I'm going to spend the rest of the week trying to build such a thing, update last year's crappy 3d editor at best, then get beat up by ADHD until I ultimately drown my self-disappointment in reading useless things on the internet. Thanks a

Re: I'm Not Sure What to use to code

2017-11-07 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector
Re: I'm Not Sure What to use to code BGT is great to start with if what you want to do is quickly create a game. BGT however will severely limit you when it comes to important things like 3d audio, cross platform support ETC. You also will not be making much of anything else in BGT besides

Re: I'm Not Sure What to use to code

2017-10-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: I'm Not Sure What to use to code Agree with 11. URL: http://forum.audiogames.net/viewtopic.php?pid=332498#p332498 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: I'm Not Sure What to use to code

2017-10-07 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
Re: I'm Not Sure What to use to code Hi.@Post 9 what are you talking about? I assume your talkingabout pyaudiogame or agk? I think both are outdated or no longer supported. You have got to be more specific when you post something like that. URL:

I'm Not Sure What to use to code

2017-10-04 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
I'm Not Sure What to use to code Hi.Well I've been using python for a while which I am enjoying. I tried using pyaudiogame, but the last time it was updated was two years ago and I couldn't get it to work anyway. I decided to take a look at bgt. I understand basic coding concepts like if