Re: Inform7 questions

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : Soul Keeper via Audiogames-reflector
Re: Inform7 questions Well that's a silly fix, since I wasn't planning on it ever changing, but whatever, it works. Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=306566#p306566 ___ Audiogames-reflector mailing list Audiogames

Re: Inform7 questions

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : targor via Audiogames-reflector
Re: Inform7 questions Try "X is a list of numbers that varies." URL: http://forum.audiogames.net/viewtopic.php?pid=306562#p306562 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://

Re: Inform7 questions

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : Soul Keeper via Audiogames-reflector
Re: Inform7 questions Thanks. Unfortunately, I can't try most of this, since inform is refusing to let me make a list. Clearly it's me doing something wrong, but I've tried defining it in what feels like forty nine different ways, and nothing works -- either I get an error saying inform

Re: Inform7 questions

2017-04-09 Thread AudioGames . net Forum — General Game Discussion : targor via Audiogames-reflector
Re: Inform7 questions As far as I know, try only works with actual actions. For iterating through tables, you use "repeat through (table name)" to go through each row in the table. Then to use an entry, just type the column name in the nested Statement. Naturally, you can als

Re: Inform7 questions

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Soul Keeper via Audiogames-reflector
Re: Inform7 questions Considering this thread is already around, I figured I'd ask here, rather than starting a completely new one. I'm trying to call an action, but the action that's called can very, based on the player's input. Is there a way to use variables with the try command, rather

Re: Inform7 questions

2017-04-06 Thread AudioGames . net Forum — General Game Discussion : targor via Audiogames-reflector
Re: Inform7 questions That would be great. I'm very curious. Good luck in coding! URL: http://forum.audiogames.net/viewtopic.php?pid=305952#p305952 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Inform7 questions

2017-04-05 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Inform7 questions I'll figure that out when I get more experience with Inform. I'll gladly let you know what I figure out if you're interested. URL: http://forum.audiogames.net/viewtopic.php?pid=305828#p305828 ___ Audiogames-reflector

Re: Inform7 questions

2017-04-05 Thread AudioGames . net Forum — General Game Discussion : targor via Audiogames-reflector
Re: Inform7 questions I think the commands can just be translated without rewriting them, but the Parser would be quite bad then. But I don't know for sure. I've only used Inform in English. URL: http://forum.audiogames.net/viewtopic.php?pid=305786#p305786

Re: Inform7 questions

2017-04-05 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Inform7 questions It makes sense. I mean: If I wanna make a game in danish, or an other language, do I then have to translate the commands like get, inventory, the walking directions, open, close etc. or do I have to rewrite those commands from scratch? URL: http

Re: Inform7 questions

2017-04-05 Thread AudioGames . net Forum — General Game Discussion : targor via Audiogames-reflector
Re: Inform7 questions For example, if you type "An arrow is a Thing. The Player carries ten arrows". Now the Player has ten identical arrows and not an object called "ten arrows". This is because Inform assumes that the plural of arrow is arrows. This assumption

Re: Inform7 questions

2017-04-05 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Inform7 questions So, I can't just translate the command inventory into an other language and assume it works as the inventory command? URL: http://forum.audiogames.net/viewtopic.php?pid=305733#p305733 ___ Audiogames-reflector mailing

Re: Inform7 questions

2017-04-05 Thread AudioGames . net Forum — General Game Discussion : targor via Audiogames-reflector
Re: Inform7 questions I think the most difficult bit about writing language extensions is that you not just have to Change all the rules sentences, but also you have to program how Inform should handle definite and indefinite articles, plurals, verb tenses and so on, since it does that all

Re: Inform7 questions

2017-04-05 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Inform7 questions Thanks a lot for your answers. Time to check this out. URL: http://forum.audiogames.net/viewtopic.php?pid=305714#p305714 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Inform7 questions

2017-04-04 Thread AudioGames . net Forum — General Game Discussion : Jaseoffire via Audiogames-reflector
Re: Inform7 questions Okay. Good to hear  you figured it out. Things like that happen. Now, on to your questions.1. My current favorite glulx interpreter is called wingit or git. I use NVDA, so I have an NVDA addon to make things work.2. If you type "inform 7 extensions" without

Re: Inform7 questions

2017-04-04 Thread AudioGames . net Forum — General Game Discussion : Soul Keeper via Audiogames-reflector
Re: Inform7 questions 1. Yeah,, Glulxe works great for windows, So does Winfrotz, actually. I'm not really sure about Mac.2. I'm not sure about a language translation for Danish, but as far as descriptions and whatnot go you could just write them in Danish. After that you'd need to find

Re: Inform7 questions

2017-04-04 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Inform7 questions Hi.I have just noticed what I did wrong, and I feel like a completely failure. I feel so stupid at the moment... Yes, you'll laugh when you read what I messed up, and it's okay to laugh...I copied the examples directly from the tutorial, and stupid me forgot to remove

Re: Inform7 questions

2017-04-04 Thread AudioGames . net Forum — General Game Discussion : targor via Audiogames-reflector
Re: Inform7 questions When you set up a new Project, Inform writes the title and author in the first line. Have you erased that before using the example? Because otherwise the "Midsummer day" line is seen as text that is completely out of context to Inform. Hope that helps.

Re: Inform7 questions

2017-04-04 Thread AudioGames . net Forum — General Game Discussion : Soul Keeper via Audiogames-reflector
Re: Inform7 questions Yeah exactly. With what you gave me the best I could do was try and give you a working example of my own. Honestly i never used the examples for much save reference, and it's been a while since I've read any of them. Just compile it and paste in the contents

Re: Inform7 questions

2017-04-04 Thread AudioGames . net Forum — General Game Discussion : raven via Audiogames-reflector
Re: Inform7 questions Without knowing what errors you're getting, it's hard to know why the examples don't work.Can you access the error screen? if you can, copy the errors from that and paste them here.I unfortunately don't have an inform copy, so I can't test it out for you, but by all

Re: Inform7 questions

2017-04-03 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Inform7 questions What I'm looking for? I'm simply asking why the examples I've posted don't work. URL: http://forum.audiogames.net/viewtopic.php?pid=305490#p305490 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Inform7 questions

2017-04-03 Thread AudioGames . net Forum — General Game Discussion : Soul Keeper via Audiogames-reflector
Re: Inform7 questions It's always worked fine for me. When something compiles through f5 it should automatically put you into the game. you can type commands in directly, and then use insert+arrows or the jaws cursor to navigate through the output.  I entirely agree with the natural

Re: Inform7 questions

2017-04-03 Thread AudioGames . net Forum — General Game Discussion : Jaseoffire via Audiogames-reflector
Re: Inform7 questions Wait, you managed to get the interpreter running? I've been having trouble with such tasks. I've found that accessibility can be had, but I have found it lacking in ways that I would prefer it not lack. Also, just a quick note, if anyone tells you Inform 7 is "na

Re: Inform7 questions

2017-04-03 Thread AudioGames . net Forum — General Game Discussion : Soul Keeper via Audiogames-reflector
Re: Inform7 questions When you try to run it, errors should appear once it finishes attempting to compile (hit f6 to view them, f5 to compile). If there are none,, it should toss you directly into the interpreter, where you can type in commands. (It works perfectly fine with both NVDA

Re: Inform7 questions

2017-04-03 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Inform7 questions So, you have no clue on why the very first example won't work? I'm glad I'm not the only one who is having trouble on understanding how it works. It's even more difficult when the examples from the tutorial don't work. Lol. But I think it's just me who are doing

Re: Inform7 questions

2017-04-03 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Inform7 questions I attempted learning this language some time ago, but my main problem with it is the syntax. I thought at one time that the idea of syntax that looked close to English was good, but that was until I tried it. I could never fully wrap my head around it. URL: http

Re: Inform7 questions

2017-04-03 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Inform7 questions Hi.Thanks for your answers so far.Here is the very first example which gives me an error. It says something by a sentence:"Midsummer Day"The Gazebo is a room.The example should simply show en empty room.The next example which should give me a room d

Re: Inform7 questions

2017-04-02 Thread AudioGames . net Forum — General Game Discussion : raven via Audiogames-reflector
Re: Inform7 questions Could you post the errors you're getting, along with the examples you're pasting in? there's currently not enough context to direct you to something better. URL: http://forum.audiogames.net/viewtopic.php?pid=305196#p305196

Re: Inform7 questions

2017-04-02 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Inform7 questions I've tried it and man for all they say it is plain english, nothing works as expected, the end result isn't even accessible URL: http://forum.audiogames.net/viewtopic.php?pid=305195#p305195 ___ Audiogames-reflector

Re: Inform7 questions

2017-04-02 Thread AudioGames . net Forum — General Game Discussion : Jaseoffire via Audiogames-reflector
Re: Inform7 questions Oh. Inform 7? Let's see here. I would have to look through my projects to find something. The manual is quite terrible sometimes. There are way too many times of having to play with things until something works, but it is usable. I also dislike the interpreter it uses

Inform7 questions

2017-04-02 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Inform7 questions Hi.I'm giving Inform7 a try, and I have a few questions:1. Do you have some small simple examples which actually works in the compiler? I have no idea on what I'm doing wrong, but the simple examples from the manual gives me lots of errors, even when I'm copying