Re: Is it me or is bgt really terrible with memory consumption

2017-03-29 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption Yeah sorry for taking this on a tangent. and amen to the previous post. URL: http://forum.audiogames.net/viewtopic.php?pid=304533#p304533 ___ Audiogames-reflector mailing list

Re: Is it me or is bgt really terrible with memory consumption

2017-03-29 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption I think we should move this discussion somewhere else, but I will add one more post on this subject:@Trajectory:No matter what you do someone is always going to find the secret master key. Attempting to hide it via security via

Re: Is it me or is bgt really terrible with memory consumption

2017-03-23 Thread AudioGames . net Forum — Developers room : Trajectory via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption This isn't about keeping the chosen encryption algo a secret. and by no means do I intend to attempt my own crypto scheme.My previous post probably wasn't very clear as I wrote it late at night when I really should have been

Re: Is it me or is bgt really terrible with memory consumption

2017-03-21 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption Why can't you just implement OpenSSL AES-256-cBC encryption? That can be brute forced, but it's top-of-the-line government-standard cryptography and it's probably the best and strongest encryption algorithm available

Re: Is it me or is bgt really terrible with memory consumption

2017-03-20 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption many encryption algorithms are open source. how do you expect they are so well-tested tried and true methods. just because something is open source does not mean the encryption on a game or project is cracked.as long as someone

Re: Is it me or is bgt really terrible with memory consumption

2017-03-19 Thread AudioGames . net Forum — Developers room : Trajectory via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption @Ethin I'm not sure yet.I want commercial BGT game developers to feel comfortable porting their games over, which means that the manner in which the engine encrypts compiled bytecode and other resources has to be as well

Re: Is it me or is bgt really terrible with memory consumption

2017-03-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption @Trajectory, will this engine be open-source? If so, I'd love to help! URL: http://forum.audiogames.net/viewtopic.php?pid=302525#p302525 ___ Audiogames-reflector mailing list

Re: Is it me or is bgt really terrible with memory consumption

2017-03-15 Thread AudioGames . net Forum — Developers room : Trajectory via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption Just my $0.02:BGT is a bit of a love/hate thing for me.BGT is fine with memory usage, but it's shortcomings really show when it comes to other resource usage. BGT is slow for a number of reasons:First, There is clear evidence

Re: Is it me or is bgt really terrible with memory consumption

2017-03-10 Thread AudioGames . net Forum — Developers room : tabutcu via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption yes, i agree with @20 URL: http://forum.audiogames.net/viewtopic.php?pid=301433#p301433 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Is it me or is bgt really terrible with memory consumption

2017-03-09 Thread AudioGames . net Forum — Developers room : Pragma via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption Hello.I suspect also that the "get" method of the dictionary object can crash BGT. This seems to be related to the data type. If you try to use the "get" method with a string data and a double variable, BGT

Re: Is it me or is bgt really terrible with memory consumption

2017-03-09 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption re: 7, I don't know if dictionaries have anything to do with it, but it sounds like you're aving a similar problem to the one I keep running into. That is, at seemingly random moments, bgt will hang, looping the last second

Re: Is it me or is bgt really terrible with memory consumption

2017-03-08 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption That's exactly it, thanks stewie. This works, though:int foo() { int a=1,b=2,c=3; return a; }But declaring variables after executing some statement won't work, for example:int foo() { int a=1; bar(); int b=3

Re: Is it me or is bgt really terrible with memory consumption

2017-03-07 Thread AudioGames . net Forum — Developers room : stewie via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption In C89 you have to declare all variables at the start of the function. Also doing something like for (int c=0;c < 5;c++) {} will just not work. C99 and C++ changed this. URL: http://forum.audiogames.net/viewtopic.php?

Re: Is it me or is bgt really terrible with memory consumption

2017-03-07 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption Hi Ethin,I myself use bgt because I don't quite have the knowledge or patience to, gather all the billions of dependencies it takes to create a decent audio system, not forgetting most people end up writing there own take

Re: Is it me or is bgt really terrible with memory consumption

2017-03-07 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption Hi Ethin,I myself use bgt because I don't quite have the knowledge or patience to, gather all the billions of dependencies it takes to create a decent audio system, not forgetting most people end up writing there own take

Re: Is it me or is bgt really terrible with memory consumption

2017-03-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption @Hijacker, can you clarify your last statement about not being able to inline declare variables in C? I strictly recall this being possible. In Ada, it's like you said: you have to define (or, at least, predefine them

Re: Is it me or is bgt really terrible with memory consumption

2017-03-07 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption Hi,I've to tell you that this time it is absolutely you who causes this problem, at least your calculation is wrong.If you have some array, the way of calculation for you isn't addition, but rather multiplication. If you have

Re: Is it me or is bgt really terrible with memory consumption

2017-03-07 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption Hi,you're right, I missed the index there. Thanks for clarifying this, I'll update this bug above so people searching this forum for some response won't get bothered with wrong answers.Yes, you can define variables inlined

Re: Is it me or is bgt really terrible with memory consumption

2017-03-06 Thread AudioGames . net Forum — Developers room : brian . kurosawa via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption Use uint8 instead if you wish to preserve memory. URL: http://forum.audiogames.net/viewtopic.php?pid=300857#p300857 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Is it me or is bgt really terrible with memory consumption

2017-03-06 Thread AudioGames . net Forum — Developers room : stewie via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption I believe a character is 1 byte which is composed of 8 bits.If you have a dictionary of 8100 strings, your programming shouldn't be freezing. The reason your math was off: think of a multidimensional array as a list of lists

Re: Is it me or is bgt really terrible with memory consumption

2017-03-06 Thread AudioGames . net Forum — Developers room : brian . kurosawa via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption @8, each character on the string is 8 bytes. URL: http://forum.audiogames.net/viewtopic.php?pid=300844#p300844 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Is it me or is bgt really terrible with memory consumption

2017-03-06 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption Yep, that's actually one thing which can be improved here, and this isn't just related to BGT, but will be this way in any low-level programming language where you're able to handle data types yourself, such as BGT, C or C

Re: Is it me or is bgt really terrible with memory consumption

2017-03-06 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption Yeah, I have been told to do that several times, use ints instead of strings. I'm glad you guys put this into perspective for me, I really did not know I was the one destroying blast bay game toolkit.Thanks again guys! URL

Re: Is it me or is bgt really terrible with memory consumption

2017-03-06 Thread AudioGames . net Forum — Developers room : MeisamAmini21 via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption In your dictionary, you use strings like "rock". As far as I understand, using string in this particular situation is a bad idea. Firstly, each letter takes one byte. So a string like "hardwood" would take 8

Re: Is it me or is bgt really terrible with memory consumption

2017-03-06 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption It unfortunately just freezes with no error messages. The last sound(s) that were playing continue to play, although a very short chunk. URL: http://forum.audiogames.net/viewtopic.php?pid=300765#p300765

Re: Is it me or is bgt really terrible with memory consumption

2017-03-06 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption Well yeah, this sounds all fine, even if I wouldn't do it like this, an array should fit this situation better I think. Anyway, without the exact error message bgt throws when crashing there's no way to help you, since you

Re: Is it me or is bgt really terrible with memory consumption

2017-03-06 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption So, initially, I have player x, player y, and if I'm going full 3d, player z.I have a dictionary map, who's keys are actually coordinates on the map.These keys are set to different values which are surfaces "rock&quo

Re: Is it me or is bgt really terrible with memory consumption

2017-03-06 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption Hi,in this case you need to explain your actions further too us, since all things i'm doing with dictionaries do work just fine. Over all I think all errors BGT produces are quite logical and all crashes happen on purpose, just

Re: Is it me or is bgt really terrible with memory consumption

2017-03-06 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption Oh man. I didn't realize my math was that far off. That would explain this entire thing then.So I'm curious to know if you can explain the instability of dictionaries in bgt? I've tried using them for this map system, it does

Re: Is it me or is bgt really terrible with memory consumption

2017-03-05 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption Hi,I've to tell you that this time it is absolutely you who causes this problem, at least your calculation is wrong.If you have some array, the way of calculation for you isn't addition, but rather multiplication. If you have

Is it me or is bgt really terrible with memory consumption

2017-03-05 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector
Is it me or is bgt really terrible with memory consumption OK so, this will take some explaining.As you may or may not know, in bgt, you can have arrays with up to 4 dimensions. That in itself is fine.What I'm curious to know is if bgt alone is really terrible when resizing anything above