Re: Labeling controls for NVDA and/or any screen reader (solved)

2019-03-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Labeling controls for NVDA and/or any screen reader (solved) @10, not everything has it, as I said. I know that, for example, PureBASIC's GUI/window functionality does not possess this functionality at all. URL: https://forum.audiogames.net/post/419118/#p419118 -- Audiogames

Re: Labeling controls for NVDA and/or any screen reader (solved)

2019-03-15 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: Labeling controls for NVDA and/or any screen reader (solved) @ething I meant that every GUI toolkit build on Win32 should have this function somewhere. URL: https://forum.audiogames.net/post/419111/#p419111 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Labeling controls for NVDA and/or any screen reader (solved)

2019-03-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Labeling controls for NVDA and/or any screen reader (solved) I'm glad I was able to help. Hope more devs learn how to do this, most popular GUI toolkits expose this functionality and its not obscure. URL: https://forum.audiogames.net/post/419103/#p419103 -- Audiogames-reflector

Re: Labeling controls for NVDA and/or any screen reader

2019-03-15 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
Re: Labeling controls for NVDA and/or any screen reader Well, finally he figured out how to do it because in his latest test app the edit boxes read as they should Yay.I told him to implement that solution into Ideal Flight.Thanks all. Perhaps he read Ethin's first post and was able to get

Re: Labeling controls for NVDA and/or any screen reader

2019-03-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Labeling controls for NVDA and/or any screen reader @6, it does. Each GUI toolkit has different ways of setting these attributes (I have no doubt that there are those that do not have support for this at all). URL: https://forum.audiogames.net/post/419080/#p419080 -- Audiogames

Re: Labeling controls for NVDA and/or any screen reader

2019-03-15 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: Labeling controls for NVDA and/or any screen reader It shouldn't matter which GUI toolkid he's using/ He's using Winforms, WPF or Win32 GUI from what the OP says. URL: https://forum.audiogames.net/post/419058/#p419058 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Labeling controls for NVDA and/or any screen reader

2019-03-15 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
Re: Labeling controls for NVDA and/or any screen reader no bro, you can't just set the text label and have it be magically good with that, in other words, if there is a label to the left, or above the edit boxes, the screen reader will not read it because it is in no way associated

Re: Labeling controls for NVDA and/or any screen reader

2019-03-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Labeling controls for NVDA and/or any screen reader @3, its an IDE. What programming language and GUI toolkit does he use? If you can provide me with that I can aid you (and him) in setting things up correctly. URL: https://forum.audiogames.net/post/419015/#p419015 -- Audiogames

Re: Labeling controls for NVDA and/or any screen reader

2019-03-15 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
Re: Labeling controls for NVDA and/or any screen reader Hi Ethin,Thanks for the explanation. Unfortunately it appears he really doesn't know how to label an edit box with what he has.He's been linking me to test GUIs with two edit boxes and asking me how NVDA will read them. He's tried

Re: Labeling controls for NVDA and/or any screen reader

2019-03-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Labeling controls for NVDA and/or any screen reader This is remarkably simple. No labeling should need to be done for buttons, check boxes, tabs, menu bars, menu items, menus, labels, and so forth. Labeling is required for edit boxes, tree views, combo boxes, spin boxes, dials, sliders

Re: Labeling controls for NVDA and/or any screen reader

2019-03-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Labeling controls for NVDA and/or any screen reader This is remarkably simple. No labeling should need to be done for buttons, check boxes, tabs, menu bars, menu items, menus, labels, and so forth. Labeling is required for edit boxes, tree views, combo boxes, spin boxes, dials, sliders

Labeling controls for NVDA and/or any screen reader

2019-03-14 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
Labeling controls for NVDA and/or any screen reader Hi all,Not developing anything at the moment, although I've been stuck as far as getting help on this.Those of you who watch my Youtube streams know that me and a few friends have been playing around with a sim addon called Ideal