Re: Lambda MOO: A place to learn, build, and code

2015-04-22 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Lambda MOO: A place to learn, build, and code Hey guys, Ive seen some people connect, but not a lot. If you guys dont make use of it, Ill end up taking it down. I was mainly just testing this out, If you need anything PM me or post it here.Or, if you have suggestions for any other

Re: Lambda MOO: A place to learn, build, and code

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Lambda MOO: A place to learn, build, and code Well... I see people have spiced up the place a little. Ahem Jason and Lucas. aheehehehehahhaehaehahehaehaehahehaehahae URL: http://forum.audiogames.net/viewtopic.php?pid=212618#p212618 ___

Re: Lambda MOO: A place to learn, build, and code

2015-04-16 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Lambda MOO: A place to learn, build, and code Just connect and i will show you and point you to some usefull resources. URL: http://forum.audiogames.net/viewtopic.php?pid=212465#p212465 ___ Audiogames-reflector mailing list

Re: Lambda MOO: A place to learn, build, and code

2015-04-15 Thread AudioGames . net Forum — General Game Discussion : audiogames . net fan via Audiogames-reflector
Re: Lambda MOO: A place to learn, build, and code Hi, The players arent actually builders or programmers when you first create. Do players have to ask an admin to be a programmer or builder? URL: http://forum.audiogames.net/viewtopic.php?pid=212373#p212373

Lambda MOO: A place to learn, build, and code

2015-04-15 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Lambda MOO: A place to learn, build, and code Hello. I have put Lambda MOO on a VPS and want to invite the community to use it, currently there is nothing, so, I extend this invitation to you, the community to connect and build.Anyone is welcomt to do the following:+ Build+ Code+

Re: Lambda MOO: A place to learn, build, and code

2015-04-15 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Lambda MOO: A place to learn, build, and code I will make it happen for you URL: http://forum.audiogames.net/viewtopic.php?pid=212376#p212376 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Lambda MOO: A place to learn, build, and code

2015-04-15 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Lambda MOO: A place to learn, build, and code @2 it is done, you are a programmer and a builder now. URL: http://forum.audiogames.net/viewtopic.php?pid=212377#p212377 ___ Audiogames-reflector mailing list

Re: Lambda MOO: A place to learn, build, and code

2015-04-15 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector
Re: Lambda MOO: A place to learn, build, and code A few points here.First, players cannot delete or modify each others objects or rooms without wizard permissions. Also, to make someone automatically a builder at creation, do ;$player_class = $builderAutomatically giving programmer status

Re: Lambda MOO: A place to learn, build, and code

2015-04-15 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Lambda MOO: A place to learn, build, and code Thanks for that info about auto making someone a builder, I was searching for a way to make that happen. And i know that they could not delete objects for which they did not own, however you never know... you have to be cautious. URL:

Re: Lambda MOO: A place to learn, build, and code

2015-04-15 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Lambda MOO: A place to learn, build, and code Hi.Hmm, sounds really interesting like something which I would love to give a try. But, I have no experiences on how to build in a mud. Sounds really complicated. Can you give more information on how to do this? Or is everything explained