Re: Logical: Realistic Weaponry and Amunition?

2019-11-24 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? Yeah it's kinda weird to me that even now certain games (arma for instance) really struggle with automatic fire while others (like battlefield) don't.  Certain games have been able to do this properly since the early 2000s or late 90s even

Re: Logical: Realistic Weaponry and Amunition?

2019-11-24 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? Yeah it's kinda weird to me that even now certain games (arma for instance) really struggle with automatic fire while others (like battlefield) don't.  Certain games have been able to do this properly since the early 2000s or late 90s even

Re: Logical: Realistic Weaponry and Amunition?

2019-11-24 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? Yeah it's kinda weird to me that even now certain games (arma for instance) really struggle with automatic fire while others (like battlefield) don't.  Certain games have been able to do this properly since the early 2000s or late 90s even

Re: Logical: Realistic Weaponry and Amunition?

2019-11-24 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? Yeah it's kinda weird to me that even now certain games (arma for instance) really struggle with automatic fire while others (like battlefield) don't.  Certain games have been able to do this properly since the early 2000s or late 90s even

Re: Logical: Realistic Weaponry and Amunition?

2019-11-24 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? Yeah it's kinda weird to me that even now certain games (arma for instance) really struggle with automatic fire while others (like battlefield) don't.  Certain games have been able to do this properly since the early 2000s or late 90s even

Re: Logical: Realistic Weaponry and Amunition?

2019-11-24 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? You might find [this] article on how bullets work in games useful. It touches on Hitscanning with raycasting, more realistic methods like Projectile Ballistics, and hybrids of the two systems. There's another [here] from a blizzard dev, a wiki

Re: Logical: Realistic Weaponry and Amunition?

2019-11-24 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? You might find [this] article on how bullets work in games useful. It touches on Hitscanning with raycasting, more realistic methods like Projectile Ballistics, and hybrids of the two systems. There's another [here] from a blizzard dev, a wiki

Re: Logical: Realistic Weaponry and Amunition?

2019-11-24 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? I have no idea how people generally solve the Bullet Problem. The big issue is that bullets are small enough and fast enough that your framerate isn't going to be high enough to handle tracking them realistically.One way to deal

Re: Logical: Realistic Weaponry and Amunition?

2019-11-23 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? Bullet impact detection/tracking causing huge lag and slowing down firing rates.This has been a huge problem in every single audio FPS I've played accept for RTR and Audio Quake.I don't know what we're doing wrong (maybe mainstream games

Re: Logical: Realistic Weaponry and Amunition?

2019-11-23 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? I'm not a programmer, but I do know a fair amount about guns, so if anyone has any questions you can ask and I'll be happy to help if I can!  I believe Ironcross does too, and he has more practical experience than me, though I probably know

Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? Ok, at everyone, anything you've seen before in games or haven't seen that you think could be done better or actually done, and if so, why, and how? URL: https://forum.audiogames.net/post/479227/#p479227 -- Audiogames-reflector mailing

Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? I'm not a programmer, but I do know a fair amount about guns, so if anyone has any questions you can ask and I'll be happy to help if I can!  I believe Ironcross does too, and he has more practical experience than me, though I probably know

Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? I'm not a programmer, but I do know a fair amount about guns, so if anyone has any questions you can ask and I'll be happy to help if I can!  I believe Ironcross does too, and he has more practical experience than me, though I probably know

Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? I'm not a programmer, but I do know a fair amount about guns, so if anyone has any questions you can ask and I'll be happy to help if I can!  I believe Ironcross does too, and he has more practical experience than me, though I probably know

Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? I'm not a programmer, but I do know a fair amount about guns, so if anyone has any questions you can ask and I'll be happy to help if I can!  I believe Ironcross does too, and he has more practical experience than me, though I probably know

Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? I'm not a programmer, but I do know a fair amount about guns, so if anyone has any questions you can ask and I'll be happy to help if I can!  I believe Ironcross does too, and he has more practical experience than me, though I probably know

Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? I'm not a programmer, but I do know a fair amount about guns, so if anyone has any questions you can ask and I'll be happy to help if I can!  I believe Ironcross does too, and he has more practical experience than me, though I probably know

Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? I'm not a programmer, but I do know a fair amount about guns, so if anyone has any questions you can ask and I'll be happy to help if I can!  I believe Ironcross does too, and he has more practical experience than me, though I probably know

Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? I'm not a programmer, but I do know a fair amount about guns, so if anyone has any questions you can ask and I'll be happy to help if I can!  I believe Ironcross does too, and he has more practical experience than me, though I probably know

Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? I'm not a programmer, but I do know a fair amount about guns, so if anyone has any questions you can ask and I'll be happy to help if I can!  I believe Ironcross does too, and he has more practical experience than me, though I probably know

Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? I'm not a programmer, but I do know a fair amount about guns, so if anyone has any questions you can ask and I'll be happy to help if I can!  I believe Ironcross does too, and he has more practical experience than me, though I probably know

Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? I'm not a programmer, but I do know a fair amount about guns, so if anyone has any questions you can ask and I'll be happy to help if I can!  I believe Ironcross does too, and he has more practical experience than me, though I probably know

Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? I'm not a programmer, but I do know a fair amount about guns, so if anyone has any questions you can ask and I'll be happy to help if I can!  I believe Ironcross does too, and he has more practical experience than me, though I probably know

Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? Depending on the flexibility of your items, it would be better to store the information about the clip/magazine in that actual item, so you could drop your magazine when it's half full, load it with a full one, and then eventually load

Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? I don't know if this was said in post 2, did not read through the hole post, but range of the bullets or projectiles should also be spessified... if it is said, i am sorry for repeating the same thing over and over. URL: https

Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? While I have not released anything publicly that uses what you described, I have tinkered with the idea of ammunition. Here are my findings:1. The weapon class is different from the projectile (ammo) class. Yes, you do need to make projectiles

Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? While I have not released anything publicly that uses what you described, I have tinkered with the idea of ammunition. Here are my findings:1. The weapon class is different from the projectile (ammo) class. Yes, you do need to make projectiles

Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
Logical: Realistic Weaponry and Amunition? Hello, my fellow "Programming Elites!"This doesn't have to be in code, just logic, or pseudocode if you like. But how would you program as realistically as possible, weaponry and ammunition.I read up on this a bit, and was thinking