Re: Mouse functions in BGT

2019-03-14 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Mouse functions in BGT Calling mouse_update updates the MOUSE_X, MOUSE_Y, and MOUSE_Z variables*, to the amount that the mouse moved since the last update. If you want gestures of some complexity, that will be more complicated, but you should have everything you need with the buttons

Re: Mouse functions in BGT

2019-03-14 Thread AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector
Re: Mouse functions in BGT It is. You would have to call to the mouse_update function in the main loop of your game. See the BGT documentation for more info on this. URL: https://forum.audiogames.net/post/418735/#p418735 -- Audiogames-reflector mailing list Audiogames-reflector

Mouse functions in BGT

2019-03-14 Thread AudioGames . net Forum — Developers room : tdani via Audiogames-reflector
Mouse functions in BGT Hey everyone!I want use the mouse in BGT.I saw in the Scrolling battles audiogame - developed by Mason -, that I can use a weapons a mouse.But I don't no, that the BGT programming language is supports the mouse movements in addition to using the left and right