Re: Positional ambiances with Libaudioverse

2017-03-31 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector
Re: Positional ambiances with Libaudioverse Yeah, am also going to wait for this to be implemented. It's not very useful writing code that will be hopefully implemented in a little while anyway, besides, I only know python, and probably don't have best coding practices, so it'd only slow

Re: Positional ambiances with Libaudioverse

2017-03-31 Thread AudioGames . net Forum — Developers room : Blademan via Audiogames-reflector
Re: Positional ambiances with Libaudioverse @roelvdwal that is a sort-of solution. You would need to have a virtual boundary for each source, like a 3-dimensional box that it can't leave, and whenever a player comes close it needs to follow them along the edges, and stay literally on top

Re: Positional ambiances with Libaudioverse

2017-03-30 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector
Re: Positional ambiances with Libaudioverse O, asked on the libaudioverse mailing list before I saw blademan's post. Specifically asked for cuboid sources.Maybe you could change the position of the source when the player position changes? that might also work. URL: http

Re: Positional ambiances with Libaudioverse

2017-03-30 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: Positional ambiances with Libaudioverse You can, but that's also a very simple matter. Most things side scroller are. If I were doing this as a side scroller, I would probably have the source not pan while a player was over it. But this is 3d. URL: http://forum.audiogames.net

Re: Positional ambiances with Libaudioverse

2017-03-30 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: Positional ambiances with Libaudioverse HelloI don't know if this will work, but maby you should download some of mason's python games like that opensource scroling battles.It uses sound_positioning like bgt does.I think you can position sound_1d using one of that libraries. URL: http

Re: Positional ambiances with Libaudioverse

2017-03-30 Thread AudioGames . net Forum — Developers room : Blademan via Audiogames-reflector
Re: Positional ambiances with Libaudioverse I asked camlorn about this very thing 2 days ago. The short answer: You can't, not without a lot of code positioning sources around the player when inside a defined boarder, and even that wouldn't achieve what your going for.However, a day later

Positional ambiances with Libaudioverse

2017-03-28 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Positional ambiances with Libaudioverse Hi guys,So I was wondering. I'd like to make ambiances in my game, such as perhaps room ambiances or rivers, that were positional while one was on the outside of them, but acted as a normal room ambiance once the player was within its boundaries. I.E