Re: Problem with forcing SAPI in universal Speech
Good, I know what you mean. There's that chance I will implement something like that to SHarp Speech, however I dont aim for the complete, all to go speech solution so this might or might not happen. Thank you nonetheless
URL: https
Re: Problem with forcing SAPI in universal Speech
öhm, lol. I had forget to press ctrl+v.XDhere is the link:https://pastebin.com/nF4j3n9r
URL: https://forum.audiogames.net/post/495818/#p495818
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Re: Problem with forcing SAPI in universal Speech
There is no pastebin URL.
URL: https://forum.audiogames.net/post/495680/#p495680
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Re: Problem with forcing SAPI in universal Speech
I had created a pastebin, see there.Please pay attention for the comments, because there is some custom code.
URL: https://forum.audiogames.net/post/495577/#p495577
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Re: Problem with forcing SAPI in universal Speech
Sure I did. Please send at nuno69a at gmail dot com
URL: https://forum.audiogames.net/post/495501/#p495501
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Re: Problem with forcing SAPI in universal Speech
Hey,I know this problem, for my speech library, I had written a wrapper on the official sapi api from microsoft. The rest is over the screenreader apis.I had many problems with universal speech. If someone have interess on this library, I
Problem with forcing SAPI in universal Speech
Hello!I have written the Sharp Speech plugin some time ago, which made it possible to use the universal Speech in C# .NET applications. The thing works reasonably OK, reads text, outputs braille but there's that one thing which I cannot figure