Re: Program disasembler?

2016-12-12 Thread AudioGames . net Forum — Developers room : thggamer via Audiogames-reflector
Re: Program disasembler? If you use an interpreted language to write your program, decompilation might be possible.Otherwise, you'll only be hable to get the assembled code (processorinstructions) or some form of that, that resembles your program's sourcecode, but made to get

Re: Program disasembler?

2016-12-10 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: Program disasembler? A decompiler does depend on the language the program was made with, and you'll often get very mixed results depending on what language it is. Decompilers for Python tend to put out decently readable code, but C/C++ decompilers tend to be pretty ugly. As others

Re: Program disasembler?

2016-12-10 Thread AudioGames . net Forum — Developers room : slender via Audiogames-reflector
Re: Program disasembler? Even if there was, there are probably several for many languages, and even if you found some kind of universal disassembler, you probably won't get the raw source you used. You might get bytecode instead. URL: http://forum.audiogames.net/viewtopic.php?pid=2

Re: Program disasembler?

2016-12-10 Thread AudioGames . net Forum — Developers room : aaron via Audiogames-reflector
Re: Program disasembler? Honestly, I don't think there is such a thing these days because of the amount of programming languages out there. This really is why backing up stuff you create is important. URL: http://forum.audiogames.net/viewtopic.php?pid=289159#p2